mirror of https://github.com/raysan5/raylib
Platform DRM (#1388)
* updated README.md * fixed CMakeLists.txt to allow building and debugging with Visual Studio Code and CMAKE Tools extension * added PLATFORM_DRM contains mouse pointer code from https://github.com/chriscamacho * removed redundant cleanup in InitGraphicsDevice * fixed DRM connector mode selection * added choosen DRM connected mode to log output * added respecting TargetFPS on DRM mode selection, default to 60 * added support for GetMonitorRefreshRate * changed SUPPORT_MOUSE_CURSOR_RPI to SUPPORT_MOUSE_CURSOR_NATIVE * changed avoidProgressive to allowInterlaced * cleanup, function extraction and improved mode selection * README reverted to original for PR * line endings fixed for core.c * removed old code * mouse pointer reverted to small square * replaced SetGraphicDeviceName() by DEFAULT_GRAPHIC_DEVICE_DRM Co-authored-by: kernelkinetic <kernelkinetic@outlook.com>
This commit is contained in:
parent
c2e56f2604
commit
e90b4d8915
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@ -96,6 +96,12 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
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PLATFORM_OS=LINUX
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_DRM)
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UNAMEOS=$(shell uname)
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ifeq ($(UNAMEOS),Linux)
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PLATFORM_OS=LINUX
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endif
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endif
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# RAYLIB_PATH adjustment for different platforms.
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# If using GNU make, we can get the full path to the top of the tree. Windows? BSD?
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@ -112,6 +118,9 @@ endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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RAYLIB_PATH ?= /home/pi/raylib
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endif
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ifeq ($(PLATFORM),PLATFORM_DRM)
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RAYLIB_PATH ?= /home/pi/raylib
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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# Emscripten required variables
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@ -221,6 +230,9 @@ endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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CFLAGS += -std=gnu99
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endif
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ifeq ($(PLATFORM),PLATFORM_DRM)
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CFLAGS += -std=gnu99 -DEGL_NO_X11
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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# -Os # size optimization
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# -O2 # optimization level 2, if used, also set --memory-init-file 0
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@ -259,6 +271,10 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
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INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
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INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
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endif
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ifeq ($(PLATFORM),PLATFORM_DRM)
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# DRM required libraries
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INCLUDE_PATHS += -I/usr/include/libdrm
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endif
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),BSD)
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# Consider -L$(RAYLIB_H_INSTALL_PATH)
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@ -299,6 +315,10 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
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LDFLAGS += -L/opt/vc/lib
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endif
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ifeq ($(PLATFORM),PLATFORM_DRM)
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LDFLAGS += -lGLESv2 -lEGL -ldrm -lgbm
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endif
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# Define any libraries required on linking
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# if you want to link libraries (libname.so or libname.a), use the -lname
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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@ -351,6 +371,11 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
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# NOTE: Required packages: libasound2-dev (ALSA)
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LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl
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endif
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ifeq ($(PLATFORM),PLATFORM_DRM)
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# Libraries for DRM compiling
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# NOTE: Required packages: libasound2-dev (ALSA)
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LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lgbm -ldrm -ldl
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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# Libraries for web (HTML5) compiling
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LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.a
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@ -522,6 +547,10 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
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find . -type f -executable -delete
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rm -fv *.o
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endif
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ifeq ($(PLATFORM),PLATFORM_DRM)
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find . -type f -executable -delete
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rm -fv *.o
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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del *.o *.html *.js
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endif
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@ -127,6 +127,22 @@ elseif(${PLATFORM} MATCHES "Raspberry Pi")
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link_directories(/opt/vc/lib)
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set(LIBS_PRIVATE ${GLESV2} ${EGL} ${BCMHOST} pthread rt m dl)
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elseif(${PLATFORM} MATCHES "DRM")
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set(PLATFORM_CPP "PLATFORM_DRM")
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set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
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add_definitions(-D_DEFAULT_SOURCE)
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add_definitions(-DEGL_NO_X11)
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add_definitions(-DPLATFORM_DRM)
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find_library(GLESV2 GLESv2)
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find_library(EGL EGL)
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find_library(DRM drm)
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find_library(GBM gbm)
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include_directories(/usr/include/libdrm)
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set(LIBS_PRIVATE ${GLESV2} ${EGL} ${DRM} ${GBM} pthread m dl)
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endif()
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if (${OPENGL_VERSION})
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@ -164,7 +180,13 @@ if(STATIC)
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target_compile_definitions(raylib_static
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PUBLIC ${PLATFORM_CPP}
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PUBLIC PLATFORM=${PLATFORM_CPP}
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PUBLIC ${GRAPHICS}
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PUBLIC GRAPHICS=${GRAPHICS}
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)
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target_link_libraries(raylib_static
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PUBLIC ${LIBS_PRIVATE}
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)
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set(PKG_CONFIG_LIBS_PRIVATE ${__PKG_CONFIG_LIBS_PRIVATE} ${GLFW_PKG_LIBS})
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@ -2,7 +2,7 @@
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include(CMakeDependentOption)
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include(EnumOption)
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enum_option(PLATFORM "Desktop;Web;Android;Raspberry Pi" "Platform to build for.")
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enum_option(PLATFORM "Desktop;Web;Android;Raspberry Pi;DRM" "Platform to build for.")
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enum_option(OPENGL_VERSION "OFF;3.3;2.1;1.1;ES 2.0" "Force a specific OpenGL Version?")
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28
src/Makefile
28
src/Makefile
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@ -9,6 +9,7 @@
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# PLATFORM_DESKTOP: FreeBSD, OpenBSD, NetBSD, DragonFly
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# PLATFORM_ANDROID: Android (arm, i686, arm64, x86_64)
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# PLATFORM_RPI: Raspberry Pi (Raspbian)
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# PLATFORM_DRM: Linux native mode, including Raspberry Pi 4 with V3D fkms driver
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# PLATFORM_WEB: HTML5 (Chrome, Firefox)
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#
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# Many thanks to Milan Nikolic (@gen2brain) for implementing Android platform pipeline.
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@ -137,6 +138,12 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
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PLATFORM_OS = LINUX
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_DRM)
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UNAMEOS = $(shell uname)
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ifeq ($(UNAMEOS),Linux)
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PLATFORM_OS = LINUX
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endif
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endif
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# RAYLIB_SRC_PATH adjustment for different platforms.
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# If using GNU make, we can get the full path to the top of the tree. Windows? BSD?
