Commit Graph

911 Commits

Author SHA1 Message Date
Hristo Stamenov
5c2983f510
Gltf model and animations exploring problems (#1635)
* Added bone binding to whole mesh and not only set vertices.
+ Also added missed setting of the animation count.
+ Removed double ; on one line

* Added more of the gltf sample models

https://github.com/KhronosGroup/glTF-Sample-Models
We need to make it working for all of them.

* Binding to initial bind pose added.

* Fix cube disappearing bug because lerpPercent could be Inf.

* Fixed for rigged figure also
2021-03-09 00:11:08 +01:00
Ray
915b0780d6 Update core_3d_picking.c 2021-03-08 19:19:43 +01:00
Ray
af3926af4b REVIEWED: Examples to new enum values 2021-03-04 11:51:54 +01:00
Ray
c8ed231eca Update text_font_filters.c 2021-03-03 23:05:52 +01:00
Ray
408f5aedb8 WARNING: BREAKING: RENAMED enum values
RENAMED: CubemapLayoutType and NPatchType
2021-03-03 19:36:28 +01:00
Jeffery Myers
0f10c44578
Fixes gl state after HDR texture functions. (#1621)
Updates skybox demo to show how to do both HDR and non HDR skyboxes

Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-02-28 23:31:25 +01:00
Ray
478f4de7ae Update models_material_pbr.c #1571 2021-02-21 12:31:50 +01:00
Jeffery Myers
48a7cd3c87
[Examples] Fix typecast warnings in examples. (#1601)
* Fixing typecast warnings generated by visual studio 2019 in examples.

* Changes to fixes based on feedback

Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-02-20 23:37:32 +01:00
Jeffery Myers
0726491ef8
Fixes to make rnet and it's examples build on Windows in visual studio 2019. (#1602)
Mostly typecasts, and some int to unsigned short changes, and including the windsock 2 library in the examples.

Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-02-20 21:13:20 +01:00
Ray
4604271c6a Code formatting tweaks 2021-02-20 11:22:32 +01:00
Redcamellia
0a8cb60eee
fixed the right and left button not working (#1595) 2021-02-20 11:18:43 +01:00
Rabia Alhaffar
d96b422809
Fixed example doesn't show gamepad for Xbox 360 controllers with different drivers (#1597) 2021-02-18 21:52:39 +01:00
Rabia Alhaffar
e300d268f9
Fixed problem related to IsKeyPressed function! (#1589) 2021-02-15 13:28:52 +01:00
raysan5
043eb5882b Review Makefile to support PLATFORM_RPI #1580 2021-02-09 15:42:03 +01:00
raysan5
00a0461c7a REDESIGNED: VS2019 build paths
REMOVED: core_basic_window.cpp
2021-02-09 14:06:40 +01:00
raysan5
b7b718a545 REVIEWED: example: Replaced GetImageData() 2021-02-06 13:15:23 +01:00
hristo
c8e427ad23
Update loading of gltf animation. (#1561)
This is to account for GLTF info being more like instructions on how to build your animation instead of verbose description of each pose.
2021-02-02 10:49:42 +01:00
Jeffery Myers
2884b88101
out is a keyword in shaders and can't be used as a variable name. (#1558)
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-01-31 21:37:27 +01:00
raysan5
aebcd9b551 Update models_first_person_maze.c 2021-01-31 16:22:24 +01:00
hristo
731ab15d57
Gltf animation support (#1551)
* Added example for gltf animation and split some functions for loading model animations into IQM and GLTF similar to how models are being loaded.

* Removed wrongly duplicated function

* Bone loading for gltf model (not working at this point)

* Loading info about vertex to joint connection but animation is still not working

* Skeleton and pose is correctly loaded. Need to communicate about interpolation in GLTF

* The model almost looks like a real person on animation.

* Fixed model loading with bones.

Also updated license info on the model.

* Cleaned up some code and updated examples.

* Fix identation issues

* Fix identation issues

* Fix identation issues
2021-01-28 11:29:06 +01:00
hristo
88a6f16c9a
Documentation cmake (#1549)
* Documenting the compiler flags

* Moved some android compiler flags and added documentation on them too.

* Some more restructuring.

Removed unnecessary comments that were self described by the code.
Added some more explanations around certain parts of CMake and especially around compiler flags.
2021-01-26 14:34:27 +01:00
raysan5
65b299c6cf Replace tabs by 4 spaces 2021-01-25 17:53:04 +01:00
Ray
677f420bf0 REVIEWED: physac module and examples #1525 2021-01-20 20:55:12 +01:00
hristo
9821725c6b
Big cmake changes (#1514)
* Delete emscripten.cmake

This file is not needed at this point. EMSDK provides a toolchain file that has a lot more things in it and is better supported. Project currently works fine with the documentation provided in Emscripten SDK on how to build projects.

