REDESIGNED: Window state config #1367 -WIP-

Some flags not working properly yet...
This commit is contained in:
Ray 2020-11-23 00:49:27 +01:00
parent a560fe9a1e
commit 468a0bedd8
4 changed files with 426 additions and 170 deletions

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@ -0,0 +1,122 @@
/*******************************************************************************************
*
* raylib [core] example - window flags
*
* This example has been created using raylib 3.5 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2020 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
int main(void)
{
// Initialization
//---------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
// Possible window flags
/*
FLAG_FULLSCREEN_MODE -> not working
FLAG_WINDOW_RESIZABLE
FLAG_WINDOW_UNDECORATED
FLAG_WINDOW_TRANSPARENT
FLAG_WINDOW_HIDDEN
FLAG_WINDOW_MINIMIZED -> not working
FLAG_WINDOW_MAXIMIZED -> not working
FLAG_WINDOW_UNFOCUSED
FLAG_WINDOW_TOPMOST
FLAG_WINDOW_HIGHDPI -> errors after minimize-resize, fb size is recalculated
FLAG_WINDOW_ALWAYS_RUN -> not working
FLAG_VSYNC_HINT
FLAG_MSAA_4X_HINT
FLAG_INTERLACED_HINT
*/
// Set configuration flags for window creation
SetConfigFlags(FLAG_WINDOW_HIGHDPI);
InitWindow(screenWidth, screenHeight, "raylib [core] example - window flags");
Vector2 ballPosition = { GetScreenWidth()/2, GetScreenHeight()/2 };
Vector2 ballSpeed = { 5.0f, 4.0f };
int ballRadius = 20;
int framesCounter = 0;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//----------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//-----------------------------------------------------
if (IsKeyPressed(KEY_ONE)) SetWindowState(FLAG_FULLSCREEN_MODE);
if (IsKeyPressed(KEY_TWO)) SetWindowState(FLAG_WINDOW_RESIZABLE);
if (IsKeyPressed(KEY_THREE)) SetWindowState(FLAG_WINDOW_UNDECORATED);
if (IsKeyPressed(KEY_FOUR)) { SetWindowState(FLAG_WINDOW_HIDDEN); framesCounter = 0; }
if (IsKeyPressed(KEY_FIVE)) SetWindowState(FLAG_WINDOW_MINIMIZED);
if (IsKeyPressed(KEY_SIX)) SetWindowState(FLAG_WINDOW_MAXIMIZED); // NOTE: Requires FLAG_WINDOW_RESIZABLE!
if (IsKeyPressed(KEY_SEVEN)) SetWindowState(FLAG_WINDOW_UNFOCUSED); // not working
if (IsKeyPressed(KEY_EIGHT)) SetWindowState(FLAG_WINDOW_TOPMOST);
if (IsKeyPressed(KEY_F)) ToggleFullscreen(); // modifies window size when scaling!
if (IsKeyPressed(KEY_R)) RestoreWindow();
if (IsKeyPressed(KEY_D)) DecorateWindow();
if (IsWindowState(FLAG_WINDOW_HIDDEN))
{
framesCounter++;
if (framesCounter >= 180) UnhideWindow(); // Show window after 3 seconds
}
// Bouncing ball logic
ballPosition.x += ballSpeed.x;
ballPosition.y += ballSpeed.y;
if ((ballPosition.x >= (GetScreenWidth() - ballRadius)) || (ballPosition.x <= ballRadius)) ballSpeed.x *= -1.0f;
if ((ballPosition.y >= (GetScreenHeight() - ballRadius)) || (ballPosition.y <= ballRadius)) ballSpeed.y *= -1.0f;
//-----------------------------------------------------
// Draw
//-----------------------------------------------------
BeginDrawing();
ClearBackground(BLANK);
DrawCircleV(ballPosition, ballRadius, MAROON);
DrawRectangleLinesEx((Rectangle){ 0, 0, GetScreenWidth(), GetScreenHeight() }, 4, RAYWHITE);
DrawFPS(10, 10);
DrawText(FormatText("Screen Width: %i", GetScreenWidth()), 10, 40, 10, GREEN);
DrawText(FormatText("Screen Height: %i", GetScreenHeight()), 10, 60, 10, GREEN);
// Draw window state info
DrawText(FormatText("FLAG_FULLSCREEN_MODE: %s", IsWindowState(FLAG_FULLSCREEN_MODE)? "true" : "false"), 10, 80, 10, GREEN);
DrawText(FormatText("FLAG_WINDOW_RESIZABLE: %s", IsWindowState(FLAG_WINDOW_RESIZABLE)? "true" : "false"), 10, 100, 10, GREEN);
DrawText(FormatText("FLAG_WINDOW_UNDECORATED: %s", IsWindowState(FLAG_WINDOW_UNDECORATED)? "true" : "false"), 10, 120, 10, GREEN);
DrawText(FormatText("FLAG_WINDOW_TRANSPARENT: %s", IsWindowState(FLAG_WINDOW_TRANSPARENT)? "true" : "false"), 10, 140, 10, GREEN);
DrawText(FormatText("FLAG_WINDOW_HIDDEN: %s", IsWindowState(FLAG_WINDOW_HIDDEN)? "true" : "false"), 10, 160, 10, GREEN);