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@ -204,6 +211,10 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
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# On RPI OpenGL ES 2.0 must be used
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GRAPHICS = GRAPHICS_API_OPENGL_ES2
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endif
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ifeq ($(PLATFORM),PLATFORM_DRM)
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# On DRM OpenGL ES 2.0 must be used
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GRAPHICS = GRAPHICS_API_OPENGL_ES2
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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# On HTML5 OpenGL ES 2.0 is used, emscripten translates it to WebGL 1.0
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GRAPHICS = GRAPHICS_API_OPENGL_ES2
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# MinGW32 just doesn't need -fPIC, it shows warnings
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CFLAGS += -fPIC -DBUILD_LIBTYPE_SHARED
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endif
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ifeq ($(PLATFORM),PLATFORM_DRM)
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# without EGL_NO_X11 eglplatform.h tears Xlib.h in which tears X.h in
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# which contains a conflicting type Font
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CFLAGS += -DEGL_NO_X11
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endif
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# Use Wayland display on Linux desktop
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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@ -390,6 +406,10 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
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INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include/interface/vcos/pthreads
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INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include/interface/vcos/pthreads
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endif
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ifeq ($(PLATFORM),PLATFORM_DRM)
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# DRM required libraries
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INCLUDE_PATHS += -I/usr/include/libdrm
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endif
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ifeq ($(PLATFORM),PLATFORM_ANDROID)
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NATIVE_APP_GLUE = $(ANDROID_NDK)/sources/android/native_app_glue
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# Include android_native_app_glue.h
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@ -510,6 +530,14 @@ else
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cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
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cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) lib$(RAYLIB_LIB_NAME).so
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endif
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ifeq ($(PLATFORM),PLATFORM_DRM)
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# Compile raylib shared library version $(RAYLIB_VERSION).
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# WARNING: you should type "make clean" before doing this target
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$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) $(OBJS) $(LDFLAGS) -Wl,-soname,lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) -lGLESv2 -lEGL -ldrm -lgbm -lpthread -lrt -lm -ldl
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@echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION)) in $(RAYLIB_RELEASE_PATH)!"
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cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
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cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) lib$(RAYLIB_LIB_NAME).so
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endif
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ifeq ($(PLATFORM),PLATFORM_ANDROID)
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$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so $(OBJS) $(LDFLAGS) $(LDLIBS)
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@echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so)!"
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@ -44,8 +44,8 @@
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#define SUPPORT_MOUSE_GESTURES 1
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// Reconfigure standard input to receive key inputs, works with SSH connection.
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#define SUPPORT_SSH_KEYBOARD_RPI 1
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// Draw a mouse reference on screen (square cursor box)
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#define SUPPORT_MOUSE_CURSOR_RPI 1
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// Draw a mouse pointer on screen
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#define SUPPORT_MOUSE_CURSOR_NATIVE 1
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// Use busy wait loop for timing sync, if not defined, a high-resolution timer is setup and used
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//#define SUPPORT_BUSY_WAIT_LOOP 1
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// Use a half-busy wait loop, in this case frame sleeps for some time and runs a busy-wait-loop at the end
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571
src/core.c
571
src/core.c
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* - PLATFORM_DESKTOP: OSX/macOS
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* - PLATFORM_ANDROID: Android 4.0 (ARM, ARM64)
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* - PLATFORM_RPI: Raspberry Pi 0,1,2,3,4 (Raspbian)
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* - PLATFORM_DRM: Linux native mode, including Raspberry Pi 4 with V3D fkms driver
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* - PLATFORM_WEB: HTML5 with asm.js (Chrome, Firefox)
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* - PLATFORM_UWP: Windows 10 App, Windows Phone, Xbox One
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*
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* WARNING: Reconfiguring standard input could lead to undesired effects, like breaking other running processes or
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* blocking the device is not restored properly. Use with care.
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*
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* #define SUPPORT_MOUSE_CURSOR_RPI (Raspberry Pi only)
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* Draw a mouse reference on screen (square cursor box)
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* #define SUPPORT_MOUSE_CURSOR_NATIVE (Raspberry Pi and DRM only)
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* Draw a mouse pointer on screen
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*
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* #define SUPPORT_BUSY_WAIT_LOOP
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* Use busy wait loop for timing sync, if not defined, a high-resolution timer is setup and used
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@ -222,7 +223,7 @@
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#include <GLES2/gl2.h> // OpenGL ES 2.0 library
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#endif
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#if defined(PLATFORM_RPI)
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#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
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#include <fcntl.h> // POSIX file control definitions - open(), creat(), fcntl()
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#include <unistd.h> // POSIX standard function definitions - read(), close(), STDIN_FILENO
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#include <termios.h> // POSIX terminal control definitions - tcgetattr(), tcsetattr()
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@ -234,7 +235,15 @@
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#include <linux/input.h> // Linux: Keycodes constants definition (KEY_A, ...)
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#include <linux/joystick.h> // Linux: Joystick support library
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#if defined(PLATFORM_RPI)
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#include "bcm_host.h" // Raspberry Pi VideoCore IV access functions
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#endif
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#if defined(PLATFORM_DRM)
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#include <gbm.h> // Generic Buffer Management
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#include <xf86drm.h> // Direct Rendering Manager user-level library interface
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#include <xf86drmMode.h> // Direct Rendering Manager modesetting interface
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#endif
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#include "EGL/egl.h" // EGL library - Native platform display device control functions
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#include "EGL/eglext.h" // EGL library - Extensions
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@ -266,7 +275,7 @@
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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#if defined(PLATFORM_RPI)
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#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
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#define USE_LAST_TOUCH_DEVICE // When multiple touchscreens are connected, only use the one with the highest event<N> number
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#define DEFAULT_GAMEPAD_DEV "/dev/input/js" // Gamepad input (base dev for all gamepads: js0, js1, ...)