* First pass file separation.

The main two files are cleaner now. Only important things can be seen. Major changes include:
- raylib_static is now the alias instead of raylib
- Repeating segments are removed and pulled into separate files into <root>/cmake
- File is reordered to make more sense
- Installs are better structured
- Library is build into an output directory "raylib" instead of "src"
- All public header files are now set as a public header file
- Source files need to be listed (it is a bad practice to capture them using wildcards and file globs)
- CMakeLists are better commented

* Second pass on the example dirs.

They are quite complex so I'm more hesitant to do major changes. Also it works pretty well. Noticed that I forgot one of the seperated files and added it into src/CMakeLists.txt.

* Returned the header copy as it was convenient to have the public headers copied.

* A better description to the variable RAYLIB_IS_MAIN

Co-authored-by: Rob Loach <robloach@gmail.com>

* Remove debug message

Co-authored-by: Rob Loach <robloach@gmail.com>

* Improvements based on review.

* Simplify the install condition to not be platform specific as it was before.

Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com>

* Remove some CMAKE variables as they don't affect the build in any way

Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com>

Co-authored-by: Rob Loach <robloach@gmail.com>
Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com>
2021-01-13 23:10:02 +01:00
raysan5
d7b4b9e485 Update year to 2021 2021-01-02 18:15:13 +01:00
Artur Mustafin
2f966531a7
added missing constants (#1493)
Co-authored-by: funcelot <artur.mustafin@gmail.com>
2020-12-30 21:05:55 +01:00
raysan5
22b179e66c Review rlights helper module #1489 2020-12-29 22:01:48 +01:00
raysan5
abdd57db0b Review comments formating 2020-12-28 11:19:05 +01:00
Matheus Duarte
227496bea7
providing and example on how to apply the screen scale (as done in the virtual mouse) to the real mouse, to work with raygui (#1481) 2020-12-28 11:10:39 +01:00
badlydrawnrod
6631fc4c6d
Fix use of GuiSliderBar in examples. (#1470) 2020-12-26 13:02:42 +01:00
raysan5
d38e01d186 Minor tweak 2020-12-24 23:10:29 +01:00
raysan5
ea0f6c7a26 Replace TABS by 4 spaces 2020-12-24 23:07:52 +01:00
raysan5
8073c5ec93 Update README.md 2020-12-24 15:51:46 +01:00
raysan5
13a288d13a Update README.md 2020-12-24 15:48:43 +01:00
raysan5
b68e522ffc Updated several files while porting examples to web 2020-12-24 13:51:24 +01:00
raysan5
bab1b9c1c5 Review example formating 2020-12-23 20:59:14 +01:00
raysan5
d9a9bacb48 Review formatting 2020-12-23 20:30:00 +01:00
raysan5
60a3746a80 Remove dup example 2020-12-23 17:49:54 +01:00
raysan5
7e459dc38b Review Android Makefiles to required version 2020-12-23 17:05:51 +01:00
raysan5
1df89039ad Update Makefile(s) 2020-12-23 16:34:21 +01:00
raysan5
0a9e080998 Remove trailing spaces 2020-12-23 15:03:26 +01:00
raysan5
547960ca71 Update raylib version 2020-12-23 13:48:53 +01:00
Ray
976932e05e Set version for raylib 3.5 2020-12-19 20:38:49 +01:00
Ray
96542269d0 WARNING: GetKeyPressed() <-> GetCharPressed() #1336
Previous GetKeyPressed() method was actually returning unicode codepoints equivalent values instead of the key-code of the pressed key. So, it has been replaced by GetCharPressed(), returning unicode codepoints and GetKeyPressed() now returns key-codes.
2020-12-18 18:58:02 +01:00
Ray
893a64712e Support mouse input on example #1465 2020-12-18 18:36:04 +01:00
hristo
6e79476650
Fixed the build for web using CMake. (#1452)
* Fixed the build for web using CMake.

I found that the build for me was failing and I added some if defined checks in the core.c file where the glfwSetWindowAttrib was used. (error: implicit declaration of function 'glfwSetWindowAttrib' is invalid in C99 [-Werror,-Wimplicit-function-declaration])

I also changed some values in the toolchain file so that it correctly uses the .bat files when on windows.

* Cleaned up the additional variables (they are not important)

* Added more improvements to cmakelists

Added the option to use the system provided Emscripten toolchain to be more uniform with other libraries.

Fixed and issue which prevented example being built from cmake and also building with html extensions properly.

