Corrected issue #281
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@ -443,7 +443,7 @@ void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, float
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index = GetCharIndex(spriteFont, (int)letter + 64);
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i++;
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}
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else index = GetCharIndex(spriteFont, (int)text[i]);
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else index = GetCharIndex(spriteFont, (unsigned char)text[i]);
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DrawTexturePro(spriteFont.texture, spriteFont.chars[index].rec,
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(Rectangle){ position.x + textOffsetX + spriteFont.chars[index].offsetX*scaleFactor,
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