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@ -306,7 +315,7 @@
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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#if defined(PLATFORM_RPI)
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#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
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typedef struct {
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pthread_t threadId; // Event reading thread id
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int fd; // File descriptor to the device it is assigned to
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@ -337,10 +346,19 @@ typedef struct CoreData {
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GLFWwindow *handle; // Native window handle (graphic device)
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#endif
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#if defined(PLATFORM_RPI)
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// NOTE: RPI4 does not support Dispmanx anymore, system should be redesigned
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EGL_DISPMANX_WINDOW_T handle; // Native window handle (graphic device)
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#endif
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#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_UWP)
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#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) || defined(PLATFORM_UWP)
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#if defined(PLATFORM_DRM)
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int fd; // /dev/dri/... file descriptor
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drmModeConnector *connector; // Direct Rendering Manager (DRM) mode connector
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int modeIndex; // index of the used mode of connector->modes
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drmModeCrtc *crtc; // crt controller
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struct gbm_device *gbmDevice; // device of Generic Buffer Management (GBM, native platform for EGL on DRM)
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struct gbm_surface *gbmSurface; // surface of GBM
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struct gbm_bo *prevBO; // previous used GBM buffer object (during frame swapping)
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uint32_t prevFB; // previous used GBM framebufer (during frame swapping)
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#endif
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EGLDisplay device; // Native display device (physical screen connection)
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EGLSurface surface; // Surface to draw on, framebuffers (connected to context)
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EGLContext context; // Graphic context, mode in which drawing can be done
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@ -384,7 +402,7 @@ typedef struct CoreData {
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} UWP;
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#endif
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struct {
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#if defined(PLATFORM_RPI)
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#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
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InputEventWorker eventWorker[10]; // List of worker threads for every monitored "/dev/input/event<N>"
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#endif
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struct {
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@ -394,7 +412,7 @@ typedef struct CoreData {
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int keyPressedQueue[MAX_KEY_PRESSED_QUEUE]; // Input characters queue
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int keyPressedQueueCount; // Input characters queue count
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#if defined(PLATFORM_RPI)
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#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
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int defaultMode; // Default keyboard mode
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struct termios defaultSettings; // Default keyboard settings
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KeyEventFifo lastKeyPressed; // Buffer for holding keydown events as they arrive (Needed due to multitreading of event workers)
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@ -412,7 +430,7 @@ typedef struct CoreData {
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char previousButtonState[3]; // Registers previous mouse button state
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int currentWheelMove; // Registers current mouse wheel variation
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int previousWheelMove; // Registers previous mouse wheel variation
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#if defined(PLATFORM_RPI)
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#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
|
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char currentButtonStateEvdev[3]; // Holds the new mouse state for the next polling event to grab (Can't be written directly due to multithreading, app could miss the update)
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#endif
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} Mouse;
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@ -424,13 +442,13 @@ typedef struct CoreData {
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struct {
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int lastButtonPressed; // Register last gamepad button pressed
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int axisCount; // Register number of available gamepad axis
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB) || defined(PLATFORM_UWP)
|
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) || defined(PLATFORM_WEB) || defined(PLATFORM_UWP)
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bool ready[MAX_GAMEPADS]; // Flag to know if gamepad is ready
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float axisState[MAX_GAMEPADS][MAX_GAMEPAD_AXIS]; // Gamepad axis state
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char currentState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Current gamepad buttons state
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char previousState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Previous gamepad buttons state
|
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#endif
|
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#if defined(PLATFORM_RPI)
|
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#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
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pthread_t threadId; // Gamepad reading thread id
|
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int streamId[MAX_GAMEPADS]; // Gamepad device file descriptor
|
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char name[64]; // Gamepad name holder
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@ -444,7 +462,7 @@ typedef struct CoreData {
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double draw; // Time measure for frame draw
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double frame; // Time measure for one frame
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double target; // Desired time for one frame, if 0 not applied
|
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#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_UWP)
|
||||
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) || defined(PLATFORM_UWP)
|
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unsigned long long base; // Base time measure for hi-res timer
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#endif
|
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} Time;
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|
