Remove trailing spaces

This commit is contained in:
raysan5 2020-12-23 15:03:26 +01:00
parent 547960ca71
commit 0a9e080998
10 changed files with 116 additions and 117 deletions

View File

@ -293,7 +293,7 @@ LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
# resource file contains windows executable icon and properties
LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data
LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data
# -Wl,--subsystem,windows hides the console window
ifeq ($(BUILD_MODE), RELEASE)
LDFLAGS += -Wl,--subsystem,windows
@ -350,7 +350,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),OSX)
# Libraries for OSX 10.9 desktop compiling
# NOTE: Required packages: libopenal-dev libegl1-mesa-dev
LDLIBS = -lraylib -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo
LDLIBS = -lraylib -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo
endif
ifeq ($(PLATFORM_OS),BSD)
# Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling
@ -423,7 +423,7 @@ SHAPES = \
shapes/shapes_draw_ring \
shapes/shapes_draw_circle_sector \
shapes/shapes_draw_rectangle_rounded
TEXTURES = \
textures/textures_logo_raylib \
textures/textures_mouse_painting \
@ -444,7 +444,7 @@ TEXTURES = \
textures/textures_bunnymark \
textures/textures_blend_modes \
textures/textures_draw_tiled
TEXT = \
text/text_raylib_fonts \
text/text_font_spritefont \
@ -456,7 +456,7 @@ TEXT = \
text/text_writing_anim \
text/text_rectangle_bounds \
text/text_unicode
MODELS = \
models/models_animation \
models/models_billboard \
@ -474,7 +474,7 @@ MODELS = \
models/models_yaw_pitch_roll \
models/models_heightmap \
models/models_waving_cubes
SHADERS = \
shaders/shaders_model_shader \
shaders/shaders_shapes_textures \
@ -493,14 +493,14 @@ SHADERS = \
shaders/shaders_rlgl_mesh_instanced \
shaders/shaders_multi_sample2d \
shaders/shaders_rlgl_mesh_instanced
AUDIO = \
audio/audio_module_playing \
audio/audio_music_stream \
audio/audio_raw_stream \
audio/audio_sound_loading \
audio/audio_multichannel_sound
PHYSICS = \
physics/physics_demo \
physics/physics_friction \

