REVIEWED: textures_raw_data #1286

This commit is contained in:
Ray 2020-06-23 01:06:05 +02:00
parent 38530ebf12
commit be80708d41

View File

@ -48,12 +48,16 @@ int main(void)
}
// Load pixels data into an image structure and create texture
Image checkedIm = LoadImageEx(pixels, width, height);
Image checkedIm = {
.data = pixels, // We can assign pixels directly to data
.width = width,
.height = height,
.format = UNCOMPRESSED_R8G8B8A8,
.mipmaps = 1
};
Texture2D checked = LoadTextureFromImage(checkedIm);
UnloadImage(checkedIm); // Unload CPU (RAM) image data
// Dynamic memory must be freed after using it
free(pixels); // Unload CPU (RAM) pixels data
UnloadImage(checkedIm); // Unload CPU (RAM) image data (pixels)
//---------------------------------------------------------------------------------------
// Main game loop