@ -519,7 +537,7 @@ static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent
|
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static EM_BOOL EmscriptenGamepadCallback(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData);
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#endif
|
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|
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#if defined(PLATFORM_RPI)
|
||||
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
|
||||
#if defined(SUPPORT_SSH_KEYBOARD_RPI)
|
||||
static void InitKeyboard(void); // Init raw keyboard system (standard input reading)
|
||||
static void ProcessKeyboard(void); // Process keyboard events
|
||||
|
@ -535,7 +553,14 @@ static void *EventThread(void *arg); // Input device events r
|
|||
|
||||
static void InitGamepad(void); // Init raw gamepad input
|
||||
static void *GamepadThread(void *arg); // Mouse reading thread
|
||||
#endif // PLATFORM_RPI
|
||||
|
||||
#if defined(PLATFORM_DRM)
|
||||
static int FindMatchingConnectorMode(const drmModeConnector *connector, const drmModeModeInfo *mode); // Search matching DRM mode in connector's mode list
|
||||
static int FindExactConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced); // Search exactly matching DRM connector mode in connector's list
|
||||
static int FindNearestConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced); // Search the nearest matching DRM connector mode in connector's list
|
||||
#endif
|
||||
|
||||
#endif // PLATFORM_RPI || PLATFORM_DRM
|
||||
|
||||
#if defined(_WIN32)
|
||||
// NOTE: We include Sleep() function signature here to avoid windows.h inclusion
|
||||
|
@ -566,7 +591,7 @@ struct android_app *GetAndroidApp(void)
|
|||
return CORE.Android.app;
|
||||
}
|
||||
#endif
|
||||
#if defined(PLATFORM_RPI) && !defined(SUPPORT_SSH_KEYBOARD_RPI)
|
||||
#if (defined(PLATFORM_RPI) || defined(PLATFORM_DRM)) && !defined(SUPPORT_SSH_KEYBOARD_RPI)
|
||||
// Init terminal (block echo and signal short cuts)
|
||||
static void InitTerminal(void)
|
||||
{
|
||||
|
@ -717,7 +742,7 @@ void InitWindow(int width, int height, const char *title)
|
|||
SetTextureFilter(GetFontDefault().texture, FILTER_BILINEAR);
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_RPI)
|
||||
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
|
||||
// Init raw input system
|
||||
InitEvdevInput(); // Evdev inputs initialization
|
||||
InitGamepad(); // Gamepad init
|
||||
|
@ -781,12 +806,59 @@ void CloseWindow(void)
|
|||
timeEndPeriod(1); // Restore time period
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_UWP)
|
||||
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) || defined(PLATFORM_UWP)
|
||||
#if defined(PLATFORM_DRM)
|
||||
if (CORE.Window.prevFB)
|
||||
{
|
||||
drmModeRmFB(CORE.Window.fd, CORE.Window.prevFB);
|
||||
CORE.Window.prevFB = 0;
|
||||
}
|
||||
|
||||
if (CORE.Window.prevBO)
|
||||
{
|
||||
gbm_surface_release_buffer(CORE.Window.gbmSurface, CORE.Window.prevBO);
|
||||
CORE.Window.prevBO = NULL;
|
||||
}
|
||||
|
||||
if (CORE.Window.gbmSurface)
|
||||
{
|
||||
gbm_surface_destroy(CORE.Window.gbmSurface);
|
||||
CORE.Window.gbmSurface = NULL;
|
||||
}
|
||||
|
||||
if (CORE.Window.gbmDevice)
|
||||
{
|
||||
gbm_device_destroy(CORE.Window.gbmDevice);
|
||||
CORE.Window.gbmDevice = NULL;
|
||||
}
|
||||
|
||||
if(CORE.Window.crtc)
|
||||
{
|
||||
if (CORE.Window.connector)
|
||||
{
|
||||
drmModeSetCrtc(CORE.Window.fd, CORE.Window.crtc->crtc_id, CORE.Window.crtc->buffer_id,
|
||||
CORE.Window.crtc->x, CORE.Window.crtc->y, &CORE.Window.connector->connector_id, 1, &CORE.Window.crtc->mode);
|
||||
drmModeFreeConnector(CORE.Window.connector);
|
||||
CORE.Window.connector = NULL;
|
||||
}
|
||||
|
||||
drmModeFreeCrtc(CORE.Window.crtc);
|
||||
CORE.Window.crtc = NULL;
|
||||
}
|
||||
|
||||
if (CORE.Window.fd != -1)
|
||||
{
|
||||
close(CORE.Window.fd);
|
||||
CORE.Window.fd = -1;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Close surface, context and display
|
||||
if (CORE.Window.device != EGL_NO_DISPLAY)
|
||||
{
|
||||
#if !defined(PLATFORM_DRM)
|
||||
eglMakeCurrent(CORE.Window.device, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
||||
|
||||
#endif
|
||||
if (CORE.Window.surface != EGL_NO_SURFACE)
|
||||
{
|
||||
eglDestroySurface(CORE.Window.device, CORE.Window.surface);
|
||||
|
@ -804,7 +876,7 @@ void CloseWindow(void)
|
|||
}
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_RPI)
|
||||
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
|
||||
// Wait for mouse and gamepad threads to finish before closing
|
||||
// NOTE: Those threads should already have finished at this point
|
||||
// because they are controlled by CORE.Window.shouldClose variable
|
||||
|
@ -860,7 +932,7 @@ bool WindowShouldClose(void)
|
|||
else return true;
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_UWP)
|
||||
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) || defined(PLATFORM_UWP)
|
||||
if (CORE.Window.ready) return CORE.Window.shouldClose;
|
||||
else return true;
|
||||
#endif
|
||||
|
@ -982,7 +1054,7 @@ void ToggleFullscreen(void)
|
|||
}
|
||||
*/
|
||||
#endif
|
||||
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI)
|
||||
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
|
||||
TRACELOG(LOG_WARNING, "SYSTEM: Failed to toggle to windowed mode");
|
||||
#endif
|
||||
|
||||
|
@ -1251,6 +1323,12 @@ int GetMonitorRefreshRate(int monitor)
|
|||
return vidmode->refreshRate;
|
||||
}
|
||||
else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor");
|
||||
#endif
|
||||
#if defined(PLATFORM_DRM)
|
||||
if ((CORE.Window.connector) && (CORE.Window.modeIndex >= 0))
|
||||
{
|
||||
return CORE.Window.connector->modes[CORE.Window.modeIndex].vrefresh;
|
||||
}
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
@ -1400,10 +1478,13 @@ void BeginDrawing(void)
|
|||
// End canvas drawing and swap buffers (double buffering)
|
||||
void EndDrawing(void)
|
||||
{
|
||||
#if defined(PLATFORM_RPI) && defined(SUPPORT_MOUSE_CURSOR_RPI)
|
||||
// On RPI native mode we have no system mouse cursor, so,
|
||||
#if (defined(PLATFORM_RPI) || defined(PLATFORM_DRM)) && defined(SUPPORT_MOUSE_CURSOR_NATIVE)
|
||||
// On native mode we have no system mouse cursor, so,
|
||||
// we draw a small rectangle for user reference
|
||||
DrawRectangle(CORE.Input.Mouse.position.x, CORE.Input.Mouse.position.y, 3, 3, MAROON);
|
||||
if (!CORE.Input.Mouse.cursorHidden)
|
||||
{
|
||||
DrawRectangle(CORE.Input.Mouse.position.x, CORE.Input.Mouse.position.y, 3, 3, MAROON);
|
||||
}
|
||||
#endif
|
||||
|
||||
rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2)
|
||||
|
@ -1806,7 +1887,7 @@ double GetTime(void)
|
|||
return glfwGetTime(); // Elapsed time since glfwInit()
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI)
|
||||
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
|
||||
struct timespec ts;
|
||||
clock_gettime(CLOCK_MONOTONIC, &ts);
|
||||
unsigned long long int time = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec;
|
||||
|
@ -2439,7 +2520,7 @@ const char *GetGamepadName(int gamepad)
|
|||
#if defined(PLATFORM_DESKTOP)
|
||||
if (CORE.Input.Gamepad.ready[gamepad]) return glfwGetJoystickName(gamepad);
|
||||
else return NULL;
|
||||
#elif defined(PLATFORM_RPI)
|
||||
#elif defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
|
||||
if (CORE.Input.Gamepad.ready[gamepad]) ioctl(CORE.Input.Gamepad.streamId[gamepad], JSIOCGNAME(64), &CORE.Input.Gamepad.name);
|
||||
|
||||
return CORE.Input.Gamepad.name;
|
||||
|
@ -2451,7 +2532,7 @@ const char *GetGamepadName(int gamepad)
|
|||
// Return gamepad axis count
|
||||
int GetGamepadAxisCount(int gamepad)
|
||||
{
|
||||
#if defined(PLATFORM_RPI)
|
||||
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
|
||||
int axisCount = 0;
|
||||
if (CORE.Input.Gamepad.ready[gamepad]) ioctl(CORE.Input.Gamepad.streamId[gamepad], JSIOCGAXES, &axisCount);
|
||||
CORE.Input.Gamepad.axisCount = axisCount;
|
||||
|
@ -2657,7 +2738,7 @@ int GetTouchX(void)
|
|||
{
|
||||
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB) || defined(PLATFORM_UWP)
|
||||
return (int)CORE.Input.Touch.position[0].x;
|
||||
