clipping.h: Rewrite copyright header to use the "new" style.
Also trim trailing spaces. Change-Id: I598dfa2c69f584eaa004211339c73a26dd93af93 Reviewed-on: https://review.haiku-os.org/c/haiku/+/2296 Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
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@ -1,28 +1,10 @@
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//------------------------------------------------------------------------------
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// Copyright (c) 2001-2004, Haiku, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: clipping.h
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// Author: Stefano Ceccherini (burton666@libero.it)
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// Description: Helper methods to manipulate clipping_rects
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//------------------------------------------------------------------------------
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/*
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* Copyright 2001-2004, Haiku, Inc. All rights reserved.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Stefano Ceccherini, burton666@libero.it
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*/
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#ifndef __CLIPPING_H
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#define __CLIPPING_H
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@ -43,12 +25,12 @@ static inline clipping_rect
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union_rect(const clipping_rect &r1, const clipping_rect &r2)
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{
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clipping_rect rect;
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rect.left = min_c(r1.left, r2.left);
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rect.top = min_c(r1.top, r2.top);
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rect.right = max_c(r1.right, r2.right);
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rect.bottom = max_c(r1.bottom, r2.bottom);
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return rect;
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}
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@ -60,12 +42,12 @@ static inline clipping_rect
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sect_rect(const clipping_rect &r1, const clipping_rect &r2)
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{
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clipping_rect rect;
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rect.left = max_c(r1.left, r2.left);
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rect.top = max_c(r1.top, r2.top);
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rect.right = min_c(r1.right, r2.right);
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rect.bottom = min_c(r1.bottom, r2.bottom);
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return rect;
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}
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@ -119,7 +101,7 @@ to_clipping_rect(const BRect &rect)
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clipRect.top = (int32)rect.top;
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clipRect.right = (int32)rect.right;
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clipRect.bottom = (int32)rect.bottom;
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return clipRect;
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}
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@ -128,7 +110,7 @@ to_clipping_rect(const BRect &rect)
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static inline bool
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point_in(const clipping_rect &rect, int32 px, int32 py)
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{
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if (px >= rect.left && px <= rect.right
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if (px >= rect.left && px <= rect.right
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&& py >= rect.top && py <= rect.bottom)
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return true;
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return false;
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@ -139,7 +121,7 @@ point_in(const clipping_rect &rect, int32 px, int32 py)
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static inline bool
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point_in(const clipping_rect &rect, const BPoint &pt)
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{
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if (pt.x >= rect.left && pt.x <= rect.right
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if (pt.x >= rect.left && pt.x <= rect.right
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&& pt.y >= rect.top && pt.y <= rect.bottom)
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return true;
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return false;
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@ -173,7 +155,7 @@ rects_intersect(const clipping_rect &rectA, const clipping_rect &rectB)
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if (!valid_rect(rectA) || !valid_rect(rectB))
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return false;
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// TODO: Is there a better algorithm ?
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// TODO: Is there a better algorithm ?
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// the one we used is faster than
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// ' return valid_rect(sect_rect(rectA, rectB)); ', though.
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