DrawText(FormatText("FLAG_WINDOW_MINIMIZED: %s", IsWindowState(FLAG_WINDOW_MINIMIZED)? "true" : "false"), 10, 180, 10, GREEN);
DrawText(FormatText("FLAG_WINDOW_MAXIMIZED: %s", IsWindowState(FLAG_WINDOW_MAXIMIZED)? "true" : "false"), 10, 200, 10, GREEN);
DrawText(FormatText("FLAG_WINDOW_UNFOCUSED: %s", IsWindowState(FLAG_WINDOW_UNFOCUSED)? "true" : "false"), 10, 220, 10, GREEN);
DrawText(FormatText("FLAG_WINDOW_TOPMOST: %s", IsWindowState(FLAG_WINDOW_TOPMOST)? "true" : "false"), 10, 240, 10, GREEN);
DrawText(FormatText("FLAG_WINDOW_HIGHDPI: %s", IsWindowState(FLAG_WINDOW_HIGHDPI)? "true" : "false"), 10, 260, 10, GREEN);
DrawText(FormatText("FLAG_WINDOW_ALWAYS_RUN: %s", IsWindowState(FLAG_WINDOW_ALWAYS_RUN)? "true" : "false"), 10, 280, 10, GREEN);
DrawText(FormatText("FLAG_VSYNC_HINT: %s", IsWindowState(FLAG_VSYNC_HINT)? "true" : "false"), 10, 300, 10, GREEN);
DrawText(FormatText("FLAG_MSAA_4X_HINT: %s", IsWindowState(FLAG_MSAA_4X_HINT)? "true" : "false"), 10, 320, 10, GREEN);
DrawText(FormatText("FLAG_INTERLACED_HINT: %s", IsWindowState(FLAG_INTERLACED_HINT)? "true" : "false"), 10, 340, 10, GREEN);
EndDrawing();
//-----------------------------------------------------
}
// De-Initialization
//---------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//----------------------------------------------------------
return 0;
}

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@ -56,8 +56,6 @@
#define SUPPORT_SCREEN_CAPTURE 1
// Allow automatic gif recording of current screen pressing CTRL+F12, defined in KeyCallback()
#define SUPPORT_GIF_RECORDING 1
// Allow scale all the drawn content to match the high-DPI equivalent size (only PLATFORM_DESKTOP)
//#define SUPPORT_HIGH_DPI 1
// Support CompressData() and DecompressData() functions
#define SUPPORT_COMPRESSION_API 1
// Support saving binary data automatically to a generated storage.data file. This file is managed internally.

View File

@ -74,10 +74,6 @@
* #define SUPPORT_GIF_RECORDING
* Allow automatic gif recording of current screen pressing CTRL+F12, defined in KeyCallback()
*
* #define SUPPORT_HIGH_DPI
* Allow scale all the drawn content to match the high-DPI equivalent size (only PLATFORM_DESKTOP)
* NOTE: This flag is forced on macOS, since most displays are high-DPI
*
* #define SUPPORT_COMPRESSION_API
* Support CompressData() and DecompressData() functions, those functions use zlib implementation
* provided by stb_image and stb_image_write libraries, so, those libraries must be enabled on textures module
@ -312,6 +308,12 @@
#endif
#endif
// Flags operation macros
#define FLAG_SET(n, f) ((n) |= (f))
#define FLAG_CLEAR(n, f) ((n) &= ~(f))
#define FLAG_TOGGLE(n, f) ((n) ^= (f))
#define FLAG_CHECK(n, f) ((n) & (f))
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
@ -364,16 +366,12 @@ typedef struct CoreData {
EGLContext context; // Graphic context, mode in which drawing can be done
EGLConfig config; // Graphic config
#endif
unsigned int flags; // Configuration flags (bit based)
const char *title; // Window text title const pointer
bool ready; // Flag to check if window has been initialized successfully
bool minimized; // Flag to check if window has been minimized
bool maximized; // Flag to check if window has been maximized
bool focused; // Flag to check if window has been focused
bool resized; // Flag to check if window has been resized
bool fullscreen; // Flag to check if fullscreen mode required
bool alwaysRun; // Flag to keep window update/draw running on minimized
bool shouldClose; // Flag to set window for closing
unsigned int flags; // Configuration flags (bit based), keeps window state
bool ready; // Check if window has been initialized successfully
bool fullscreen; // Check if fullscreen mode is enabled
bool shouldClose; // Check if window set for closing
bool resizedLastFrame; // Check if window has been resized last frame
Point position; // Window position on screen (required on fullscreen toggle)
Size display; // Display width and height (monitor, device-screen, LCD, ...)