#else // PLATFORM_DESKTOP, PLATFORM_RPI
|
||||
#else // PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_DRM
|
||||
return GetMouseX();
|
||||
#endif
|
||||
}
|
||||
|
@ -2667,7 +2748,7 @@ int GetTouchY(void)
|
|||
{
|
||||
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB) || defined(PLATFORM_UWP)
|
||||
return (int)CORE.Input.Touch.position[0].y;
|
||||
#else // PLATFORM_DESKTOP, PLATFORM_RPI
|
||||
#else // PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_DRM
|
||||
return GetMouseY();
|
||||
#endif
|
||||
}
|
||||
|
@ -2678,7 +2759,7 @@ Vector2 GetTouchPosition(int index)
|
|||
{
|
||||
Vector2 position = { -1.0f, -1.0f };
|
||||
|
||||
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB) || defined(PLATFORM_RPI) || defined(PLATFORM_UWP)
|
||||
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) || defined(PLATFORM_UWP)
|
||||
if (index < MAX_TOUCH_POINTS) position = CORE.Input.Touch.position[index];
|
||||
else TRACELOG(LOG_WARNING, "INPUT: Required touch point out of range (Max touch points: %i)", MAX_TOUCH_POINTS);
|
||||
|
||||
|
@ -2956,7 +3037,7 @@ static bool InitGraphicsDevice(int width, int height)
|
|||
}
|
||||
#endif // PLATFORM_DESKTOP || PLATFORM_WEB
|
||||
|
||||
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_UWP)
|
||||
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) || defined(PLATFORM_UWP)
|
||||
CORE.Window.fullscreen = true;
|
||||
|
||||
#if defined(PLATFORM_RPI)
|
||||
|
@ -2970,6 +3051,157 @@ static bool InitGraphicsDevice(int width, int height)
|
|||
VC_RECT_T srcRect;
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_DRM)
|
||||
CORE.Window.fd = -1;
|
||||
CORE.Window.connector = NULL;
|
||||
CORE.Window.modeIndex = -1;
|
||||
CORE.Window.crtc = NULL;
|
||||
CORE.Window.gbmDevice = NULL;
|
||||
CORE.Window.gbmSurface = NULL;
|
||||
CORE.Window.prevBO = NULL;
|
||||
CORE.Window.prevFB = 0;
|
||||
|
||||
#if defined(DEFAULT_GRAPHIC_DEVICE_DRM)
|
||||
CORE.Window.fd = open(DEFAULT_GRAPHIC_DEVICE_DRM, O_RDWR);
|
||||
#else
|
||||
TRACELOG(LOG_INFO, "DISPLAY: no graphic card set, trying card1");
|
||||
CORE.Window.fd = open("/dev/dri/card1", O_RDWR); // VideoCore VI (Raspberry Pi 4)
|
||||
if (-1 == CORE.Window.fd)
|
||||
{
|
||||
TRACELOG(LOG_INFO, "DISPLAY: failed to open graphic card1, trying card0");
|
||||
CORE.Window.fd = open("/dev/dri/card0", O_RDWR); // VideoCore IV (Raspberry Pi 1-3)
|
||||
}
|
||||
#endif
|
||||
if (-1 == CORE.Window.fd)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: failed to open graphic card");
|
||||
return false;
|
||||
}
|
||||
|
||||
drmModeRes *res = drmModeGetResources(CORE.Window.fd);
|
||||
if (!res)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: failed get DRM resources");
|
||||
return false;
|
||||
}
|
||||
|
||||
TRACELOG(LOG_TRACE, "DISPLAY: %i connectors found", res->count_connectors);
|
||||
for (size_t i = 0; i < res->count_connectors; i++)
|
||||
{
|
||||
TRACELOG(LOG_TRACE, "DISPLAY: connector index %i", i);
|
||||
drmModeConnector *con = drmModeGetConnector(CORE.Window.fd, res->connectors[i]);
|
||||
TRACELOG(LOG_TRACE, "DISPLAY: there are %i connector modes", con->count_modes);
|
||||
if ((con->connection == DRM_MODE_CONNECTED) && (con->encoder_id))
|
||||
{
|
||||
TRACELOG(LOG_TRACE, "DRM mode connected");
|
||||
CORE.Window.connector = con;
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
TRACELOG(LOG_TRACE, "DRM mode NOT connected (deleting)");
|
||||
drmModeFreeConnector(con);
|
||||
}
|
||||
}
|
||||
if (!CORE.Window.connector)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "no suitable DRM connector found");
|
||||
drmModeFreeResources(res);
|
||||
return false;
|
||||
}
|
||||
|
||||
drmModeEncoder *enc = drmModeGetEncoder(CORE.Window.fd, CORE.Window.connector->encoder_id);
|
||||
if (!enc)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "failed to get DRM mode encoder");
|
||||
drmModeFreeResources(res);
|
||||
return false;
|
||||
}
|
||||
|
||||
CORE.Window.crtc = drmModeGetCrtc(CORE.Window.fd, enc->crtc_id);
|
||||
if (!CORE.Window.crtc)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "failed to get DRM mode crtc");
|
||||
drmModeFreeEncoder(enc);
|
||||
drmModeFreeResources(res);
|
||||
return false;
|
||||
}
|
||||
|
||||
// If InitWindow should use the current mode find it in the connector's mode list
|
||||
if ((CORE.Window.screen.width <= 0) || (CORE.Window.screen.height <= 0))
|
||||
{
|
||||
TRACELOG(LOG_TRACE, "selecting DRM connector mode for current used mode");
|
||||
|
||||
CORE.Window.modeIndex = FindMatchingConnectorMode(CORE.Window.connector, &CORE.Window.crtc->mode);
|
||||
|
||||
if (CORE.Window.modeIndex < 0)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "no matching DRM connector mode found");
|
||||
drmModeFreeEncoder(enc);
|
||||
drmModeFreeResources(res);
|
||||
return false;
|
||||
}
|
||||
|
||||
CORE.Window.screen.width = CORE.Window.display.width;
|
||||
CORE.Window.screen.height = CORE.Window.display.height;
|
||||
}
|
||||
|
||||
const bool allowInterlaced = CORE.Window.flags & FLAG_INTERLACED_HINT;
|
||||
const int fps = (CORE.Time.target > 0) ? (1.0 / CORE.Time.target) : 60;
|
||||
// try to find an exact matching mode
|
||||
CORE.Window.modeIndex = FindExactConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, allowInterlaced);
|
||||
// if nothing found, try to find a nearly matching mode
|
||||
if (CORE.Window.modeIndex < 0)
|
||||
CORE.Window.modeIndex = FindNearestConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, allowInterlaced);
|
||||
// if nothing found, try to find an exactly matching mode including interlaced
|
||||
if (CORE.Window.modeIndex < 0)
|
||||
CORE.Window.modeIndex = FindExactConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, true);
|
||||
// if nothing found, try to find a nearly matching mode including interlaced
|
||||
if (CORE.Window.modeIndex < 0)
|
||||
CORE.Window.modeIndex = FindNearestConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, true);
|
||||
// if nothing found, there is no suitable mode
|
||||
if (CORE.Window.modeIndex < 0)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "no suitable DRM connector mode found");
|
||||
drmModeFreeEncoder(enc);
|
||||
drmModeFreeResources(res);
|
||||
return false;
|
||||
}
|
||||
|
||||
CORE.Window.display.width = CORE.Window.connector->modes[CORE.Window.modeIndex].hdisplay;
|
||||
CORE.Window.display.height = CORE.Window.connector->modes[CORE.Window.modeIndex].vdisplay;
|
||||
|
||||
TRACELOG(LOG_INFO, "DRM: choosen mode %s (%ux%u%c@%u)", CORE.Window.connector->modes[CORE.Window.modeIndex].name,
|
||||
CORE.Window.connector->modes[CORE.Window.modeIndex].hdisplay, CORE.Window.connector->modes[CORE.Window.modeIndex].vdisplay,
|
||||
(CORE.Window.connector->modes[CORE.Window.modeIndex].flags & DRM_MODE_FLAG_INTERLACE) ? 'i' : 'p',
|
||||
CORE.Window.connector->modes[CORE.Window.modeIndex].vrefresh);
|
||||
|
||||
// Use the width and height of the surface for render
|
||||
CORE.Window.render.width = CORE.Window.screen.width;
|
||||
CORE.Window.render.height = CORE.Window.screen.height;
|
||||
|
||||
drmModeFreeEncoder(enc);
|
||||
enc = NULL;
|
||||
|
||||
drmModeFreeResources(res);
|
||||
res = NULL;
|
||||
|
||||
CORE.Window.gbmDevice = gbm_create_device(CORE.Window.fd);
|
||||
if (!CORE.Window.gbmDevice)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "failed to create GBM device");
|
||||
return false;
|
||||
}
|
||||
|
||||
CORE.Window.gbmSurface = gbm_surface_create(CORE.Window.gbmDevice, CORE.Window.connector->modes[CORE.Window.modeIndex].hdisplay,
|
||||
CORE.Window.connector->modes[CORE.Window.modeIndex].vdisplay, GBM_FORMAT_ARGB8888, GBM_BO_USE_SCANOUT | GBM_BO_USE_RENDERING);
|
||||
if (!CORE.Window.gbmSurface)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "failed to create GBM surface");
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
EGLint samples = 0;
|
||||
EGLint sampleBuffer = 0;
|
||||
if (CORE.Window.flags & FLAG_MSAA_4X_HINT)
|
||||
|
@ -2982,11 +3214,15 @@ static bool InitGraphicsDevice(int width, int height)
|
|||
const EGLint framebufferAttribs[] =
|
||||
{
|
||||
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, // Type of context support -> Required on RPI?
