mirror of https://github.com/ocornut/imgui
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@ -43,6 +43,8 @@ Breaking changes:
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Other changes:
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- Text, DrawList: Improved handling of long single-line wrapped text. Faster and
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mitigitate issues with reading vertex indexing limits with 16-bit indices.
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- Backends: SDL3: Fixed text inputs. Re-enable calling SDL_StartTextInput()/SDL_StopTextInput()
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as SDL3 no longer enables it by default. (#7452, #6306, #6071, #1953) [@Green-Sky]
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@ -4080,6 +4080,8 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, Im
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{
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x = start_x;
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y += line_height;
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if (y > clip_rect.w)
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break; // break out of main loop
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word_wrap_eol = NULL;
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s = CalcWordWrapNextLineStartA(s, text_end); // Wrapping skips upcoming blanks
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continue;
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