Platform DRM (#1388)

* updated README.md

* fixed CMakeLists.txt to allow building and debugging with Visual Studio Code and CMAKE Tools extension

* added PLATFORM_DRM
contains mouse pointer code from https://github.com/chriscamacho

* removed redundant cleanup in InitGraphicsDevice

* fixed DRM connector mode selection

* added choosen DRM connected mode to log output

* added respecting TargetFPS on DRM mode selection, default to 60

* added support for GetMonitorRefreshRate

* changed SUPPORT_MOUSE_CURSOR_RPI to SUPPORT_MOUSE_CURSOR_NATIVE

* changed avoidProgressive to allowInterlaced

* cleanup, function extraction and improved mode selection

* README reverted to original for PR

* line endings fixed for core.c

* removed old code

* mouse pointer reverted to small square

* replaced SetGraphicDeviceName() by DEFAULT_GRAPHIC_DEVICE_DRM

Co-authored-by: kernelkinetic <kernelkinetic@outlook.com>
This commit is contained in:
kernelkinetic 2020-09-27 10:18:43 +02:00 committed by GitHub
parent c2e56f2604
commit e90b4d8915
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 611 additions and 48 deletions

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@ -96,6 +96,12 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
PLATFORM_OS=LINUX
endif
endif
ifeq ($(PLATFORM),PLATFORM_DRM)
UNAMEOS=$(shell uname)
ifeq ($(UNAMEOS),Linux)
PLATFORM_OS=LINUX
endif
endif
# RAYLIB_PATH adjustment for different platforms.
# If using GNU make, we can get the full path to the top of the tree. Windows? BSD?
@ -112,6 +118,9 @@ endif
ifeq ($(PLATFORM),PLATFORM_RPI)
RAYLIB_PATH ?= /home/pi/raylib
endif
ifeq ($(PLATFORM),PLATFORM_DRM)
RAYLIB_PATH ?= /home/pi/raylib
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# Emscripten required variables
@ -221,6 +230,9 @@ endif
ifeq ($(PLATFORM),PLATFORM_RPI)
CFLAGS += -std=gnu99
endif
ifeq ($(PLATFORM),PLATFORM_DRM)
CFLAGS += -std=gnu99 -DEGL_NO_X11
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# -Os # size optimization
# -O2 # optimization level 2, if used, also set --memory-init-file 0
@ -259,6 +271,10 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
endif
ifeq ($(PLATFORM),PLATFORM_DRM)
# DRM required libraries
INCLUDE_PATHS += -I/usr/include/libdrm
endif
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),BSD)
# Consider -L$(RAYLIB_H_INSTALL_PATH)
@ -299,6 +315,10 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
LDFLAGS += -L/opt/vc/lib
endif
ifeq ($(PLATFORM),PLATFORM_DRM)
LDFLAGS += -lGLESv2 -lEGL -ldrm -lgbm
endif
# Define any libraries required on linking
# if you want to link libraries (libname.so or libname.a), use the -lname
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
@ -351,6 +371,11 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
# NOTE: Required packages: libasound2-dev (ALSA)
LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl
endif
ifeq ($(PLATFORM),PLATFORM_DRM)
# Libraries for DRM compiling
# NOTE: Required packages: libasound2-dev (ALSA)
LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lgbm -ldrm -ldl
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# Libraries for web (HTML5) compiling
LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.a
@ -522,6 +547,10 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
find . -type f -executable -delete
rm -fv *.o
endif
ifeq ($(PLATFORM),PLATFORM_DRM)
find . -type f -executable -delete
rm -fv *.o
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
del *.o *.html *.js
endif

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@ -127,6 +127,22 @@ elseif(${PLATFORM} MATCHES "Raspberry Pi")
link_directories(/opt/vc/lib)
set(LIBS_PRIVATE ${GLESV2} ${EGL} ${BCMHOST} pthread rt m dl)
elseif(${PLATFORM} MATCHES "DRM")
set(PLATFORM_CPP "PLATFORM_DRM")
set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
add_definitions(-D_DEFAULT_SOURCE)
add_definitions(-DEGL_NO_X11)
add_definitions(-DPLATFORM_DRM)
find_library(GLESV2 GLESv2)
find_library(EGL EGL)
find_library(DRM drm)
find_library(GBM gbm)
include_directories(/usr/include/libdrm)
set(LIBS_PRIVATE ${GLESV2} ${EGL} ${DRM} ${GBM} pthread m dl)
endif()
if (${OPENGL_VERSION})
@ -164,7 +180,13 @@ if(STATIC)
target_compile_definitions(raylib_static
PUBLIC ${PLATFORM_CPP}
PUBLIC PLATFORM=${PLATFORM_CPP}
PUBLIC ${GRAPHICS}
PUBLIC GRAPHICS=${GRAPHICS}
)
target_link_libraries(raylib_static
PUBLIC ${LIBS_PRIVATE}
)
set(PKG_CONFIG_LIBS_PRIVATE ${__PKG_CONFIG_LIBS_PRIVATE} ${GLFW_PKG_LIBS})

View File

@ -2,7 +2,7 @@
include(CMakeDependentOption)
include(EnumOption)
enum_option(PLATFORM "Desktop;Web;Android;Raspberry Pi" "Platform to build for.")
enum_option(PLATFORM "Desktop;Web;Android;Raspberry Pi;DRM" "Platform to build for.")
enum_option(OPENGL_VERSION "OFF;3.3;2.1;1.1;ES 2.0" "Force a specific OpenGL Version?")