|
||||
//EGL_SURFACE_TYPE, EGL_WINDOW_BIT, // Don't use it on Android!
|
||||
#if defined(PLATFORM_DRM)
|
||||
EGL_SURFACE_TYPE, EGL_WINDOW_BIT, // Don't use it on Android!
|
||||
#endif
|
||||
EGL_RED_SIZE, 8, // RED color bit depth (alternative: 5)
|
||||
EGL_GREEN_SIZE, 8, // GREEN color bit depth (alternative: 6)
|
||||
EGL_BLUE_SIZE, 8, // BLUE color bit depth (alternative: 5)
|
||||
//EGL_ALPHA_SIZE, 8, // ALPHA bit depth (required for transparent framebuffer)
|
||||
#if defined(PLATFORM_DRM)
|
||||
EGL_ALPHA_SIZE, 8, // ALPHA bit depth (required for transparent framebuffer)
|
||||
#endif
|
||||
//EGL_TRANSPARENT_TYPE, EGL_NONE, // Request transparent framebuffer (EGL_TRANSPARENT_RGB does not work on RPI)
|
||||
EGL_DEPTH_SIZE, 16, // Depth buffer size (Required to use Depth testing!)
|
||||
//EGL_STENCIL_SIZE, 8, // Stencil buffer size
|
||||
|
@ -3170,11 +3406,15 @@ static bool InitGraphicsDevice(int width, int height)
|
|||
|
||||
#endif // PLATFORM_UWP
|
||||
|
||||
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI)
|
||||
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
|
||||
EGLint numConfigs = 0;
|
||||
|
||||
// Get an EGL device connection
|
||||
#if defined(PLATFORM_DRM)
|
||||
CORE.Window.device = eglGetDisplay((EGLNativeDisplayType)CORE.Window.gbmDevice);
|
||||
#else
|
||||
CORE.Window.device = eglGetDisplay(EGL_DEFAULT_DISPLAY);
|
||||
#endif
|
||||
if (CORE.Window.device == EGL_NO_DISPLAY)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device");
|
||||
|
@ -3189,8 +3429,64 @@ static bool InitGraphicsDevice(int width, int height)
|
|||
return false;
|
||||
}
|
||||
|
||||
#if defined(PLATFORM_DRM)
|
||||
if (!eglGetConfigs(CORE.Window.device, NULL, 0, &numConfigs))
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed to get EGL config count: 0x%x", eglGetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
TRACELOG(LOG_TRACE, "DISPLAY: %d EGL configs available", numConfigs);
|
||||
|
||||
EGLConfig *configs = calloc(numConfigs, sizeof(*configs));
|
||||
if (!configs) {
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed to get memory for EGL configs");
|
||||
return false;
|
||||
}
|
||||
|
||||
EGLint matchingNumConfigs = 0;
|
||||
if (!eglGetConfigs(CORE.Window.device, configs, numConfigs, &matchingNumConfigs)) {
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed to get EGL configs: 0x%x", eglGetError());
|
||||
free(configs);
|
||||
return false;
|
||||
}
|
||||
|
||||
TRACELOG(LOG_TRACE, "DISPLAY: %d matching EGL configs available", matchingNumConfigs);
|
||||
|
||||
if (!eglChooseConfig(CORE.Window.device, framebufferAttribs, configs, numConfigs, &matchingNumConfigs))
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed to choose EGL config: 0x%x", eglGetError());
|
||||
free(configs);
|
||||
return false;
|
||||
}
|
||||
|
||||
// find the EGL config that matches the previously setup GBM format
|
||||
int found = 0;
|
||||
for (EGLint i = 0; i < matchingNumConfigs; ++i) {
|
||||
EGLint id = 0;
|
||||
if (!eglGetConfigAttrib(CORE.Window.device, configs[i], EGL_NATIVE_VISUAL_ID, &id)) {
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed to get EGL config attribute: 0x%x", eglGetError());
|
||||
continue;
|
||||
}
|
||||
if (GBM_FORMAT_ARGB8888 == id) {
|
||||
TRACELOG(LOG_TRACE, "DISPLAY: using EGL config %d", i);
|
||||
CORE.Window.config = configs[i];
|
||||
found = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
free(configs);
|
||||
|
||||
if (!found)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed to find a suitable EGL config");
|
||||
return false;
|
||||
}
|
||||
#else
|
||||
// Get an appropriate EGL framebuffer configuration
|
||||
eglChooseConfig(CORE.Window.device, framebufferAttribs, &CORE.Window.config, 1, &numConfigs);
|
||||
#endif
|
||||
|
||||
// Set rendering API
|
||||
eglBindAPI(EGL_OPENGL_ES_API);
|
||||
|
@ -3271,9 +3567,32 @@ static bool InitGraphicsDevice(int width, int height)
|
|||
vc_dispmanx_update_submit_sync(dispmanUpdate);
|
||||
|
||||
CORE.Window.surface = eglCreateWindowSurface(CORE.Window.device, CORE.Window.config, &CORE.Window.handle, NULL);
|
||||
|
||||
const unsigned char *const renderer = glGetString(GL_RENDERER);
|
||||
if (renderer) {
|
||||
TRACELOG(LOG_INFO, "Renderer is: %s\n", renderer);
|
||||
} else {
|
||||
TRACELOG(LOG_WARNING, "failed to get renderer\n");
|
||||
}
|
||||
//---------------------------------------------------------------------------------
|
||||
#endif // PLATFORM_RPI
|
||||
|
||||
#if defined(PLATFORM_DRM)
|
||||
CORE.Window.surface = eglCreateWindowSurface(CORE.Window.device, CORE.Window.config, (EGLNativeWindowType)CORE.Window.gbmSurface, NULL);
|
||||
if (EGL_NO_SURFACE == CORE.Window.surface)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL window surface: 0x%04x", eglGetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
// At this point we need to manage render size vs screen size
|
||||
// NOTE: This function use and modify global module variables:
|
||||
// -> CORE.Window.screen.width/CORE.Window.screen.height
|
||||
// -> CORE.Window.render.width/CORE.Window.render.height