View File

@ -312,9 +312,9 @@
#endif
// Flags operation macros
#define FLAG_SET(n, f) ((n) |= (f))
#define FLAG_CLEAR(n, f) ((n) &= ~(f))
#define FLAG_TOGGLE(n, f) ((n) ^= (f))
#define FLAG_SET(n, f) ((n) |= (f))
#define FLAG_CLEAR(n, f) ((n) &= ~(f))
#define FLAG_TOGGLE(n, f) ((n) ^= (f))
#define FLAG_CHECK(n, f) ((n) & (f))
//----------------------------------------------------------------------------------
@ -410,13 +410,13 @@ typedef struct CoreData {
int exitKey; // Default exit key
char currentKeyState[512]; // Registers current frame key state
char previousKeyState[512]; // Registers previous frame key state
int keyPressedQueue[MAX_KEY_PRESSED_QUEUE]; // Input keys queue
int keyPressedQueueCount; // Input keys queue count
int charPressedQueue[MAX_CHAR_PRESSED_QUEUE]; // Input characters queue
int charPressedQueueCount; // Input characters queue count
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
int defaultMode; // Default keyboard mode
struct termios defaultSettings; // Default keyboard settings
@ -1043,8 +1043,8 @@ void ToggleFullscreen(void)
else glfwSetWindowMonitor(CORE.Window.handle, NULL, CORE.Window.position.x, CORE.Window.position.y, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE);
CORE.Window.fullscreen = !CORE.Window.fullscreen; // Toggle fullscreen flag
CORE.Window.flags ^= FLAG_FULLSCREEN_MODE;
CORE.Window.flags ^= FLAG_FULLSCREEN_MODE;
#endif
#if defined(PLATFORM_WEB)
/*
@ -1134,24 +1134,24 @@ void SetWindowState(unsigned int flags)
glfwSwapInterval(1);
CORE.Window.flags |= FLAG_VSYNC_HINT;
}
// State change: FLAG_FULLSCREEN_MODE
if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) != (flags & FLAG_FULLSCREEN_MODE))
{
ToggleFullscreen(); // NOTE: Window state flag updated inside function
}
// State change: FLAG_WINDOW_RESIZABLE
if (((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) != (flags & FLAG_WINDOW_RESIZABLE)) && ((flags & FLAG_WINDOW_RESIZABLE) > 0))
if (((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) != (flags & FLAG_WINDOW_RESIZABLE)) && ((flags & FLAG_WINDOW_RESIZABLE) > 0))
{
#if defined(PLATFORM_DESKTOP)
glfwSetWindowAttrib(CORE.Window.handle, GLFW_RESIZABLE, GLFW_TRUE);
CORE.Window.flags |= FLAG_WINDOW_RESIZABLE;
#endif
}
// State change: FLAG_WINDOW_UNDECORATED
if (((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) != (flags & FLAG_WINDOW_UNDECORATED)) && (flags & FLAG_WINDOW_UNDECORATED))
if (((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) != (flags & FLAG_WINDOW_UNDECORATED)) && (flags & FLAG_WINDOW_UNDECORATED))
{
#if defined(PLATFORM_DESKTOP)
glfwSetWindowAttrib(CORE.Window.handle, GLFW_DECORATED, GLFW_FALSE);
@ -1160,35 +1160,35 @@ void SetWindowState(unsigned int flags)
}
// State change: FLAG_WINDOW_HIDDEN
if (((CORE.Window.flags & FLAG_WINDOW_HIDDEN) != (flags & FLAG_WINDOW_HIDDEN)) && ((flags & FLAG_WINDOW_HIDDEN) > 0))
if (((CORE.Window.flags & FLAG_WINDOW_HIDDEN) != (flags & FLAG_WINDOW_HIDDEN)) && ((flags & FLAG_WINDOW_HIDDEN) > 0))
{
glfwHideWindow(CORE.Window.handle);
CORE.Window.flags |= FLAG_WINDOW_HIDDEN;
}
// State change: FLAG_WINDOW_MINIMIZED
if (((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) != (flags & FLAG_WINDOW_MINIMIZED)) && ((flags & FLAG_WINDOW_MINIMIZED) > 0))
{
//GLFW_ICONIFIED
//GLFW_ICONIFIED
MinimizeWindow(); // NOTE: Window state flag updated inside function
}
// State change: FLAG_WINDOW_MAXIMIZED
if (((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) != (flags & FLAG_WINDOW_MAXIMIZED)) && ((flags & FLAG_WINDOW_MAXIMIZED) > 0))
{
//GLFW_MAXIMIZED
MaximizeWindow(); // NOTE: Window state flag updated inside function
}
// State change: FLAG_WINDOW_UNFOCUSED