View File

@ -9,6 +9,7 @@
# PLATFORM_DESKTOP: FreeBSD, OpenBSD, NetBSD, DragonFly
# PLATFORM_ANDROID: Android (arm, i686, arm64, x86_64)
# PLATFORM_RPI: Raspberry Pi (Raspbian)
# PLATFORM_DRM: Linux native mode, including Raspberry Pi 4 with V3D fkms driver
# PLATFORM_WEB: HTML5 (Chrome, Firefox)
#
# Many thanks to Milan Nikolic (@gen2brain) for implementing Android platform pipeline.
@ -137,6 +138,12 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
PLATFORM_OS = LINUX
endif
endif
ifeq ($(PLATFORM),PLATFORM_DRM)
UNAMEOS = $(shell uname)
ifeq ($(UNAMEOS),Linux)
PLATFORM_OS = LINUX
endif
endif
# RAYLIB_SRC_PATH adjustment for different platforms.
# If using GNU make, we can get the full path to the top of the tree. Windows? BSD?
@ -204,6 +211,10 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
# On RPI OpenGL ES 2.0 must be used
GRAPHICS = GRAPHICS_API_OPENGL_ES2
endif
ifeq ($(PLATFORM),PLATFORM_DRM)
# On DRM OpenGL ES 2.0 must be used
GRAPHICS = GRAPHICS_API_OPENGL_ES2
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# On HTML5 OpenGL ES 2.0 is used, emscripten translates it to WebGL 1.0
GRAPHICS = GRAPHICS_API_OPENGL_ES2
@ -354,6 +365,11 @@ ifeq ($(RAYLIB_LIBTYPE),SHARED)
# MinGW32 just doesn't need -fPIC, it shows warnings
CFLAGS += -fPIC -DBUILD_LIBTYPE_SHARED
endif
ifeq ($(PLATFORM),PLATFORM_DRM)
# without EGL_NO_X11 eglplatform.h tears Xlib.h in which tears X.h in
# which contains a conflicting type Font
CFLAGS += -DEGL_NO_X11
endif
# Use Wayland display on Linux desktop
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
@ -390,6 +406,10 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include/interface/vcos/pthreads
INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include/interface/vcos/pthreads
endif
ifeq ($(PLATFORM),PLATFORM_DRM)
# DRM required libraries
INCLUDE_PATHS += -I/usr/include/libdrm
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
NATIVE_APP_GLUE = $(ANDROID_NDK)/sources/android/native_app_glue
# Include android_native_app_glue.h
@ -510,6 +530,14 @@ else
cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) lib$(RAYLIB_LIB_NAME).so
endif
ifeq ($(PLATFORM),PLATFORM_DRM)
# Compile raylib shared library version $(RAYLIB_VERSION).
# WARNING: you should type "make clean" before doing this target
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) $(OBJS) $(LDFLAGS) -Wl,-soname,lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) -lGLESv2 -lEGL -ldrm -lgbm -lpthread -lrt -lm -ldl
@echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION)) in $(RAYLIB_RELEASE_PATH)!"
cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) lib$(RAYLIB_LIB_NAME).so
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so $(OBJS) $(LDFLAGS) $(LDLIBS)
@echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so)!"

View File

@ -44,8 +44,8 @@
#define SUPPORT_MOUSE_GESTURES 1
// Reconfigure standard input to receive key inputs, works with SSH connection.
#define SUPPORT_SSH_KEYBOARD_RPI 1
// Draw a mouse reference on screen (square cursor box)
#define SUPPORT_MOUSE_CURSOR_RPI 1
// Draw a mouse pointer on screen
#define SUPPORT_MOUSE_CURSOR_NATIVE 1
// Use busy wait loop for timing sync, if not defined, a high-resolution timer is setup and used
//#define SUPPORT_BUSY_WAIT_LOOP 1
// Use a half-busy wait loop, in this case frame sleeps for some time and runs a busy-wait-loop at the end

