Commit Graph

1935 Commits

Author SHA1 Message Date
ocornut
a62794359a Debug Tools: Added IMGUI_DEBUG_LOG(), ImGui::DebugLog() in public API. (#5855) 2024-07-02 12:00:55 +02:00
ocornut
12f92518bc Backends: SDL3: Update for API changes: SDLK_x renames and SDLK_KP_x removals (#7761, #7762)
Also updated function signature in SDL2 backend to match and because it is expected we will use that data (as per #7672)
2024-07-02 11:36:13 +02:00
ocornut
84cc72f372 Version 1.91.0 WIP 2024-07-01 19:02:42 +02:00
ocornut
cb16be3a3f Version 1.90.9 2024-07-01 17:03:21 +02:00
ocornut
c554c402d3 IO: do not claim io.WantCaptureMouse=true on the mouse release frame of a button which was pressed over void. (#1392) 2024-07-01 16:13:38 +02:00
ocornut
50a0f18e6a imgui_freetype: fixed divide by zero while handling FT_PIXEL_MODE_BGRA glyphs. (#7267, #3369) 2024-07-01 14:58:35 +02:00
ocornut
dd5c30d2d7 Disabled: Reworked 1.90.8 behavior of Begin() not inheriting current BeginDisabled() state. Only tooltip are clearing that state. (#211, #7640) 2024-07-01 14:32:11 +02:00
ocornut
67216910fb Examples: SDL3: Remove use of SDL_HINT_IME_NATIVE_UI. 2024-07-01 12:10:54 +02:00
Max Ortner
ccf3ee674a Backends: SDL3: update for SDL_SetTextInputRect() -> SDL_SetTextInputArea() api change. (#7760, #7754) 2024-07-01 12:10:00 +02:00
ocornut
751bbf38ba Backends: SDLRenderer3: Update for SDL_RenderGeometryRaw() API changes. 2024-07-01 12:07:59 +02:00
Kevin Coghlan
372eebbeb2
Fix typo, rename ImGuisliderFlags_WrapAround flag to ImGuiSliderFlags_WrapAround. (#7752, #7749) 2024-06-28 18:06:16 +02:00
ocornut
0403096a9d Drags: added ImGuisliderFlags_WrapAround flag for DragInt(), DragFloat() etc. (#7749) 2024-06-28 15:59:36 +02:00
ocornut
404af57004 Backends: OpenGL2, OpenGL3: ImGui_ImplOpenGL3_NewFrame() recreates font texture if it has been destroyed by ImGui_ImplOpenGL3_DestroyFontsTexture(). (#7748)
Analogous to change to Vulkan backend in 1.90.
2024-06-28 15:08:54 +02:00
ocornut
77d582fa37 Windows: BeginChild(): fixed a glitch when during a resize of a child window which is tightly close to the boundaries of its parent. (#7706) 2024-06-27 18:04:24 +02:00
ocornut
953d40c929 Tables: moved TableGetHoveredColumn() to public API. (#7715, #3740) 2024-06-27 17:17:54 +02:00
ocornut
fbb903e158 Inputs: fixed using Shortcut() or SetNextItemShortcut() within a disabled block bypassing the disabled state. (#7726) 2024-06-27 16:37:33 +02:00
ocornut
7c2476986b Backends: SDL3: Update for SDL_StartTextInput()/SDL_StopTextInput() API changes. (#7735) 2024-06-26 14:45:25 +02:00
ocornut
32f9dfc126 Viewports: Backported 'void* ImGuiViewport::PlatformHandle' from docking branch for use by backends. 2024-06-26 14:32:48 +02:00
ocornut
eb1cc4b8b4 Metrics/Debugger: Browsing a Storage perform hover lookup on identifier. 2024-06-26 12:17:22 +02:00
Martin Ejdestig
a18fb406ac Backends: Vulkan: Remove Volk/ from volk.h #include directives (#7722, #6582, #4854) 2024-06-24 13:09:00 -07:00
Gary Geng
48e7e7bfe8
Backends: SDL3: Follow SDL3 removal of keysym field in SDL_KeyboardEvent (#7729) 2024-06-23 15:26:52 -07:00
cfillion
755bf2b8c2 (Breaking) Move ImGuiWindowFlags_NavFlattened to ImGuiChildFlags_NavFlattened. (#7687) 2024-06-21 16:00:57 -07:00
ocornut
8067d05f74 IO: added ClearInputMouse(). made ClearInputKeys() not clear mouse data. (#4921)
Amend 6aa408c6a
2024-06-21 10:16:54 -07:00
ocornut
77d9f80754 Drag and Drop: Added ImGuiDragDropFlags_PayloadNoCrossContext and ImGuiDragDropFlags_PayloadNoCrossProcess flags. 2024-06-20 11:37:10 -07:00
ocornut
8c318dc770 Drag and Drop: (Breaking) renamed ImGuiDragDropFlags_SourceAutoExpirePayload to ImGuiDragDropFlags_PayloadAutoExpire. (#1725, #143) 2024-06-20 11:36:45 -07:00
ocornut
50709454b3 Drag and Drop: BeginDragDropSource() with ImGuiDragDropFlags_SourceExtern assume a mouse button being pressed. (#143) 2024-06-19 19:08:20 -07:00
ocornut
8c517fee35 Drag and Drop: Fixes an issue when elapsing payload would be based on last payload frame instead of last drag source frame. 2024-06-19 14:42:27 -07:00
ocornut
32a037c030 Drag and Drop: BeginDragDropSource() with ImGuiDragDropFlags_SourceExtern. (#143)
Amend 0c6e260f7
2024-06-19 13:37:10 -07:00
ocornut
21bda2ed99 TabBar, Style: added ImGuiTabBarFlags_DrawSelectedOverline and ImGuiCol_TabSelectedOverline, ImGuiCol_TabDimmedSelectedOverline. 2024-06-18 17:41:43 -07:00
ocornut
1b9593e889 Style: (Breaking) renamed ImGuiCol_TabActive -> ImGuiCol_TabSelected, ImGuiCol_TabUnfocused -> ImGuiCol_TabDimmed, ImGuiCol_TabUnfocusedActive -> ImGuiCol_TabDimmedSelected.