if (((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) != (flags & FLAG_WINDOW_UNFOCUSED)) && ((flags & FLAG_WINDOW_UNFOCUSED) > 0))
if (((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) != (flags & FLAG_WINDOW_UNFOCUSED)) && ((flags & FLAG_WINDOW_UNFOCUSED) > 0))
{
#if defined(PLATFORM_DESKTOP)
glfwSetWindowAttrib(CORE.Window.handle, GLFW_FOCUS_ON_SHOW, GLFW_FALSE);
CORE.Window.flags |= FLAG_WINDOW_UNFOCUSED;
#endif
}
// State change: FLAG_WINDOW_TOPMOST
if (((CORE.Window.flags & FLAG_WINDOW_TOPMOST) != (flags & FLAG_WINDOW_TOPMOST)) && ((flags & FLAG_WINDOW_TOPMOST) > 0))
{
@ -1197,33 +1197,33 @@ void SetWindowState(unsigned int flags)
CORE.Window.flags |= FLAG_WINDOW_TOPMOST;
#endif
}
// State change: FLAG_WINDOW_ALWAYS_RUN
if (((CORE.Window.flags & FLAG_WINDOW_ALWAYS_RUN) != (flags & FLAG_WINDOW_ALWAYS_RUN)) && ((flags & FLAG_WINDOW_ALWAYS_RUN) > 0))
if (((CORE.Window.flags & FLAG_WINDOW_ALWAYS_RUN) != (flags & FLAG_WINDOW_ALWAYS_RUN)) && ((flags & FLAG_WINDOW_ALWAYS_RUN) > 0))
{
CORE.Window.flags |= FLAG_WINDOW_ALWAYS_RUN;
}
// The following states can not be changed after window creation
// State change: FLAG_WINDOW_TRANSPARENT
if (((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) != (flags & FLAG_WINDOW_TRANSPARENT)) && ((flags & FLAG_WINDOW_TRANSPARENT) > 0))
{
TRACELOG(LOG_WARNING, "WINDOW: Framebuffer transparency can only by configured before window initialization");
}
// State change: FLAG_WINDOW_HIGHDPI
if (((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) != (flags & FLAG_WINDOW_HIGHDPI)) && ((flags & FLAG_WINDOW_HIGHDPI) > 0))
{
TRACELOG(LOG_WARNING, "WINDOW: High DPI can only by configured before window initialization");
}
// State change: FLAG_MSAA_4X_HINT
if (((CORE.Window.flags & FLAG_MSAA_4X_HINT) != (flags & FLAG_MSAA_4X_HINT)) && ((flags & FLAG_MSAA_4X_HINT) > 0))
{
TRACELOG(LOG_WARNING, "WINDOW: MSAA can only by configured before window initialization");
}
// State change: FLAG_INTERLACED_HINT
if (((CORE.Window.flags & FLAG_INTERLACED_HINT) != (flags & FLAG_INTERLACED_HINT)) && ((flags & FLAG_INTERLACED_HINT) > 0))
{
@ -1243,13 +1243,13 @@ void ClearWindowState(unsigned int flags)
glfwSwapInterval(0);
CORE.Window.flags &= ~FLAG_VSYNC_HINT;
}
// State change: FLAG_FULLSCREEN_MODE
if (((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) && ((flags & FLAG_FULLSCREEN_MODE) > 0))
{
ToggleFullscreen(); // NOTE: Window state flag updated inside function
}
// State change: FLAG_WINDOW_RESIZABLE
if (((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) > 0) && ((flags & FLAG_WINDOW_RESIZABLE) > 0))
{
@ -1258,9 +1258,9 @@ void ClearWindowState(unsigned int flags)
CORE.Window.flags &= ~FLAG_WINDOW_RESIZABLE;
#endif
}
// State change: FLAG_WINDOW_UNDECORATED
if (((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) && ((flags & FLAG_WINDOW_UNDECORATED) > 0))
if (((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) && ((flags & FLAG_WINDOW_UNDECORATED) > 0))
{
#if defined(PLATFORM_DESKTOP)
glfwSetWindowAttrib(CORE.Window.handle, GLFW_DECORATED, GLFW_TRUE);
@ -1269,33 +1269,33 @@ void ClearWindowState(unsigned int flags)
}
// State change: FLAG_WINDOW_HIDDEN
if (((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0) && ((flags & FLAG_WINDOW_HIDDEN) > 0))
if (((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0) && ((flags & FLAG_WINDOW_HIDDEN) > 0))
{
glfwShowWindow(CORE.Window.handle);
CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN;
}
// State change: FLAG_WINDOW_MINIMIZED
if (((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) && ((flags & FLAG_WINDOW_MINIMIZED) > 0))
{
RestoreWindow(); // NOTE: Window state flag updated inside function
}
// State change: FLAG_WINDOW_MAXIMIZED
