Backends: SDL2: removed obsolete ImGui_ImplSDL2_NewFrame(SDL_Window*) signature which was obsoleted in 1.84..
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@ -42,8 +42,4 @@ IMGUI_IMPL_API bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event);
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enum ImGui_ImplSDL2_GamepadMode { ImGui_ImplSDL2_GamepadMode_AutoFirst, ImGui_ImplSDL2_GamepadMode_AutoAll, ImGui_ImplSDL2_GamepadMode_Manual };
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IMGUI_IMPL_API void ImGui_ImplSDL2_SetGamepadMode(ImGui_ImplSDL2_GamepadMode mode, struct _SDL_GameController** manual_gamepads_array = NULL, int manual_gamepads_count = -1);
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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static inline void ImGui_ImplSDL2_NewFrame(SDL_Window*) { ImGui_ImplSDL2_NewFrame(); } // 1.84: removed unnecessary parameter
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#endif
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#endif // #ifndef IMGUI_DISABLE
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@ -41,6 +41,8 @@ HOW TO UPDATE?
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Breaking changes:
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- Backends: SDL2: removed obsolete ImGui_ImplSDL2_NewFrame(SDL_Window*) signature which
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was obsoleted in 1.84. Calling ImGui_ImplSDL2_NewFrame() is fine.
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- Backends: Vulkan: Using dynamic rendering now require filling the PipelineRenderingCreateInfo
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structure in ImGui_ImplVulkan_InitInfo, allowing to configure color/depth/stencil formats.
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Removed ColorAttachmentFormat field previously provided for dynamic rendering.
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