Amend #261, #351
2024-06-18 17:37:29 -07:00
ocornut
b902fa4c44 IO: do not disable io.ConfigWindowsResizeFromEdges when ImGuiBackendFlags_HasMouseCursors is not set by backend.
Amend 42bf149ac
2024-06-11 14:15:13 +02:00
ocornut
22d65c7949 Removed old nested structure: renaming ImGuiStorage::ImGuiStoragePair type to ImGuiStoragePair (simpler for many languages). 2024-06-10 19:33:06 +02:00
ocornut
7538ca6f40 Examples: SDL+Vulkan: handle swap chain resize even without Vulkan returning VK_SUBOPTIMAL_KHR (#7671) 2024-06-10 15:04:40 +02:00
ocornut
a47bfb1b5b Examples: GLFW+Vulkan: handle swap chain resize even without Vulkan returning VK_SUBOPTIMAL_KHR (#7671) 2024-06-10 15:02:43 +02:00
ocornut
7260bb51cf Version 1.90.9 WIP 2024-06-07 16:57:01 +02:00
ocornut
6f7b5d0ee2 Version 1.90.8 2024-06-06 17:45:40 +02:00
ocornut
67d886fd63 Removed ImGuiButtonFlags_MouseButtonDefault_. 2024-06-06 17:25:16 +02:00
ocornut
2a418f054d InputText: reordered all flags. (ABI breaking) 2024-06-06 17:23:56 +02:00
ocornut
47db0698d2 InputScalar, InputInt, InputFloat: added ImGuiInputTextFlags_ParseEmptyRefVal, ImGuiInputTextFlags_DisplayEmptyRefVal. (#7305) 2024-06-06 16:51:15 +02:00
ocornut
0561d708ba Modals, Popups: fixed an issue preventing to close a popup opened over a modal by clicking over void. (#7654) 2024-06-05 15:55:01 +02:00
korenkonder
209edcc247 Fixed incorrect order of arguments in IsMouseClicked(). (#7657, #456)
Amend 85513de24
2024-06-04 17:29:59 +02:00
ocornut
a31aa683ff Tables: fixed an issue where ideal size reported to parent container wouldn't correctly take account of inner scrollbar. (#7651) 2024-06-03 19:02:28 +02:00
ocornut
f8de9fec8c Backends: SDL3: Update for SDL_SYSTEM_CURSOR_xxx api renames. (#7653) 2024-06-03 18:25:58 +02:00
ocornut
68a05e3f04 Tables: fixed a bug where after disabling the ScrollY flag for a table, previous scrollbar width would be accounted for. (#5920)
Amend 317b33d6
2024-06-03 17:17:13 +02:00
ocornut
6cefd4fd88 Scrollbar: fixed miscalculation of vertical scrollbar visibility when required solely by the presence of an horizontal scrollbar. (#1574)
Initially fixed by 2d9d7a10c, and broken back by a0994d74c2 (v1.71, wow).
2024-06-03 16:41:29 +02:00
ocornut
f953ebf9ca Disabled: nested tooltips or other non-child window within a BeginDisabled() block disable the disabled state. (#211, #7640) 2024-05-31 18:13:25 +02:00
ocornut
868f444620 Debug: extracted debug log 0xXXXXXXX scanning into a helper function. (#5855) 2024-05-29 18:48:25 +02:00
ocornut
109a8632d7 Combo: simplified Combo() API uses a list clipper.
Wasn't as trivial before supporting IncludeItemByIndex().
2024-05-28 18:24:01 +02:00
ocornut
51823d117d Misc: made ImGuiDir, ImGuiSortDirection, ImGuiMouseCursor stronger-typed enums + cater for possible warning in backends's switch()
Not making ImGuiMouseCursor one because of warnings for non-explicitly handled value (case default: is not enough).
2024-05-28 18:09:41 +02:00
ocornut
5cbc34a10c Scrollbar: clicking above or below the grab scrolls by one page, holding mouse button repeats scrolling. (#7328, #150)
Remove absolute seeking entirely. Amend f02108085.