if (((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0) && ((flags & FLAG_WINDOW_MAXIMIZED) > 0))
{
RestoreWindow(); // NOTE: Window state flag updated inside function
}
// State change: FLAG_WINDOW_UNFOCUSED
if (((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) > 0) && ((flags & FLAG_WINDOW_UNFOCUSED) > 0))
if (((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) > 0) && ((flags & FLAG_WINDOW_UNFOCUSED) > 0))
{
#if defined(PLATFORM_DESKTOP)
glfwSetWindowAttrib(CORE.Window.handle, GLFW_FOCUS_ON_SHOW, GLFW_TRUE);
CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED;
#endif
}
// State change: FLAG_WINDOW_TOPMOST
if (((CORE.Window.flags & FLAG_WINDOW_TOPMOST) > 0) && ((flags & FLAG_WINDOW_TOPMOST) > 0))
{
@ -1304,33 +1304,33 @@ void ClearWindowState(unsigned int flags)
CORE.Window.flags &= ~FLAG_WINDOW_TOPMOST;
#endif
}
// State change: FLAG_WINDOW_ALWAYS_RUN
if (((CORE.Window.flags & FLAG_WINDOW_ALWAYS_RUN) > 0) && ((flags & FLAG_WINDOW_ALWAYS_RUN) > 0))
if (((CORE.Window.flags & FLAG_WINDOW_ALWAYS_RUN) > 0) && ((flags & FLAG_WINDOW_ALWAYS_RUN) > 0))
{
CORE.Window.flags &= ~FLAG_WINDOW_ALWAYS_RUN;
}
// The following states can not be changed after window creation
// State change: FLAG_WINDOW_TRANSPARENT
if (((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) > 0) && ((flags & FLAG_WINDOW_TRANSPARENT) > 0))
{
TRACELOG(LOG_WARNING, "WINDOW: Framebuffer transparency can only by configured before window initialization");
}
// State change: FLAG_WINDOW_HIGHDPI
if (((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) && ((flags & FLAG_WINDOW_HIGHDPI) > 0))
{
TRACELOG(LOG_WARNING, "WINDOW: High DPI can only by configured before window initialization");
}
// State change: FLAG_MSAA_4X_HINT
if (((CORE.Window.flags & FLAG_MSAA_4X_HINT) > 0) && ((flags & FLAG_MSAA_4X_HINT) > 0))
{
TRACELOG(LOG_WARNING, "WINDOW: MSAA can only by configured before window initialization");
}
// State change: FLAG_INTERLACED_HINT
if (((CORE.Window.flags & FLAG_INTERLACED_HINT) > 0) && ((flags & FLAG_INTERLACED_HINT) > 0))
{
@ -1475,7 +1475,7 @@ Vector2 GetMonitorPosition(int monitor)
{
int x, y;
glfwGetMonitorPos(monitors[monitor], &x, &y);
return (Vector2){ (float)x, (float)y };
}
else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor");
@ -2542,7 +2542,7 @@ unsigned char *DecompressData(unsigned char *compData, int compDataLength, int *
bool SaveStorageValue(unsigned int position, int value)
{
bool success = false;
#if defined(SUPPORT_DATA_STORAGE)
char path[512] = { 0 };
#if defined(PLATFORM_ANDROID)
@ -2737,7 +2737,7 @@ int GetKeyPressed(void)
value = CORE.Input.Keyboard.keyPressedQueue[0];
// Shift elements 1 step toward the head.
for (int i = 0; i < (CORE.Input.Keyboard.keyPressedQueueCount - 1); i++)
for (int i = 0; i < (CORE.Input.Keyboard.keyPressedQueueCount - 1); i++)
CORE.Input.Keyboard.keyPressedQueue[i] = CORE.Input.Keyboard.keyPressedQueue[i + 1];
// Reset last character in the queue
@ -2759,7 +2759,7 @@ int GetCharPressed(void)
value = CORE.Input.Keyboard.charPressedQueue[0];
// Shift elements 1 step toward the head.
for (int i = 0; i < (CORE.Input.Keyboard.charPressedQueueCount - 1); i++)
for (int i = 0; i < (CORE.Input.Keyboard.charPressedQueueCount - 1); i++)
CORE.Input.Keyboard.charPressedQueue[i] = CORE.Input.Keyboard.charPressedQueue[i + 1];
// Reset last character in the queue
@ -3170,13 +3170,13 @@ static bool InitGraphicsDevice(int width, int height)
if ((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0) glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // Visible window
else glfwWindowHint(GLFW_VISIBLE, GLFW_TRUE); // Window initially hidden
if ((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) glfwWindowHint(GLFW_DECORATED, GLFW_FALSE); // Border and buttons on Window
