Commit Graph

752 Commits

Author SHA1 Message Date
raysan5
f2d61d4d43 Improved gamepad support on Raspberry Pi 2016-11-02 13:39:48 +01:00
Ray
f16f39e8aa code tweaks to avoid some warnings 2016-11-02 00:50:08 +01:00
raysan5
64f67f6e9f Improved gamepad support
new function: GetGamepadAxisCount()
new function: IsGamepadName()
2016-11-01 14:39:57 +01:00
raysan5
6d3b11ef91 Support unordered charset, neither fixed first char
Still requires some testing...
2016-11-01 00:58:21 +01:00
raysan5
3393fda384 Improve TTF loading 2016-10-31 20:39:30 +01:00
raysan5
673dcf9436 Comments tweaks 2016-10-31 20:39:03 +01:00
raysan5
cc917fbac6 Improve SpriteFont support
LoadSpriteFontTTF() - TTF font loading with custom parameters
2016-10-31 15:38:15 +01:00
raysan5
16101ce3d8 Reorganize defines check 2016-10-31 13:56:57 +01:00
raysan5
836d3341a5 Renamed OpenAL32 dll library 2016-10-31 13:54:37 +01:00
raysan5
988d39029f Support textures filtering 2016-10-29 22:17:19 +02:00
raysan5
43fd9ffe08 Tweak to avoid warnings 2016-10-29 22:16:54 +02:00
raysan5
02842a3e2f Review gamepad inputs
Added funtion: GetGamepadButtonPressed() - This function can be useful
for custom gamepad configuration
2016-10-27 13:41:43 +02:00
raysan5
4ff98f34bb Function to set texture parameters -IN PROGRESS- 2016-10-27 13:40:48 +02:00
raysan5
5c80f65082 Funtions added to set texture parameters
SetTextureFilter()
SetTextureWrap()
2016-10-27 13:40:17 +02:00
raysan5
137057f499 Function added: GenSpriteFont() 2016-10-27 13:39:47 +02:00
raysan5
6d34adbd60 Improving sprite fonts support...
Support grayscale (8 bit) textures for fonts
Load unordered chars data above char 126
2016-10-24 19:11:29 +02:00
raysan5
1142d4edae Force threads to finish on CloseWindow() 2016-10-24 19:08:23 +02:00
Ray
b8ce680511 Improved Android support 2016-10-18 00:15:23 +02:00
raysan5
0ce7f0c409 Some work on multiple inputs...
- Corrected bug and tested new gamepad system
- Reviewed Android key inputs system, unified with desktop
- Reorganize mouse functions on core
2016-10-17 18:18:13 +02:00
raysan5
d5e0f4e84e Added notes on vr tracking -> camera update 2016-10-17 17:02:33 +02:00
Ray
8f60996b64 Corrected some warnings 2016-10-17 00:03:38 +02:00
Ray
1c05017548 Added OpenAL static library 2016-10-15 13:51:33 +02:00
Ray
9e285d8dc3 Updated gamepad system with extra check
Avoid out-of-bounds situation with button array
2016-10-15 13:17:57 +02:00
Ray
98d7a10c08 Improved gamepad system
- Support up to 4 gamepads
- Unified system between platforms
- Corrected some bugs
2016-10-14 11:14:41 +02:00
Ray
4a3ed6d73c Merge branch 'develop' of https://github.com/raysan5/raylib into develop 2016-10-14 00:47:48 +02:00
Ray
b3bc4b21d1 Working on better gamepad support 2016-10-14 00:47:43 +02:00
raysan5
76a67a149e Added new wave functions to lua binding 2016-10-12 10:27:14 +02:00
Ray
97e3277d58 Updated standard shader
Corrects weird artifacts on web
2016-10-11 00:39:07 +02:00
raysan5
5fecf5c088 Review UpdateVrTracking() and rlglLoadRenderTexture() 2016-10-10 19:42:59 +02:00
raysan5
c384b375df Tweak to avoid warning 2016-10-10 19:42:02 +02:00
raysan5
b1651baea5 Added support for FLAC audio loading/streaming 2016-10-10 18:22:55 +02:00
Ray
4c791100cc Tweak int to float 2016-10-09 20:57:14 +02:00
Ray
5af1b4a7c9 Added simulated head-tracking on VR simulator
A simple 1st person camera... still requires some work...