2024-05-28 16:28:20 +02:00
ocornut
ed9eb880b5 Windows: Fixed altering FramePadding mid-frame not correctly affecting logic responsible for honoring io.ConfigWindowsMoveFromTitleBarOnly. (#7576, #899)
Latching TitleBarHeight, MenuBarHeight in window.
2024-05-28 15:35:36 +02:00
ocornut
1f9fc382c3 Version 1.90.8 WIP
Tidying up todo.txt
2024-05-28 10:09:31 +02:00
ocornut
00ad3c65bc Version 1.90.7 2024-05-27 15:47:04 +02:00
ocornut
f814ef816f Commented out CaptureKeyboardFromApp(), CaptureMouseFromApp(). Commented out obsolete IsKeyPressedMap() from imgui_internal.h (can call IsKeyPressed). Comments 2024-05-27 14:41:02 +02:00
ocornut
5ce3d29955 Shortcuts: rename ImGuiInputFlags_RouteGlobalHighest to ImGuiInputFlags_RouteGlobalOverActive, made ImGuiInputFlags_RouteGlobalOverFocused and ImGuiInputFlags_RouteGlobalOverActive flags. (#456) 2024-05-24 15:44:59 +02:00
ocornut
650cb51bf1 Shortcuts: renamed ImGuiInputFlags_RouteActiveItem to ImGuiInputFlags_RouteActive. (#456, #7618)
Amend ef9d525
2024-05-24 15:27:48 +02:00
ocornut
ef9d525f02 Shortcuts: added ImGuiInputFlags_RouteActiveItem. (#456, #7618) + rearrange Changelog 2024-05-24 15:07:43 +02:00
ocornut
16b72f2d21 Comments 2024-05-24 14:21:50 +02:00
ocornut
29439bdd27 Windows: BeginChild(): fixed auto-fit calculation when using either (not both) ResizeX/ResizeY and double-clicking on a border. (#1710)
Calculation incorrectly didn't always account for scrollbar as it assumed the other axis would also be auto-fit.
2024-05-24 12:31:40 +02:00
ocornut
374b9a7fb4 Demo: Documents: refactor + add Renaming option. (#7233) 2024-05-23 21:35:07 +02:00
ocornut
c06e6340cd Shortcuts: added ImGuiInputFlags_Tooltip. (#456) 2024-05-23 16:58:14 +02:00
ocornut
dc5caa483c Demo: added "Shortcuts" section. (#456, #2637) 2024-05-23 16:57:19 +02:00
ocornut
fc512a2474 Inputs: Added Shortcut(), SetNextItemShortcut(). Added ImGuiInputFlags, ImGuiInputFlags_RouteXXXX. (#456, #2637) 2024-05-23 16:57:03 +02:00
ocornut
85513de247 Internals, Inputs: *Breaking* Swapped parameter order of owner-aware versions of IsKeyPressed(), IsKeyChordPressed(), IsMouseClicked(). (#456)
For several reasons those changes makes sense. They are being made because making some of those API public.
Only past users of imgui_internal.h with the extra parameters will be affected.
Added asserts for valid flags in various functions to detect _some_ misuses, BUT NOT ALL.
Amend 4448d975 (#456, #2637, #2620, #2891, #3370, #4828, #5108, #5242, #5641)
2024-05-23 16:57:03 +02:00
ocornut
900b29055c Internals, Inputs: *Breaking* Swapped parameter order of Shortcut(). (#456)
Amend 4448d975 (#456, #2637, #2620, #2891, #3370, #4828, #5108, #5242, #5641)
2024-05-23 16:57:03 +02:00
ocornut
55748cdbe1 Internals, Inputs: *Breaking* Renamed ImGuiKeyOwner_None to ImGuiKeyOwner_NoOwner: avoid confusion with non zero value, makes IsKeyPressed() calls using ImGuiKeyOwner_NoOwner more explicit.
Amend 4448d975 (#456, #2637, #2620, #2891, #3370, #4828, #5108, #5242, #5641)
2024-05-23 16:57:03 +02:00
ocornut
ec1d2be96f Examples: Win32+DX9,DX10,DX11,DX12: rework main loop to handle minimization and screen locking. (#2496, #3907, #6308, #7615) 2024-05-23 15:15:42 +02:00
ocornut
6d1a6f1c74 Internals, Inputs: Comments, alignment. 2024-05-22 12:17:33 +02:00
ocornut
28a283b460 Windows: BeginChild(), Tables:fixed visibility of fully clipped child windows and tables to Test Engine. 2024-05-21 11:06:40 +02:00
ocornut
ae8218a3ea Inputs, Shortcut: fixes some edge cases for GetKeyChordName(), clarify that it is aimed at display. (#456)
Rename IsNamedKeyOrModKey() to IsNamedKeyOrMod() for consistency.
Fixed GetKeyName(ImGuiKey_None) from returning "N/A" or "None" depending on IMGUI_DISABLE_OBSOLETE_KEYIO.
See "inputs_keychord_name" in imgui_test_suite.
