Ray
dfb8837c46
Support aliased font texture generation
...
Useful for bitmaps pixelated fonts where anti-aliasing is not desired!
Change also enables additional font generation mechanisms in a future (cleartype, hinting...).
2018-09-06 16:56:21 +02:00
Ray
d0608b031a
Corrected issue with types
2018-09-05 10:47:40 +02:00
Ray
b042fe12e6
Reviewed spacings on latest PR
2018-08-06 20:49:47 +02:00
Kim Kulling
ecf8bff4aa
Fix compiler warnings, first part
2018-08-04 10:32:16 +02:00
Ray
292499bdeb
Reviewed LoadFontData() and GenImageFontAtlas()
2018-07-15 20:03:05 +02:00
raysan5
103bc7dfc6
Corrected issue with GetFontDefault()
...
Note for me: Replace All is NOT your friend...
2018-07-05 19:17:06 +02:00
raysan5
d881c73257
Renamed GetDefaultFont() to GetFontDefault()
...
Library consistency rename... yes, I know, it breaks the API...
2018-07-05 19:08:24 +02:00
Ray
afe81d94ce
Re-added: LoadFontEx()
2018-06-30 19:58:44 +02:00
Ray
0e135118fd
Improved GenImageFontAtlas()
2018-06-21 00:18:13 +02:00
Ray
75ba5aca55
Improved font generation and SDF
...
Added: data to CharInfo struct
Added: LoadFontData()
Added: GenImageFontAtlas()
Removed: LoadFontEx()
Removed: LoadTTF() [internal]
Some code tweaks
2018-06-20 00:52:14 +02:00
raysan5
559b9b8cc3
Corrected possible memory leak
2018-05-21 18:57:54 +02:00
raysan5
25d5e907ec
Some code review (mainly comments)
2018-05-20 00:37:16 +02:00
Ray
2aae62cea2
Header tweak and comments
2018-05-17 00:04:36 +02:00
Ray San
ec33e7d705
BREAKING CHANGE: Renamed SpriteFont type to Font
...
- Preparing MP3 files support
- Jumped version to raylib 2.0-dev (too many breaking changes...)
2018-05-04 16:59:48 +02:00
Ray San
6324697ffd
Rectangle parameters changed to float
...
- Some examples tweaks
- Reviewed ImageFormat()
- Use float for text fontSize
2018-05-04 16:25:31 +02:00
Ahmad Fatoum
1841afad11
Refactor all #define SUPPORT_* into a config.h
...
That way, a user needs only to touch a single file to configure what
features raylib is built with.
Include guards are left out intentionally, because config.h should only
be included in source files, not headers.
Later on, config.h can also define the raylib version (#461 ).
2018-04-07 23:37:48 +02:00
Ahmad Fatoum
80bf636f81
Don't exceed signed int range when shifting left
...
Fixes UB in #489 , found by UBSan.
2018-02-25 03:17:57 +01:00
Ahmad Fatoum
76aca9b0d1
Fix possible buffer overflow in LoadBMFont
...
Width specifier doesn't include NUL terminator.
Fixes #487 found by AddressSanitizer.
2018-02-25 03:03:37 +01:00
raysan5
4492a70a4b
Support UTF8 basic characters on ImageTextEx()
...
Supported UTF8 range equivalent to [128..255] (80h..FFh)
Exposed and renamed text function GetGlyphIndex()
Renamed spriteFont parameter name to simply font
Small security check on transmission mission ending screen
2018-02-18 18:07:57 +01:00
Ray
8af5f9dfe0
Avoid rendering SPACE character!
2018-02-12 11:25:00 +01:00
Ray
1ce8c80de9
Corrected several issues...
2018-01-28 16:52:18 +01:00
Ray San
00c34a035c
Updated copyright year
2017-12-20 12:37:08 +01:00
user
54587d7fdb
proper if-clauses for disabling functionality in text.c
2017-12-14 11:41:31 +01:00
Ray
a6f9cc5629
Remove rres support
...
Let the user choose if using rres external library
2017-12-11 11:55:02 +01:00
Ray San
3d755d617a
Some code tweaks...
