Updated assets
Reduce size and better license CC0
This commit is contained in:
parent
2bcd3a6df5
commit
37e2d993e7
Binary file not shown.
Before Width: | Height: | Size: 56 KiB After Width: | Height: | Size: 73 KiB |
Binary file not shown.
Before Width: | Height: | Size: 567 KiB After Width: | Height: | Size: 42 KiB |
@ -64,8 +64,7 @@ int main(void)
|
||||
model2.materials[0].maps[MAP_DIFFUSE].texture = texDiffuse;
|
||||
|
||||
// Using MAP_EMISSION as a spare slot to use for 2nd texture
|
||||
// NOTE: Don't use MAP_IRRADIANCE, MAP_PREFILTER or MAP_CUBEMAP
|
||||
// as they are bound as cube maps
|
||||
// NOTE: Don't use MAP_IRRADIANCE, MAP_PREFILTER or MAP_CUBEMAP as they are bound as cube maps
|
||||
Texture texMask = LoadTexture("resources/mask.png");
|
||||
model1.materials[0].maps[MAP_EMISSION].texture = texMask;
|
||||
model2.materials[0].maps[MAP_EMISSION].texture = texMask;
|
||||
|
Loading…
Reference in New Issue
Block a user