2024-05-17 17:07:50 +02:00
ocornut
25e279ee73 Inputs: Treat ctrl-left-click as right click when ConfigMacOSXBehaviors is set. (#2343) 2024-05-17 15:26:34 +02:00
ocornut
5107e58b0f Inputs: amend changelog and clarify how the swap might be a breaking change for a minority of users. (#2343) 2024-05-16 19:56:29 +02:00
ocornut
7747106647 Inputs: swap Ctrl and Cmd on macOS X, remove ImGuiMod_Shortcut. (#2343, #4084, #5923, #456) 2024-05-16 19:16:55 +02:00
Hubert Maier
07dbcf1f70 Fixed typos. (#7593) 2024-05-16 16:13:01 +02:00
ocornut
93daf23223 Examples: SDL3: updates for latest SDL3 API changes. 2024-05-15 14:18:48 +02:00
kuvaus
e45efa9951 Backends: SDL3: Rename SDLK_QUOTE and SDLK_BACKQUOTE to SDLK_APOSTROPHE and SDLK_GRAVE. (#7580) 2024-05-15 14:11:54 +02:00
ocornut
5d973a87d4 Backends: SDL_Renderer2/SDL_Renderer3: and ImGui_ImplSDLRenderer2_RenderDrawData() and ImGui_ImplSDLRenderer3_RenderDrawData() now takes a SDL_Renderer* parameter. 2024-05-15 13:44:54 +02:00
omar
f0912833ba
Update FAQ.md (#7581) 2024-05-14 14:09:46 +02:00
ocornut
ac90e1bd5b Backends: Win32: replace bd != nullptr assert with early out. (#6275)
+ fixed inconsistent use of break vs return 0 in WndProcHandler (had no tangible effect).
2024-05-14 12:18:10 +02:00
omar
0a5d40a016
Update FAQ.md 2024-05-14 11:40:23 +02:00
ocornut
d06b8b58d8 Nav: fixed holding Ctrl or gamepad L1 from not slowing down keyboard/gamepad tweak speed.
Broken by 8b8a61bd + Comments (#7570)
2024-05-13 19:03:04 +02:00
ocornut
5e23680454 Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568) 2024-05-13 15:07:13 +02:00
prabu
510eb8f480 Tables: fixed cell background of fully clipped row overlapping with header. (#7575, #7041) 2024-05-13 14:50:15 +02:00
ocornut
f48aae600a Version 1.90.7 WIP 2024-05-13 14:47:37 +02:00
ocornut
6ccc561a2a Version 1.90.6 2024-05-08 15:38:33 +02:00
ocornut
0d483a1c89 Backends: OpenGL3: Update loader for Linux to support EGL/GLVND. (#7562)
+ #6983
2024-05-07 18:23:29 +02:00
ocornut
1ab1af80c7 Backends: Win32: Facepalm revert part of d15574c + additional commentary (#6275) 2024-05-07 17:03:51 +02:00
ocornut
d15574ce2a Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! (#6275)
Better standardized similar checks in other backends.
2024-05-07 16:53:03 +02:00
ocornut
0b309471f2 Windows: Changed default ClipRect to extend to windows' left and right borders. (#3312, #7540, #3756, #6170, #6365) 2024-05-03 16:00:20 +02:00
thedmd
fc4d818e17 Tables: Angled headers: added TableAngledHeadersTextAlign, ImGuiStyleVar_TableAngledHeadersTextAlign. (#6917) 2024-05-03 12:54:59 +02:00
ocornut
4bb7567141 Tables: Angled headers: fixed multi-line label display when angle is flipped. (#6917) 2024-05-02 13:49:26 +02:00
gan74
c895e987ad ProgressBar: added indeterminate mode by passing an animated negative value. (#5316, #5370, #1901) 2024-04-24 19:40:26 +02:00
diego.mateos
b8a44b198c TreeNode: added ImGuiTreeNodeFlags_SpanTextWidth. (#6937) 2024-04-24 19:00:58 +02:00
ocornut
b720c0f541 Backends: Vulkan: Added convenience support for Volk via IMGUI_IMPL_VULKAN_USE_VOLK define. (#6582, #4854) 2024-04-19 15:47:26 +02:00
ocornut
fa0120ea5e Windows: Fixed subsequent Begin() append calls from setting last item information for title-bar. (#7506, #823)
Amend 067605052, 27fd1b913b
2024-04-18 21:17:12 +02:00
ocornut
361432a0bb TreeNode: fixed layout so that TreeNode("") or TreeNode("##HiddenLabel") may properly be used with SameLine(0,0). (#7505, #282)
Also adjust some of the interact_bb padding, arbitrary interact padding not meaningful as empty label is likely to be followed by extra item. User likely to use ImGuiTreeNodeFlags_SpanAvailWidth.