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@ -9,6 +9,7 @@
* - PLATFORM_DESKTOP: OSX/macOS
* - PLATFORM_ANDROID: Android 4.0 (ARM, ARM64)
* - PLATFORM_RPI: Raspberry Pi 0,1,2,3,4 (Raspbian)
* - PLATFORM_DRM: Linux native mode, including Raspberry Pi 4 with V3D fkms driver
* - PLATFORM_WEB: HTML5 with asm.js (Chrome, Firefox)
* - PLATFORM_UWP: Windows 10 App, Windows Phone, Xbox One
*
@ -55,8 +56,8 @@
* WARNING: Reconfiguring standard input could lead to undesired effects, like breaking other running processes or
* blocking the device is not restored properly. Use with care.
*
* #define SUPPORT_MOUSE_CURSOR_RPI (Raspberry Pi only)
* Draw a mouse reference on screen (square cursor box)
* #define SUPPORT_MOUSE_CURSOR_NATIVE (Raspberry Pi and DRM only)
* Draw a mouse pointer on screen
*
* #define SUPPORT_BUSY_WAIT_LOOP
* Use busy wait loop for timing sync, if not defined, a high-resolution timer is setup and used
@ -222,7 +223,7 @@
#include <GLES2/gl2.h> // OpenGL ES 2.0 library
#endif
#if defined(PLATFORM_RPI)
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
#include <fcntl.h> // POSIX file control definitions - open(), creat(), fcntl()
#include <unistd.h> // POSIX standard function definitions - read(), close(), STDIN_FILENO
#include <termios.h> // POSIX terminal control definitions - tcgetattr(), tcsetattr()
@ -234,7 +235,15 @@
#include <linux/input.h> // Linux: Keycodes constants definition (KEY_A, ...)
#include <linux/joystick.h> // Linux: Joystick support library
#if defined(PLATFORM_RPI)
#include "bcm_host.h" // Raspberry Pi VideoCore IV access functions
#endif
#if defined(PLATFORM_DRM)
#include <gbm.h> // Generic Buffer Management
#include <xf86drm.h> // Direct Rendering Manager user-level library interface
#include <xf86drmMode.h> // Direct Rendering Manager modesetting interface
#endif
#include "EGL/egl.h" // EGL library - Native platform display device control functions
#include "EGL/eglext.h" // EGL library - Extensions
@ -266,7 +275,7 @@
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
#if defined(PLATFORM_RPI)
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
#define USE_LAST_TOUCH_DEVICE // When multiple touchscreens are connected, only use the one with the highest event<N> number
#define DEFAULT_GAMEPAD_DEV "/dev/input/js" // Gamepad input (base dev for all gamepads: js0, js1, ...)
@ -306,7 +315,7 @@
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
#if defined(PLATFORM_RPI)
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
typedef struct {
pthread_t threadId; // Event reading thread id
int fd; // File descriptor to the device it is assigned to
@ -337,10 +346,19 @@ typedef struct CoreData {
GLFWwindow *handle; // Native window handle (graphic device)
#endif
#if defined(PLATFORM_RPI)
// NOTE: RPI4 does not support Dispmanx anymore, system should be redesigned
EGL_DISPMANX_WINDOW_T handle; // Native window handle (graphic device)
#endif
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_UWP)
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) || defined(PLATFORM_UWP)
#if defined(PLATFORM_DRM)
int fd; // /dev/dri/... file descriptor
drmModeConnector *connector; // Direct Rendering Manager (DRM) mode connector
int modeIndex; // index of the used mode of connector->modes
drmModeCrtc *crtc; // crt controller
struct gbm_device *gbmDevice; // device of Generic Buffer Management (GBM, native platform for EGL on DRM)
struct gbm_surface *gbmSurface; // surface of GBM
struct gbm_bo *prevBO; // previous used GBM buffer object (during frame swapping)
uint32_t prevFB; // previous used GBM framebufer (during frame swapping)
#endif
EGLDisplay device; // Native display device (physical screen connection)
EGLSurface surface; // Surface to draw on, framebuffers (connected to context)
EGLContext context; // Graphic context, mode in which drawing can be done
@ -384,7 +402,7 @@ typedef struct CoreData {
} UWP;
#endif
struct {
#if defined(PLATFORM_RPI)
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
InputEventWorker eventWorker[10]; // List of worker threads for every monitored "/dev/input/event<N>"
#endif
struct {
@ -394,7 +412,7 @@ typedef struct CoreData {
int keyPressedQueue[MAX_KEY_PRESSED_QUEUE]; // Input characters queue
int keyPressedQueueCount; // Input characters queue count
#if defined(PLATFORM_RPI)
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
int defaultMode; // Default keyboard mode
struct termios defaultSettings; // Default keyboard settings
KeyEventFifo lastKeyPressed; // Buffer for holding keydown events as they arrive (Needed due to multitreading of event workers)
@ -412,7 +430,7 @@ typedef struct CoreData {
char previousButtonState[3]; // Registers previous mouse button state
int currentWheelMove; // Registers current mouse wheel variation
int previousWheelMove; // Registers previous mouse wheel variation
#if defined(PLATFORM_RPI)
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
char currentButtonStateEvdev[3]; // Holds the new mouse state for the next polling event to grab (Can't be written directly due to multithreading, app could miss the update)
#endif
} Mouse;
@ -424,13 +442,13 @@ typedef struct CoreData {
struct {
int lastButtonPressed; // Register last gamepad button pressed
int axisCount; // Register number of available gamepad axis
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB) || defined(PLATFORM_UWP)
