Backends: WebGPU: Avoid leaking pipeline layout. (#7245)
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@ -18,6 +18,7 @@
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// (minor and older changes stripped away, please see git history for details)
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// 2024-01-22: Added configurable PipelineMultisampleState struct. (#7240)
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// 2024-01-22: (Breaking) ImGui_ImplWGPU_Init() now takes a ImGui_ImplWGPU_InitInfo structure instead of variety of parameters, allowing for easier further changes.
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// 2024-01-22: Fixed pipeline layout leak. (#7245)
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// 2024-01-17: Explicitly fill all of WGPUDepthStencilState since standard removed defaults.
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// 2023-07-13: Use WGPUShaderModuleWGSLDescriptor's code instead of source. use WGPUMipmapFilterMode_Linear instead of WGPUFilterMode_Linear. (#6602)
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// 2023-04-11: Align buffer sizes. Use WGSL shaders instead of precompiled SPIR-V.
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@ -183,6 +184,12 @@ static void SafeRelease(WGPUBuffer& res)
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wgpuBufferRelease(res);
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res = nullptr;
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}
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static void SafeRelease(WGPUPipelineLayout& res)
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{
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if (res)
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wgpuPipelineLayoutRelease(res);
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res = nullptr;
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}
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static void SafeRelease(WGPURenderPipeline& res)
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{
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if (res)
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@ -692,6 +699,7 @@ bool ImGui_ImplWGPU_CreateDeviceObjects()
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SafeRelease(vertex_shader_desc.module);
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SafeRelease(pixel_shader_desc.module);
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SafeRelease(graphics_pipeline_desc.layout);
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SafeRelease(bg_layouts[0]);
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return true;
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@ -63,6 +63,7 @@ Other changes:
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- Backends: WebGPU: Added ImGui_ImplWGPU_InitInfo::PipelineMultisampleState. (#7240)
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- Backends: WebGPU: Filling all WGPUDepthStencilState fields explicitly as a recent Dawn
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update stopped setting default values. (#7232) [@GrigoryGraborenko]
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- Backends: WebGPU: Fixed pipeline layout leak. (#7245) [@rajveermalviya]
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-----------------------------------------------------------------------
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