Remove RBMF fileformat support
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parent
b5dd18a70c
commit
2f65975c5e
154
src/text.c
154
src/text.c
@ -91,7 +91,6 @@ static SpriteFont defaultFont; // Default font provided by raylib
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static int GetCharIndex(SpriteFont font, int letter);
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static SpriteFont LoadImageFont(Image image, Color key, int firstChar); // Load a Image font file (XNA style)
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static SpriteFont LoadRBMF(const char *fileName); // Load a rBMF font file (raylib BitMap Font)
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#if defined(SUPPORT_FILEFORMAT_FNT)
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static SpriteFont LoadBMFont(const char *fileName); // Load a BMFont file (AngelCode font file)
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#endif
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@ -288,14 +287,7 @@ SpriteFont LoadSpriteFont(const char *fileName)
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SpriteFont spriteFont = { 0 };
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// Check file extension
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if (strcmp(GetExtension(fileName),"rbmf") == 0) spriteFont = LoadRBMF(fileName); // TODO: DELETE... SOON...
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#if defined(SUPPORT_FILEFORMAT_TTF)
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else if (strcmp(GetExtension(fileName),"ttf") == 0) spriteFont = LoadSpriteFontTTF(fileName, DEFAULT_TTF_FONTSIZE, 0, NULL);
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#endif
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#if defined(SUPPORT_FILEFORMAT_FNT)
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else if (strcmp(GetExtension(fileName),"fnt") == 0) spriteFont = LoadBMFont(fileName);
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#endif
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else if (strcmp(GetExtension(fileName),"rres") == 0)
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if (strcmp(GetExtension(fileName),"rres") == 0)
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{
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// TODO: Read multiple resource blocks from file (RRES_FONT_IMAGE, RRES_FONT_CHARDATA)
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RRES rres = LoadResource(fileName, 0);
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@ -321,6 +313,12 @@ SpriteFont LoadSpriteFont(const char *fileName)
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// TODO: Do not free rres.data memory (chars info data!)
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//UnloadResource(rres[0]);
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}
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#if defined(SUPPORT_FILEFORMAT_TTF)
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else if (strcmp(GetExtension(fileName),"ttf") == 0) spriteFont = LoadSpriteFontTTF(fileName, DEFAULT_TTF_FONTSIZE, 0, NULL);
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#endif
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#if defined(SUPPORT_FILEFORMAT_FNT)
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else if (strcmp(GetExtension(fileName),"fnt") == 0) spriteFont = LoadBMFont(fileName);
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#endif
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else
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{
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Image image = LoadImage(fileName);
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@ -718,144 +716,6 @@ static SpriteFont LoadImageFont(Image image, Color key, int firstChar)
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return spriteFont;
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}
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// Load a rBMF font file (raylib BitMap Font)
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static SpriteFont LoadRBMF(const char *fileName)
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{
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// rBMF Info Header (16 bytes)
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typedef struct {
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char id[4]; // rBMF file identifier
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char version; // rBMF file version
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// 4 MSB --> main version
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// 4 LSB --> subversion
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char firstChar; // First character in the font
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// NOTE: Depending on charDataType, it could be useless
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short imgWidth; // Image width - always POT (power-of-two)
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short imgHeight; // Image height - always POT (power-of-two)
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short numChars; // Number of characters contained
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short charHeight; // Characters height - the same for all characters
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char compType; // Compression type:
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// 4 MSB --> image data compression
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// 4 LSB --> chars data compression
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char charsDataType; // Char data type provided
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} rbmfInfoHeader;
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SpriteFont spriteFont = { 0 };
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// REMOVE SOON!!!