@ -721,13 +719,13 @@ void InitWindow(int width, int height, const char *title)
//if (CORE.Android.app->destroyRequested != 0) CORE.Window.shouldClose = true;
}
}
#else
#endif
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) || defined(PLATFORM_RPI) || defined(PLATFORM_UWP) || defined(PLATFORM_DRM)
// Init graphics device (display device and OpenGL context)
// NOTE: returns true if window and graphic device has been initialized successfully
CORE.Window.ready = InitGraphicsDevice(width, height);
if (!CORE.Window.ready) return;
else CORE.Window.focused = true;
// Init hi-res timer
InitTimer();
@ -740,9 +738,12 @@ void InitWindow(int width, int height, const char *title)
// NOTE: We setup a 1px padding on char rectangle to avoid pixel bleeding on MSAA filtering
SetShapesTexture(GetFontDefault().texture, (Rectangle){ rec.x + 1, rec.y + 1, rec.width - 2, rec.height - 2 });
#endif
#if defined(PLATFORM_DESKTOP) && defined(SUPPORT_HIGH_DPI)
// Set default font texture filter for HighDPI (blurry)
SetTextureFilter(GetFontDefault().texture, FILTER_BILINEAR);
#if defined(PLATFORM_DESKTOP)
if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0)
{
// Set default font texture filter for HighDPI (blurry)
SetTextureFilter(GetFontDefault().texture, FILTER_BILINEAR);
}
#endif
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
@ -901,12 +902,6 @@ void CloseWindow(void)
TRACELOG(LOG_INFO, "Window closed successfully");
}
// Check if window has been initialized successfully
bool IsWindowReady(void)
{
return CORE.Window.ready;
}
// Check if KEY_ESCAPE pressed or Close icon pressed
bool WindowShouldClose(void)
{
@ -924,7 +919,7 @@ bool WindowShouldClose(void)
if (CORE.Window.ready)
{
// While window minimized, stop loop execution
while (!CORE.Window.alwaysRun && CORE.Window.minimized) glfwWaitEvents();
while (!IsWindowState(FLAG_WINDOW_ALWAYS_RUN) && IsWindowState(FLAG_WINDOW_MINIMIZED)) glfwWaitEvents();
CORE.Window.shouldClose = glfwWindowShouldClose(CORE.Window.handle);
@ -942,11 +937,32 @@ bool WindowShouldClose(void)
#endif
}
// Check if window has been initialized successfully
bool IsWindowReady(void)
{
return CORE.Window.ready;
}
// Check if window is currently fullscreen
bool IsWindowFullscreen(void)
{
return CORE.Window.fullscreen;
}
// Check if window is currently hidden
bool IsWindowHidden(void)
{
#if defined(PLATFORM_DESKTOP)
return ((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0);
#endif
return false;
}
// Check if window has been minimized
bool IsWindowMinimized(void)
{
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) || defined(PLATFORM_UWP)
return CORE.Window.minimized;
return ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0);
#else
return false;
#endif
@ -956,7 +972,7 @@ bool IsWindowMinimized(void)
bool IsWindowMaximized(void)
{
#if defined(PLATFORM_DESKTOP)
return CORE.Window.maximized;
return ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0);
#else
return false;
#endif
@ -966,35 +982,26 @@ bool IsWindowMaximized(void)
bool IsWindowFocused(void)
{
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) || defined(PLATFORM_UWP)
return CORE.Window.focused;
return ((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) == 0); // TODO!
#else
return false;
return true;
#endif
}
// Check if window has been resized
// Check if window has been resizedLastFrame
bool IsWindowResized(void)
{
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) || defined(PLATFORM_UWP)
return CORE.Window.resized;
return CORE.Window.resizedLastFrame;
#else
return false;
#endif
}
// Check if window is currently hidden
bool IsWindowHidden(void)
// Check if one specific window flag is enabled
bool IsWindowState(unsigned int flag)
{
#if defined(PLATFORM_DESKTOP)
return (glfwGetWindowAttrib(CORE.Window.handle, GLFW_VISIBLE) == GLFW_FALSE);
#endif
return false;
}
// Check if window is currently fullscreen
bool IsWindowFullscreen(void)
{
return CORE.Window.fullscreen;
return ((CORE.Window.flags & flag) > 0);
}
// Toggle fullscreen mode (only PLATFORM_DESKTOP)
@ -1023,6 +1030,10 @@ void ToggleFullscreen(void)
if (CORE.Window.flags & FLAG_VSYNC_HINT) glfwSwapInterval(1);
}