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) || defined(PLATFORM_WEB) || defined(PLATFORM_UWP)
bool ready[MAX_GAMEPADS]; // Flag to know if gamepad is ready
float axisState[MAX_GAMEPADS][MAX_GAMEPAD_AXIS]; // Gamepad axis state
char currentState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Current gamepad buttons state
char previousState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Previous gamepad buttons state
#endif
#if defined(PLATFORM_RPI)
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
pthread_t threadId; // Gamepad reading thread id
int streamId[MAX_GAMEPADS]; // Gamepad device file descriptor
char name[64]; // Gamepad name holder
@ -444,7 +462,7 @@ typedef struct CoreData {
double draw; // Time measure for frame draw
double frame; // Time measure for one frame
double target; // Desired time for one frame, if 0 not applied
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_UWP)
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) || defined(PLATFORM_UWP)
unsigned long long base; // Base time measure for hi-res timer
#endif
} Time;
@ -519,7 +537,7 @@ static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent
static EM_BOOL EmscriptenGamepadCallback(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData);
#endif
#if defined(PLATFORM_RPI)
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
#if defined(SUPPORT_SSH_KEYBOARD_RPI)
static void InitKeyboard(void); // Init raw keyboard system (standard input reading)
static void ProcessKeyboard(void); // Process keyboard events
@ -535,7 +553,14 @@ static void *EventThread(void *arg); // Input device events r
static void InitGamepad(void); // Init raw gamepad input
static void *GamepadThread(void *arg); // Mouse reading thread
#endif // PLATFORM_RPI
#if defined(PLATFORM_DRM)
static int FindMatchingConnectorMode(const drmModeConnector *connector, const drmModeModeInfo *mode); // Search matching DRM mode in connector's mode list
static int FindExactConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced); // Search exactly matching DRM connector mode in connector's list
static int FindNearestConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced); // Search the nearest matching DRM connector mode in connector's list
#endif
#endif // PLATFORM_RPI || PLATFORM_DRM
#if defined(_WIN32)
// NOTE: We include Sleep() function signature here to avoid windows.h inclusion
@ -566,7 +591,7 @@ struct android_app *GetAndroidApp(void)
return CORE.Android.app;
}
#endif
#if defined(PLATFORM_RPI) && !defined(SUPPORT_SSH_KEYBOARD_RPI)
#if (defined(PLATFORM_RPI) || defined(PLATFORM_DRM)) && !defined(SUPPORT_SSH_KEYBOARD_RPI)
// Init terminal (block echo and signal short cuts)
static void InitTerminal(void)
{
@ -717,7 +742,7 @@ void InitWindow(int width, int height, const char *title)
SetTextureFilter(GetFontDefault().texture, FILTER_BILINEAR);
#endif
#if defined(PLATFORM_RPI)
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
// Init raw input system
InitEvdevInput(); // Evdev inputs initialization
InitGamepad(); // Gamepad init
@ -781,12 +806,59 @@ void CloseWindow(void)
timeEndPeriod(1); // Restore time period
#endif
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_UWP)
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) || defined(PLATFORM_UWP)
#if defined(PLATFORM_DRM)
if (CORE.Window.prevFB)
{
drmModeRmFB(CORE.Window.fd, CORE.Window.prevFB);
CORE.Window.prevFB = 0;
}
if (CORE.Window.prevBO)
{
gbm_surface_release_buffer(CORE.Window.gbmSurface, CORE.Window.prevBO);
CORE.Window.prevBO = NULL;
}
if (CORE.Window.gbmSurface)
{
gbm_surface_destroy(CORE.Window.gbmSurface);
CORE.Window.gbmSurface = NULL;
}
if (CORE.Window.gbmDevice)
{
gbm_device_destroy(CORE.Window.gbmDevice);
CORE.Window.gbmDevice = NULL;
}
if(CORE.Window.crtc)
{
if (CORE.Window.connector)
{
drmModeSetCrtc(CORE.Window.fd, CORE.Window.crtc->crtc_id, CORE.Window.crtc->buffer_id,
CORE.Window.crtc->x, CORE.Window.crtc->y, &CORE.Window.connector->connector_id, 1, &CORE.Window.crtc->mode);
drmModeFreeConnector(CORE.Window.connector);
CORE.Window.connector = NULL;
}
drmModeFreeCrtc(CORE.Window.crtc);
CORE.Window.crtc = NULL;
}
if (CORE.Window.fd != -1)
{
close(CORE.Window.fd);
CORE.Window.fd = -1;
}
#endif
// Close surface, context and display
if (CORE.Window.device != EGL_NO_DISPLAY)
{
#if !defined(PLATFORM_DRM)
eglMakeCurrent(CORE.Window.device, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
#endif
if (CORE.Window.surface != EGL_NO_SURFACE)
{
eglDestroySurface(CORE.Window.device, CORE.Window.surface);
@ -804,7 +876,7 @@ void CloseWindow(void)
}
#endif
#if defined(PLATFORM_RPI)
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
// Wait for mouse and gamepad threads to finish before closing
// NOTE: Those threads should already have finished at this point
// because they are controlled by CORE.Window.shouldClose variable
@ -860,7 +932,7 @@ bool WindowShouldClose(void)
else return true;
#endif
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_UWP)
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) || defined(PLATFORM_UWP)
if (CORE.Window.ready) return CORE.Window.shouldClose;
else return true;
#endif
@ -982,7 +1054,7 @@ void ToggleFullscreen(void)
}
*/
#endif
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI)
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
TRACELOG(LOG_WARNING, "SYSTEM: Failed to toggle to windowed mode");
#endif
@ -1251,6 +1323,12 @@ int GetMonitorRefreshRate(int monitor)
return vidmode->refreshRate;
}
else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor");
#endif
#if defined(PLATFORM_DRM)
if ((CORE.Window.connector) && (CORE.Window.modeIndex >= 0))
{
return CORE.Window.connector->modes[CORE.Window.modeIndex].vrefresh;
}
#endif
return 0;
}
@ -1400,10 +1478,13 @@ void BeginDrawing(void)
// End canvas drawing and swap buffers (double buffering)
void EndDrawing(void)
{
#if defined(PLATFORM_RPI) && defined(SUPPORT_MOUSE_CURSOR_RPI)
// On RPI native mode we have no system mouse cursor, so,
#if (defined(PLATFORM_RPI) || defined(PLATFORM_DRM)) && defined(SUPPORT_MOUSE_CURSOR_NATIVE)
// On native mode we have no system mouse cursor, so,
// we draw a small rectangle for user reference
DrawRectangle(CORE.Input.Mouse.position.x, CORE.Input.Mouse.position.y, 3, 3, MAROON);
if (!CORE.Input.Mouse.cursorHidden)
{
DrawRectangle(CORE.Input.Mouse.position.x, CORE.Input.Mouse.position.y, 3, 3, MAROON);
}
#endif
rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2)
@ -1806,7 +1887,7 @@ double GetTime(void)
return glfwGetTime(); // Elapsed time since glfwInit()
#endif
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI)
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
struct timespec ts;
clock_gettime(CLOCK_MONOTONIC, &ts);
unsigned long long int time = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec;
@ -2439,7 +2520,7 @@ const char *GetGamepadName(int gamepad)
#if defined(PLATFORM_DESKTOP)
if (CORE.Input.Gamepad.ready[gamepad]) return glfwGetJoystickName(gamepad);
else return NULL;
#elif defined(PLATFORM_RPI)
#elif defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
if (CORE.Input.Gamepad.ready[gamepad]) ioctl(CORE.Input.Gamepad.streamId[gamepad], JSIOCGNAME(64), &CORE.Input.Gamepad.name);
return CORE.Input.Gamepad.name;
@ -2451,7 +2532,7 @@ const char *GetGamepadName(int gamepad)
// Return gamepad axis count
int GetGamepadAxisCount(int gamepad)
{
#if defined(PLATFORM_RPI)
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
int axisCount = 0;
if (CORE.Input.Gamepad.ready[gamepad]) ioctl(CORE.Input.Gamepad.streamId[gamepad], JSIOCGAXES, &axisCount);
CORE.Input.Gamepad.axisCount = axisCount;
@ -2657,7 +2738,7 @@ int GetTouchX(void)
{
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB) || defined(PLATFORM_UWP)
return (int)CORE.Input.Touch.position[0].x;
#else // PLATFORM_DESKTOP, PLATFORM_RPI
#else // PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_DRM
return GetMouseX();
#endif
}
@ -2667,7 +2748,7 @@ int GetTouchY(void)
{
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB) || defined(PLATFORM_UWP)
return (int)CORE.Input.Touch.position[0].y;
#else // PLATFORM_DESKTOP, PLATFORM_RPI
#else // PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_DRM
return GetMouseY();
#endif
}
@ -2678,7 +2759,7 @@ Vector2 GetTouchPosition(int index)
{
Vector2 position = { -1.0f, -1.0f };
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB) || defined(PLATFORM_RPI) || defined(PLATFORM_UWP)
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) || defined(PLATFORM_UWP)
if (index < MAX_TOUCH_POINTS) position = CORE.Input.Touch.position[index];
else TRACELOG(LOG_WARNING, "INPUT: Required touch point out of range (Max touch points: %i)", MAX_TOUCH_POINTS);
@ -2956,7 +3037,7 @@ static bool InitGraphicsDevice(int width, int height)
}
#endif // PLATFORM_DESKTOP || PLATFORM_WEB
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_UWP)
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) || defined(PLATFORM_UWP)
CORE.Window.fullscreen = true;
#if defined(PLATFORM_RPI)
@ -2970,6 +3051,157 @@ static bool InitGraphicsDevice(int width, int height)
VC_RECT_T srcRect;
#endif
#if defined(PLATFORM_DRM)
CORE.Window.fd = -1;
CORE.Window.connector = NULL;
CORE.Window.modeIndex = -1;
CORE.Window.crtc = NULL;
CORE.Window.gbmDevice = NULL;
CORE.Window.gbmSurface = NULL;
CORE.Window.prevBO = NULL;
CORE.Window.prevFB = 0;
#if defined(DEFAULT_GRAPHIC_DEVICE_DRM)
CORE.Window.fd = open(DEFAULT_GRAPHIC_DEVICE_DRM, O_RDWR);
#else
TRACELOG(LOG_INFO, "DISPLAY: no graphic card set, trying card1");
CORE.Window.fd = open("/dev/dri/card1", O_RDWR); // VideoCore VI (Raspberry Pi 4)
if (-1 == CORE.Window.fd)
{
TRACELOG(LOG_INFO, "DISPLAY: failed to open graphic card1, trying card0");
CORE.Window.fd = open("/dev/dri/card0", O_RDWR); // VideoCore IV (Raspberry Pi 1-3)
}
#endif
if (-1 == CORE.Window.fd)
{
TRACELOG(LOG_WARNING, "DISPLAY: failed to open graphic card");
return false;
}
drmModeRes *res = drmModeGetResources(CORE.Window.fd);
if (!res)
{
TRACELOG(LOG_WARNING, "DISPLAY: failed get DRM resources");
return false;
}
TRACELOG(LOG_TRACE, "DISPLAY: %i connectors found", res->count_connectors);
for (size_t i = 0; i < res->count_connectors; i++)
{
TRACELOG(LOG_TRACE, "DISPLAY: connector index %i", i);
drmModeConnector *con = drmModeGetConnector(CORE.Window.fd, res->connectors[i]);
TRACELOG(LOG_TRACE, "DISPLAY: there are %i connector modes", con->count_modes);
if ((con->connection == DRM_MODE_CONNECTED) && (con->encoder_id))
{
TRACELOG(LOG_TRACE, "DRM mode connected");
CORE.Window.connector = con;
break;
}
else
{
TRACELOG(LOG_TRACE, "DRM mode NOT connected (deleting)");
drmModeFreeConnector(con);
}
}
if (!CORE.Window.connector)
{
TRACELOG(LOG_WARNING, "no suitable DRM connector found");
drmModeFreeResources(res);
return false;
}
drmModeEncoder *enc = drmModeGetEncoder(CORE.Window.fd, CORE.Window.connector->encoder_id);
if (!enc)
{
TRACELOG(LOG_WARNING, "failed to get DRM mode encoder");
drmModeFreeResources(res);
return false;
}
CORE.Window.crtc = drmModeGetCrtc(CORE.Window.fd, enc->crtc_id);
if (!CORE.Window.crtc)
{
TRACELOG(LOG_WARNING, "failed to get DRM mode crtc");
drmModeFreeEncoder(enc);
drmModeFreeResources(res);
return false;
}
// If InitWindow should use the current mode find it in the connector's mode list
if ((CORE.Window.screen.width <= 0) || (CORE.Window.screen.height <= 0))
{
TRACELOG(LOG_TRACE, "selecting DRM connector mode for current used mode");
CORE.Window.modeIndex = FindMatchingConnectorMode(CORE.Window.connector, &CORE.Window.crtc->mode);
if (CORE.Window.modeIndex < 0)
{
TRACELOG(LOG_WARNING, "no matching DRM connector mode found");
drmModeFreeEncoder(enc);
drmModeFreeResources(res);
return false;
}
CORE.Window.screen.width = CORE.Window.display.width;
CORE.Window.screen.height = CORE.Window.display.height;
}
const bool allowInterlaced = CORE.Window.flags & FLAG_INTERLACED_HINT;
const int fps = (CORE.Time.target > 0) ? (1.0 / CORE.Time.target) : 60;
// try to find an exact matching mode
CORE.Window.modeIndex = FindExactConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, allowInterlaced);
// if nothing found, try to find a nearly matching mode
if (CORE.Window.modeIndex < 0)
CORE.Window.modeIndex = FindNearestConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, allowInterlaced);
// if nothing found, try to find an exactly matching mode including interlaced
if (CORE.Window.modeIndex < 0)
CORE.Window.modeIndex = FindExactConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, true);
// if nothing found, try to find a nearly matching mode including interlaced
if (CORE.Window.modeIndex < 0)
CORE.Window.modeIndex = FindNearestConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, true);
// if nothing found, there is no suitable mode
if (CORE.Window.modeIndex < 0)
{
TRACELOG(LOG_WARNING, "no suitable DRM connector mode found");
drmModeFreeEncoder(enc);
drmModeFreeResources(res);
return false;
}
CORE.Window.display.width = CORE.Window.connector->modes[CORE.Window.modeIndex].hdisplay;
CORE.Window.display.height = CORE.Window.connector->modes[CORE.Window.modeIndex].vdisplay;
TRACELOG(LOG_INFO, "DRM: choosen mode %s (%ux%u%c@%u)", CORE.Window.connector->modes[CORE.Window.modeIndex].name,
CORE.Window.connector->modes[CORE.Window.modeIndex].hdisplay, CORE.Window.connector->modes[CORE.Window.modeIndex].vdisplay,
(CORE.Window.connector->modes[CORE.Window.modeIndex].flags & DRM_MODE_FLAG_INTERLACE) ? 'i' : 'p',
CORE.Window.connector->modes[CORE.Window.modeIndex].vrefresh);
// Use the width and height of the surface for render
CORE.Window.render.width = CORE.Window.screen.width;
CORE.Window.render.height = CORE.Window.screen.height;
drmModeFreeEncoder(enc);
enc = NULL;
drmModeFreeResources(res);
res = NULL;
CORE.Window.gbmDevice = gbm_create_device(CORE.Window.fd);
if (!CORE.Window.gbmDevice)
{
TRACELOG(LOG_WARNING, "failed to create GBM device");
return false;
}
CORE.Window.gbmSurface = gbm_surface_create(CORE.Window.gbmDevice, CORE.Window.connector->modes[CORE.Window.modeIndex].hdisplay,
CORE.Window.connector->modes[CORE.Window.modeIndex].vdisplay, GBM_FORMAT_ARGB8888, GBM_BO_USE_SCANOUT | GBM_BO_USE_RENDERING);
if (!CORE.Window.gbmSurface)
{
TRACELOG(LOG_WARNING, "failed to create GBM surface");
return false;
}
#endif
EGLint samples = 0;
EGLint sampleBuffer = 0;
if (CORE.Window.flags & FLAG_MSAA_4X_HINT)
@ -2982,11 +3214,15 @@ static bool InitGraphicsDevice(int width, int height)
const EGLint framebufferAttribs[] =
{
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, // Type of context support -> Required on RPI?
//EGL_SURFACE_TYPE, EGL_WINDOW_BIT, // Don't use it on Android!
#if defined(PLATFORM_DRM)
EGL_SURFACE_TYPE, EGL_WINDOW_BIT, // Don't use it on Android!
#endif
EGL_RED_SIZE, 8, // RED color bit depth (alternative: 5)
EGL_GREEN_SIZE, 8, // GREEN color bit depth (alternative: 6)
EGL_BLUE_SIZE, 8, // BLUE color bit depth (alternative: 5)
//EGL_ALPHA_SIZE, 8, // ALPHA bit depth (required for transparent framebuffer)
#if defined(PLATFORM_DRM)
EGL_ALPHA_SIZE, 8, // ALPHA bit depth (required for transparent framebuffer)
#endif
//EGL_TRANSPARENT_TYPE, EGL_NONE, // Request transparent framebuffer (EGL_TRANSPARENT_RGB does not work on RPI)
EGL_DEPTH_SIZE, 16, // Depth buffer size (Required to use Depth testing!)
//EGL_STENCIL_SIZE, 8, // Stencil buffer size
@ -3170,11 +3406,15 @@ static bool InitGraphicsDevice(int width, int height)
#endif // PLATFORM_UWP
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI)
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
EGLint numConfigs = 0;
// Get an EGL device connection
#if defined(PLATFORM_DRM)
CORE.Window.device = eglGetDisplay((EGLNativeDisplayType)CORE.Window.gbmDevice);
#else
CORE.Window.device = eglGetDisplay(EGL_DEFAULT_DISPLAY);
#endif
if (CORE.Window.device == EGL_NO_DISPLAY)
{
TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device");
@ -3189,8 +3429,64 @@ static bool InitGraphicsDevice(int width, int height)
return false;
}
#if defined(PLATFORM_DRM)
if (!eglGetConfigs(CORE.Window.device, NULL, 0, &numConfigs))
{
TRACELOG(LOG_WARNING, "DISPLAY: Failed to get EGL config count: 0x%x", eglGetError());
return false;
}
TRACELOG(LOG_TRACE, "DISPLAY: %d EGL configs available", numConfigs);
EGLConfig *configs = calloc(numConfigs, sizeof(*configs));
if (!configs) {
TRACELOG(LOG_WARNING, "DISPLAY: Failed to get memory for EGL configs");
return false;
}
EGLint matchingNumConfigs = 0;
if (!eglGetConfigs(CORE.Window.device, configs, numConfigs, &matchingNumConfigs)) {
TRACELOG(LOG_WARNING, "DISPLAY: Failed to get EGL configs: 0x%x", eglGetError());
free(configs);
return false;
}
TRACELOG(LOG_TRACE, "DISPLAY: %d matching EGL configs available", matchingNumConfigs);
if (!eglChooseConfig(CORE.Window.device, framebufferAttribs, configs, numConfigs, &matchingNumConfigs))
{
TRACELOG(LOG_WARNING, "DISPLAY: Failed to choose EGL config: 0x%x", eglGetError());
free(configs);
return false;
}
// find the EGL config that matches the previously setup GBM format
int found = 0;
for (EGLint i = 0; i < matchingNumConfigs; ++i) {
EGLint id = 0;
if (!eglGetConfigAttrib(CORE.Window.device, configs[i], EGL_NATIVE_VISUAL_ID, &id)) {
TRACELOG(LOG_WARNING, "DISPLAY: Failed to get EGL config attribute: 0x%x", eglGetError());
continue;
}
if (GBM_FORMAT_ARGB8888 == id) {
TRACELOG(LOG_TRACE, "DISPLAY: using EGL config %d", i);
CORE.Window.config = configs[i];
found = 1;
break;
}
}
free(configs);
if (!found)
{
TRACELOG(LOG_WARNING, "DISPLAY: Failed to find a suitable EGL config");
return false;
}
#else
// Get an appropriate EGL framebuffer configuration
eglChooseConfig(CORE.Window.device, framebufferAttribs, &CORE.Window.config, 1, &numConfigs);
#endif
// Set rendering API
eglBindAPI(EGL_OPENGL_ES_API);
@ -3271,9 +3567,32 @@ static bool InitGraphicsDevice(int width, int height)
vc_dispmanx_update_submit_sync(dispmanUpdate);
CORE.Window.surface = eglCreateWindowSurface(CORE.Window.device, CORE.Window.config, &CORE.Window.handle, NULL);
const unsigned char *const renderer = glGetString(GL_RENDERER);
if (renderer) {
TRACELOG(LOG_INFO, "Renderer is: %s\n", renderer);
} else {
TRACELOG(LOG_WARNING, "failed to get renderer\n");
}
//---------------------------------------------------------------------------------
#endif // PLATFORM_RPI
#if defined(PLATFORM_DRM)
CORE.Window.surface = eglCreateWindowSurface(CORE.Window.device, CORE.Window.config, (EGLNativeWindowType)CORE.Window.gbmSurface, NULL);
if (EGL_NO_SURFACE == CORE.Window.surface)
{
TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL window surface: 0x%04x", eglGetError());
return false;
}
// At this point we need to manage render size vs screen size
// NOTE: This function use and modify global module variables:
// -> CORE.Window.screen.width/CORE.Window.screen.height
// -> CORE.Window.render.width/CORE.Window.render.height
// -> CORE.Window.screenScale
SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height);
#endif // PLATFORM_DRM
// There must be at least one frame displayed before the buffers are swapped
//eglSwapInterval(CORE.Window.device, 1);
@ -3290,7 +3609,7 @@ static bool InitGraphicsDevice(int width, int height)
TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
}
#endif // PLATFORM_ANDROID || PLATFORM_RPI || defined(PLATFORM_UWP)
#endif // PLATFORM_ANDROID || PLATFORM_RPI || PLATFORM_DRM || PLATFORM_UWP
// Initialize OpenGL context (states and resources)
// NOTE: CORE.Window.screen.width and CORE.Window.screen.height not used, just stored as globals in rlgl
@ -3426,7 +3745,7 @@ static void InitTimer(void)
timeBeginPeriod(1); // Setup high-resolution timer to 1ms (granularity of 1-2 ms)
#endif
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI)
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
struct timespec now;
if (clock_gettime(CLOCK_MONOTONIC, &now) == 0) // Success
@ -3556,13 +3875,13 @@ static void PollInputEvents(void)
// Reset key pressed registered
CORE.Input.Keyboard.keyPressedQueueCount = 0;
#if !defined(PLATFORM_RPI)
#if !(defined(PLATFORM_RPI) || defined(PLATFORM_DRM))
// Reset last gamepad button/axis registered state
CORE.Input.Gamepad.lastButtonPressed = -1;
CORE.Input.Gamepad.axisCount = 0;
#endif
#if defined(PLATFORM_RPI)
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
// Register previous keys states
for (int i = 0; i < 512; i++) CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i];
@ -3751,7 +4070,7 @@ static void PollInputEvents(void)
}
#endif
#if defined(PLATFORM_RPI) && defined(SUPPORT_SSH_KEYBOARD_RPI)
#if (defined(PLATFORM_RPI) || defined(PLATFORM_DRM)) && defined(SUPPORT_SSH_KEYBOARD_RPI)
// NOTE: Keyboard reading could be done using input_event(s) reading or just read from stdin,
// we now use both methods inside here. 2nd method is still used for legacy purposes (Allows for input trough SSH console)
ProcessKeyboard();
@ -3768,9 +4087,58 @@ static void SwapBuffers(void)
glfwSwapBuffers(CORE.Window.handle);
#endif
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_UWP)
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) || defined(PLATFORM_UWP)
eglSwapBuffers(CORE.Window.device, CORE.Window.surface);
#endif
#if defined(PLATFORM_DRM)
if (!CORE.Window.gbmSurface || (-1 == CORE.Window.fd) || !CORE.Window.connector || !CORE.Window.crtc)
{
TRACELOG(LOG_ERROR, "DRM initialization failed, can't swap");
abort();
}
struct gbm_bo *bo = gbm_surface_lock_front_buffer(CORE.Window.gbmSurface);
if (!bo)
{
TRACELOG(LOG_ERROR, "GBM failed to lock front buffer");
abort();
}
uint32_t fb = 0;
int result = drmModeAddFB(CORE.Window.fd, CORE.Window.connector->modes[CORE.Window.modeIndex].hdisplay,
CORE.Window.connector->modes[CORE.Window.modeIndex].vdisplay, 24, 32, gbm_bo_get_stride(bo), gbm_bo_get_handle(bo).u32, &fb);