2024-04-18 20:50:00 +02:00
ocornut
eba46cb0d2 Drag and Drop: assert when nesting BeginDragDropSource() and BeginDragDropTarget() (#7504) + update Gallery links 2024-04-17 18:00:55 +02:00
ocornut
9ec299ebe3 Backends: OpenGL: Detect ES3 contexts on desktop based on version string, (#7447) 2024-04-16 16:18:51 +02:00
ocornut
7b8107e7c8 Examples: GLFW+WebGPU: Rename example_emscripten_wgpu/ to example_glfw_wgpu/ (#7435, #7132) 2024-04-16 14:16:32 +02:00
ocornut
648278cd62 Examples: GLFW+WebGPU: Amends. (#7435, #7132) 2024-04-16 12:33:36 +02:00
GamingMinds-DanielC
b475309fa1 Fonts: Fixed font ascent and descent calculation when a font hits exact integer values. (#7399, #7404) 2024-04-15 15:31:39 +02:00
ocornut
daecfffefb Text, DrawList: Improved handling of long single-line wrapped text. (#7496, #5720) 2024-04-15 12:52:45 +02:00
Green Sky
fab96a6e59 Backends: SDL3: Re-enable calling SDL_StartTextInput()/SDL_StopTextInput(). (#7452, #6306, #6071, #1953)
Amend: a7703fe
2024-04-15 12:25:42 +02:00
ocornut
3caa79c8a5 Version 1.90.6 WIP 2024-04-15 11:27:07 +02:00
ocornut
231cbee0fc Version 1.90.5 2024-04-11 15:54:39 +02:00
GamingMinds-DanielC
4f9ba19e52 Drags, Sliders, Inputs: Reactivated decimal point replacement for SliderScalar and DragScalar. (#7389, #6719, #2278)
Amend/fix 4a242644
2024-04-03 11:39:46 +09:00
ocornut
9a2b598ec1 ListBox: Fixed text-baseline offset when using SameLine()+Text() after a labeled ListBox().
Visible in demo->basic->listbox
2024-04-03 10:20:18 +09:00
ocornut
d3c3514a59 Tables: Fixed auto-width columns when using synced-instances of same table. (#7218) 2024-03-29 19:39:05 +09:00
ocornut
25a492f330 ProgressBar: Fixed passing fraction==NaN from leading to a crash. (#7451) 2024-03-29 19:09:55 +09:00
ocornut
742e53434f Child Windows: adjust resizing limits to match window padding rather than inner clipping rectangle. (#7440) 2024-03-27 11:36:57 +09:00
cfillion
515b437c08 Child windows: look at the parent window's flags to decide whether to clamp child resizes. (#7440, #1710) 2024-03-27 11:24:07 +09:00
cfillion
976dc23965 Windows: extend outer resize borders to the edges when there are no corner grips. (#7440, #1710) 2024-03-27 11:01:14 +09:00
ocornut
37b37fc2a3 DrawList: Allow AddText() to accept null ranges. (#3615, 7391) 2024-03-27 10:51:42 +09:00
cfillion
cf4c10bef7 Style: added ImGuiStyleVar_TabBorderSize, ImGuiStyleVar_TableAngledHeadersAngle. (#7411) 2024-03-26 14:38:38 +09:00
cfillion
f0802287db Tables: Angled headers: fixed table contents overflowing when a list clipper is used. (#7416) 2024-03-26 13:01:24 +09:00
cfillion
29ff159f94 Tables: Angled headers: fixed borders not moving back up after TableAngleHeadersRow stops being called. (#7416) 2024-03-26 13:01:24 +09:00
cfillion
38ddfb24f0 Tables: Angled headers: fixed border hit box extending beyond non-scrollable tables. (#7416) 2024-03-26 13:01:24 +09:00
cfillion
868facff9d ImDrawList: (Breaking) merge float radius_x/radius_y parameters into ImVec2 radius in PathEllipticalArcTo(), AddEllipse(), AddEllipseFilled(). (#2743, #7417) 2024-03-18 22:50:47 -07:00
ocornut
40df3db1a2 Tweaking terminology 2024-03-17 19:46:12 +09:00
ocornut
3c435c0297 Inputs: (Breaking) More formally obsoleted GetKeyIndex() when IMGUI_DISABLE_OBSOLETE_FUNCTIONS is set. (#4921) 2024-03-08 12:16:24 +01:00
ocornut
65dc67f63c Windows: Double-click to collapse may be disabled via key-ownership mechanism. (#7369) 2024-03-05 17:34:34 +01:00
ocornut
fbf45ad149 ImDrawList: add PathFillConcave(), AddConcavePolyFilled(): amends (#760)
- Simplify and compact some code. Shallow tweaks.
- Add comments.
- Add concave shape demo.
- Remove coarse culling.
- Remove nested types to match coding style and for consistent type nams when translated to other languages.
- Merged ClassifyNode() and ReclassifyNode().
- Extracted ImTriangleIsClockwise().
- Hold copy of points inside nodes instead of pointing to them.
2024-03-01 21:08:18 +01:00
ocornut
04f40014a6 Docs: added a mini wiki index in main source files. 2024-02-29 15:17:08 +01:00
omar
c623669967
Added link to crawlable wiki 2024-02-28 19:21:13 +01:00
ocornut
0573513d6d Windows: Scrollbar visibility decision uses current size when both size and contents size are submitted by API. (#7252) 2024-02-28 17:09:20 +01:00
ocornut
c3f8f4de25 Menus, Popups: Fixed an issue where sibling menu popups re-opening in successive frames would erroneously close the window. (#7325, #7287, #7063)
Amend 014e0ac8
2024-02-27 18:36:46 +01:00
ocornut
e46d1e69ac Version 1.90.5 WIP 2024-02-26 13:31:10 +01:00
ocornut
277ae93c41 Version 1.90.4 2024-02-22 19:56:39 +01:00
ocornut
13d91ff918 Nav: Fixed SetKeyboardFocusHere() or programmatic tabbing API from not working on windows with the ImGuiWindowFlags_NoNavInputs flag.
