Replace 0.f by 0.0f
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@ -15,8 +15,8 @@
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#include "raymath.h"
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#define G 400
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#define PLAYER_JUMP_SPD 350.f
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#define PLAYER_HOR_SPD 200.f
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#define PLAYER_JUMP_SPD 350.0f
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#define PLAYER_HOR_SPD 200.0f
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typedef struct Player {
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Vector2 position;
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@ -27,7 +27,7 @@ int main(void)
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Vector2 center = {(GetScreenWidth() - 300)/2, GetScreenHeight()/2 };
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float outerRadius = 180.f;
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float outerRadius = 180.0f;
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int startAngle = 0;
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int endAngle = 180;
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int segments = 0;
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@ -8,19 +8,19 @@ int main() {
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InitWindow(screenWidth, screenHeight, "raylib");
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Camera cam;
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cam.position = (Vector3){ 0.f, 10.f, 8.f };
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cam.target = (Vector3){ 0.f, 0.f, 0.f };
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cam.up = (Vector3){ 0.f, 1.f, 0.f };
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cam.fovy = 60.f;
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cam.position = (Vector3){ 0.0f, 10.0f, 8.f };
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cam.target = (Vector3){ 0.0f, 0.0f, 0.0f };
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cam.up = (Vector3){ 0.0f, 1.f, 0.0f };
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cam.fovy = 60.0f;
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cam.type = CAMERA_PERSPECTIVE;
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Vector3 cubePos = { 0.f, 0.f, 0.f };
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Vector3 cubePos = { 0.0f, 0.0f, 0.0f };
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SetTargetFPS(60);
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while (!WindowShouldClose()) {
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cam.position.x = sin(GetTime()) * 10.f;
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cam.position.z = cos(GetTime()) * 10.f;
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cam.position.x = sin(GetTime()) * 10.0f;
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cam.position.z = cos(GetTime()) * 10.0f;
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BeginDrawing();
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ClearBackground(RAYWHITE);
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@ -236,7 +236,7 @@ static void DisableCursor() {} // Lock cursor
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static int IsKeyDown(int key) { return 0; }
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static int IsMouseButtonDown(int button) { return 0;}
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static float GetMouseWheelMove() { return 0.f; }
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static float GetMouseWheelMove() { return 0.0f; }
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static Vector2 GetMousePosition() { return (Vector2){ 0.0f, 0.0f }; }
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#endif
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10
src/core.c
10
src/core.c
@ -2725,9 +2725,9 @@ void SetMouseScale(float scaleX, float scaleY)
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float GetMouseWheelMove(void)
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{
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#if defined(PLATFORM_ANDROID)
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return 0.f;
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return 0.0f;
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#elif defined(PLATFORM_WEB)
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return CORE.Input.Mouse.previousWheelMove/100.f;
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return CORE.Input.Mouse.previousWheelMove/100.0f;
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#else
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return CORE.Input.Mouse.previousWheelMove;
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#endif
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@ -3896,7 +3896,7 @@ static void PollInputEvents(void)
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// Register previous mouse states
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CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove;
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CORE.Input.Mouse.currentWheelMove = 0.f;
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CORE.Input.Mouse.currentWheelMove = 0.0f;
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for (int i = 0; i < 3; i++)
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{
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CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i];
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@ -3918,7 +3918,7 @@ static void PollInputEvents(void)
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// Register previous mouse states
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CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove;
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CORE.Input.Mouse.currentWheelMove = 0.f;
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CORE.Input.Mouse.currentWheelMove = 0.0f;
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for (int i = 0; i < 3; i++) CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i];
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#endif // PLATFORM_UWP
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@ -3934,7 +3934,7 @@ static void PollInputEvents(void)
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// Register previous mouse wheel state
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CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove;
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CORE.Input.Mouse.currentWheelMove = 0.f;
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CORE.Input.Mouse.currentWheelMove = 0.0f;
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#endif
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// Register previous touch states
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@ -587,7 +587,7 @@ Image GenImageGradientRadial(int width, int height, float density, Color inner,
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float dist = hypotf((float)x - centerX, (float)y - centerY);
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float factor = (dist - radius*density)/(radius*(1.0f - density));
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factor = (float)fmax(factor, 0.f);
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factor = (float)fmax(factor, 0.0f);
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factor = (float)fmin(factor, 1.f); // dist can be bigger than radius so we have to check
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pixels[y*width + x].r = (int)((float)outer.r*factor + (float)inner.r*(1.0f - factor));
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