else glfwSetWindowMonitor(CORE.Window.handle, NULL, CORE.Window.position.x, CORE.Window.position.y, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE);
CORE.Window.fullscreen = !CORE.Window.fullscreen; // Toggle fullscreen flag
CORE.Window.flags ^= FLAG_FULLSCREEN_MODE;
#endif
#if defined(PLATFORM_WEB)
/*
@ -1057,12 +1068,160 @@ void ToggleFullscreen(void)
emscripten_exit_fullscreen();
}
*/
CORE.Window.fullscreen = !CORE.Window.fullscreen; // Toggle fullscreen flag
#endif
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
TRACELOG(LOG_WARNING, "SYSTEM: Failed to toggle to windowed mode");
#endif
}
CORE.Window.fullscreen = !CORE.Window.fullscreen; // Toggle fullscreen flag
// Set window state: hidden (only PLATFORM_DESKTOP)
void HideWindow(void)
{
#if defined(PLATFORM_DESKTOP)
glfwHideWindow(CORE.Window.handle);
CORE.Window.flags |= FLAG_WINDOW_HIDDEN;
#endif
}
// Set window state: visible (only PLATFORM_DESKTOP)
void UnhideWindow(void)
{
#if defined(PLATFORM_DESKTOP)
glfwShowWindow(CORE.Window.handle);
CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN;
#endif
}
// Set window state: decorated (only PLATFORM_DESKTOP)
void DecorateWindow(void)
{
#if defined(PLATFORM_DESKTOP)
glfwSetWindowAttrib(CORE.Window.handle, GLFW_DECORATED, GLFW_TRUE);
CORE.Window.flags &= ~FLAG_WINDOW_UNDECORATED;
#endif
}
// Set window state: undecorated (only PLATFORM_DESKTOP)
void UndecorateWindow(void)
{
#if defined(PLATFORM_DESKTOP)
glfwSetWindowAttrib(CORE.Window.handle, GLFW_DECORATED, GLFW_FALSE);
CORE.Window.flags |= FLAG_WINDOW_UNDECORATED;
#endif
}
// Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
void MaximizeWindow(void)
{
#if defined(PLATFORM_DESKTOP)
if (glfwGetWindowAttrib(CORE.Window.handle, GLFW_RESIZABLE) == GLFW_TRUE)
{
glfwMaximizeWindow(CORE.Window.handle);
CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED;
}
#endif
}
// Set window state: minimized (only PLATFORM_DESKTOP)
void MinimizeWindow(void)
{
#if defined(PLATFORM_DESKTOP)
glfwIconifyWindow(CORE.Window.handle);
CORE.Window.flags |= FLAG_WINDOW_MINIMIZED;
#endif
}
// Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
void RestoreWindow(void)
{
#if defined(PLATFORM_DESKTOP)
if (glfwGetWindowAttrib(CORE.Window.handle, GLFW_RESIZABLE) == GLFW_TRUE)
{
// Restores the specified window if it was previously iconified (minimized) or maximized
glfwRestoreWindow(CORE.Window.handle);
CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED;
CORE.Window.flags &= ~FLAG_WINDOW_MAXIMIZED;
}
#endif
}
// Set window configuration state using flags
void SetWindowState(unsigned int flags)
{
// Check previous state and requested state to apply required changes
// NOTE: In most cases the functions already change the flags internally
// State change: FLAG_FULLSCREEN_MODE
if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) != (flags & FLAG_FULLSCREEN_MODE)) ToggleFullscreen();
// State change: FLAG_WINDOW_RESIZABLE
if (((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) != (flags & FLAG_WINDOW_RESIZABLE)) && ((flags & FLAG_WINDOW_RESIZABLE) > 0))
{
glfwSetWindowAttrib(CORE.Window.handle, GLFW_RESIZABLE, GLFW_TRUE);
CORE.Window.flags |= FLAG_WINDOW_RESIZABLE;
}
// State change: FLAG_WINDOW_UNDECORATED
if (((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) != (flags & FLAG_WINDOW_UNDECORATED)) && (flags & FLAG_WINDOW_UNDECORATED)) UndecorateWindow();
// State change: FLAG_WINDOW_TRANSPARENT
if (((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) != (flags & FLAG_WINDOW_TRANSPARENT)) && ((flags & FLAG_WINDOW_TRANSPARENT) > 0))
{
TRACELOG(LOG_WARNING, "WINDOW: Framebuffer transparency can only by set before window initialization");
}
// State change: FLAG_WINDOW_HIDDEN
if (((CORE.Window.flags & FLAG_WINDOW_HIDDEN) != (flags & FLAG_WINDOW_HIDDEN)) && ((flags & FLAG_WINDOW_HIDDEN) > 0)) HideWindow();
// State change: FLAG_WINDOW_MINIMIZED
if (((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) != (flags & FLAG_WINDOW_MINIMIZED)) && ((flags & FLAG_WINDOW_MINIMIZED) > 0)) MinimizeWindow();
// State change: FLAG_WINDOW_MAXIMIZED
if (((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) != (flags & FLAG_WINDOW_MAXIMIZED)) && ((flags & FLAG_WINDOW_MAXIMIZED) > 0)) MaximizeWindow();
// State change: FLAG_WINDOW_UNFOCUSED
