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@ -21,7 +21,6 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2024-05-07: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! If you don't always have an active context, check that ImGui::GetCurrentContext() != nullptr before calling this.
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// 2023-10-05: Inputs: Added support for extra ImGuiKey values: F13 to F24 function keys, app back/forward keys.
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// 2023-09-25: Inputs: Synthesize key-down event on key-up for VK_SNAPSHOT / ImGuiKey_PrintScreen as Windows doesn't emit it (same behavior as GLFW/SDL).
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// 2023-09-07: Inputs: Added support for keyboard codepage conversion for when application is compiled in MBCS mode and using a non-Unicode window.
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@ -581,9 +580,10 @@ static ImGuiMouseSource GetMouseSourceFromMessageExtraInfo()
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IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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// Before 2024-05-07 we were silently returning if ImGui::GetCurrentContext() == nullptr,
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// which was inconsistent with other backends. Make sure you call this after initializing the imgui context,
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// other add an 'if (ImGui::GetCurrentContext() != NULL)` check before calling ImGui_ImplWin32_WndProcHandler().
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// Most backends don't have silent checks like this one, but we need it because WndProc are called early in CreateWindow().
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if (ImGui::GetCurrentContext() == nullptr)
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return 0;
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ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData();
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IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplWin32_Init()?");
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ImGuiIO& io = ImGui::GetIO();
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@ -78,9 +78,6 @@ Other changes:
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negative fraction, e.g. ProgressBar(-1.0f * GetTime()). (#5316, #5370, #1901)[@gan74]
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- Text, DrawList: Improved handling of long single-line wrapped text. Faster and
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mitigitate issues with reading vertex indexing limits with 16-bit indices. (#7496, #5720)
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- Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with
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no active context! If you don't always have an active context, you can check that
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ImGui::GetCurrentContext() != nullptr before calling ImGui_ImplWin32_WndProcHandler(). (#6275)
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- Backends: OpenGL3: Detect ES3 contexts on desktop based on version string,
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to e.g. avoid calling glPolygonMode() on them. (#7447) [@afraidofdark, @ocornut]
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- Backends: Vulkan: Added convenience support for Volk via IMGUI_IMPL_VULKAN_USE_VOLK define.
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