2016-10-09 20:56:58 +02:00
Ray
3396743aba Corrected old issue with mouse buttons on web 2016-10-09 13:25:50 +02:00
Ray
efa286a550 Allow no default font loading
Useful if text module is not required...
2016-10-09 13:09:08 +02:00
Ray
b4a3f294bf Correct warning 2016-10-09 13:07:55 +02:00
Ray
db6538859c Added flag to allow resizable window 2016-10-05 00:48:44 +02:00
raysan5
b082807b0b Removed function: ResolveCollisionCubicmap()
Function was inefficient and should be rewritten from scratch, it
probably neither belongs to this module but an example...
2016-10-03 13:29:01 +02:00
raysan5
637d3195ec More review on camera system...
Sincerely, don't like it... it should be ported to quaternions... the
way it manages cameraTargetDistange and cameraAngle is confusing...
2016-10-03 13:27:22 +02:00
Ray
2ae9ce29eb Corrected issue on DrawPolyEx() 2016-10-02 23:04:46 +02:00
raysan5
978c49472a Working on camera system... 2016-09-26 19:15:44 +02:00
raysan5
753b549aa5 Improving camera system -IN PROGRESS- 2016-09-25 14:28:24 +02:00
Ray
87fc7254e7 Corrected crashing bug!
When SetTargetFPS(0) app crashes horribly (division by zero)
2016-09-23 23:25:13 +02:00
raysan5
65d4eb5e82 Simplify camera module -IN PROGRESS-
Removed internal Camera, not required any more
Removed useless functions
2016-09-22 14:38:17 +02:00
raysan5
4a65b19f0f Simplify supported image formats
Removed support for some unusual image formats
2016-09-22 14:35:50 +02:00
raysan5
1ffe713d93 Corrected bug 2016-09-21 12:29:03 +02:00
raysan5
c5bf9623d1 Updated LibOVR to SDK version 1.8
Weird, OVR_Version.h still points to 1.7, probably a typo...
2016-09-20 20:16:19 +02:00
raysan5
79c8eb543e Corrected audio bugs and improved examples 2016-09-15 11:53:16 +02:00
raysan5
9923fe51a7 Tweak to avoid warning 2016-09-12 19:36:55 +02:00
raysan5
7f0880a735 Review spacing formatting
raylib uses spaces between '+' and '-' signs but not between '*' and '/'
signs, it's a chosen convention
2016-09-12 19:36:41 +02:00
raysan5
173f199313 Corrected text drawing within an image 2016-09-12 19:25:58 +02:00
Ray
94142ecce5 Some more work on audio... 2016-09-09 01:34:30 +02:00
Ray
0c58c1198f Working on new audio functions... 2016-09-08 01:03:05 +02:00
Ray
1e55c30824 Removed raygui from raylib repo (own repo) 2016-09-08 01:02:42 +02:00
Ray
8b35de3276 Added new audio functions -IN PROGRESS-
- LoadWave()
- LoadWaveEx()
- UnloadWave()
- WaveFormat()
- WaveCopy()
- WaveCrop()
- GetWaveData()
2016-09-08 00:20:06 +02:00
Ray
10280c4b91 Some code tweaks 2016-09-07 23:14:16 +02:00
raysan5
36f20376e6 Redesigned lighting shader system 2016-09-05 20:15:21 +02:00
Ray
9d66bc4a05 Added function: ImageAlphaMask() 2016-09-05 10:08:28 +02:00
raysan5
a9ab516dae Formatting tweaks 2016-08-31 10:27:29 +02:00
Teodor Stoenescu
384602e5b5 Merge remote-tracking branch 'upstream/develop' into develop 2016-08-31 09:32:08 +03:00
Teodor Stoenescu
d0cf19e035 Greater LoadOBJ() flexibility
LoadOBJ can now load objects with having no texture coordinates or
objects having texture coordinates specified as tuples.