if (((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) != (flags & FLAG_WINDOW_UNFOCUSED)) && ((flags & FLAG_WINDOW_UNFOCUSED) > 0))
{
glfwSetWindowAttrib(CORE.Window.handle, GLFW_FOCUS_ON_SHOW, GLFW_FALSE);
CORE.Window.flags |= FLAG_WINDOW_UNFOCUSED;
}
// State change: FLAG_WINDOW_TOPMOST
if (((CORE.Window.flags & FLAG_WINDOW_TOPMOST) != (flags & FLAG_WINDOW_TOPMOST)) && ((flags & FLAG_WINDOW_TOPMOST) > 0))
{
glfwSetWindowAttrib(CORE.Window.handle, GLFW_FLOATING, GLFW_TRUE);
CORE.Window.flags |= FLAG_WINDOW_TOPMOST;
}
// State change: FLAG_WINDOW_HIGHDPI
if (((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) != (flags & FLAG_WINDOW_HIGHDPI)) && ((flags & FLAG_WINDOW_HIGHDPI) > 0))
{
TRACELOG(LOG_WARNING, "WINDOW: High DPI can only by set before window initialization");
}
// State change: FLAG_WINDOW_ALWAYS_RUN
if (((CORE.Window.flags & FLAG_WINDOW_ALWAYS_RUN) != (flags & FLAG_WINDOW_ALWAYS_RUN)) && ((flags & FLAG_WINDOW_ALWAYS_RUN) > 0)) CORE.Window.flags |= FLAG_WINDOW_ALWAYS_RUN;
// State change: FLAG_VSYNC_HINT
if (((CORE.Window.flags & FLAG_VSYNC_HINT) != (flags & FLAG_VSYNC_HINT)) && ((flags & FLAG_VSYNC_HINT) > 0))
{
glfwSwapInterval(1);
CORE.Window.flags |= FLAG_VSYNC_HINT;
}
// State change: FLAG_MSAA_4X_HINT
if (((CORE.Window.flags & FLAG_MSAA_4X_HINT) != (flags & FLAG_MSAA_4X_HINT)) && ((flags & FLAG_MSAA_4X_HINT) > 0))
{
TRACELOG(LOG_WARNING, "WINDOW: MSAA can only by set before window initialization");
}
// State change: FLAG_INTERLACED_HINT
if (((CORE.Window.flags & FLAG_INTERLACED_HINT) != (flags & FLAG_INTERLACED_HINT)) && ((flags & FLAG_INTERLACED_HINT) > 0))
{
TRACELOG(LOG_WARNING, "RPI: Interlaced mode can only by set before window initialization");
}
}
// Set icon for window (only PLATFORM_DESKTOP)
@ -1147,60 +1306,6 @@ void SetWindowSize(int width, int height)
#endif
}
// Show the window
void UnhideWindow(void)
{
#if defined(PLATFORM_DESKTOP)
glfwShowWindow(CORE.Window.handle);
#endif
}
// Hide the window
void HideWindow(void)
{
#if defined(PLATFORM_DESKTOP)
glfwHideWindow(CORE.Window.handle);
#endif
}
// Decorate the window (only PLATFORM_DESKTOP)
void DecorateWindow(void)
{
#if defined(PLATFORM_DESKTOP)
glfwSetWindowAttrib(CORE.Window.handle, GLFW_DECORATED, GLFW_TRUE);
#endif
}
// // Undecorate the window (only PLATFORM_DESKTOP)
void UndecorateWindow(void)
{
#if defined(PLATFORM_DESKTOP)
glfwSetWindowAttrib(CORE.Window.handle, GLFW_DECORATED, GLFW_FALSE);
#endif
}
// Maximize the window, if resizable (only PLATFORM_DESKTOP)
void MaximizeWindow(void)
{
#if defined(PLATFORM_DESKTOP)
if (glfwGetWindowAttrib(CORE.Window.handle, GLFW_RESIZABLE) == GLFW_TRUE)
{
glfwMaximizeWindow(CORE.Window.handle);
}
#endif
}
// Restore the window, if resizable (only PLATFORM_DESKTOP)
void RestoreWindow(void)
{
#if defined(PLATFORM_DESKTOP)
if (glfwGetWindowAttrib(CORE.Window.handle, GLFW_RESIZABLE) == GLFW_TRUE)
{
glfwRestoreWindow(CORE.Window.handle);
}
#endif
}
// Get current screen width
int GetScreenWidth(void)
{
@ -1924,12 +2029,14 @@ double GetTime(void)
}
// Setup window configuration flags (view FLAGS)
// NOTE: This function is expected to be called before window creation,
// because it setups some flags for the window creation process.
// To configure window states after creation, just use SetWindowState()
void SetConfigFlags(unsigned int flags)
{
CORE.Window.flags = flags;
if (CORE.Window.flags & FLAG_FULLSCREEN_MODE) CORE.Window.fullscreen = true;
if (CORE.Window.flags & FLAG_WINDOW_ALWAYS_RUN) CORE.Window.alwaysRun = true;
// Selected flags are set but not evaluated at this point,
// flag evaluation happens at InitWindow() or SetWindowState()
CORE.Window.flags |= flags;
}
// NOTE TRACELOG() function is located in [utils.h]
@ -2418,7 +2525,7 @@ int LoadStorageValue(unsigned int position)
// NOTE: This function is only safe to use if you control the URL given.
// A user could craft a malicious string performing another action.
// Only call this function yourself not with user input or make sure to check the string yourself.
// CHECK: https://github.com/raysan5/raylib/issues/686
// Ref: https://github.com/raysan5/raylib/issues/686
void OpenURL(const char *url)
{
// Small security check trying to avoid (partially) malicious code...