|
||||
// -> CORE.Window.screenScale
|
||||
SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height);
|
||||
#endif // PLATFORM_DRM
|
||||
|
||||
// There must be at least one frame displayed before the buffers are swapped
|
||||
//eglSwapInterval(CORE.Window.device, 1);
|
||||
|
||||
|
@ -3290,7 +3609,7 @@ static bool InitGraphicsDevice(int width, int height)
|
|||
TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
|
||||
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
|
||||
}
|
||||
#endif // PLATFORM_ANDROID || PLATFORM_RPI || defined(PLATFORM_UWP)
|
||||
#endif // PLATFORM_ANDROID || PLATFORM_RPI || PLATFORM_DRM || PLATFORM_UWP
|
||||
|
||||
// Initialize OpenGL context (states and resources)
|
||||
// NOTE: CORE.Window.screen.width and CORE.Window.screen.height not used, just stored as globals in rlgl
|
||||
|
@ -3426,7 +3745,7 @@ static void InitTimer(void)
|
|||
timeBeginPeriod(1); // Setup high-resolution timer to 1ms (granularity of 1-2 ms)
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI)
|
||||
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
|
||||
struct timespec now;
|
||||
|
||||
if (clock_gettime(CLOCK_MONOTONIC, &now) == 0) // Success
|
||||
|
@ -3556,13 +3875,13 @@ static void PollInputEvents(void)
|
|||
// Reset key pressed registered
|
||||
CORE.Input.Keyboard.keyPressedQueueCount = 0;
|
||||
|
||||
#if !defined(PLATFORM_RPI)
|
||||
#if !(defined(PLATFORM_RPI) || defined(PLATFORM_DRM))
|
||||
// Reset last gamepad button/axis registered state
|
||||
CORE.Input.Gamepad.lastButtonPressed = -1;
|
||||
CORE.Input.Gamepad.axisCount = 0;
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_RPI)
|
||||
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
|
||||
// Register previous keys states
|
||||
for (int i = 0; i < 512; i++) CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i];
|
||||
|
||||
|
@ -3751,7 +4070,7 @@ static void PollInputEvents(void)
|
|||
}
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_RPI) && defined(SUPPORT_SSH_KEYBOARD_RPI)
|
||||
#if (defined(PLATFORM_RPI) || defined(PLATFORM_DRM)) && defined(SUPPORT_SSH_KEYBOARD_RPI)
|
||||
// NOTE: Keyboard reading could be done using input_event(s) reading or just read from stdin,
|
||||
// we now use both methods inside here. 2nd method is still used for legacy purposes (Allows for input trough SSH console)
|
||||
ProcessKeyboard();
|
||||
|
@ -3768,9 +4087,58 @@ static void SwapBuffers(void)
|
|||
glfwSwapBuffers(CORE.Window.handle);
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_UWP)
|
||||
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) || defined(PLATFORM_UWP)
|
||||
eglSwapBuffers(CORE.Window.device, CORE.Window.surface);
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_DRM)
|
||||
if (!CORE.Window.gbmSurface || (-1 == CORE.Window.fd) || !CORE.Window.connector || !CORE.Window.crtc)
|
||||
{
|
||||
TRACELOG(LOG_ERROR, "DRM initialization failed, can't swap");
|
||||
abort();
|
||||
}
|
||||
|
||||
struct gbm_bo *bo = gbm_surface_lock_front_buffer(CORE.Window.gbmSurface);
|
||||
if (!bo)
|
||||
{
|
||||
TRACELOG(LOG_ERROR, "GBM failed to lock front buffer");
|
||||
abort();
|
||||
}
|
||||
|
||||
uint32_t fb = 0;
|
||||
int result = drmModeAddFB(CORE.Window.fd, CORE.Window.connector->modes[CORE.Window.modeIndex].hdisplay,
|
||||
CORE.Window.connector->modes[CORE.Window.modeIndex].vdisplay, 24, 32, gbm_bo_get_stride(bo), gbm_bo_get_handle(bo).u32, &fb);
|
||||
if (0 != result)
|
||||
{
|
||||
TRACELOG(LOG_ERROR, "drmModeAddFB failed with %d", result);
|
||||
abort();
|
||||
}
|
||||
|
||||
result = drmModeSetCrtc(CORE.Window.fd, CORE.Window.crtc->crtc_id, fb, 0, 0,
|
||||
&CORE.Window.connector->connector_id, 1, &CORE.Window.connector->modes[CORE.Window.modeIndex]);
|
||||
if (0 != result)
|
||||
{
|
||||
TRACELOG(LOG_ERROR, "drmModeSetCrtc failed with %d", result);
|
||||
abort();
|
||||
}
|
||||
|
||||
if (CORE.Window.prevFB)
|
||||
{
|
||||
result = drmModeRmFB(CORE.Window.fd, CORE.Window.prevFB);
|
||||
if (0 != result)
|
||||
{
|
||||
TRACELOG(LOG_ERROR, "drmModeRmFB failed with %d", result);
|
||||
abort();
|
||||
}
|
||||
}
|
||||
CORE.Window.prevFB = fb;
|
||||
|
||||
if (CORE.Window.prevBO)
|
||||
{
|
||||
gbm_surface_release_buffer(CORE.Window.gbmSurface, CORE.Window.prevBO);
|
||||
}
|
||||
CORE.Window.prevBO = bo;
|
||||
#endif // defined(PLATFORM_DRM)
|
||||
#endif // defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) || defined(PLATFORM_UWP)
|
||||
}
|
||||
|
||||
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
|
||||
|
@ -4396,7 +4764,7 @@ static EM_BOOL EmscriptenWindowResizedCallback(int eventType, const void *reserv
|
|||
}
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_RPI)
|
||||
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
|
||||
|
||||
#if defined(SUPPORT_SSH_KEYBOARD_RPI)
|
||||
// Initialize Keyboard system (using standard input)
|
||||
|
@ -5098,7 +5466,7 @@ static void *GamepadThread(void *arg)
|
|||
|
||||
return NULL;
|
||||
}
|
||||
#endif // PLATFORM_RPI
|
||||
#endif // PLATFORM_RPI || PLATFORM_DRM
|
||||
|
||||
