Small shader fix on vec3 initialization #1298
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@ -23,7 +23,7 @@ out vec4 finalColor;
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void main()
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{
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// Fetch color from texture map
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vec3 color = { 0.0 };
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vec3 color = vec3(0.0);
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if (vflipped) color = texture(environmentMap, vec3(fragPosition.x, -fragPosition.y, fragPosition.z)).rgb;
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else color = texture(environmentMap, fragPosition).rgb;
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