else glfwWindowHint(GLFW_DECORATED, GLFW_TRUE); // Decorated window
if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) > 0) glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // Resizable window
else glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); // Avoid window being resizable
// Disable FLAG_WINDOW_MINIMIZED, not supported on initialization
if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED;
@ -3185,7 +3185,7 @@ static bool InitGraphicsDevice(int width, int height)
if ((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) > 0) glfwWindowHint(GLFW_FOCUSED, GLFW_FALSE);
else glfwWindowHint(GLFW_FOCUSED, GLFW_TRUE);
if ((CORE.Window.flags & FLAG_WINDOW_TOPMOST) > 0) glfwWindowHint(GLFW_FLOATING, GLFW_TRUE);
else glfwWindowHint(GLFW_FLOATING, GLFW_FALSE);
@ -3335,7 +3335,7 @@ static bool InitGraphicsDevice(int width, int height)
TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
}
// Set window callback events
glfwSetWindowSizeCallback(CORE.Window.handle, WindowSizeCallback); // NOTE: Resizing not allowed by default!
#if !defined(PLATFORM_WEB)
@ -3810,7 +3810,7 @@ static bool InitGraphicsDevice(int width, int height)
TRACELOG(LOG_WARNING, "DISPLAY: Failed to get EGL config attribute: 0x%x", eglGetError());
continue;
}
if (GBM_FORMAT_ARGB8888 == id)
{
TRACELOG(LOG_TRACE, "DISPLAY: using EGL config %d", i);
@ -3960,7 +3960,7 @@ static bool InitGraphicsDevice(int width, int height)
int fbHeight = CORE.Window.render.height;
#if defined(PLATFORM_DESKTOP)
if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0)
if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0)
{
glfwGetFramebufferSize(CORE.Window.handle, &fbWidth, &fbHeight);
@ -4054,13 +4054,13 @@ static void SetupFramebuffer(int width, int height)
{
// Required screen size is smaller than display size
TRACELOG(LOG_INFO, "DISPLAY: Upscaling required: Screen size (%ix%i) smaller than display size (%ix%i)", CORE.Window.screen.width, CORE.Window.screen.height, CORE.Window.display.width, CORE.Window.display.height);
if ((CORE.Window.screen.width == 0) || (CORE.Window.screen.height == 0))
{
CORE.Window.screen.width = CORE.Window.display.width;
CORE.Window.screen.height = CORE.Window.display.height;
}
// Upscaling to fit display with border-bars
float displayRatio = (float)CORE.Window.display.width/(float)CORE.Window.display.height;
float screenRatio = (float)CORE.Window.screen.width/(float)CORE.Window.screen.height;
@ -4562,9 +4562,9 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
if (gifRecording)
{
gifRecording = false;
MsfGifResult result = msf_gif_end(&gifState);
char path[512] = { 0 };
#if defined(PLATFORM_ANDROID)
strcpy(path, CORE.Android.internalDataPath);
@ -4572,7 +4572,7 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
#else
strcpy(path, TextFormat("./screenrec%03i.gif", screenshotCounter));
#endif
SaveFileData(path, result.data, (unsigned int)result.dataSize);
msf_gif_free(result);
@ -4610,7 +4610,7 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
// to work properly with our implementation (IsKeyDown/IsKeyUp checks)
if (action == GLFW_RELEASE) CORE.Input.Keyboard.currentKeyState[key] = 0;
else CORE.Input.Keyboard.currentKeyState[key] = 1;
// Check if there is space available in the key queue
if ((CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE) && (action == GLFW_RELEASE))
{
@ -5912,7 +5912,7 @@ void UWPKeyDownEvent(int key, bool down, bool controlKey)
if (gifRecording)
{
gifRecording = false;
MsfGifResult result = msf_gif_end(&gifState);
SaveFileData(TextFormat("%s/screenrec%03i.gif", CORE.UWP.internalDataPath, screenshotCounter), result.data, result.dataSize);