Amend/fix 3a078466a
2024-02-22 19:39:10 +01:00
ocornut
34965cf23a Modals: Temporary changes of ImGuiCol_ModalWindowDimBg are properly handled by BeginPopupModal(). (#7340)
+ Misc: Added optional alpha multiplier parameter to GetColorU32(ImU32) variant.
2024-02-22 14:53:33 +01:00
ocornut
659fb41d0a Debug Tools: moved DebugStartItemPicker() to public API. Added to Demo->Tools menu. (#2673) 2024-02-20 17:33:17 +01:00
ocornut
198c38f0b1 Demo: Custom Rendering: better demonstrate PathArcTo(), PathBezierQuadraticCurveTo(), PathBezierCubicCurveTo(), PathStroke(), PathFillConvex() functions. 2024-02-20 16:33:54 +01:00
ocornut
3b6d924acd ProgressBar: Fixed a minor tesselation issue when rendering rounded progress bars.
Incidentally, the auto-tesselation path of PathArcTo() wasn't much tested.
2024-02-20 16:02:04 +01:00
ocornut
e78ce72eb6 Popups: Fixed resizable popup minimum size being too small. Standardized CalcWindowMinSize() logic a bit more. (#73290
Amend e2035a514, 623bff23ce, 923535240, etc.
2024-02-20 15:00:01 +01:00
ocornut
014e0ac8c9 Menus, Popups: Fixed an issue where hovering a parent-menu upward would erroneously close the window. (#7325, #7287, #7063)
Amend 76e09c4b0. Initial call to ClosePopupToLevel d31fe97f7 (#2880).
See "widgets_menu_reopen_2" in TestSuite.
2024-02-20 14:01:24 +01:00
ocornut
405e54ebd5 Tables: Angled Headers: fixed support for multi-line labels. various padding/layout fixes. (#6917) 2024-02-19 20:27:20 +01:00
ocornut
6655ab2e43 Tables: Angled Headers: fixed TableAngledHeadersRow() incorrect background fill drawn too low. Fixed row geometry with non-small values of CellPadding. (#6917) 2024-02-19 19:08:38 +01:00
cvionis
ccc5347e45
Fix typos (#7332) 2024-02-18 12:50:51 +01:00
ocornut
8a14b71f22 Version 1.90.4 WIP 2024-02-15 16:51:57 +01:00
ocornut
5b6f03213d Version 1.90.3 2024-02-14 13:58:19 +01:00
Shawn Hatori
f80e65a406 Backends:,Examples: Vulkan: moved RenderPass parameter from ImGui_ImplVulkan_Init() function to ImGui_ImplVulkan_InitInfo structure. (#7308) 2024-02-14 13:56:46 +01:00
ocornut
829f45df99 Backends: SDL2: removed obsolete ImGui_ImplSDL2_NewFrame(SDL_Window*) signature which was obsoleted in 1.84.. 2024-02-14 12:06:21 +01:00
ocornut
891b81fc5d Backends: SDL3: Fixed gamepad. Added support for disconnection. Added support for multiple gamepads. Added ImGui_ImplSDL3_SetGamepadMode(). (#7180, #3884, #6559, #6890) 2024-02-14 11:37:18 +01:00
ocornut
262e30e300 Backends: SDL2: rework new API as ImGui_ImplSDL2_SetGamepadMode(). (#3884, #6559, #6890, #7180)
Code is simpler this way.
2024-02-14 11:30:43 +01:00
ocornut
9dfa2397de Internals: Fixed ImFileOpen not working before context is created. (#7314, #7315)
Amend daf49e9d8
2024-02-14 11:02:24 +01:00
ocornut
d15e4100b8 Backends: SDL2: Amend new API, all support for multiple gamepads. (#3884, #6559, #6890) 2024-02-13 18:55:14 +01:00
ocornut
f966da1f8f Backends: SDL2: Gamepad handlng: amend bf1c96d. (#3884, #6559, #6890) 2024-02-13 16:31:33 +01:00
ocornut
bf1c96d4fa Backends: SDL2: Handle gamepad disconnection + fixed increasing refcount. Added ImGui_ImplSDL2_SelectGamepadAuto()/ImGui_ImplSDL2_SelectGamepadExplicit(). (#3884, #6559, #6890) 2024-02-13 16:24:44 +01:00
Shawn Hatori
89019319dd Backends: Vulkan: use PipelineRenderingCreateInfo for dynamic rendering (#7166, #6855, #5446, #5037) 2024-02-12 16:55:00 +01:00
璀境石
1d6f0cea0e Backends: DX9: use RGBA texture to avoid conversion if supported 2024-02-12 16:05:10 +01:00
ocornut
3af739a2d1 Menus, Popups: fixed menus and popups with child window flag erroneously not displaying a scrollbar when contents is over parent viewport size. (#7287, #7063)
Amend f37f6f6
2024-02-12 15:21:48 +01:00
ocornut
2af01baffd Backends: SDLRenderer3: query newly added SDL_RenderViewportSet() to not restore a wrong viewport if none was initially set.
https://github.com/libsdl-org/SDL/issues/9029
2024-02-12 14:57:39 +01:00
ocornut
915c6393ad Version 1.90.3 WIP 2024-02-12 14:54:48 +01:00
ocornut
536090303a Version 1.90.2 2024-02-09 16:59:31 +01:00
ocornut
7b5357d817 Debug Tools: Metrics: Improved Monitors and Viewports minimap display. Highlight on hover.