2017-11-02 20:08:52 +01:00
Ray
cbe0dcedfe
Corrected issue with ttf font y-offset
2017-10-25 00:30:58 +02:00
raysan5
12cb3afd9e
Added function DrawRectangleGradientEx()
...
Moved function DrawRectangleT() from text module to shapes
Added some comments
2017-08-27 21:02:24 +02:00
raysan5
88839b093c
Added function DrawRectangleT()
...
Usefult to draw rectangles using default font texture
2017-08-06 10:44:50 +02:00
raysan5
9f09f6f550
Rename enum LogType names...
...
...to avoid possible conflicting symbols
2017-07-02 12:35:13 +02:00
Ray
4c27412eff
Corrected issue #281
2017-05-09 09:33:32 +02:00
raysan5
b0f8ea27e3
Renamed function for lib consistency
...
LoadSpriteFontTTF() --> LoadSpriteFontEx()
2017-04-22 19:04:54 +02:00
Ray
ecfe31bf1d
Make TraceLog() public to the API
...
enum LogType could require some revision...
2017-04-21 00:08:00 +02:00
Ray
1f56e8e5d0
Minor code tweaks
2017-04-04 12:16:13 +02:00
Ray
080a79f0b0
Added IsFileExtension()
...
Replaced old GetExtension() function
Make IsFileExtension() public to the API
2017-03-29 00:35:42 +02:00
Ray
2f65975c5e
Remove RBMF fileformat support
2017-03-29 00:02:40 +02:00
Ray
b7a8a40e71
Work on configuration flags
2017-03-26 22:49:01 +02:00
Ray
2ac7b684b5
text: configuration flags
2017-03-21 13:22:47 +01:00
Ray
59652c75b4
Review some comments
2017-03-20 20:34:44 +01:00
raysan5
d1c9afd1d8
Work on timming functions...
...
It seems Sleep() behaves weird on my computer, disabled by default
returning to the busy wait loop... also re-implemented DrawFPS() to
avoid frame blitting...
2017-03-05 19:17:00 +01:00
Ray
05cff44d0a
Improved modules description -IN PROGRESS-
...
Working in modules configuration flags...
2017-02-16 00:50:02 +01:00
raysan5
afcd748fdf
Reviewed fread() usage around the code
2017-02-11 23:17:56 +01:00
Ray
734776b923
Commented code for review
2017-02-06 00:44:21 +01:00
raysan5
1a879ba08e
Refactor SpriteFont struct
...
Now it uses CharInfo data, this way, it's better aligned with the future
RRES file format data layout for sprite font characters.
2017-02-05 02:59:39 +01:00
Ray
c85dfd4bc6
Remove unecessary spaces...
2017-01-28 23:02:30 +01:00
Ray
b681e8c277
Implemented Wait()
...
Now program is halted (OS signal call) for required amount of time every
frame, so CPU usage drops to zero, instead of using a busy wait loop.
2017-01-28 00:56:45 +01:00
raysan5
61f6b0f707
Removed GetNextPOT(), review TraceLog()
2017-01-15 01:10:23 +01:00
raysan5
e7464d5fc3
Review some formatting and naming
...
- Renamed WritePNG() to SavePNG() for consistency with other file
loading functions
- Renamed WriteBitmap() to SaveBMP() for consistency with other file
loading functions
- Redesigned SaveBMP() to use stb_image_write
2016-12-27 17:37:35 +01:00
raysan5
852f3d4fd0
Review comments and formatting
2016-12-25 02:01:13 +01:00
Ray
377dcb025f
Corrected some warnings
2016-12-05 01:14:18 +01:00
raysan5
481ce3d39d
Corrected bug with alpha mask on font
...
Mask was wrongly applied to 8-bit font image, it generated dark borders
on the font. Grayscale image has to be considered as the alpha mask for
a completely white image to use it correctly.
2016-11-21 19:47:58 +01:00
raysan5
6d1b712a96
Reviewed modules comments
2016-11-16 18:46:13 +01:00
Ray
38df2cad25
Improved text measurement
...