@ -2850,7 +2957,6 @@ static bool InitGraphicsDevice(int width, int height)
{
CORE.Window.screen.width = width; // User desired width
CORE.Window.screen.height = height; // User desired height
CORE.Window.screenScale = MatrixIdentity(); // No draw scaling required by default
// NOTE: Framebuffer (render area - CORE.Window.render.width, CORE.Window.render.height) could include black bars...
@ -2893,7 +2999,7 @@ static bool InitGraphicsDevice(int width, int height)
CORE.Window.display.height = CORE.Window.screen.height;
#endif // PLATFORM_WEB
glfwDefaultWindowHints(); // Set default windows hints:
glfwDefaultWindowHints(); // Set default windows hints
//glfwWindowHint(GLFW_RED_BITS, 8); // Framebuffer red color component bits
//glfwWindowHint(GLFW_GREEN_BITS, 8); // Framebuffer green color component bits
//glfwWindowHint(GLFW_BLUE_BITS, 8); // Framebuffer blue color component bits
@ -2902,26 +3008,44 @@ static bool InitGraphicsDevice(int width, int height)
//glfwWindowHint(GLFW_REFRESH_RATE, 0); // Refresh rate for fullscreen window
//glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API); // OpenGL API to use. Alternative: GLFW_OPENGL_ES_API
//glfwWindowHint(GLFW_AUX_BUFFERS, 0); // Number of auxiliar buffers
#if defined(PLATFORM_DESKTOP) && defined(SUPPORT_HIGH_DPI)
// Resize window content area based on the monitor content scale.
// NOTE: This hint only has an effect on platforms where screen coordinates and pixels always map 1:1 such as Windows and X11.
// On platforms like macOS the resolution of the framebuffer is changed independently of the window size.
glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE); // Scale content area based on the monitor content scale where window is placed on
#endif
// Check some Window creation flags
if (CORE.Window.flags & FLAG_WINDOW_HIDDEN) glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // Visible window
// Check window creation flags
if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) CORE.Window.fullscreen = true;
if ((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0) glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // Visible window
else glfwWindowHint(GLFW_VISIBLE, GLFW_TRUE); // Window initially hidden
if (CORE.Window.flags & FLAG_WINDOW_RESIZABLE) glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // Resizable window
else glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); // Avoid window being resizable
if (CORE.Window.flags & FLAG_WINDOW_UNDECORATED) glfwWindowHint(GLFW_DECORATED, GLFW_FALSE); // Border and buttons on Window
if ((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) glfwWindowHint(GLFW_DECORATED, GLFW_FALSE); // Border and buttons on Window
else glfwWindowHint(GLFW_DECORATED, GLFW_TRUE); // Decorated window
// FLAG_WINDOW_TRANSPARENT not supported on HTML5 and not included in any released GLFW version yet
#if defined(GLFW_TRANSPARENT_FRAMEBUFFER)
if (CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE); // Transparent framebuffer
if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) > 0) glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // Resizable window
else glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); // Avoid window being resizable
if ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0) glfwWindowHint(GLFW_MAXIMIZED, GLFW_TRUE);
else glfwWindowHint(GLFW_MAXIMIZED, GLFW_FALSE);
if ((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) > 0) glfwWindowHint(GLFW_FOCUSED, GLFW_FALSE);
else glfwWindowHint(GLFW_FOCUSED, GLFW_TRUE);
if ((CORE.Window.flags & FLAG_WINDOW_TOPMOST) > 0) glfwWindowHint(GLFW_FLOATING, GLFW_TRUE);
else glfwWindowHint(GLFW_FLOATING, GLFW_FALSE);
// NOTE: Some GLFW flags are not supported on HTML5
#if defined(PLATFORM_DESKTOP)
if ((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) > 0) glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE); // Transparent framebuffer
else glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_FALSE); // Opaque framebuffer
if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0)
{
// Resize window content area based on the monitor content scale.
// NOTE: This hint only has an effect on platforms where screen coordinates and pixels always map 1:1 such as Windows and X11.
// On platforms like macOS the resolution of the framebuffer is changed independently of the window size.
glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE); // Scale content area based on the monitor content scale where window is placed on
#if !defined(__APPLE__)
glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_TRUE);
#endif
}
else glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_FALSE);
#endif
if (CORE.Window.flags & FLAG_MSAA_4X_HINT) glfwWindowHint(GLFW_SAMPLES, 4); // Tries to enable multisampling x4 (MSAA), default is 0
@ -3091,6 +3215,7 @@ static bool InitGraphicsDevice(int width, int height)
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) || defined(PLATFORM_UWP)
CORE.Window.fullscreen = true;
CORE.Window.flags &= FLAG_FULLSCREEN_MODE;
#if defined(PLATFORM_RPI)
bcm_host_init();
@ -3673,15 +3798,18 @@ static bool InitGraphicsDevice(int width, int height)
int fbWidth = CORE.Window.render.width;
int fbHeight = CORE.Window.render.height;
#if defined(PLATFORM_DESKTOP) && defined(SUPPORT_HIGH_DPI)
glfwGetFramebufferSize(CORE.Window.handle, &fbWidth, &fbHeight);
#if defined(PLATFORM_DESKTOP)
if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0)
{
glfwGetFramebufferSize(CORE.Window.handle, &fbWidth, &fbHeight);
// Screen scaling matrix is required in case desired screen area is different than display area
CORE.Window.screenScale = MatrixScale((float)fbWidth/CORE.Window.screen.width, (float)fbHeight/CORE.Window.screen.height, 1.0f);
#if !defined(__APPLE__)
SetMouseScale((float)CORE.Window.screen.width/fbWidth, (float)CORE.Window.screen.height/fbHeight);
// Screen scaling matrix is required in case desired screen area is different than display area
CORE.Window.screenScale = MatrixScale((float)fbWidth/CORE.Window.screen.width, (float)fbHeight/CORE.Window.screen.height, 1.0f);
#if !defined(__APPLE__)
SetMouseScale((float)CORE.Window.screen.width/fbWidth, (float)CORE.Window.screen.height/fbHeight);
#endif
}
#endif
#endif // PLATFORM_DESKTOP && SUPPORT_HIGH_DPI
// Setup default viewport
SetupViewport(fbWidth, fbHeight);
@ -4054,7 +4182,7 @@ static void PollInputEvents(void)
}
}
CORE.Window.resized = false;
CORE.Window.resizedLastFrame = false;
#if defined(SUPPORT_EVENTS_WAITING)
glfwWaitEvents();
@ -4373,7 +4501,7 @@ static void CursorEnterCallback(GLFWwindow *window, int enter)
else CORE.Input.Mouse.cursorOnScreen = false;
}
// GLFW3 WindowSize Callback, runs when window is resized
// GLFW3 WindowSize Callback, runs when window is resizedLastFrame
// NOTE: Window resizing not allowed by default
static void WindowSizeCallback(GLFWwindow *window, int width, int height)
{
@ -4387,21 +4515,28 @@ static void WindowSizeCallback(GLFWwindow *window, int width, int height)
// NOTE: Postprocessing texture is not scaled to new size
CORE.Window.resized = true;
CORE.Window.resizedLastFrame = true;
}
// GLFW3 WindowIconify Callback, runs when window is minimized/restored
static void WindowIconifyCallback(GLFWwindow *window, int iconified)
{
if (iconified) CORE.Window.minimized = true; // The window was iconified
else CORE.Window.minimized = false; // The window was restored
if (iconified) CORE.Window.flags |= FLAG_WINDOW_MINIMIZED; // The window was iconified
else CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // The window was restored
}
// GLFW3 WindowMaximize Callback, runs when window is maximized/restored
static void WindowMaximizeCallback(GLFWwindow *window, int maximized)
{
if (maximized) CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; // The window was maximized
else CORE.Window.flags &= ~FLAG_WINDOW_MAXIMIZED; // The window was restored
}
// GLFW3 WindowFocus Callback, runs when window get/lose focus
static void WindowFocusCallback(GLFWwindow *window, int focused)
{
if (focused) CORE.Window.focused = true; // The window was focused
else CORE.Window.focused = false; // The window lost focus
if (focused) CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; // The window was focused
else CORE.Window.flags |= FLAG_WINDOW_UNFOCUSED; // The window lost focus
}
// GLFW3 Window Drop Callback, runs when drop files into window
@ -4421,12 +4556,6 @@ static void WindowDropCallback(GLFWwindow *window, int count, const char **paths
CORE.Window.dropFilesCount = count;
}
static void WindowMaximizeCallback(GLFWwindow *window, int maximized)
{
if (maximized) CORE.Window.maximized = true; // The window was maximized
else CORE.Window.maximized = false; // The window was restored
}
#endif
#if defined(PLATFORM_ANDROID)
@ -4702,7 +4831,7 @@ static EM_BOOL EmscriptenKeyboardCallback(int eventType, const EmscriptenKeyboar
emscripten_exit_pointerlock();
CORE.Window.fullscreen = false;
TRACELOG(LOG_INFO, "CORE.Window.fullscreen = %s", CORE.Window.fullscreen? "true" : "false");
//TRACELOG(LOG_INFO, "CORE.Window.fullscreen = %s", CORE.Window.fullscreen? "true" : "false");
}
return 0;
@ -5726,7 +5855,7 @@ void UWPResizeEvent(int width, int height)
// NOTE: Postprocessing texture is not scaled to new size
CORE.Window.resized = true;
CORE.Window.resizedLastFrame = true;
}
