Review some formatting and naming
- Renamed WritePNG() to SavePNG() for consistency with other file loading functions - Renamed WriteBitmap() to SaveBMP() for consistency with other file loading functions - Redesigned SaveBMP() to use stb_image_write
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18
src/audio.c
18
src/audio.c
@ -985,7 +985,7 @@ static Wave LoadWAV(const char *fileName)
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char chunkID[4];
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int chunkSize;
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char format[4];
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} WavRiffHeader;
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} WAVRiffHeader;
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typedef struct {
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char subChunkID[4];
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@ -996,16 +996,16 @@ static Wave LoadWAV(const char *fileName)
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int byteRate;
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short blockAlign;
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short bitsPerSample;
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} WavFormat;
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} WAVFormat;
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typedef struct {
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char subChunkID[4];
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int subChunkSize;
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} WavData;
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} WAVData;
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WavRiffHeader wavRiffHeader;
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WavFormat wavFormat;
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WavData wavData;
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WAVRiffHeader wavRiffHeader;
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WAVFormat wavFormat;
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WAVData wavData;
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Wave wave = { 0 };
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FILE *wavFile;
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@ -1020,7 +1020,7 @@ static Wave LoadWAV(const char *fileName)
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else
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{
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// Read in the first chunk into the struct
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fread(&wavRiffHeader, sizeof(WavRiffHeader), 1, wavFile);
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fread(&wavRiffHeader, sizeof(WAVRiffHeader), 1, wavFile);
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// Check for RIFF and WAVE tags
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if (strncmp(wavRiffHeader.chunkID, "RIFF", 4) ||
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@ -1031,7 +1031,7 @@ static Wave LoadWAV(const char *fileName)
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else
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{
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// Read in the 2nd chunk for the wave info
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fread(&wavFormat, sizeof(WavFormat), 1, wavFile);
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fread(&wavFormat, sizeof(WAVFormat), 1, wavFile);
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// Check for fmt tag
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if ((wavFormat.subChunkID[0] != 'f') || (wavFormat.subChunkID[1] != 'm') ||
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@ -1045,7 +1045,7 @@ static Wave LoadWAV(const char *fileName)
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if (wavFormat.subChunkSize > 16) fseek(wavFile, sizeof(short), SEEK_CUR);
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// Read in the the last byte of data before the sound file
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fread(&wavData, sizeof(WavData), 1, wavFile);
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fread(&wavData, sizeof(WAVData), 1, wavFile);
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// Check for data tag
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if ((wavData.subChunkID[0] != 'd') || (wavData.subChunkID[1] != 'a') ||
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@ -2139,7 +2139,7 @@ static void TakeScreenshot(void)
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sprintf(buffer, "screenshot%03i.png", shotNum);
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// Save image as PNG
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WritePNG(buffer, imgData, renderWidth, renderHeight, 4);
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SavePNG(buffer, imgData, renderWidth, renderHeight, 4);
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free(imgData);
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@ -2818,7 +2818,8 @@ static void InitMouse(void)
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// if too much time passes between reads, queue gets full and new events override older ones...
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static void *MouseThread(void *arg)
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{
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const unsigned char XSIGN = 1<<4, YSIGN = 1<<5;
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const unsigned char XSIGN = (1 << 4);
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const unsigned char YSIGN = (1 << 5);
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typedef struct {
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char buttons;
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@ -192,7 +192,7 @@
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//----------------------------------------------------------------------------------
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// Dynamic vertex buffers (position + texcoords + colors + indices arrays)
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typedef struct {
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typedef struct DynamicBuffer {
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int vCounter; // vertex position counter to process (and draw) from full buffer
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int tcCounter; // vertex texcoord counter to process (and draw) from full buffer
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int cCounter; // vertex color counter to process (and draw) from full buffer
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@ -211,7 +211,7 @@ typedef struct {
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// Draw call type
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// NOTE: Used to track required draw-calls, organized by texture
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typedef struct {
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typedef struct DrawCall {
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int vertexCount;
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GLuint vaoId;
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GLuint textureId;
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@ -226,7 +226,7 @@ typedef struct {
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} DrawCall;
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// Head-Mounted-Display device parameters
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typedef struct {
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typedef struct VrDeviceInfo {
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int hResolution; // HMD horizontal resolution in pixels
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int vResolution; // HMD vertical resolution in pixels
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float hScreenSize; // HMD horizontal size in meters
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@ -240,7 +240,7 @@ typedef struct {
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} VrDeviceInfo;
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// VR Stereo rendering configuration for simulator
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typedef struct {
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typedef struct VrStereoConfig {
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RenderTexture2D stereoFbo; // VR stereo rendering framebuffer
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Shader distortionShader; // VR stereo rendering distortion shader
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//Rectangle eyesViewport[2]; // VR stereo rendering eyes viewports
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@ -53,7 +53,7 @@
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#define MAX_FORMATTEXT_LENGTH 64
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#define MAX_SUBTEXT_LENGTH 64
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#define BIT_CHECK(a,b) ((a) & (1<<(b)))
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#define BIT_CHECK(a,b) ((a) & (1 << (b)))
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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@ -948,7 +948,7 @@ static SpriteFont LoadTTF(const char *fileName, int fontSize, int numChars, int
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return font;
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}
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fread(ttfBuffer, 1, 1<<25, ttfFile);
