Corrected several issues...
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f955b2255d
commit
1ce8c80de9
21
src/text.c
21
src/text.c
@ -66,8 +66,8 @@
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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#define MAX_FORMATTEXT_LENGTH 64
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#define MAX_SUBTEXT_LENGTH 64
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#define MAX_FORMATTEXT_LENGTH 256
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#define MAX_SUBTEXT_LENGTH 256
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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@ -318,21 +318,20 @@ SpriteFont LoadSpriteFont(const char *fileName)
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SpriteFont LoadSpriteFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars)
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{
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SpriteFont spriteFont = { 0 };
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int totalChars = 95; // Default charset [32..126]
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#if defined(SUPPORT_FILEFORMAT_TTF)
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if (IsFileExtension(fileName, ".ttf"))
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{
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if ((fontChars == NULL) || (charsCount == 0))
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if (charsCount != 0) totalChars = charsCount;
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if (fontChars == NULL)
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{
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int totalChars = 95; // Default charset [32..126]
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int *defaultFontChars = (int *)malloc(totalChars*sizeof(int));
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for (int i = 0; i < totalChars; i++) defaultFontChars[i] = i + 32; // Default first character: SPACE[32]
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spriteFont = LoadTTF(fileName, fontSize, totalChars, defaultFontChars);
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fontChars = (int *)malloc(totalChars*sizeof(int));
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for (int i = 0; i < totalChars; i++) fontChars[i] = i + 32; // Default first character: SPACE[32]
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}
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else spriteFont = LoadTTF(fileName, fontSize, charsCount, fontChars);
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spriteFont = LoadTTF(fileName, fontSize, totalChars, fontChars);
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}
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#endif
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@ -1377,13 +1377,12 @@ Image ImageTextEx(SpriteFont font, const char *text, float fontSize, int spacing
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Vector2 imSize = MeasureTextEx(font, text, font.baseSize, spacing);
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TraceLog(LOG_WARNING, "Text Image size: %f, %f", imSize.x, imSize.y);
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TraceLog(LOG_DEBUG, "Text Image size: %f, %f", imSize.x, imSize.y);
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// NOTE: glGetTexImage() not available in OpenGL ES
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Image imFont = GetTextureData(font.texture);
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ImageFormat(&imFont, UNCOMPRESSED_R8G8B8A8); // Convert to 32 bit for color tint
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ImageColorTint(&imFont, tint); // Apply color tint to font
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ImageColorTint(&imFont, tint); // Apply color tint to font
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// Create image to store text
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Image imText = GenImageColor((int)imSize.x, (int)imSize.y, BLANK);
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@ -1405,7 +1404,7 @@ Image ImageTextEx(SpriteFont font, const char *text, float fontSize, int spacing
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if (fontSize > imSize.y)
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{
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float scaleFactor = fontSize/imSize.y;
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TraceLog(LOG_INFO, "Scalefactor: %f", scaleFactor);
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TraceLog(LOG_INFO, "Image text scaled by factor: %f", scaleFactor);
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// Using nearest-neighbor scaling algorithm for default font
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if (font.texture.id == GetDefaultFont().texture.id) ImageResizeNN(&imText, (int)(imSize.x*scaleFactor), (int)(imSize.y*scaleFactor));
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