mirror of https://github.com/ocornut/imgui
Nav: fixed holding Ctrl or gamepad L1 from not slowing down keyboard/gamepad tweak speed.
Broken by 8b8a61bd
+ Comments (#7570)
This commit is contained in:
parent
5e23680454
commit
d06b8b58d8
|
@ -43,6 +43,8 @@ Breaking changes:
|
|||
|
||||
Other changes:
|
||||
|
||||
- Nav: fixed holding Ctrl or gamepad L1 from not slowing down keyboard/gamepad tweak speed.
|
||||
Broken during a refactor refactor for 1.89. Holding Shift/R1 to speed up wasn't broken.
|
||||
- Tables: fixed cell background of fully clipped row overlapping with header. (#7575, #7041) [@prabuinet]
|
||||
- Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller
|
||||
code and compiled version of Dear ImGui. If you get an assert it most likely mean you have a build issue,
|
||||
|
|
3
imgui.h
3
imgui.h
|
@ -699,7 +699,8 @@ namespace ImGui
|
|||
|
||||
// Tooltips
|
||||
// - Tooltips are windows following the mouse. They do not take focus away.
|
||||
// - A tooltip window can contain items of any types. SetTooltip() is a shortcut for the 'if (BeginTooltip()) { Text(...); EndTooltip(); }' idiom.
|
||||
// - A tooltip window can contain items of any types.
|
||||
// - SetTooltip() is more or less a shortcut for the 'if (BeginTooltip()) { Text(...); EndTooltip(); }' idiom (with a subtlety that it discard any previously submitted tooltip)
|
||||
IMGUI_API bool BeginTooltip(); // begin/append a tooltip window.
|
||||
IMGUI_API void EndTooltip(); // only call EndTooltip() if BeginTooltip()/BeginItemTooltip() returns true!
|
||||
IMGUI_API void SetTooltip(const char* fmt, ...) IM_FMTARGS(1); // set a text-only tooltip. Often used after a ImGui::IsItemHovered() check. Override any previous call to SetTooltip().
|
||||
|
|
|
@ -2309,7 +2309,7 @@ bool ImGui::DragBehaviorT(ImGuiDataType data_type, TYPE* v, float v_speed, const
|
|||
const int decimal_precision = is_floating_point ? ImParseFormatPrecision(format, 3) : 0;
|
||||
const bool tweak_slow = IsKeyDown((g.NavInputSource == ImGuiInputSource_Gamepad) ? ImGuiKey_NavGamepadTweakSlow : ImGuiKey_NavKeyboardTweakSlow);
|
||||
const bool tweak_fast = IsKeyDown((g.NavInputSource == ImGuiInputSource_Gamepad) ? ImGuiKey_NavGamepadTweakFast : ImGuiKey_NavKeyboardTweakFast);
|
||||
const float tweak_factor = tweak_slow ? 1.0f / 1.0f : tweak_fast ? 10.0f : 1.0f;
|
||||
const float tweak_factor = tweak_slow ? 1.0f / 10.0f : tweak_fast ? 10.0f : 1.0f;
|
||||
adjust_delta = GetNavTweakPressedAmount(axis) * tweak_factor;
|
||||
v_speed = ImMax(v_speed, GetMinimumStepAtDecimalPrecision(decimal_precision));
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue