Small shader fix on vec3 initialization #1298

This commit is contained in:
raysan5 2020-07-28 11:27:05 +02:00
parent b5eb104b08
commit 488c60d139

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@ -23,7 +23,7 @@ out vec4 finalColor;
void main()
{
// Fetch color from texture map
vec3 color = { 0.0 };
vec3 color = vec3(0.0);
if (vflipped) color = texture(environmentMap, vec3(fragPosition.x, -fragPosition.y, fragPosition.z)).rgb;
else color = texture(environmentMap, fragPosition).rgb;