Function added: GenSpriteFont()

This commit is contained in:
raysan5 2016-10-27 13:39:47 +02:00
parent 6d34adbd60
commit 137057f499
1 changed files with 22 additions and 0 deletions

View File

@ -272,6 +272,27 @@ SpriteFont LoadSpriteFont(const char *fileName)
return spriteFont;
}
// Generate SpriteFont from TTF file
// NOTE: You can pass an array with desired characters, those characters should be available in the font
// if array is NULL, default char set is selected 32..126
SpriteFont GenSpriteFont(const char *fileName, int fontSize, int *fontChars)
{
SpriteFont spriteFont = { 0 };
if (strcmp(GetExtension(fileName),"ttf") == 0)
{
spriteFont = LoadTTF(fileName, fontSize, FONT_FIRST_CHAR, DEFAULT_TTF_NUMCHARS);
}
if (spriteFont.texture.id == 0)
{
TraceLog(WARNING, "[%s] SpriteFont could not be generated, using default font", fileName);
spriteFont = GetDefaultFont();
}
return spriteFont;
}
// Unload SpriteFont from GPU memory
void UnloadSpriteFont(SpriteFont spriteFont)
{
@ -288,6 +309,7 @@ void UnloadSpriteFont(SpriteFont spriteFont)
}
}
// Draw text (using default font)
// NOTE: fontSize work like in any drawing program but if fontSize is lower than font-base-size, then font-base-size is used
// NOTE: chars spacing is proportional to fontSize