void UWPActivateGamepadEvent(int gamepad, bool active)

View File

@ -462,19 +462,24 @@ typedef struct VrDeviceInfo {
//----------------------------------------------------------------------------------
// Enumerators Definition
//----------------------------------------------------------------------------------
// System config flags
// NOTE: Used for bit masks
// System/Window config flags
// NOTE: Every bit registers one state (use it with bit masks)
// By default all flags are set to 0
typedef enum {
FLAG_RESERVED = 1, // Reserved
FLAG_FULLSCREEN_MODE = 2, // Set to run program in fullscreen
FLAG_WINDOW_RESIZABLE = 4, // Set to allow resizable window
FLAG_WINDOW_UNDECORATED = 8, // Set to disable window decoration (frame and buttons)
FLAG_WINDOW_TRANSPARENT = 16, // Set to allow transparent window
FLAG_WINDOW_HIDDEN = 128, // Set to create the window initially hidden
FLAG_WINDOW_ALWAYS_RUN = 256, // Set to allow windows running while minimized
FLAG_MSAA_4X_HINT = 32, // Set to try enabling MSAA 4X
FLAG_VSYNC_HINT = 64, // Set to try enabling V-Sync on GPU
FLAG_INTERLACED_HINT = 512 // Set to try V3D to choose an interlaced video format
FLAG_FULLSCREEN_MODE = 0x00000002, // Set to run program in fullscreen
FLAG_WINDOW_RESIZABLE = 0x00000004, // Set to allow resizable window
FLAG_WINDOW_UNDECORATED = 0x00000008, // Set to disable window decoration (frame and buttons)
FLAG_WINDOW_TRANSPARENT = 0x00000010, // Set to allow transparent framebuffer
FLAG_WINDOW_HIDDEN = 0x00000080, // Set to hide window
FLAG_WINDOW_MINIMIZED = 0x00000200, // Set to minimize window (iconify)
FLAG_WINDOW_MAXIMIZED = 0x00000400, // Set to maximize window (expanded to monitor)
FLAG_WINDOW_UNFOCUSED = 0x00000800, // Set to window non focused
FLAG_WINDOW_TOPMOST = 0x00001000, // Set to window always on top
FLAG_WINDOW_HIGHDPI = 0x00002000, // Set to support HighDPI
FLAG_WINDOW_ALWAYS_RUN = 0x00000100, // Set to allow windows running while minimized
FLAG_VSYNC_HINT = 0x00000040, // Set to try enabling V-Sync on GPU
FLAG_MSAA_4X_HINT = 0x00000020, // Set to try enabling MSAA 4X
FLAG_INTERLACED_HINT = 0x00010000 // Set to try enabling interlaced video format (for V3D)
} ConfigFlag;
// Trace log type
@ -887,20 +892,22 @@ RLAPI void InitWindow(int width, int height, const char *title); // Initialize
RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
RLAPI void CloseWindow(void); // Close window and unload OpenGL context
RLAPI bool IsWindowReady(void); // Check if window has been initialized successfully
RLAPI bool IsWindowMinimized(void); // Check if window has been minimized
RLAPI bool IsWindowMaximized(void); // Check if window has been maximized (only PLATFORM_DESKTOP)
RLAPI bool IsWindowFocused(void); // Check if window has been focused
RLAPI bool IsWindowResized(void); // Check if window has been resized
RLAPI bool IsWindowHidden(void); // Check if window is currently hidden
RLAPI bool IsWindowFullscreen(void); // Check if window is currently fullscreen
RLAPI void ToggleFullscreen(void); // Toggle fullscreen mode (only PLATFORM_DESKTOP)
RLAPI void UnhideWindow(void); // Show the window
RLAPI void HideWindow(void); // Hide the window
RLAPI void DecorateWindow(void); // Decorate the window (only PLATFORM_DESKTOP)
RLAPI void UndecorateWindow(void); // Undecorate the window (only PLATFORM_DESKTOP)
RLAPI void MaximizeWindow(void); // Maximize the window, if resizable (only PLATFORM_DESKTOP)
RLAPI void RestoreWindow(void); // Restore the window, if resizable (only PLATFORM_DESKTOP)
RLAPI bool IsWindowHidden(void); // Check if window is currently hidden (only PLATFORM_DESKTOP)
RLAPI bool IsWindowMinimized(void); // Check if window is currently minimized (only PLATFORM_DESKTOP)
RLAPI bool IsWindowMaximized(void); // Check if window is currently maximized (only PLATFORM_DESKTOP)
RLAPI bool IsWindowFocused(void); // Check if window is currently focused (only PLATFORM_DESKTOP)
RLAPI bool IsWindowResized(void); // Check if window has been resized last frame
RLAPI bool IsWindowState(unsigned int flag); // Check if one specific window flag is enabled
RLAPI void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)
RLAPI void HideWindow(void); // Set window state: hidden (only PLATFORM_DESKTOP)
RLAPI void UnhideWindow(void); // Set window state: visible (only PLATFORM_DESKTOP)
RLAPI void DecorateWindow(void); // Set window state: decorated (only PLATFORM_DESKTOP)
RLAPI void UndecorateWindow(void); // Set window state: undecorated (only PLATFORM_DESKTOP)
RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable (only PLATFORM_DESKTOP)
RLAPI void RestoreWindow(void); // Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
RLAPI void SetWindowState(unsigned int flags); // Set window configuration state using flags
RLAPI void SetWindowIcon(Image image); // Set icon for window (only PLATFORM_DESKTOP)
RLAPI void SetWindowTitle(const char *title); // Set title for window (only PLATFORM_DESKTOP)
RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP)