Added GLFW_OPENGL_FORWARD_COMPAT for Apple Support (#1445)

Without GLFW_OPENGL_FORWARD_COMPAT, running this as a standalone will yield the error:
```
NSGL: The targeted version of macOS only supports forward-compatible core profile contexts for OpenGL 3.2 and above
```
This commit is contained in:
Seth Archambault 2020-11-29 04:15:51 -05:00 committed by GitHub
parent 0322fc28d4
commit d43268b317
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@ -104,6 +104,10 @@ int main(void)
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
//glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE);
#if defined(__APPLE__)
glfwWindowHint( GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE );
#endif
GLFWwindow *window = glfwCreateWindow(screenWidth, screenHeight, "rlgl standalone", NULL, NULL);