Replace TABS by 4 spaces
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@ -135,7 +135,7 @@ EASEDEF float EaseQuadOut(float t, float b, float c, float d) { t /= d; return (
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EASEDEF float EaseQuadInOut(float t, float b, float c, float d)
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{
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if ((t/=d/2) < 1) return (((c/2)*(t*t)) + b);
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return (-c/2.0f*(((t - 1.0f)*(t - 3.0f)) - 1.0f) + b);
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return (-c/2.0f*(((t - 1.0f)*(t - 3.0f)) - 1.0f) + b);
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}
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// Exponential Easing functions
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@ -147,7 +147,7 @@ EASEDEF float EaseExpoInOut(float t, float b, float c, float d)
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if (t == d) return (b + c);
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if ((t/=d/2.0f) < 1.0f) return (c/2.0f*pow(2.0f, 10.0f*(t - 1.0f)) + b);
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return (c/2.0f*(-pow(2.0f, -10.0f*(t - 1.0f)) + 2.0f) + b);
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return (c/2.0f*(-pow(2.0f, -10.0f*(t - 1.0f)) + 2.0f) + b);
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}
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// Back Easing functions
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@ -119,29 +119,29 @@ int main(int argc, char *argv[])
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// Check if a key has been pressed
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static int kbhit(void)
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{
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struct termios oldt, newt;
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int ch;
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int oldf;
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struct termios oldt, newt;
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int ch;
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int oldf;
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tcgetattr(STDIN_FILENO, &oldt);
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newt = oldt;
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newt.c_lflag &= ~(ICANON | ECHO);
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tcsetattr(STDIN_FILENO, TCSANOW, &newt);
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oldf = fcntl(STDIN_FILENO, F_GETFL, 0);
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fcntl(STDIN_FILENO, F_SETFL, oldf | O_NONBLOCK);
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tcgetattr(STDIN_FILENO, &oldt);
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newt = oldt;
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newt.c_lflag &= ~(ICANON | ECHO);
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tcsetattr(STDIN_FILENO, TCSANOW, &newt);
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oldf = fcntl(STDIN_FILENO, F_GETFL, 0);
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fcntl(STDIN_FILENO, F_SETFL, oldf | O_NONBLOCK);
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ch = getchar();
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ch = getchar();
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tcsetattr(STDIN_FILENO, TCSANOW, &oldt);
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fcntl(STDIN_FILENO, F_SETFL, oldf);
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tcsetattr(STDIN_FILENO, TCSANOW, &oldt);
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fcntl(STDIN_FILENO, F_SETFL, oldf);
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if (ch != EOF)
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{
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ungetc(ch, stdin);
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return 1;
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}
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if (ch != EOF)
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{
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ungetc(ch, stdin);
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return 1;
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}
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return 0;
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return 0;
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}
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// Get pressed character
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@ -59,13 +59,13 @@ int main(void)
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if (drawRoundedRect) DrawRectangleRounded(rec, roundness, segments, Fade(MAROON, 0.2));
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if (drawRoundedLines) DrawRectangleRoundedLines(rec,roundness, segments, lineThick, Fade(MAROON, 0.4));
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// Draw GUI controls
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//------------------------------------------------------------------------------
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width = GuiSliderBar((Rectangle){ 640, 40, 105, 20 }, "Width", NULL, width, 0, GetScreenWidth() - 300);
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height = GuiSliderBar((Rectangle){ 640, 70, 105, 20 }, "Height", NULL, height, 0, GetScreenHeight() - 50);
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roundness = GuiSliderBar((Rectangle){ 640, 140, 105, 20 }, "Roundness", NULL, roundness, 0.0f, 1.0f);
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lineThick = GuiSliderBar((Rectangle){ 640, 170, 105, 20 }, "Thickness", NULL, lineThick, 0, 20);
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segments = GuiSliderBar((Rectangle){ 640, 240, 105, 20}, "Segments", NULL, segments, 0, 60);
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// Draw GUI controls
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//------------------------------------------------------------------------------
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width = GuiSliderBar((Rectangle){ 640, 40, 105, 20 }, "Width", NULL, width, 0, GetScreenWidth() - 300);
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height = GuiSliderBar((Rectangle){ 640, 70, 105, 20 }, "Height", NULL, height, 0, GetScreenHeight() - 50);
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roundness = GuiSliderBar((Rectangle){ 640, 140, 105, 20 }, "Roundness", NULL, roundness, 0.0f, 1.0f);
