Added Apple Compilation Instructions (#1444)
Stumbled on this example and I love this! Adding instructions that work for me on MacOS.. Note that glfw3 will need to be statically built locally and copied to this external/libs directory on mac. I can upload my static version, but it probably makes sense to do this only if there's some general naming convention for adding platform specific folders. Like "external_osx/lib" or "external/lib_osx". Then I'll drop my static libs in there.
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@ -15,10 +15,15 @@
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* allows coding in a pseudo-OpenGL 1.1 style while translating calls to multiple
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* OpenGL versions backends (1.1, 2.1, 3.3, ES 2.0).
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*
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* COMPILATION:
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* WINDOWS COMPILATION:
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* gcc -o rlgl_standalone.exe rlgl_standalone.c -s -Iexternal\include -I..\..\src \
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* -L. -Lexternal\lib -lglfw3 -lopengl32 -lgdi32 -Wall -std=c99 -DGRAPHICS_API_OPENGL_33
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*
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* APPLE COMPILATION:
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* gcc -o rlgl_standalone rlgl_standalone.c -I../../src -Iexternal/include -Lexternal/lib \
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* -lglfw3 -std=c99 -framework CoreVideo -framework OpenGL -framework OpenAL \
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* -framework IOKit -framework Cocoa -Wno-deprecated-declarations
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*
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* LICENSE: zlib/libpng
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*
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* This example is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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