Added ImGuiViewport ID in Master branch.
2024-02-09 16:32:26 +01:00
ocornut
70aa717a8e Combo: Fixed not reusing windows optimally when used inside a popup stack. 2024-02-09 15:23:43 +01:00
ocornut
76e09c4b0f ClosePopupsOverWindow(): amend to remove _ChildWindow test.
Said test seems unnecessary and incorrect as we test hierarchy now. See test "nav_ctrl_tab_popups" in ImGuiTestSuite.
2024-02-08 17:08:01 +01:00
ocornut
3a078466a7 Nav: ImGuiWindowFlags_NoNavInputs is tested during scoring so NavFlattened windows can use it. 2024-02-08 16:06:55 +01:00
ocornut
a06dd7a27b OpenPopup(): Added ImGuiPopupFlags_NoReopen. Nav, Menus: Fixed click on a BeginMenu() followed by right-arrow. (#1497, #1533)
reopen
2024-02-08 15:02:22 +01:00
ocornut
f104967c68 Comments 2024-02-08 12:10:14 +01:00
ocornut
06ce312745 InputText: Internal: added reload from user-buf feature. (#2890)
Very highly requested feature (#6962, #5219, #3290, #4627, #5054, #3878, #2881, #1506, #1216, #968).
Also useful for interactive completion/selection popups (#2057, #718)
Based on @kudaba PR. Design for Inputtext V2 should make this obsolete.
2024-02-07 22:04:18 +01:00
Bruce Mitchener
f50ddc431e
Fixed some typos. (#7282) 2024-02-01 18:30:00 +01:00
ocornut
96839b445e Nav: Improve handling of Alt key to toggle menu so that key ownership may be claimed on indiviudal left/right alt key without intefering with the other.
See test "inputs_owner_single_mod"
2024-01-25 16:51:07 +01:00
ocornut
7194756370 Shortcut: fixed single mod-key Shortcut from working e.g. Shortcut(ImGuiKey_LeftCtrl) 2024-01-25 15:42:19 +01:00
Peter0x44
f1960b60c1 Added "nop" to IM_DEBUG_BREAK macro on GCC to work around GDB bug (#7266)
There are two issues here - first, this macro uses AT&T specific syntax with $, which is not necessary. Also, some assemblers (nasm) emit different bytes for "int 3" and "int3", so it's better to use "int3" (cd 03 vs cc)

More importantly, GDB has some failing assertion whenever stepping after hitting an "int3" instruction. This makes it practically useless, as is. For some reason, putting a nop afterwards as a workaround is okay.

Related discussions:
https://sourceware.org/bugzilla/show_bug.cgi?id=31194
https://lists.sr.ht/~skeeto/public-inbox/%3C2d3d7662a361ddd049f7dc65b94cecdd%40disroot.org%3E
2024-01-25 11:48:16 +01:00
Clément Gallet
1ce41f6218 Backends: OpenGL3: Backup and restore GL_PIXEL_UNPACK_BUFFER. (#7253)
Amended with (bd->GlVersion >= 210) checks.
2024-01-24 15:01:59 +01:00
rajveermalviya
9266c0d2d1 Backends: WebGPU: Avoid leaking pipeline layout. (#7245) 2024-01-22 15:37:00 +01:00
ocornut
595eb86624 Changelog, comment, minor data compaction 2024-01-22 15:27:36 +01:00
ocornut
831d42c1ab Backends: WebGPU: ImGui_ImplWGPU_Init() now takes a ImGui_ImplWGPU_InitInfo structure instead of variety of parameters, allowing for easier further changes. (#7240) 2024-01-22 14:53:30 +01:00
ocornut
763100b385 Nav: Fixed pressing Escape while in a child window with _NavFlattened flag. (#7237) 2024-01-19 18:37:21 +01:00
ocornut
5ddfbb80d8 Backends: Vulkan: Fixed vkAcquireNextImageKHR() validation errors in VulkanSDK 1.3.275 by allocating one extra semaphore than in-flight frames. (#7236) 2024-01-19 14:52:33 +01:00
ocornut
33fabdf392 Scrollbar() doesn't forcefully mark itself as hovered when held.
Weirdly as old as when dinosaurs roamed earth, aka first commit (per-1.0).
+ Minor alignment in both sense of the term :) Reduce padding in ImGuiNextItemData.
2024-01-17 15:47:14 +01:00
ocornut
095665977f Nav: marking NavId as hovered in ButtonBehavior() doesn't check for ActiveId.
