diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index 60d605bb9..13a1a4d6c 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt @@ -43,6 +43,8 @@ Breaking changes: Other changes: +- Nav: fixed holding Ctrl or gamepad L1 from not slowing down keyboard/gamepad tweak speed. + Broken during a refactor refactor for 1.89. Holding Shift/R1 to speed up wasn't broken. - Tables: fixed cell background of fully clipped row overlapping with header. (#7575, #7041) [@prabuinet] - Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of Dear ImGui. If you get an assert it most likely mean you have a build issue, diff --git a/imgui.h b/imgui.h index e37fb202d..e2a7ffd62 100644 --- a/imgui.h +++ b/imgui.h @@ -699,7 +699,8 @@ namespace ImGui // Tooltips // - Tooltips are windows following the mouse. They do not take focus away. - // - A tooltip window can contain items of any types. SetTooltip() is a shortcut for the 'if (BeginTooltip()) { Text(...); EndTooltip(); }' idiom. + // - A tooltip window can contain items of any types. + // - SetTooltip() is more or less a shortcut for the 'if (BeginTooltip()) { Text(...); EndTooltip(); }' idiom (with a subtlety that it discard any previously submitted tooltip) IMGUI_API bool BeginTooltip(); // begin/append a tooltip window. IMGUI_API void EndTooltip(); // only call EndTooltip() if BeginTooltip()/BeginItemTooltip() returns true! IMGUI_API void SetTooltip(const char* fmt, ...) IM_FMTARGS(1); // set a text-only tooltip. Often used after a ImGui::IsItemHovered() check. Override any previous call to SetTooltip(). diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp index db43f03f3..442f113e5 100644 --- a/imgui_widgets.cpp +++ b/imgui_widgets.cpp @@ -2309,7 +2309,7 @@ bool ImGui::DragBehaviorT(ImGuiDataType data_type, TYPE* v, float v_speed, const const int decimal_precision = is_floating_point ? ImParseFormatPrecision(format, 3) : 0; const bool tweak_slow = IsKeyDown((g.NavInputSource == ImGuiInputSource_Gamepad) ? ImGuiKey_NavGamepadTweakSlow : ImGuiKey_NavKeyboardTweakSlow); const bool tweak_fast = IsKeyDown((g.NavInputSource == ImGuiInputSource_Gamepad) ? ImGuiKey_NavGamepadTweakFast : ImGuiKey_NavKeyboardTweakFast); - const float tweak_factor = tweak_slow ? 1.0f / 1.0f : tweak_fast ? 10.0f : 1.0f; + const float tweak_factor = tweak_slow ? 1.0f / 10.0f : tweak_fast ? 10.0f : 1.0f; adjust_delta = GetNavTweakPressedAmount(axis) * tweak_factor; v_speed = ImMax(v_speed, GetMinimumStepAtDecimalPrecision(decimal_precision)); }