if (0 != result)
{
TRACELOG(LOG_ERROR, "drmModeAddFB failed with %d", result);
abort();
}
result = drmModeSetCrtc(CORE.Window.fd, CORE.Window.crtc->crtc_id, fb, 0, 0,
&CORE.Window.connector->connector_id, 1, &CORE.Window.connector->modes[CORE.Window.modeIndex]);
if (0 != result)
{
TRACELOG(LOG_ERROR, "drmModeSetCrtc failed with %d", result);
abort();
}
if (CORE.Window.prevFB)
{
result = drmModeRmFB(CORE.Window.fd, CORE.Window.prevFB);
if (0 != result)
{
TRACELOG(LOG_ERROR, "drmModeRmFB failed with %d", result);
abort();
}
}
CORE.Window.prevFB = fb;
if (CORE.Window.prevBO)
{
gbm_surface_release_buffer(CORE.Window.gbmSurface, CORE.Window.prevBO);
}
CORE.Window.prevBO = bo;
#endif // defined(PLATFORM_DRM)
#endif // defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) || defined(PLATFORM_UWP)
}
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
@ -4396,7 +4764,7 @@ static EM_BOOL EmscriptenWindowResizedCallback(int eventType, const void *reserv
}
#endif
#if defined(PLATFORM_RPI)
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
#if defined(SUPPORT_SSH_KEYBOARD_RPI)
// Initialize Keyboard system (using standard input)
@ -5098,7 +5466,7 @@ static void *GamepadThread(void *arg)
return NULL;
}
#endif // PLATFORM_RPI
#endif // PLATFORM_RPI || PLATFORM_DRM
#if defined(PLATFORM_UWP)
// UWP function pointers
@ -5373,3 +5741,118 @@ void UWPGestureTouch(int pointer, float x, float y, bool touch)
}
#endif // PLATFORM_UWP
#if defined(PLATFORM_DRM)
static int FindMatchingConnectorMode(const drmModeConnector *connector, const drmModeModeInfo *mode)
{
if (NULL == connector) return -1;
if (NULL == mode) return -1;
// safe bitwise comparison of two modes
#define BINCMP(a, b) memcmp((a), (b), (sizeof(a) < sizeof(b)) ? sizeof(a) : sizeof(b))
for (size_t i = 0; i < connector->count_modes; i++)
{
TRACELOG(LOG_TRACE, "mode %d %ux%u@%u %s", i, connector->modes[i].hdisplay, connector->modes[i].vdisplay,
connector->modes[i].vrefresh, (connector->modes[i].flags & DRM_MODE_FLAG_INTERLACE) ? "interlaced" : "progressive");
if (0 == BINCMP(&CORE.Window.crtc->mode, &CORE.Window.connector->modes[i]))
{
TRACELOG(LOG_TRACE, "above mode selected");
return i;
}
}
return -1;
#undef BINCMP
}
static int FindExactConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced) {
TRACELOG(LOG_TRACE, "searching exact connector mode for %ux%u@%u, selecting an interlaced mode is allowed: %s", width, height, fps, allowInterlaced ? "yes" : "no");
if (NULL == connector) return -1;
for (int i = 0; i < CORE.Window.connector->count_modes; i++)
{
const drmModeModeInfo *const mode = &CORE.Window.connector->modes[i];
TRACELOG(LOG_TRACE, "mode %d %ux%u@%u %s", i, mode->hdisplay, mode->vdisplay, mode->vrefresh, (mode->flags & DRM_MODE_FLAG_INTERLACE) ? "interlaced" : "progressive");
if ((mode->flags & DRM_MODE_FLAG_INTERLACE) && (!allowInterlaced))
{
TRACELOG(LOG_TRACE, "but shouldn't choose an interlaced mode");
continue;
}
if ((mode->hdisplay == width) && (mode->vdisplay == height) && (mode->vrefresh == fps))
{
TRACELOG(LOG_TRACE, "mode selected");
return i;
}
}
TRACELOG(LOG_TRACE, "no exact matching mode found");
return -1;
}
static int FindNearestConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced) {
TRACELOG(LOG_TRACE, "searching nearest connector mode for %ux%u@%u, selecting an interlaced mode is allowed: %s", width, height, fps, allowInterlaced ? "yes" : "no");
if (NULL == connector) return -1;
int nearestIndex = -1;
for (int i = 0; i < CORE.Window.connector->count_modes; i++)
{
const drmModeModeInfo *const mode = &CORE.Window.connector->modes[i];
TRACELOG(LOG_TRACE, "mode %d %ux%u@%u %s", i, mode->hdisplay, mode->vdisplay, mode->vrefresh,
(mode->flags & DRM_MODE_FLAG_INTERLACE) ? "interlaced" : "progressive");
if ((mode->hdisplay < width) || (mode->vdisplay < height) | (mode->vrefresh < fps))
{
TRACELOG(LOG_TRACE, "mode is too small");
continue;
}
if ((mode->flags & DRM_MODE_FLAG_INTERLACE) && (!allowInterlaced))
{
TRACELOG(LOG_TRACE, "shouldn't choose an interlaced mode");
continue;
}
if ((mode->hdisplay >= width) && (mode->vdisplay >= height) && (mode->vrefresh >= fps))
{
const int widthDiff = mode->hdisplay - width;
const int heightDiff = mode->vdisplay - height;
const int fpsDiff = mode->vrefresh - fps;
if (nearestIndex < 0)
{
TRACELOG(LOG_TRACE, "first suitable mode");
nearestIndex = i;
continue;
}
const int nearestWidthDiff = CORE.Window.connector->modes[nearestIndex].hdisplay - width;
const int nearestHeightDiff = CORE.Window.connector->modes[nearestIndex].vdisplay - height;
const int nearestFpsDiff = CORE.Window.connector->modes[nearestIndex].vrefresh - fps;
if ((widthDiff < nearestWidthDiff) || (heightDiff < nearestHeightDiff) || (fpsDiff < nearestFpsDiff))
{
TRACELOG(LOG_TRACE, "mode is nearer than the previous one");
nearestIndex = i;
}
else
{
TRACELOG(LOG_TRACE, "mode is not nearer");
}
}
}
TRACELOG(LOG_TRACE, "returning nearest mode: %d", nearestIndex);
return nearestIndex;
}
#endif

View File

@ -472,7 +472,8 @@ typedef enum {
FLAG_WINDOW_HIDDEN = 128, // Set to create the window initially hidden
FLAG_WINDOW_ALWAYS_RUN = 256, // Set to allow windows running while minimized
FLAG_MSAA_4X_HINT = 32, // Set to try enabling MSAA 4X
FLAG_VSYNC_HINT = 64 // Set to try enabling V-Sync on GPU
FLAG_VSYNC_HINT = 64, // Set to try enabling V-Sync on GPU
FLAG_INTERLACED_HINT = 512 // Set to try V3D to choose an interlaced video format
} ConfigFlag;
// Trace log type