#if defined(PLATFORM_UWP)
|
||||
// UWP function pointers
|
||||
|
@ -5373,3 +5741,118 @@ void UWPGestureTouch(int pointer, float x, float y, bool touch)
|
|||
}
|
||||
|
||||
#endif // PLATFORM_UWP
|
||||
|
||||
#if defined(PLATFORM_DRM)
|
||||
|
||||
static int FindMatchingConnectorMode(const drmModeConnector *connector, const drmModeModeInfo *mode)
|
||||
{
|
||||
if (NULL == connector) return -1;
|
||||
if (NULL == mode) return -1;
|
||||
|
||||
// safe bitwise comparison of two modes
|
||||
#define BINCMP(a, b) memcmp((a), (b), (sizeof(a) < sizeof(b)) ? sizeof(a) : sizeof(b))
|
||||
|
||||
for (size_t i = 0; i < connector->count_modes; i++)
|
||||
{
|
||||
TRACELOG(LOG_TRACE, "mode %d %ux%u@%u %s", i, connector->modes[i].hdisplay, connector->modes[i].vdisplay,
|
||||
connector->modes[i].vrefresh, (connector->modes[i].flags & DRM_MODE_FLAG_INTERLACE) ? "interlaced" : "progressive");
|
||||
|
||||
if (0 == BINCMP(&CORE.Window.crtc->mode, &CORE.Window.connector->modes[i]))
|
||||
{
|
||||
TRACELOG(LOG_TRACE, "above mode selected");
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
|
||||
#undef BINCMP
|
||||
}
|
||||
|
||||
static int FindExactConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced) {
|
||||
TRACELOG(LOG_TRACE, "searching exact connector mode for %ux%u@%u, selecting an interlaced mode is allowed: %s", width, height, fps, allowInterlaced ? "yes" : "no");
|
||||
|
||||
if (NULL == connector) return -1;
|
||||
|
||||
for (int i = 0; i < CORE.Window.connector->count_modes; i++)
|
||||
{
|
||||
const drmModeModeInfo *const mode = &CORE.Window.connector->modes[i];
|
||||
|
||||
TRACELOG(LOG_TRACE, "mode %d %ux%u@%u %s", i, mode->hdisplay, mode->vdisplay, mode->vrefresh, (mode->flags & DRM_MODE_FLAG_INTERLACE) ? "interlaced" : "progressive");
|
||||
|
||||
if ((mode->flags & DRM_MODE_FLAG_INTERLACE) && (!allowInterlaced))
|
||||
{
|
||||
TRACELOG(LOG_TRACE, "but shouldn't choose an interlaced mode");
|
||||
continue;
|
||||
}
|
||||
|
||||
if ((mode->hdisplay == width) && (mode->vdisplay == height) && (mode->vrefresh == fps))
|
||||
{
|
||||
TRACELOG(LOG_TRACE, "mode selected");
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
TRACELOG(LOG_TRACE, "no exact matching mode found");
|
||||
return -1;
|
||||
}
|
||||
|
||||
static int FindNearestConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced) {
|
||||
TRACELOG(LOG_TRACE, "searching nearest connector mode for %ux%u@%u, selecting an interlaced mode is allowed: %s", width, height, fps, allowInterlaced ? "yes" : "no");
|
||||
|
||||
if (NULL == connector) return -1;
|
||||
|
||||
int nearestIndex = -1;
|
||||
for (int i = 0; i < CORE.Window.connector->count_modes; i++)
|
||||
{
|
||||
const drmModeModeInfo *const mode = &CORE.Window.connector->modes[i];
|
||||
|
||||
TRACELOG(LOG_TRACE, "mode %d %ux%u@%u %s", i, mode->hdisplay, mode->vdisplay, mode->vrefresh,
|
||||
(mode->flags & DRM_MODE_FLAG_INTERLACE) ? "interlaced" : "progressive");
|
||||
|
||||
if ((mode->hdisplay < width) || (mode->vdisplay < height) | (mode->vrefresh < fps))
|
||||
{
|
||||
TRACELOG(LOG_TRACE, "mode is too small");
|
||||
continue;
|
||||
}
|
||||
|
||||
if ((mode->flags & DRM_MODE_FLAG_INTERLACE) && (!allowInterlaced))
|
||||
{
|
||||
TRACELOG(LOG_TRACE, "shouldn't choose an interlaced mode");
|
||||
continue;
|
||||
}
|
||||
|
||||
if ((mode->hdisplay >= width) && (mode->vdisplay >= height) && (mode->vrefresh >= fps))
|
||||
{
|
||||
const int widthDiff = mode->hdisplay - width;
|
||||
const int heightDiff = mode->vdisplay - height;
|
||||
const int fpsDiff = mode->vrefresh - fps;
|
||||
|
||||
if (nearestIndex < 0)
|
||||
{
|
||||
TRACELOG(LOG_TRACE, "first suitable mode");
|
||||
nearestIndex = i;
|
||||
continue;
|
||||
}
|
||||
|
||||
const int nearestWidthDiff = CORE.Window.connector->modes[nearestIndex].hdisplay - width;
|
||||
const int nearestHeightDiff = CORE.Window.connector->modes[nearestIndex].vdisplay - height;
|
||||
const int nearestFpsDiff = CORE.Window.connector->modes[nearestIndex].vrefresh - fps;
|
||||
|
||||
if ((widthDiff < nearestWidthDiff) || (heightDiff < nearestHeightDiff) || (fpsDiff < nearestFpsDiff))
|
||||
{
|
||||
TRACELOG(LOG_TRACE, "mode is nearer than the previous one");
|
||||
nearestIndex = i;
|
||||
}
|
||||
else
|
||||
{
|
||||
TRACELOG(LOG_TRACE, "mode is not nearer");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TRACELOG(LOG_TRACE, "returning nearest mode: %d", nearestIndex);
|
||||
return nearestIndex;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -472,7 +472,8 @@ typedef enum {
|
|||
FLAG_WINDOW_HIDDEN = 128, // Set to create the window initially hidden
|
||||
FLAG_WINDOW_ALWAYS_RUN = 256, // Set to allow windows running while minimized
|
||||
FLAG_MSAA_4X_HINT = 32, // Set to try enabling MSAA 4X
|
||||
FLAG_VSYNC_HINT = 64 // Set to try enabling V-Sync on GPU
|
||||
FLAG_VSYNC_HINT = 64, // Set to try enabling V-Sync on GPU
|
||||
FLAG_INTERLACED_HINT = 512 // Set to try V3D to choose an interlaced video format
|
||||
} ConfigFlag;
|
||||
|
||||
// Trace log type
|
||||
|
|
Loading…
Reference in New Issue