Aimed at allowing activating another item with a shortcut without losing NavId.
Initial logic from c2cb2a69, with minor amends db5f1b79c, cea78cc57.
2024-01-17 14:52:05 +01:00
ocornut
d10641b04a Nav: keyboard/gamepad activation mark widgets as held to give better visual feedback. 2024-01-17 14:02:07 +01:00
ocornut
03417cc77d Backends: WebGPU: Filling all WGPUDepthStencilState fields explicitly as a recent Dawn update stopped setting default values. (#7232) 2024-01-17 13:26:02 +01:00
ocornut
2156db7a07 Debug Log: added InputRouting logging. Made GetKeyChordName() use its own buffer. Fixed debug break in SetShortcutRouting(). (#6798, #2637, #456) 2024-01-15 17:33:23 +01:00
ocornut
dd0efdc637 Fixed SetKeyboardFocusHere() not working when current nav focus is in different scope. (#7226)
Amend 70f2aaff
2024-01-15 17:32:11 +01:00
ocornut
8a3dfda8d0 Commented out obsolete ImGuiIO::ImeWindowHandle marked obsolete in 1.87, favor of writing to 'void* ImGuiViewport::PlatformHandleRaw'.
Amend 3a90dc38 (#2589, #2598, #3108, #3113, #3653, #4642)
2024-01-15 11:30:52 +01:00
ocornut
70bb6d1e79 Backends: Vulkan: Fixed vkMapMemory() calls unnecessarily using full buffer size. (#3957) 2024-01-11 14:57:38 +01:00
Tristan Gouge
82df7c8bf4 Backends: Vulkan: Fixed handling of ImGui_ImplVulkan_InitInfo::MinAllocationSize field. (#7189, #4238) 2024-01-11 14:43:51 +01:00
ocornut
29809d7220 Version 1.90.2 WIP 2024-01-11 14:37:13 +01:00
ocornut
db049db860 Docs: tweak, fixed misplaced changelog entry. (#7084) 2024-01-11 13:14:21 +01:00
ocornut
d6cb3c923d Version 1.90.1 2024-01-10 18:00:57 +01:00
ocornut
fdf8d02be1 Debug Tools: Added io.ConfigDebugIsDebuggerPresent and Debug Break buttons. (#2673) 2024-01-10 17:33:19 +01:00
ocornut
788bb58b6b Metrics: Tweak, reorganize tools menu. 2024-01-10 15:12:24 +01:00
ocornut
a5dec42866 Debug Tools: Debug Log: Clicking any filter with SHIFT held enables it for 2 frames only. (#5855) 2024-01-10 15:12:24 +01:00
ocornut
a3eea8a75a Backends: OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" and variants, fixing regression on distros missing a symlink. (#6983)
Amend 0f50b52da
2024-01-09 23:26:05 +01:00
ocornut
f1ae47c4b9 Docs: update links to Proggy Fonts. (#7211) 2024-01-09 12:06:58 +01:00
ocornut
7f9533b840 ColorPicker: Fixed saturation/value cursor radius not scaling properly.
+ Misc docs/comments.
2024-01-08 16:08:12 +01:00
ocornut
278cf1a7bc Readme: updated binaries. (#7193)
+ removed two now unnecessary casts.
2024-01-05 16:47:39 +01:00
uusdnfdsfhnttyh
c6716f5e9f
Fixed typo (#7197) 2024-01-05 10:11:08 +01:00
ocornut
a1b06823fe Windows: BeginChild(): Resize borders rendered even when ImGuiWindowFlags_NoBackground is specified. (#1710, #7194) 2024-01-04 17:23:30 +01:00
ocornut
0461ade24b Reworked issue template (amends) (#5927, #5915) 2024-01-04 16:53:26 +01:00
ocornut
33d18c580b Misc: During shutdown, check that io.BackendPlatformUserData and io.BackendRendererUserData are NULL. (#7175) 2024-01-03 14:56:21 +01:00
ocornut
0ea99132c8 Backends: Vulkan: Stop creating command pools with VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT as we don't reset them. 2024-01-03 14:11:40 +01:00
Tristan Gouge
4778560e66 Backends: Vulkan: Added MinAllocationSize field in ImGui_ImplVulkan_InitInfo to workaround zealous validation layer. (#7189, #4238) 2024-01-03 12:17:08 +01:00
Axel Paris
e8dd47effa Backends: WebGPU: Fixing an issue when opening a popup in the wgpu backend (#7191)
Amend 2b0bd40b9
2024-01-03 12:05:37 +01:00
kida22
240ab5890b Backends: GLFW, Input: Use Unicode version of WndProc for get correct input for text in utf-8 code page. (#7174)
Similar to #6785, #6782, #5725, #5961 for for GLFW backend.
2023-12-29 18:21:21 +01:00
ocornut
4a2426449a Drags, Sliders, Inputs: removed all attempts to filter non-numerical characters during text editing. (#6810, #7096) 2023-12-22 19:51:49 +01:00
ocornut
f039e69b9c Settings: Fixed an issue marking settings as dirty when merely clicking on a border or resize grip without moving it. 2023-12-21 14:14:39 +01:00