* Fixed ENUM to STRING because of a missed warning
2020-12-13 20:29:47 +01:00
Alexander Buhl
a798fd401f
Fixed #1455 (#1456)
* Fixed #1455

Fixed writing out of array bounds
Adjusted FPS comment to match value
Deleted unused function at the end, which has never been in use in the history of this file

* Fixed #1455

Readded the function
2020-12-13 16:06:55 +01:00
Ray
459c4754dc Reviewed SetAudioBufferPitch() #1450 2020-12-12 13:01:31 +01:00
Ray
62406259d7 Corrected minor windows flags issues 2020-12-03 20:33:46 +01:00
Ray
7955381fb3 Update core_basic_window.c 2020-12-03 20:19:32 +01:00
Ray
7e9028ae08 Update user name 2020-12-03 20:17:50 +01:00
Ray
1c9726fd8c Update core_window_flags.c 2020-12-03 20:17:21 +01:00
Seth Archambault
d43268b317
Added GLFW_OPENGL_FORWARD_COMPAT for Apple Support (#1445)
Without GLFW_OPENGL_FORWARD_COMPAT, running this as a standalone will yield the error:
```
NSGL: The targeted version of macOS only supports forward-compatible core profile contexts for OpenGL 3.2 and above
```
2020-11-29 10:15:51 +01:00
Seth Archambault
ed0fda2b40
Added Apple Compilation Instructions (#1444)
Stumbled on this example and I love this! Adding instructions that work for me on MacOS.. Note that glfw3 will need to be statically built locally and copied to this external/libs directory on mac. I can upload my static version, but it probably makes sense to do this only if there's some general naming convention for adding platform specific folders. Like "external_osx/lib" or "external/lib_osx". Then I'll drop my static libs in there.
2020-11-29 09:53:29 +01:00
Ray
3d1ae3500c REVIEWED: Window state flags -WIP-
WARNING: Several functions removed, replaced by SetWindowState() / ClearWindowState() equivalents, only for advance users.
ADDED: ClearWindowState() to reset window state
REMOVED: HideWindow() / UnhideWindow()
REMOVED: DecorateWindow() / UndecorateWindow()
2020-11-23 23:46:05 +01:00
Ray
468a0bedd8 REDESIGNED: Window state config #1367 -WIP-
Some flags not working properly yet...
2020-11-23 00:49:27 +01:00
Ray
8e15dae5ed Review contributed examples 2020-11-01 13:39:48 +01:00
Ray
8327857488 Update shaders_multi_sample2d.c 2020-10-31 11:49:19 +01:00
Ray
fbc51e822b REDESIGNED: Multiple sampler2D usage on batch system
New implementation allow enabling additional textures per batch only.
2020-10-31 11:48:44 +01:00
Ray
8a16348131 Support multiple sample2D on batch drawing #1333 2020-10-29 20:22:52 +01:00
Ray
37e2d993e7 Updated assets
Reduce size and better license CC0
2020-10-29 18:41:05 +01:00
Ray
2bcd3a6df5 Simplified example and resources sizes 2020-10-28 20:35:44 +01:00
Ray
f12db180cd Reviewed PR #1407 2020-10-21 11:08:37 +02:00
Chance Snow
9833fe45eb
Added desktop cursor getter and setter functions (#1407)
* [core] Added desktop cursor getter and setter functions

* Example: Set mouse cursor in text input box

* Setup standard cursors _after_ GLFW window initialization

* Remove old `int GetMouseWheelMove` declaration
2020-10-21 10:55:52 +02:00
raysan5
fa357b8d5d Review undesired changes 2020-10-10 19:27:18 +02:00
raysan5
c62c4df749 Updated miniaudio #1402 2020-10-10 19:25:23 +02:00
Ray
41192c6d4a Replace 0.f by 0.0f 2020-10-05 20:19:18 +02:00
Ray
a4ea9f872f Review "aggregate initializations" #1403 2020-10-05 20:04:33 +02:00
seanpringle
4bcddc3b15
[wip] rlDrawMeshInstanced (#1318)
* rlDrawMeshInstanced first attempt

* rlDrawMeshInstanced OpenGL 3.3 and VAO checks

* rlDrawMeshInstanced GetShaderAttribLocation; comments

* example instanced shader

* RLGL_STANDALONE RAYMATH_STANDALONE Vector4

* apply suggested naming changes; add instanced mesh example

* remove orphan variables
2020-09-27 10:29:05 +02:00
kernelkinetic
e90b4d8915
Platform DRM (#1388)
* updated README.md

* fixed CMakeLists.txt to allow building and debugging with Visual Studio Code and CMAKE Tools extension

* added PLATFORM_DRM
contains mouse pointer code from https://github.com/chriscamacho