View File

@ -792,9 +792,9 @@ void UnloadModel(Model model)
// Unload materials maps and params
// NOTE: As the user could be sharing shaders and textures between models,
// we don't unload the material but just free it's maps and params,
// we don't unload the material but just free it's maps and params,
// the user is responsible for freeing models shaders and textures
for (int i = 0; i < model.materialCount; i++)
for (int i = 0; i < model.materialCount; i++)
{
RL_FREE(model.materials[i].maps);
RL_FREE(model.materials[i].params);
@ -817,9 +817,9 @@ void UnloadModelKeepMeshes(Model model)
{
// Unload materials maps and params
// NOTE: As the user could be sharing shaders and textures between models,
// we don't unload the material but just free it's maps and params,
// we don't unload the material but just free it's maps and params,
// the user is responsible for freeing models shaders and textures
for (int i = 0; i < model.materialCount; i++)
for (int i = 0; i < model.materialCount; i++)
{
RL_FREE(model.materials[i].maps);
RL_FREE(model.materials[i].params);
@ -860,7 +860,7 @@ void UnloadMesh(Mesh mesh)
bool ExportMesh(Mesh mesh, const char *fileName)
{
bool success = false;
if (IsFileExtension(fileName, ".obj"))
{
// Estimated data size, it should be enough...
@ -919,7 +919,7 @@ bool ExportMesh(Mesh mesh, const char *fileName)
{
// TODO: Support additional file formats to export mesh vertex data
}
return success;
}
@ -1310,9 +1310,9 @@ bool IsModelAnimationValid(Model model, ModelAnimation anim)
Mesh GenMeshPoly(int sides, float radius)
{
Mesh mesh = { 0 };
if (sides < 3) return mesh;
mesh.vboId = (unsigned int *)RL_CALLOC(DEFAULT_MESH_VERTEX_BUFFERS, sizeof(unsigned int));
int vertexCount = sides*3;
@ -1681,7 +1681,7 @@ par_shapes_mesh* par_shapes_create_icosahedron(); // 20 sides polyhedron
RLAPI Mesh GenMeshSphere(float radius, int rings, int slices)
{
Mesh mesh = { 0 };
if ((rings >= 3) && (slices >= 3))
{
mesh.vboId = (unsigned int *)RL_CALLOC(DEFAULT_MESH_VERTEX_BUFFERS, sizeof(unsigned int));
@ -1725,11 +1725,11 @@ RLAPI Mesh GenMeshSphere(float radius, int rings, int slices)
RLAPI Mesh GenMeshHemiSphere(float radius, int rings, int slices)
{
Mesh mesh = { 0 };
if ((rings >= 3) && (slices >= 3))
{
if (radius < 0.0f) radius = 0.0f;
mesh.vboId = (unsigned int *)RL_CALLOC(DEFAULT_MESH_VERTEX_BUFFERS, sizeof(unsigned int));
par_shapes_mesh *sphere = par_shapes_create_hemisphere(slices, rings);
@ -1771,7 +1771,7 @@ RLAPI Mesh GenMeshHemiSphere(float radius, int rings, int slices)
Mesh GenMeshCylinder(float radius, float height, int slices)
{
Mesh mesh = { 0 };
if (slices >= 3)
{
mesh.vboId = (unsigned int *)RL_CALLOC(DEFAULT_MESH_VERTEX_BUFFERS, sizeof(unsigned int));
@ -1836,7 +1836,7 @@ Mesh GenMeshCylinder(float radius, float height, int slices)
Mesh GenMeshTorus(float radius, float size, int radSeg, int sides)
{
Mesh mesh = { 0 };
if ((sides >= 3) && (radSeg >= 3))
{
mesh.vboId = (unsigned int *)RL_CALLOC(DEFAULT_MESH_VERTEX_BUFFERS, sizeof(unsigned int));
@ -1884,7 +1884,7 @@ Mesh GenMeshTorus(float radius, float size, int radSeg, int sides)
Mesh GenMeshKnot(float radius, float size, int radSeg, int sides)
{
Mesh mesh = { 0 };
if ((sides >= 3) && (radSeg >= 3))
{
mesh.vboId = (unsigned int *)RL_CALLOC(DEFAULT_MESH_VERTEX_BUFFERS, sizeof(unsigned int));
@ -3054,7 +3054,7 @@ static Model LoadOBJ(const char *fileName)
model.materialCount = materialCount;
model.materials = (Material *)RL_CALLOC(model.materialCount, sizeof(Material));
TraceLog(LOG_INFO, "MODEL: model has %i material meshes", materialCount);
}
}
else
{
model.meshCount = 1;
@ -3104,7 +3104,7 @@ static Model LoadOBJ(const char *fileName)
{
int mm = attrib.material_ids[af]; // mesh material for this face
if (mm == -1) { mm = 0; } // no material object..
// Get indices for the face
tinyobj_vertex_index_t idx0 = attrib.faces[3 * af + 0];
tinyobj_vertex_index_t idx1 = attrib.faces[3 * af + 1];