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lineThick = GuiSliderBar((Rectangle){ 640, 170, 105, 20 }, "Thickness", NULL, lineThick, 0, 20);
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segments = GuiSliderBar((Rectangle){ 640, 240, 105, 20}, "Segments", NULL, segments, 0, 60);
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drawRoundedRect = GuiCheckBox((Rectangle){ 640, 320, 20, 20 }, "DrawRoundedRect", drawRoundedRect);
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drawRoundedLines = GuiCheckBox((Rectangle){ 640, 350, 20, 20 }, "DrawRoundedLines", drawRoundedLines);
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@ -160,6 +160,6 @@ int main(int argc, char **argv)
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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return 0;
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}
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66
src/models.c
66
src/models.c
@ -2871,44 +2871,44 @@ RayHitInfo GetCollisionRayMesh(Ray ray, Mesh mesh, Matrix transform)
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{
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RayHitInfo result = { 0 };
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// Check if mesh vertex data on CPU for testing
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if (mesh.vertices != NULL)
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{
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// model->mesh.triangleCount may not be set, vertexCount is more reliable
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int triangleCount = mesh.vertexCount / 3;
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// Check if mesh vertex data on CPU for testing
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if (mesh.vertices != NULL)
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{
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// model->mesh.triangleCount may not be set, vertexCount is more reliable
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int triangleCount = mesh.vertexCount / 3;
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// Test against all triangles in mesh
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for (int i = 0; i < triangleCount; i++)
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{
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Vector3 a, b, c;
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Vector3* vertdata = (Vector3*)mesh.vertices;
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// Test against all triangles in mesh
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for (int i = 0; i < triangleCount; i++)
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{
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Vector3 a, b, c;
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Vector3* vertdata = (Vector3*)mesh.vertices;
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if (mesh.indices)
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{
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a = vertdata[mesh.indices[i * 3 + 0]];
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b = vertdata[mesh.indices[i * 3 + 1]];
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c = vertdata[mesh.indices[i * 3 + 2]];
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}
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else
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{
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a = vertdata[i * 3 + 0];
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b = vertdata[i * 3 + 1];
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c = vertdata[i * 3 + 2];
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}
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if (mesh.indices)
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{
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a = vertdata[mesh.indices[i * 3 + 0]];
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b = vertdata[mesh.indices[i * 3 + 1]];
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c = vertdata[mesh.indices[i * 3 + 2]];
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}
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else
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{
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a = vertdata[i * 3 + 0];
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b = vertdata[i * 3 + 1];
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c = vertdata[i * 3 + 2];
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}
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a = Vector3Transform(a, transform);
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b = Vector3Transform(b, transform);
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c = Vector3Transform(c, transform);
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a = Vector3Transform(a, transform);
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b = Vector3Transform(b, transform);
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c = Vector3Transform(c, transform);
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RayHitInfo triHitInfo = GetCollisionRayTriangle(ray, a, b, c);
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RayHitInfo triHitInfo = GetCollisionRayTriangle(ray, a, b, c);
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if (triHitInfo.hit)
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{
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// Save the closest hit triangle
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if ((!result.hit) || (result.distance > triHitInfo.distance)) result = triHitInfo;
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}
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}
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}
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if (triHitInfo.hit)
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{
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// Save the closest hit triangle
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if ((!result.hit) || (result.distance > triHitInfo.distance)) result = triHitInfo;
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}
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}
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}
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return result;
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}
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