REVIEWED: physac module and examples #1525

This commit is contained in:
Ray 2021-01-20 20:55:12 +01:00
parent b845f3886a
commit 677f420bf0
6 changed files with 535 additions and 666 deletions

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@ -1,24 +1,19 @@
/*******************************************************************************************
*
* Physac - Physics demo
* raylib [physac] example - physics demo
*
* NOTE 1: Physac requires multi-threading, when InitPhysics() a second thread is created to manage physics calculations.
* NOTE 2: Physac requires static C library linkage to avoid dependency on MinGW DLL (-static -lpthread)
* This example has been created using raylib 1.5 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Use the following line to compile:
* This example uses physac 1.1 (https://github.com/raysan5/raylib/blob/master/src/physac.h)
*
* gcc -o $(NAME_PART).exe $(FILE_NAME) -s -static /
* -lraylib -lpthread -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm /
* -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition
*
* Copyright (c) 2016-2018 Victor Fisac
* Copyright (c) 2016-2021 Victor Fisac (@victorfisac) and Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
#define PHYSAC_IMPLEMENTATION
#define PHYSAC_NO_THREADS
#include "physac.h"
int main(void)
@ -29,12 +24,11 @@ int main(void)
const int screenHeight = 450;
SetConfigFlags(FLAG_MSAA_4X_HINT);
InitWindow(screenWidth, screenHeight, "Physac [raylib] - Physics demo");
InitWindow(screenWidth, screenHeight, "raylib [physac] example - physics demo");
// Physac logo drawing position
int logoX = screenWidth - MeasureText("Physac", 30) - 10;
int logoY = 15;
bool needsReset = false;
// Initialize physics and default physics bodies
InitPhysics();
@ -55,25 +49,17 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
// Delay initialization of variables due to physics reset async
RunPhysicsStep();
UpdatePhysics(); // Update physics system
if (needsReset)
if (IsKeyPressed('R')) // Reset physics system
{
ResetPhysics();
floor = CreatePhysicsBodyRectangle((Vector2){ screenWidth/2, screenHeight }, 500, 100, 10);
floor->enabled = false;
circle = CreatePhysicsBodyCircle((Vector2){ screenWidth/2, screenHeight/2 }, 45, 10);
circle->enabled = false;
needsReset = false;
}
// Reset physics input
if (IsKeyPressed('R'))
{
ResetPhysics();
needsReset = true;
}
// Physics body creation inputs

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@ -1,24 +1,19 @@
/*******************************************************************************************
*
* Physac - Physics friction
* raylib [physac] example - physics friction
*
* NOTE 1: Physac requires multi-threading, when InitPhysics() a second thread is created to manage physics calculations.
* NOTE 2: Physac requires static C library linkage to avoid dependency on MinGW DLL (-static -lpthread)
* This example has been created using raylib 1.5 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Use the following line to compile:
* This example uses physac 1.1 (https://github.com/raysan5/raylib/blob/master/src/physac.h)
*
* gcc -o $(NAME_PART).exe $(FILE_NAME) -s -static /
* -lraylib -lpthread -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm /
* -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition
*
* Copyright (c) 2016-2018 Victor Fisac
* Copyright (c) 2016-2021 Victor Fisac (@victorfisac) and Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
#define PHYSAC_IMPLEMENTATION
#define PHYSAC_NO_THREADS
#include "physac.h"
int main(void)
@ -29,7 +24,7 @@ int main(void)
const int screenHeight = 450;
SetConfigFlags(FLAG_MSAA_4X_HINT);
InitWindow(screenWidth, screenHeight, "Physac [raylib] - Physics friction");
InitWindow(screenWidth, screenHeight, "raylib [physac] example - physics friction");
// Physac logo drawing position
int logoX = screenWidth - MeasureText("Physac", 30) - 10;
@ -73,9 +68,9 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
RunPhysicsStep();
UpdatePhysics(); // Update physics system
if (IsKeyPressed('R')) // Reset physics input
if (IsKeyPressed('R')) // Reset physics system
{
// Reset dynamic physics bodies position, velocity and rotation
bodyA->position = (Vector2){ 35, screenHeight*0.6f };

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@ -1,24 +1,19 @@
/*******************************************************************************************
*
* Physac - Physics movement
* raylib [physac] example - physics movement
*
* NOTE 1: Physac requires multi-threading, when InitPhysics() a second thread is created to manage physics calculations.
* NOTE 2: Physac requires static C library linkage to avoid dependency on MinGW DLL (-static -lpthread)
* This example has been created using raylib 1.5 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Use the following line to compile:
* This example uses physac 1.1 (https://github.com/raysan5/raylib/blob/master/src/physac.h)
*
* gcc -o $(NAME_PART).exe $(FILE_NAME) -s -static /
* -lraylib -lpthread -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm /
* -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition
*
* Copyright (c) 2016-2018 Victor Fisac
* Copyright (c) 2016-2021 Victor Fisac (@victorfisac) and Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
#define PHYSAC_IMPLEMENTATION
#define PHYSAC_NO_THREADS
#include "physac.h"
#define VELOCITY 0.5f
@ -31,7 +26,7 @@ int main(void)
const int screenHeight = 450;
SetConfigFlags(FLAG_MSAA_4X_HINT);
InitWindow(screenWidth, screenHeight, "Physac [raylib] - Physics movement");
InitWindow(screenWidth, screenHeight, "raylib [physac] example - physics movement");
// Physac logo drawing position
int logoX = screenWidth - MeasureText("Physac", 30) - 10;
@ -66,9 +61,9 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
RunPhysicsStep();
UpdatePhysics(); // Update physics system
if (IsKeyPressed('R')) // Reset physics input
if (IsKeyPressed('R')) // Reset physics input
{
// Reset movement physics body position, velocity and rotation
body->position = (Vector2){ screenWidth/2, screenHeight/2 };