2016-08-31 09:24:39 +03:00
raysan5
be97583f00 Added function: UpdateSound() 2016-08-29 11:17:58 +02:00
raysan5
4770e2010d Review Android project 2016-08-26 19:40:37 +02:00
raysan5
f1c3f2870b Added TraceLog info on image spritefont loading 2016-08-25 15:11:52 +02:00
Wilhem Barbier
1d71e1b754 Fix a typo in the DrawCube, DrawCubeWires and DrawCubeTexture definitions 2016-08-25 14:18:43 +02:00
raysan5
959a228815 Removed useless spacing 2016-08-16 11:09:55 +02:00
raysan5
342b89c5b9 Review Wave struct 2016-08-15 16:35:25 +02:00
raysan5
852813bdf1 Reviewed formatting 2016-08-15 16:35:25 +02:00
raysan5
1ffc4c7825 Corrected naming bug 2016-08-15 16:35:25 +02:00
raysan5
3377a4485b Support shared/dynamic raylib compilation
Generates:
Win32:  raylib.dll, libraylibdll.a (import library)
Linux:  libraylib.so
2016-08-13 11:31:15 +02:00
Teodor Stoenescu
6e20037f7d Small fix for GenMeshCubicmap()
This fix allows GenMeshCubicmap() to create cubic maps having cells of
arbitrary sizes.
2016-08-12 21:42:17 +03:00
Ray
289e04a62a Ported camera module to header-only 2016-08-10 12:55:54 +02:00
Ray
a1b6b217e4 Comment tweak 2016-08-10 12:55:31 +02:00
Ray
eb9072a2f1 Renamed functions for consistency 2016-08-10 12:20:46 +02:00
Ray
cc2b3228d1 Updated for C++ 2016-08-09 23:03:29 +02:00
raysan5
ed387d00aa Corrected issue with VS 2016-08-08 17:21:46 +02:00
raysan5
7fbd821727 Some code review tweaks 2016-08-07 13:51:01 +02:00
raysan5
f69f930b51 Some functions review 2016-08-07 13:38:48 +02:00
raysan5
cae209816c Code tweak to avoid warning 2016-08-07 13:38:14 +02:00
Ray
2c079d7c6e Review Lua examples and formatting 2016-08-07 11:14:08 +02:00
ghassanpl
47b6e62744 Fixed bug with BoundingBox Lua constructor
Fixed use-after-free in DestroyLight
2016-08-06 22:14:49 +02:00
ghassanpl
6f27941e28 GetDroppedFiles and SetShaderValue in Lua working
Exposed Texture2D.id to Lua
Lights now have settable/gettable fields
2016-08-06 21:51:08 +02:00
raysan5
306945fe14 Added trace on audio device closing 2016-08-06 19:30:56 +02:00
raysan5
16ac468bdb Remove functions from user exposure 2016-08-06 19:30:41 +02:00
raysan5
58c762baa3 Replaced tabs by spaces 2016-08-06 19:30:13 +02:00
Ray
7f9513fbf4 Merge pull request #173 from ghassanpl/develop
Fixes for some Lua bugs
2016-08-06 17:09:57 +02:00
ghassanpl
4960e6b6d7 Fixes for some Lua bugs 2016-08-06 16:58:48 +02:00
raysan5
3b80e2c1e0 Redesigned gestures module to header-only 2016-08-06 16:32:46 +02:00
raysan5
d5f5f0a930 Updated raylib version to 1.6 2016-08-06 11:33:05 +02:00
raysan5
5f1b4e9474 Updated Lua module 2016-08-06 11:30:34 +02:00
LelixSuper
3d519c7a39 Fix install command of src/ makefile 2016-08-04 15:48:37 +02:00
raysan5
80789e6140 Updated Lua binding 2016-08-04 13:40:53 +02:00
raysan5
055d501345 Corrected bug 2016-08-03 23:25:39 +02:00
raysan5
70ec517fda Updated some functions 2016-08-03 23:15:44 +02:00
raysan5
5c30e079f4 [rlua] new module: raylib Lua binding 2016-08-03 21:39:22 +02:00
raysan5
735968e685 [rlua] new module: raylib Lua binding 2016-08-03 21:38:21 +02:00
raysan5
8c0bd30fcb Corrected issue with Music type 2016-08-02 19:09:07 +02:00
raysan5
68d647c1af Complete review and update
Simplified module for Music and AudioStream
Added support for raw audio streaming (with example)
2016-08-02 17:32:24 +02:00
raysan5
58d2f70b7e Review audio module and examples 2016-08-01 21:37:45 +02:00
raysan5
36cf1f7dfd Improved support for C++
Added compound literals (C99) alternative for C++ compilers that don't
support this feature
2016-08-01 18:05:07 +02:00