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fread(ttfBuffer, 1, 1 << 25, ttfFile);
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if (fontChars[0] != 32) TraceLog(WARNING, "TTF spritefont loading: first character is not SPACE(32) character");
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@ -983,7 +983,7 @@ static SpriteFont LoadTTF(const char *fileName, int fontSize, int numChars, int
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font.texture = LoadTextureFromImage(image);
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//WritePNG("generated_ttf_image.png", (unsigned char *)image.data, image.width, image.height, 2);
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//SavePNG("generated_ttf_image.png", (unsigned char *)image.data, image.width, image.height, 2);
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UnloadImage(image); // Unloads dataGrayAlpha
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60
src/utils.c
60
src/utils.c
@ -42,13 +42,16 @@
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#include <stdlib.h> // Required for: malloc(), free()
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#include <stdio.h> // Required for: fopen(), fclose(), fputc(), fwrite(), printf(), fprintf(), funopen()
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#include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end()
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//#include <string.h> // Required for: strlen(), strrchr(), strcmp()
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#include <string.h> // Required for: strlen(), strrchr(), strcmp()
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI)
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#include "external/stb_image_write.h" // Required for: stbi_write_png()
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#include "external/stb_image_write.h" // Required for: stbi_write_bmp(), stbi_write_png()
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#endif
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#define RRES_IMPLEMENTATION
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#include "rres.h"
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#define DO_NOT_TRACE_DEBUG_MSGS // Avoid DEBUG messages tracing
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//----------------------------------------------------------------------------------
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@ -73,59 +76,14 @@ static int android_close(void *cookie);
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//----------------------------------------------------------------------------------
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI)
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// Creates a bitmap (BMP) file from an array of pixel data
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// NOTE: This function is not explicitly available to raylib users
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void WriteBitmap(const char *fileName, unsigned char *imgData, int width, int height)
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// Creates a BMP image file from an array of pixel data
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void SaveBMP(const char *fileName, unsigned char *imgData, int width, int height, int compSize)
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{
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int filesize = 54 + 3*width*height;
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unsigned char bmpFileHeader[14] = {'B','M', 0,0,0,0, 0,0, 0,0, 54,0,0,0}; // Standard BMP file header
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unsigned char bmpInfoHeader[40] = {40,0,0,0, 0,0,0,0, 0,0,0,0, 1,0, 24,0}; // Standard BMP info header
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bmpFileHeader[2] = (unsigned char)(filesize);
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bmpFileHeader[3] = (unsigned char)(filesize>>8);
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bmpFileHeader[4] = (unsigned char)(filesize>>16);
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bmpFileHeader[5] = (unsigned char)(filesize>>24);
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bmpInfoHeader[4] = (unsigned char)(width);
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bmpInfoHeader[5] = (unsigned char)(width>>8);
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bmpInfoHeader[6] = (unsigned char)(width>>16);
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bmpInfoHeader[7] = (unsigned char)(width>>24);
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bmpInfoHeader[8] = (unsigned char)(height);
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bmpInfoHeader[9] = (unsigned char)(height>>8);
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bmpInfoHeader[10] = (unsigned char)(height>>16);
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bmpInfoHeader[11] = (unsigned char)(height>>24);
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FILE *bmpFile = fopen(fileName, "wb"); // Define a pointer to bitmap file and open it in write-binary mode
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if (bmpFile == NULL)
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{
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TraceLog(WARNING, "[%s] BMP file could not be created", fileName);
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}
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else
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{
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// NOTE: fwrite parameters are: data pointer, size in bytes of each element to be written, number of elements, file-to-write pointer
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fwrite(bmpFileHeader, sizeof(unsigned char), 14, bmpFile); // Write BMP file header data
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fwrite(bmpInfoHeader, sizeof(unsigned char), 40, bmpFile); // Write BMP info header data
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// Write pixel data to file
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for (int y = 0; y < height ; y++)
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{
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for (int x = 0; x < width; x++)
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{
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fputc(imgData[(x*4)+2 + (y*width*4)], bmpFile);
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fputc(imgData[(x*4)+1 + (y*width*4)], bmpFile);
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fputc(imgData[(x*4) + (y*width*4)], bmpFile);
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}
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}
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}
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fclose(bmpFile); // Close bitmap file
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stbi_write_bmp(fileName, width, height, compSize, imgData);
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}
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// Creates a PNG image file from an array of pixel data
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// NOTE: Uses stb_image_write
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void WritePNG(const char *fileName, unsigned char *imgData, int width, int height, int compSize)
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void SavePNG(const char *fileName, unsigned char *imgData, int width, int height, int compSize)
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{
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stbi_write_png(fileName, width, height, compSize, imgData, width*compSize);
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}
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@ -31,6 +31,8 @@
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#include <android/asset_manager.h> // Required for: AAssetManager
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#endif
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#include "rres.h"
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//----------------------------------------------------------------------------------
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// Some basic Defines
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//----------------------------------------------------------------------------------
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@ -66,11 +68,9 @@ extern "C" { // Prevents name mangling of functions
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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unsigned char *DecompressData(const unsigned char *data, unsigned long compSize, int uncompSize);
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI)
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void WriteBitmap(const char *fileName, unsigned char *imgData, int width, int height);
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void WritePNG(const char *fileName, unsigned char *imgData, int width, int height, int compSize);
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void SaveBMP(const char *fileName, unsigned char *imgData, int width, int height, int compSize);
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void SavePNG(const char *fileName, unsigned char *imgData, int width, int height, int compSize);
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#endif
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void TraceLog(int msgType, const char *text, ...); // Outputs a trace log message
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