REVIEWED: Examples to new enum values

This commit is contained in:
Ray 2021-03-04 11:51:54 +01:00
parent c8ed231eca
commit af3926af4b
3 changed files with 3 additions and 7 deletions

View File

@ -39,7 +39,6 @@ int main(void)
UnloadImage(imMap); // Unload image from RAM
Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position
Vector3 playerPosition = camera.position; // Set player position
SetCameraMode(camera, CAMERA_FIRST_PERSON); // Set camera mode
@ -93,10 +92,7 @@ int main(void)
ClearBackground(RAYWHITE);
BeginMode3D(camera);
DrawModel(model, mapPosition, 1.0f, WHITE); // Draw maze map
//DrawCubeV(playerPosition, (Vector3){ 0.2f, 0.4f, 0.2f }, RED); // Draw player
EndMode3D();
DrawTextureEx(cubicmap, (Vector2){ GetScreenWidth() - cubicmap.width*4 - 20, 20 }, 0.0f, 4.0f, WHITE);

View File

@ -69,7 +69,7 @@ int main(void)
else
{
Image img = LoadImage("resources/skybox.png");
skybox.materials[0].maps[MAP_CUBEMAP].texture = LoadTextureCubemap(img, CUBEMAP_AUTO_DETECT);
skybox.materials[0].maps[MAP_CUBEMAP].texture = LoadTextureCubemap(img, CUBEMAP_LAYOUT_AUTO_DETECT); // CUBEMAP_LAYOUT_PANORAMA
UnloadImage(img);
}
@ -108,7 +108,7 @@ int main(void)
else
{
Image img = LoadImage(droppedFiles[0]);
skybox.materials[0].maps[MAP_CUBEMAP].texture = LoadTextureCubemap(img, CUBEMAP_AUTO_DETECT);
skybox.materials[0].maps[MAP_CUBEMAP].texture = LoadTextureCubemap(img, CUBEMAP_LAYOUT_AUTO_DETECT);
UnloadImage(img);
}

View File

@ -27,7 +27,7 @@ int main(int argc, char **argv)
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
Texture texPattern = LoadTexture("resources/patterns.png");
SetTextureFilter(texPattern, FILTER_TRILINEAR); // Makes the texture smoother when upscaled
SetTextureFilter(texPattern, TEXTURE_FILTER_TRILINEAR); // Makes the texture smoother when upscaled
// Coordinates for all patterns inside the texture
const Rectangle recPattern[] = {