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@ -1,24 +1,19 @@
/*******************************************************************************************
*
* Physac - Physics restitution
* raylib [physac] example - physics restitution
*
* NOTE 1: Physac requires multi-threading, when InitPhysics() a second thread is created to manage physics calculations.
* NOTE 2: Physac requires static C library linkage to avoid dependency on MinGW DLL (-static -lpthread)
* This example has been created using raylib 1.5 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Use the following line to compile:
* This example uses physac 1.1 (https://github.com/raysan5/raylib/blob/master/src/physac.h)
*
* gcc -o $(NAME_PART).exe $(FILE_NAME) -s -static /
* -lraylib -lpthread -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm /
* -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition
*
* Copyright (c) 2016-2018 Victor Fisac
* Copyright (c) 2016-2021 Victor Fisac (@victorfisac) and Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
#define PHYSAC_IMPLEMENTATION
#define PHYSAC_NO_THREADS
#include "physac.h"
int main(void)
@ -29,7 +24,7 @@ int main(void)
const int screenHeight = 450;
SetConfigFlags(FLAG_MSAA_4X_HINT);
InitWindow(screenWidth, screenHeight, "Physac [raylib] - Physics restitution");
InitWindow(screenWidth, screenHeight, "raylib [physac] example - physics restitution");
// Physac logo drawing position
int logoX = screenWidth - MeasureText("Physac", 30) - 10;
@ -62,9 +57,9 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
RunPhysicsStep();
UpdatePhysics(); // Update physics system
if (IsKeyPressed('R')) // Reset physics input
if (IsKeyPressed('R')) // Reset physics input
{
// Reset circles physics bodies position and velocity
circleA->position = (Vector2){ screenWidth*0.25f, screenHeight/2 };
@ -124,6 +119,7 @@ int main(void)
DestroyPhysicsBody(circleB);
DestroyPhysicsBody(circleC);
DestroyPhysicsBody(floor);
ClosePhysics(); // Unitialize physics
CloseWindow(); // Close window and OpenGL context

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@ -1,24 +1,19 @@
/*******************************************************************************************
*
* Physac - Body shatter
* raylib [physac] example - physics shatter
*
* NOTE 1: Physac requires multi-threading, when InitPhysics() a second thread is created to manage physics calculations.
* NOTE 2: Physac requires static C library linkage to avoid dependency on MinGW DLL (-static -lpthread)
* This example has been created using raylib 1.5 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Use the following line to compile:
* This example uses physac 1.1 (https://github.com/raysan5/raylib/blob/master/src/physac.h)
*
* gcc -o $(NAME_PART).exe $(FILE_NAME) -s -static /
* -lraylib -lpthread -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm /
* -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition
*
* Copyright (c) 2016-2018 Victor Fisac
* Copyright (c) 2016-2021 Victor Fisac (@victorfisac) and Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
#define PHYSAC_IMPLEMENTATION
#define PHYSAC_NO_THREADS
#include "physac.h"
int main(void)
@ -29,12 +24,11 @@ int main(void)
const int screenHeight = 450;
SetConfigFlags(FLAG_MSAA_4X_HINT);
InitWindow(screenWidth, screenHeight, "Physac [raylib] - Body shatter");
InitWindow(screenWidth, screenHeight, "raylib [physac] example - physics shatter");
// Physac logo drawing position
int logoX = screenWidth - MeasureText("Physac", 30) - 10;
int logoY = 15;
bool needsReset = false;
// Initialize physics and default physics bodies
InitPhysics();
@ -49,31 +43,23 @@ int main(void)
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
RunPhysicsStep();
//----------------------------------------------------------------------------------
// Delay initialization of variables due to physics reset asynchronous
if (needsReset)
{
// Create random polygon physics body to shatter
CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10);
needsReset = false;
}
if (IsKeyPressed('R')) // Reset physics input
UpdatePhysics(); // Update physics system
if (IsKeyPressed('R')) // Reset physics input
{
ResetPhysics();
needsReset = true;
CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10);
}
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) // Physics shatter input
{
// Note: some values need to be stored in variables due to asynchronous changes during main thread
int count = GetPhysicsBodiesCount();
for (int i = count - 1; i >= 0; i--)
{
PhysicsBody currentBody = GetPhysicsBody(i);
if (currentBody != NULL) PhysicsShatter(currentBody, GetMousePosition(), 10/currentBody->inverseMass);
}
}

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