* removed redundant cleanup in InitGraphicsDevice

* fixed DRM connector mode selection

* added choosen DRM connected mode to log output

* added respecting TargetFPS on DRM mode selection, default to 60

* added support for GetMonitorRefreshRate

* changed SUPPORT_MOUSE_CURSOR_RPI to SUPPORT_MOUSE_CURSOR_NATIVE

* changed avoidProgressive to allowInterlaced

* cleanup, function extraction and improved mode selection

* README reverted to original for PR

* line endings fixed for core.c

* removed old code

* mouse pointer reverted to small square

* replaced SetGraphicDeviceName() by DEFAULT_GRAPHIC_DEVICE_DRM

Co-authored-by: kernelkinetic <kernelkinetic@outlook.com>
2020-09-27 10:18:43 +02:00
raysan5
bd512764ff REVIEW: example: models_cubicmap_pbr #1384
It does not work properly yet but it compiles correctly
2020-09-23 14:19:10 +02:00
raysan5
4a97a5c63a Update models_skybox.c 2020-09-23 14:18:15 +02:00
raysan5
032b2db398 REVIEWED: GenTextureCubemap()
Added some tracelog messages
2020-09-21 13:18:53 +02:00
raysan5
8d41683917 REVIEWED: models_skybox example
Now supports dynamic panoramic view, just drag and drop
2020-09-19 20:42:19 +02:00
raysan5
789c5fbdf9 Updated build script to generate .a on WebAssembly
This is the recommended way
2020-09-18 20:53:57 +02:00
raysan5
b5d50ee51a EXAMPLE: models_skybox works on OpenGL ES 2.0 2020-09-18 20:47:39 +02:00
raysan5
55204dae03 Review Makefile path 2020-09-18 16:43:48 +02:00
raysan5
6da3c1e7c3 Reverted previous change 2020-09-16 16:37:31 +02:00
raysan5
405d3fac0c Corrected issue with floor() #1377 2020-09-15 11:40:51 +02:00
Ray
8cf0be4b6c Review memory loading functions signesness 2020-09-14 19:20:38 +02:00
raysan5
f1ed8be5d7 REDESIGNED: ColorFromHSV()
Replaced Vector3 by direct values, easier to use and understand
2020-09-07 19:33:06 +02:00
raysan5
ea832628c4 Review last PR formatting to follow raylib standards 2020-08-23 21:10:59 +02:00
chriscamacho
d140dc81c0
work on quat and matrix math - deleted multiple copies of raymath.h causing issues (#1359)
Co-authored-by: codifies <nospam@antispam.com>
2020-08-23 21:01:26 +02:00
raysan5
c32ae480af RENAMED: FormatText() -> TextFormat()
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
2020-08-16 11:28:15 +02:00
raysan5
26f6a64a39 NEW EXAMPLE: shaders_hot_reloading #1198 2020-08-16 11:18:25 +02:00
raysan5
ebdeab7e25 Code reorganization on example 2020-08-16 11:17:33 +02:00
Ray
959d0d2591 Review Makefiles for WEB compilation 2020-08-08 14:08:56 +02:00
raysan5
168948d91d Update raudio_standalone.c 2020-07-31 12:31:40 +02:00
raysan5
7eb6cb470b Update raudio_standalone.c 2020-07-31 12:13:10 +02:00
Adrie
3c095f9d34
Fix color of ambient light (#1330) 2020-07-30 12:51:58 +02:00
raysan5
488c60d139 Small shader fix on vec3 initialization #1298 2020-07-28 11:27:05 +02:00
raysan5
6fb5207694 Update resources LICENSE 2020-07-14 19:17:08 +02:00
raysan5
67acb0f840 Update audio resources LICENSE 2020-07-14 19:11:09 +02:00
raysan5
0b52c57a24 Update Makefile emsdk paths 2020-07-14 19:07:51 +02:00
raysan5
b4ff6fdde3 Review skybox shaders 2020-07-10 12:20:57 +02:00
Daniel Jour
2d4956feeb
Fix format-security error in rlgl_standalone.c (#1305)
See #1304
2020-07-10 11:17:46 +02:00
Vlad Adrian
4d71e9b44f
Added new function DrawTextureTiled() (#1291)
* Implemented DrawTextureTiled()

* Example added
2020-06-27 23:59:14 +02:00
Ray
be80708d41 REVIEWED: textures_raw_data #1286 2020-06-23 01:06:05 +02:00
peppemas
0e26d514b8
Fix bug #1270 (#1282)
* Fix bug #1270

Added an argument to the shader in order to flip the texture

* Fix Bug #1270

* Fix bug #1270
2020-06-20 17:55:56 +02:00
raysan5
0fda4b1183 Update raysan.png 2020-06-07 11:49:10 +02:00