From 41192c6d4a66b45017af3a285ba3b6a7835b5989 Mon Sep 17 00:00:00 2001 From: Ray Date: Mon, 5 Oct 2020 20:19:18 +0200 Subject: [PATCH] Replace 0.f by 0.0f --- examples/core/core_2d_camera_platformer.c | 4 ++-- examples/shapes/shapes_draw_circle_sector.c | 2 +- projects/4coder/main.c | 14 +++++++------- src/camera.h | 2 +- src/core.c | 10 +++++----- src/textures.c | 2 +- 6 files changed, 17 insertions(+), 17 deletions(-) diff --git a/examples/core/core_2d_camera_platformer.c b/examples/core/core_2d_camera_platformer.c index 293ffa6a..645c317f 100644 --- a/examples/core/core_2d_camera_platformer.c +++ b/examples/core/core_2d_camera_platformer.c @@ -15,8 +15,8 @@ #include "raymath.h" #define G 400 -#define PLAYER_JUMP_SPD 350.f -#define PLAYER_HOR_SPD 200.f +#define PLAYER_JUMP_SPD 350.0f +#define PLAYER_HOR_SPD 200.0f typedef struct Player { Vector2 position; diff --git a/examples/shapes/shapes_draw_circle_sector.c b/examples/shapes/shapes_draw_circle_sector.c index 60298cfe..8b1cf6ec 100644 --- a/examples/shapes/shapes_draw_circle_sector.c +++ b/examples/shapes/shapes_draw_circle_sector.c @@ -27,7 +27,7 @@ int main(void) Vector2 center = {(GetScreenWidth() - 300)/2, GetScreenHeight()/2 }; - float outerRadius = 180.f; + float outerRadius = 180.0f; int startAngle = 0; int endAngle = 180; int segments = 0; diff --git a/projects/4coder/main.c b/projects/4coder/main.c index 47e16b88..0f1b192c 100644 --- a/projects/4coder/main.c +++ b/projects/4coder/main.c @@ -8,19 +8,19 @@ int main() { InitWindow(screenWidth, screenHeight, "raylib"); Camera cam; - cam.position = (Vector3){ 0.f, 10.f, 8.f }; - cam.target = (Vector3){ 0.f, 0.f, 0.f }; - cam.up = (Vector3){ 0.f, 1.f, 0.f }; - cam.fovy = 60.f; + cam.position = (Vector3){ 0.0f, 10.0f, 8.f }; + cam.target = (Vector3){ 0.0f, 0.0f, 0.0f }; + cam.up = (Vector3){ 0.0f, 1.f, 0.0f }; + cam.fovy = 60.0f; cam.type = CAMERA_PERSPECTIVE; - Vector3 cubePos = { 0.f, 0.f, 0.f }; + Vector3 cubePos = { 0.0f, 0.0f, 0.0f }; SetTargetFPS(60); while (!WindowShouldClose()) { - cam.position.x = sin(GetTime()) * 10.f; - cam.position.z = cos(GetTime()) * 10.f; + cam.position.x = sin(GetTime()) * 10.0f; + cam.position.z = cos(GetTime()) * 10.0f; BeginDrawing(); ClearBackground(RAYWHITE); diff --git a/src/camera.h b/src/camera.h index 2463200c..d40a80b6 100644 --- a/src/camera.h +++ b/src/camera.h @@ -236,7 +236,7 @@ static void DisableCursor() {} // Lock cursor static int IsKeyDown(int key) { return 0; } static int IsMouseButtonDown(int button) { return 0;} -static float GetMouseWheelMove() { return 0.f; } +static float GetMouseWheelMove() { return 0.0f; } static Vector2 GetMousePosition() { return (Vector2){ 0.0f, 0.0f }; } #endif diff --git a/src/core.c b/src/core.c index c56b6696..952af561 100644 --- a/src/core.c +++ b/src/core.c @@ -2725,9 +2725,9 @@ void SetMouseScale(float scaleX, float scaleY) float GetMouseWheelMove(void) { #if defined(PLATFORM_ANDROID) - return 0.f; + return 0.0f; #elif defined(PLATFORM_WEB) - return CORE.Input.Mouse.previousWheelMove/100.f; + return CORE.Input.Mouse.previousWheelMove/100.0f; #else return CORE.Input.Mouse.previousWheelMove; #endif @@ -3896,7 +3896,7 @@ static void PollInputEvents(void) // Register previous mouse states CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove; - CORE.Input.Mouse.currentWheelMove = 0.f; + CORE.Input.Mouse.currentWheelMove = 0.0f; for (int i = 0; i < 3; i++) { CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i]; @@ -3918,7 +3918,7 @@ static void PollInputEvents(void) // Register previous mouse states CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove; - CORE.Input.Mouse.currentWheelMove = 0.f; + CORE.Input.Mouse.currentWheelMove = 0.0f; for (int i = 0; i < 3; i++) CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i]; #endif // PLATFORM_UWP @@ -3934,7 +3934,7 @@ static void PollInputEvents(void) // Register previous mouse wheel state CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove; - CORE.Input.Mouse.currentWheelMove = 0.f; + CORE.Input.Mouse.currentWheelMove = 0.0f; #endif // Register previous touch states diff --git a/src/textures.c b/src/textures.c index 0854aa9e..6f8784ac 100644 --- a/src/textures.c +++ b/src/textures.c @@ -587,7 +587,7 @@ Image GenImageGradientRadial(int width, int height, float density, Color inner, float dist = hypotf((float)x - centerX, (float)y - centerY); float factor = (dist - radius*density)/(radius*(1.0f - density)); - factor = (float)fmax(factor, 0.f); + factor = (float)fmax(factor, 0.0f); factor = (float)fmin(factor, 1.f); // dist can be bigger than radius so we have to check pixels[y*width + x].r = (int)((float)outer.r*factor + (float)inner.r*(1.0f - factor));