View File

@ -640,7 +640,7 @@ void SetAudioBufferPitch(AudioBuffer *buffer, float pitch)
// - lower pitches make it slower
ma_uint32 outputSampleRate = (ma_uint32)((float)buffer->converter.config.sampleRateOut/pitch);
ma_data_converter_set_rate(&buffer->converter, buffer->converter.config.sampleRateIn, outputSampleRate);
buffer->pitch = pitch;
}
}
@ -827,7 +827,7 @@ bool ExportWave(Wave wave, const char *fileName)
if (success) TRACELOG(LOG_INFO, "FILEIO: [%s] Wave data exported successfully", fileName);
else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to export wave data", fileName);
return success;
}
@ -835,7 +835,7 @@ bool ExportWave(Wave wave, const char *fileName)
bool ExportWaveAsCode(Wave wave, const char *fileName)
{
bool success = false;
#ifndef TEXT_BYTES_PER_LINE
#define TEXT_BYTES_PER_LINE 20
#endif
@ -882,7 +882,7 @@ bool ExportWaveAsCode(Wave wave, const char *fileName)
success = SaveFileText(fileName, txtData);
RL_FREE(txtData);
return success;
}
@ -1087,7 +1087,7 @@ float *LoadWaveSamples(Wave wave)
float *samples = (float *)RL_MALLOC(wave.sampleCount*sizeof(float));
// NOTE: sampleCount is the total number of interlaced samples (including channels)
for (unsigned int i = 0; i < wave.sampleCount; i++)
{
if (wave.sampleSize == 8) samples[i] = (float)(((unsigned char *)wave.data)[i] - 127)/256.0f;
@ -1149,7 +1149,7 @@ Music LoadMusicStream(const char *fileName)
// OGG bit rate defaults to 16 bit, it's enough for compressed format
music.stream = InitAudioStream(info.sample_rate, 16, info.channels);
// WARNING: It seems this function returns length in frames, not samples, so we multiply by channels
music.sampleCount = (unsigned int)stb_vorbis_stream_length_in_samples((stb_vorbis *)music.ctxData)*info.channels;
music.looping = true; // Looping enabled by default
@ -1953,7 +1953,7 @@ static Wave LoadWAV(const unsigned char *fileData, unsigned int fileSize)
static int SaveWAV(Wave wave, const char *fileName)
{
int success = false;
drwav wav = { 0 };
drwav_data_format format = { 0 };
format.container = drwav_container_riff;
@ -1967,9 +1967,9 @@ static int SaveWAV(Wave wave, const char *fileName)
success = drwav_init_memory_write(&wav, &fileData, &fileDataSize, &format, NULL);
if (success) success = (int)drwav_write_pcm_frames(&wav, wave.sampleCount/wave.channels, wave.data);
drwav_result result = drwav_uninit(&wav);
if (result == DRWAV_SUCCESS) success = SaveFileData(fileName, fileData, (unsigned int)fileDataSize);
drwav_free(fileData, NULL);
return success;

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@ -1021,7 +1021,7 @@ RLAPI bool IsKeyReleased(int key); // Detect if a key
RLAPI bool IsKeyUp(int key); // Detect if a key is NOT being pressed
RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued
RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued
RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued
// Input-related functions: gamepads
RLAPI bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available
@ -1090,10 +1090,10 @@ RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Colo
RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line defining thickness
RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line using cubic-bezier curves in-out
RLAPI void DrawLineStrip(Vector2 *points, int pointsCount, Color color); // Draw lines sequence
RLAPI void DrawLineStrip(Vector2 *points, int pointsCount, Color color); // Draw lines sequence
RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
RLAPI void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color); // Draw a piece of a circle
RLAPI void DrawCircleSectorLines(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color); // Draw circle sector outline
RLAPI void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color); // Draw a piece of a circle
RLAPI void DrawCircleSectorLines(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color); // Draw circle sector outline
RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
@ -1114,7 +1114,7 @@ RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Co
RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, int lineThick, Color color); // Draw rectangle with rounded edges outline
RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!)
RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline (vertex in counter-clockwise order!)
RLAPI void DrawTriangleFan(Vector2 *points, int pointsCount, Color color); // Draw a triangle fan defined by points (first vertex is the center)
RLAPI void DrawTriangleFan(Vector2 *points, int pointsCount, Color color); // Draw a triangle fan defined by points (first vertex is the center)
RLAPI void DrawTriangleStrip(Vector2 *points, int pointsCount, Color color); // Draw a triangle strip defined by points
RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version)
RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides
@ -1260,7 +1260,6 @@ RLAPI Image GenImageFontAtlas(const CharInfo *chars, Rectangle **recs, int chars
RLAPI void UnloadFontData(CharInfo *chars, int charsCount); // Unload font chars info data (RAM)
RLAPI void UnloadFont(Font font); // Unload Font from GPU memory (VRAM)
// Text drawing functions
RLAPI void DrawFPS(int posX, int posY); // Shows current FPS
RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)

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@ -236,7 +236,7 @@ static MemNode *__RemoveMemNode(AllocList *const list, MemNode *const node)
if (list->head != NULL) list->head->prev = NULL;
else list->tail = NULL;
}
if (node->next != NULL) node->next->prev = node->prev;
else
{
@ -534,7 +534,7 @@ ObjPool CreateObjPool(const size_t objsize, const size_t len)
objpool.objSize = aligned_size;
objpool.memSize = objpool.freeBlocks = len;
objpool.mem = ( uintptr_t )buf;
for (size_t i=0; i<objpool.freeBlocks; i++)
{
size_t *const restrict index = ( size_t* )(objpool.mem + (i*aligned_size));
@ -633,7 +633,7 @@ BiStack CreateBiStack(const size_t len)
{
BiStack destack = { 0 };
if (len == 0) return destack;
uint8_t *const buf = malloc(len*sizeof *buf);
if (buf==NULL) return destack;
destack.size = len;