Still not working correctly, font offsets are not considered
correctly...
2016-11-13 23:53:28 +01:00
raysan5
aa945055fa
Corrected issue on chars drawing
...
Support by default unordered charsets
2016-11-03 18:57:46 +01:00
raysan5
6d3b11ef91
Support unordered charset, neither fixed first char
...
Still requires some testing...
2016-11-01 00:58:21 +01:00
raysan5
3393fda384
Improve TTF loading
2016-10-31 20:39:30 +01:00
raysan5
cc917fbac6
Improve SpriteFont support
...
LoadSpriteFontTTF() - TTF font loading with custom parameters
2016-10-31 15:38:15 +01:00
raysan5
137057f499
Function added: GenSpriteFont()
2016-10-27 13:39:47 +02:00
raysan5
6d34adbd60
Improving sprite fonts support...
...
Support grayscale (8 bit) textures for fonts
Load unordered chars data above char 126
2016-10-24 19:11:29 +02:00
Ray
efa286a550
Allow no default font loading
...
Useful if text module is not required...
2016-10-09 13:09:08 +02:00
raysan5
7f0880a735
Review spacing formatting
...
raylib uses spaces between '+' and '-' signs but not between '*' and '/'
signs, it's a chosen convention
2016-09-12 19:36:41 +02:00
raysan5
a9ab516dae
Formatting tweaks
2016-08-31 10:27:29 +02:00
raysan5
f1c3f2870b
Added TraceLog info on image spritefont loading
2016-08-25 15:11:52 +02:00
raysan5
959a228815
Removed useless spacing
2016-08-16 11:09:55 +02:00
raysan5
ed387d00aa
Corrected issue with VS
2016-08-08 17:21:46 +02:00
raysan5
f69f930b51
Some functions review
2016-08-07 13:38:48 +02:00
raysan5
8fd4507847
Corrected bug on Raspberry Pi with strcat()
2016-07-06 20:02:15 +02:00
Ray
29d505c98e
Reorganize external libraries - BREAKING CHANGE -
...
Moved all external libraries used by raylib to external folder inside
raylib src. Makefile has already been update and also the different
includes in raylib modules.
2016-06-06 14:34:43 +02:00
Ray
17878550b1
Review heades usage
...
This is a first step toward a bigger project. Some modules could be
ported to header-only to be used as standalone.
2016-06-02 01:26:44 +02:00
raysan5
e94acf86f8
Reorganized internal funcs
2016-05-03 17:54:50 +02:00
raysan5
a167067cbd
Security check for unsupported BMFonts
...
- Check if first character is the expected Space char (32)
- Check if characters are ordered in definition file (.fnt)
2016-03-02 18:35:30 +01:00
raysan5
823abf666e
Reviewed code TODOs
2016-02-12 12:22:56 +01:00
raysan5
f98c4dc82b
Corrected bug on fonts loading
2016-01-18 12:04:54 +01:00
raysan5
fa057f512f
Improved fonts support
...
Added LoadBMFont() to load AngelCode fonts (.fnt)
Implemented LoadTTF() to load .ttf fonts (crappy packaging)
2016-01-02 10:45:51 +01:00
raysan5
da28cff0f6
Added function: SubText()
...
Useful to get a piece of text, could be used for text typing animations
2015-12-30 13:33:26 +01:00
raysan5
f144b6bae4
MeasureTextEx() - Added support for multi-line size measure
2015-12-09 20:57:50 +01:00
raysan5
b62f7c3057
Corrected bug
2015-12-09 20:21:58 +01:00
raysan5
85908befea
Corrected bug on spritefont loading
2015-12-03 13:44:45 +01:00
Ray
2fa7e00f16
Variables initialization
2015-11-05 12:28:45 +01:00
Ray
afdf357fbe
Added some image manipulation functions
...
