providing and example on how to apply the screen scale (as done in the virtual mouse) to the real mouse, to work with raygui (#1481)
This commit is contained in:
parent
068fc48fda
commit
227496bea7
@ -71,6 +71,11 @@ int main(void)
|
||||
virtualMouse.x = (mouse.x - (GetScreenWidth() - (gameScreenWidth*scale))*0.5f)/scale;
|
||||
virtualMouse.y = (mouse.y - (GetScreenHeight() - (gameScreenHeight*scale))*0.5f)/scale;
|
||||
virtualMouse = ClampValue(virtualMouse, (Vector2){ 0, 0 }, (Vector2){ gameScreenWidth, gameScreenHeight });
|
||||
|
||||
// Apply the same transformation as the virtual mouse to the real mouse, to work with raygui.
|
||||
// SetMouseOffset(-(GetScreenWidth() - (gameScreenWidth * scale)) * 0.5f, -(GetScreenHeight() - (gameScreenHeight * scale)) * 0.5f);
|
||||
// SetMouseScale(1 / scale, 1 / scale);
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
|
Loading…
Reference in New Issue
Block a user