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/*
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rbmfInfoHeader rbmfHeader;
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unsigned int *rbmfFileData = NULL;
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unsigned char *rbmfCharWidthData = NULL;
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int charsDivisor = 1; // Every char is separated from the consecutive by a 1 pixel divisor, horizontally and vertically
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FILE *rbmfFile = fopen(fileName, "rb"); // Define a pointer to bitmap file and open it in read-binary mode
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if (rbmfFile == NULL)
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{
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TraceLog(WARNING, "[%s] rBMF font file could not be opened, using default font", fileName);
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spriteFont = GetDefaultFont();
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}
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else
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{
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fread(&rbmfHeader, sizeof(rbmfInfoHeader), 1, rbmfFile);
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TraceLog(DEBUG, "[%s] Loading rBMF file, size: %ix%i, numChars: %i, charHeight: %i", fileName, rbmfHeader.imgWidth, rbmfHeader.imgHeight, rbmfHeader.numChars, rbmfHeader.charHeight);
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spriteFont.numChars = (int)rbmfHeader.numChars;
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int numPixelBits = rbmfHeader.imgWidth*rbmfHeader.imgHeight/32;
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rbmfFileData = (unsigned int *)malloc(numPixelBits*sizeof(unsigned int));
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for (int i = 0; i < numPixelBits; i++) fread(&rbmfFileData[i], sizeof(unsigned int), 1, rbmfFile);
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rbmfCharWidthData = (unsigned char *)malloc(spriteFont.numChars*sizeof(unsigned char));
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for (int i = 0; i < spriteFont.numChars; i++) fread(&rbmfCharWidthData[i], sizeof(unsigned char), 1, rbmfFile);
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// Re-construct image from rbmfFileData
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//-----------------------------------------
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Color *imagePixels = (Color *)malloc(rbmfHeader.imgWidth*rbmfHeader.imgHeight*sizeof(Color));
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for (int i = 0; i < rbmfHeader.imgWidth*rbmfHeader.imgHeight; i++) imagePixels[i] = BLANK; // Initialize array
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int counter = 0; // Font data elements counter
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// Fill image data (convert from bit to pixel!)
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for (int i = 0; i < rbmfHeader.imgWidth*rbmfHeader.imgHeight; i += 32)
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{
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for (int j = 31; j >= 0; j--)
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{
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if (BIT_CHECK(rbmfFileData[counter], j)) imagePixels[i+j] = WHITE;
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}
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counter++;
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}
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Image image = LoadImageEx(imagePixels, rbmfHeader.imgWidth, rbmfHeader.imgHeight);
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ImageFormat(&image, UNCOMPRESSED_GRAY_ALPHA);
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free(imagePixels);
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TraceLog(DEBUG, "[%s] Image reconstructed correctly, now converting it to texture", fileName);
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// Create spritefont with all data read from rbmf file
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spriteFont.texture = LoadTextureFromImage(image);
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UnloadImage(image); // Unload image data
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//TraceLog(INFO, "[%s] Starting chars set reconstruction", fileName);
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// Get characters data using rbmfCharWidthData, rbmfHeader.charHeight, charsDivisor, rbmfHeader.numChars
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spriteFont.chars = (CharInfo *)malloc(spriteFont.charsCount*sizeof(CharInfo));
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int currentLine = 0;
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int currentPosX = charsDivisor;
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int testPosX = charsDivisor;
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for (int i = 0; i < spriteFont.charsCount; i++)
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{
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spriteFont.chars[i].value = (int)rbmfHeader.firstChar + i;
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spriteFont.chars[i].rec.x = currentPosX;
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spriteFont.chars[i].rec.y = charsDivisor + currentLine*((int)rbmfHeader.charHeight + charsDivisor);
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spriteFont.chars[i].rec.width = (int)rbmfCharWidthData[i];
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spriteFont.chars[i].rec.height = (int)rbmfHeader.charHeight;
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// NOTE: On image based fonts (XNA style), character offsets and xAdvance are not required (set to 0)
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spriteFont.chars[i].offsetX = 0;
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spriteFont.chars[i].offsetY = 0;
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spriteFont.chars[i].advanceX = 0;
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testPosX += (spriteFont.chars[i].rec.width + charsDivisor);
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if (testPosX > spriteFont.texture.width)
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{
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currentLine++;
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currentPosX = 2*charsDivisor + (int)rbmfCharWidthData[i];
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testPosX = currentPosX;
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spriteFont.chars[i].rec.x = charsDivisor;
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spriteFont.chars[i].rec.y = charsDivisor + currentLine*(rbmfHeader.charHeight + charsDivisor);
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}
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else currentPosX = testPosX;
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}
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spriteFont.baseSize = spriteFont.charRecs[0].height;
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TraceLog(INFO, "[%s] rBMF file loaded correctly as SpriteFont", fileName);
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}
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fclose(rbmfFile);
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free(rbmfFileData); // Now we can free loaded data from RAM memory
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free(rbmfCharWidthData);
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*/
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return spriteFont;
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}
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#if defined(SUPPORT_FILEFORMAT_FNT)
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// Load a BMFont file (AngelCode font file)
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static SpriteFont LoadBMFont(const char *fileName)
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