Improve TTF loading

This commit is contained in:
raysan5 2016-10-31 20:39:30 +01:00
parent 673dcf9436
commit 3393fda384

View File

@ -4,7 +4,7 @@
*
* Basic functions to load SpriteFonts and draw Text
*
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@ -30,7 +30,7 @@
#include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end()
#include <stdio.h> // Required for: FILE, fopen(), fclose(), fscanf(), feof(), rewind(), fgets()
#include "utils.h" // Required for: GetExtension()
#include "utils.h" // Required for: GetExtension(), GetNextPOT()
// Following libs are used on LoadTTF()
//#define STBTT_STATIC
@ -72,9 +72,7 @@ static SpriteFont defaultFont; // Default font provided by raylib
static SpriteFont LoadImageFont(Image image, Color key, int firstChar); // Load a Image font file (XNA style)
static SpriteFont LoadRBMF(const char *fileName); // Load a rBMF font file (raylib BitMap Font)
static SpriteFont LoadBMFont(const char *fileName); // Load a BMFont file (AngelCode font file)
// Generate a sprite font image from TTF data
static SpriteFont LoadTTF(const char *fileName, int fontSize, int firstChar, int numChars);
static SpriteFont LoadTTF(const char *fileName, int fontSize, int numChars, int *fontChars); // Load spritefont from TTF data
extern void LoadDefaultFont(void);
extern void UnloadDefaultFont(void);
@ -255,7 +253,7 @@ SpriteFont LoadSpriteFont(const char *fileName)
// Check file extension
if (strcmp(GetExtension(fileName),"rbmf") == 0) spriteFont = LoadRBMF(fileName);
else if (strcmp(GetExtension(fileName),"ttf") == 0) spriteFont = LoadTTF(fileName, DEFAULT_TTF_FONTSIZE, FONT_FIRST_CHAR, DEFAULT_TTF_NUMCHARS);
else if (strcmp(GetExtension(fileName),"ttf") == 0) spriteFont = LoadSpriteFontTTF(fileName, DEFAULT_TTF_FONTSIZE, 0, NULL);
else if (strcmp(GetExtension(fileName),"fnt") == 0) spriteFont = LoadBMFont(fileName);
else
{
@ -283,21 +281,17 @@ SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int numChars, i
if (strcmp(GetExtension(fileName),"ttf") == 0)
{
int firstChar = 0;
int totalChars = 0;
if ((fontChars == NULL) || (numChars == 0))
{
firstChar = 32; // Default first character: SPACE[32]
totalChars = 95; // Default charset [32..126]
int totalChars = 95; // Default charset [32..126]
int *defaultFontChars = (int *)malloc(totalChars*sizeof(int));
for (int i = 0; i < totalChars; i++) defaultFontChars[i] = i + 32; // Default first character: SPACE[32]
spriteFont = LoadTTF(fileName, fontSize, totalChars, defaultFontChars);
}
else
{
firstChar = fontChars[0];
totalChars = numChars;
}
spriteFont = LoadTTF(fileName, fontSize, firstChar, totalChars);
else spriteFont = LoadTTF(fileName, fontSize, numChars, fontChars);
}
if (spriteFont.texture.id == 0)
@ -325,7 +319,6 @@ void UnloadSpriteFont(SpriteFont spriteFont)
}
}
// Draw text (using default font)
// NOTE: fontSize work like in any drawing program but if fontSize is lower than font-base-size, then font-base-size is used
// NOTE: chars spacing is proportional to fontSize
@ -549,8 +542,8 @@ static SpriteFont LoadImageFont(Image image, Color key, int firstChar)
int x = 0;
int y = 0;
// Default number of characters expected supported
#define MAX_FONTCHARS 128
// Default number of characters supported
#define MAX_FONTCHARS 256
// We allocate a temporal arrays for chars data measures,
// once we get the actual number of chars, we copy data to a sized arrays
@ -923,7 +916,7 @@ static SpriteFont LoadBMFont(const char *fileName)
// Generate a sprite font from TTF file data (font size required)
// TODO: Review texture packing method and generation (use oversampling)
static SpriteFont LoadTTF(const char *fileName, int fontSize, int firstChar, int numChars)
static SpriteFont LoadTTF(const char *fileName, int fontSize, int numChars, int *fontChars)
{
// NOTE: Font texture size is predicted (being as much conservative as possible)
// Predictive method consist of supposing same number of chars by line-column (sqrtf)
@ -947,10 +940,13 @@ static SpriteFont LoadTTF(const char *fileName, int fontSize, int firstChar, int
}
fread(ttfBuffer, 1, 1<<25, ttfFile);
if (fontChars[0] != 32) TraceLog(WARNING, "TTF spritefont loading: first character is not SPACE(32) character");
// NOTE: Using stb_truetype crappy packing method, no guarante the font fits the image...
// TODO: Replace this function by a proper packing method and support random chars order
int result = stbtt_BakeFontBitmap(ttfBuffer, 0, fontSize, dataBitmap, textureSize, textureSize, firstChar, numChars, charData);
// TODO: Replace this function by a proper packing method and support random chars order,
// we already receive a list (fontChars) with the ordered expected characters
int result = stbtt_BakeFontBitmap(ttfBuffer, 0, fontSize, dataBitmap, textureSize, textureSize, fontChars[0], numChars, charData);
//if (result > 0) TraceLog(INFO, "TTF spritefont loading: first unused row of generated bitmap: %i", result);
if (result < 0) TraceLog(WARNING, "TTF spritefont loading: Not all the characters fit in the font");
@ -991,7 +987,7 @@ static SpriteFont LoadTTF(const char *fileName, int fontSize, int firstChar, int
for (int i = 0; i < font.numChars; i++)
{
font.charValues[i] = i + firstChar;
font.charValues[i] = fontChars[i];
font.charRecs[i].x = (int)charData[i].x0;
font.charRecs[i].y = (int)charData[i].y0;