Added (or completed functions):
Image ImageText(const char *text, int fontSize, Color color);
Image ImageTextEx(SpriteFont font, const char *text, int fontSize, int
spacing, Color tint);
void ImageFlipVertical(Image *image);
void ImageFlipHorizontal(Image *image);
void ImageColorTint(Image *image, Color color);
void ImageColorInvert(Image *image);
void ImageColorGrayscale(Image *image);
void ImageColorContrast(Image *image, float contrast);
void ImageColorBrightness(Image *image, int brightness);
2015-10-25 01:50:15 +02:00
Ray San
f13b30d606
Feature: Line-break support for text
2015-10-21 18:24:44 +02:00
raysan5
e9792ef771
Convert to UTF-8
2015-10-06 17:32:00 +02:00
raysan5
9af10686b2
Added comments and more...
...
Corrected bug on defaultFont.size
Renamed funcs:
ImageConvertFormat() -> ImageFormat()
ImageConvertToPOT() -> ImageToPOT()
2015-10-06 17:17:53 +02:00
raysan5
4879106096
Reviewed to work on Raspberry Pi
...
[rlgl] Extensions strings loading was redone to avoid a Segmentation
Fault on Raspberry Pi
2015-09-02 01:08:41 +02:00
raysan5
92bcf09c53
Redesigned SpriteFont struct
2015-08-30 17:45:05 +02:00
raysan5
c52ba520ce
Small tweaks
2015-08-28 14:14:29 +02:00
Ray
a42bfa7794
Added trace log for data unloading
2015-08-05 19:17:56 +02:00
raysan5
7834a4e2fc
Replaced old mail by twitter user
2015-07-29 21:43:30 +02:00
raysan5
66556b8b47
Added some functions and renamed some others
...
Added:
- LoadImageRaw()
- ImageCopy()
Renamed:
- GetPixelData() -> GetImageData()
2015-07-13 18:19:29 +02:00
raysan5
c944d62374
Improved mipmaps support and image loading
2015-07-05 18:21:01 +02:00
Marc Palau
4c6c182023
Corrected gesture tap issue and text scaling issue
2015-06-03 17:04:17 +02:00
raysan5
a7714c842f
raymath module review and other changes
...
Complete review of matrix rotation math
Check compressed textures support
WIP: LoadImageFromData()
2015-05-11 00:15:46 +02:00
raysan5
eae98e1c34
Big batch of changes, check description:
...
- Camera system moved to a separate module [camera.c]
- WIP: Added customization functions for camera controls
- Added custom shaders support on batch drawing
- Complete redesign of textures module to support multiple texture
formats (compressed and uncompressed)
2015-05-04 23:46:31 +02:00
raysan5
a632a04a30
Big batch of changes! Check description:
...
Support multiple texture formats (uncompressed and compressed)
Postprocessing shaders support
Model struct redefined and improved
Extended loading functions for Textures and Models
Simplified functions: DrawPlane(), DrawQuad()
Deleted functions: DrawPlaneEx(), DrawGizmoEx()
Now Text module only depends on Textures module
Shapes: Reviewed functions to low lines/triangles usage
Removed useless tabs and spaces around code
2015-04-06 14:02:29 +02:00
nicobwah
2b4a1f295a
Added support for Latin-1 Supplement characters
...
Extended default raylib font system to support Latin-1 Supplement
characters
2015-03-09 17:13:42 +01:00
raysan5
b9e53cd135
Removed useless spaces
2015-02-02 00:53:49 +01:00
raysan5
874dc89fca
Adding support for TTF fonts (in progress)
2015-01-18 10:58:04 +01:00
raysan5
905b6ec53d
Added full support for HTML5 (emscripten)
...
Corrected some bugs on the way...
Automatically convert textures to POT on RPI and WEB
2014-12-31 18:03:32 +01:00
raysan5
cfa60ab7e6
Added support for emscripten and more
...
Added PLATFORM_WEB support (emscripten-webgl)
[audio] Added LoadSoundFromWave()
[textures] Added LoadTextureFromImage() to replace CreateTexture()
Some TraceLogs edited...
2014-12-15 01:08:30 +01:00
raysan5
7375d0460a
Updated stb headers
2014-11-23 21:58:17 +01:00
raysan5
9d27bba23f
Small Fixes Update (1.2.1)
...
View CHANGELOG for description on small fixes and add-ons
2014-10-17 21:11:58 +02:00