Update models_skybox.c
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@ -86,7 +86,7 @@ int main(void)
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TextCopy(panoFileName, droppedFiles[0]);
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// Generate cubemap from panorama texture
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skybox.materials[0].maps[MAP_CUBEMAP].texture = GenTextureCubemap(shdrCubemap, panorama, 1024);
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skybox.materials[0].maps[MAP_CUBEMAP].texture = GenTextureCubemap(shdrCubemap, panorama, 1024, UNCOMPRESSED_R8G8B8A8);
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UnloadTexture(panorama);
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}
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}
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