REVIEWED: textures_raw_data #1286
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@ -48,12 +48,16 @@ int main(void)
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// Load pixels data into an image structure and create texture
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Image checkedIm = LoadImageEx(pixels, width, height);
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Image checkedIm = {
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.data = pixels, // We can assign pixels directly to data
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.width = width,
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.height = height,
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.format = UNCOMPRESSED_R8G8B8A8,
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.mipmaps = 1
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};
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Texture2D checked = LoadTextureFromImage(checkedIm);
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UnloadImage(checkedIm); // Unload CPU (RAM) image data
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// Dynamic memory must be freed after using it
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free(pixels); // Unload CPU (RAM) pixels data
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UnloadImage(checkedIm); // Unload CPU (RAM) image data (pixels)
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//---------------------------------------------------------------------------------------
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// Main game loop
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