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@ -1485,13 +1485,13 @@ bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2,
if (xi < fminf(startPos2.x, endPos2.x) || xi > fmaxf(startPos2.x, endPos2.x)) return false;
if (yi < fminf(startPos1.y, endPos1.y) || yi > fmaxf(startPos1.y, endPos1.y)) return false;
if (yi < fminf(startPos2.y, endPos2.y) || yi > fmaxf(startPos2.y, endPos2.y)) return false;
if (collisionPoint != 0)
{
collisionPoint->x = xi;
collisionPoint->y = yi;
}
return true;
}

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@ -499,7 +499,7 @@ Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int
if (font.chars != NULL)
{
font.charsPadding = FONT_TTF_DEFAULT_CHARS_PADDING;
Image atlas = GenImageFontAtlas(font.chars, &font.recs, font.charsCount, font.baseSize, font.charsPadding, 0);
font.texture = LoadTextureFromImage(atlas);
@ -795,7 +795,7 @@ Image GenImageFontAtlas(const CharInfo *chars, Rectangle **charRecs, int charsCo
void UnloadFontData(CharInfo *chars, int charsCount)
{
for (int i = 0; i < charsCount; i++) UnloadImage(chars[i].image);
RL_FREE(chars);
}
@ -847,7 +847,7 @@ void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSiz
float scaleFactor = fontSize/font.baseSize; // Character quad scaling factor
// Character destination rectangle on screen
// NOTE: We consider charsPadding on drawing
// NOTE: We consider charsPadding on drawing
Rectangle dstRec = { position.x + font.chars[index].offsetX*scaleFactor - (float)font.charsPadding*scaleFactor,
position.y + font.chars[index].offsetY*scaleFactor - (float)font.charsPadding*scaleFactor,
(font.recs[index].width + 2.0f*font.charsPadding)*scaleFactor,
@ -855,9 +855,9 @@ void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSiz
// Character source rectangle from font texture atlas
// NOTE: We consider chars padding when drawing, it could be required for outline/glow shader effects
Rectangle srcRec = { font.recs[index].x - (float)font.charsPadding, font.recs[index].y - (float)font.charsPadding,
Rectangle srcRec = { font.recs[index].x - (float)font.charsPadding, font.recs[index].y - (float)font.charsPadding,
font.recs[index].width + 2.0f*font.charsPadding, font.recs[index].height + 2.0f*font.charsPadding };
// Draw the character texture on the screen
DrawTexturePro(font.texture, srcRec, dstRec, (Vector2){ 0, 0 }, 0.0f, tint);
}

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@ -445,7 +445,7 @@ bool ExportImage(Image image, const char *fileName)
if (success != 0) TRACELOG(LOG_INFO, "FILEIO: [%s] Image exported successfully", fileName);
else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to export image", fileName);
return success;
}
@ -453,7 +453,7 @@ bool ExportImage(Image image, const char *fileName)
bool ExportImageAsCode(Image image, const char *fileName)
{
bool success = false;
#ifndef TEXT_BYTES_PER_LINE
#define TEXT_BYTES_PER_LINE 20
#endif
@ -495,7 +495,7 @@ bool ExportImageAsCode(Image image, const char *fileName)
success = SaveFileText(fileName, txtData);
RL_FREE(txtData);
return success;
}
@ -2172,7 +2172,7 @@ Color *LoadImagePalette(Image image, int maxPaletteSize, int *colorsCount)
UnloadImageColors(pixels);
}
*colorsCount = palCount;
return palette;

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@ -225,7 +225,7 @@ void UnloadFileData(unsigned char *data)
bool SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite)
{
bool success = false;
if (fileName != NULL)
{
FILE *file = fopen(fileName, "wb");
@ -244,7 +244,7 @@ bool SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite)
else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open file", fileName);
}
else TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid");
return success;
}
@ -302,7 +302,7 @@ void UnloadFileText(unsigned char *text)
bool SaveFileText(const char *fileName, char *text)
{
bool success = false;
if (fileName != NULL)
{
FILE *file = fopen(fileName, "wt");
@ -320,7 +320,7 @@ bool SaveFileText(const char *fileName, char *text)
else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open text file", fileName);
}
else TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid");
return success;
}