mirror of https://github.com/ocornut/imgui
Backends: Vulkan: use PipelineRenderingCreateInfo for dynamic rendering (#7166, #6855, #5446, #5037)
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@ -33,10 +33,11 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2024-02-12: *BREAKING CHANGE*: Dynamic rendering now require filling PipelineRenderingCreateInfo structure.
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// 2024-01-19: Vulkan: Fixed vkAcquireNextImageKHR() validation errors in VulkanSDK 1.3.275 by allocating one extra semaphore than in-flight frames. (#7236)
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// 2024-01-11: Vulkan: Fixed vkMapMemory() calls unnecessarily using full buffer size (#3957). Fixed MinAllocationSize handing (#7189).
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// 2024-01-03: Vulkan: Added MinAllocationSize field in ImGui_ImplVulkan_InitInfo to workaround zealous "best practice" validation layer. (#7189, #4238)
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// 2024-01-03: Vulkan: Stoped creating command pools with VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT as we don't reset them.
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// 2024-01-03: Vulkan: Stopped creating command pools with VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT as we don't reset them.
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// 2023-11-29: Vulkan: Fixed mismatching allocator passed to vkCreateCommandPool() vs vkDestroyCommandPool(). (#7075)
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// 2023-11-10: *BREAKING CHANGE*: Removed parameter from ImGui_ImplVulkan_CreateFontsTexture(): backend now creates its own command-buffer to upload fonts.
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// *BREAKING CHANGE*: Removed ImGui_ImplVulkan_DestroyFontUploadObjects() which is now unecessary as we create and destroy those objects in the backend.
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@ -953,13 +954,11 @@ static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationC
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info.subpass = subpass;
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#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
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VkPipelineRenderingCreateInfoKHR pipelineRenderingCreateInfo = {};
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pipelineRenderingCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR;
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pipelineRenderingCreateInfo.colorAttachmentCount = 1;
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pipelineRenderingCreateInfo.pColorAttachmentFormats = &bd->VulkanInitInfo.ColorAttachmentFormat;
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IM_ASSERT(bd->VulkanInitInfo.PipelineRenderingCreateInfo.sType == VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR && "PipelineRenderingCreateInfo sType must be VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR");
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IM_ASSERT(bd->VulkanInitInfo.PipelineRenderingCreateInfo.pNext == nullptr && "PipelineRenderingCreateInfo pNext must be NULL");
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if (bd->VulkanInitInfo.UseDynamicRendering)
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{
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info.pNext = &pipelineRenderingCreateInfo;
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info.pNext = &bd->VulkanInitInfo.PipelineRenderingCreateInfo;
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info.renderPass = VK_NULL_HANDLE; // Just make sure it's actually nullptr.
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}
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#endif
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@ -54,6 +54,9 @@
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#endif
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// Initialization data, for ImGui_ImplVulkan_Init()
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// - VkDescriptorPool should be created with VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT,
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// and must contain a pool size large enough to hold an ImGui VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER descriptor.
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// - When using dynamic rendering, set UseDynamicRendering=true and fill PipelineRenderingCreateInfo structure.
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// [Please zero-clear before use!]
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struct ImGui_ImplVulkan_InitInfo
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{
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@ -62,18 +65,21 @@ struct ImGui_ImplVulkan_InitInfo
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VkDevice Device;
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uint32_t QueueFamily;
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VkQueue Queue;
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VkDescriptorPool DescriptorPool; // See requirements in note above
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uint32_t MinImageCount; // >= 2
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uint32_t ImageCount; // >= MinImageCount
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VkSampleCountFlagBits MSAASamples; // 0 defaults to VK_SAMPLE_COUNT_1_BIT
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// (Optional)
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VkPipelineCache PipelineCache;
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VkDescriptorPool DescriptorPool;
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uint32_t Subpass;
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uint32_t MinImageCount; // >= 2
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uint32_t ImageCount; // >= MinImageCount
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VkSampleCountFlagBits MSAASamples; // >= VK_SAMPLE_COUNT_1_BIT (0 -> default to VK_SAMPLE_COUNT_1_BIT)
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// Dynamic Rendering (Optional)
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bool UseDynamicRendering; // Need to explicitly enable VK_KHR_dynamic_rendering extension to use this, even for Vulkan 1.3.
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VkFormat ColorAttachmentFormat; // Required for dynamic rendering
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// (Optional) Dynamic Rendering
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// Need to explicitly enable VK_KHR_dynamic_rendering extension to use this, even for Vulkan 1.3.
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bool UseDynamicRendering;
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VkPipelineRenderingCreateInfoKHR PipelineRenderingCreateInfo;
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// Allocation, Debugging
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// (Optional) Allocation, Debugging
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const VkAllocationCallbacks* Allocator;
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void (*CheckVkResultFn)(VkResult err);
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VkDeviceSize MinAllocationSize; // Minimum allocation size. Set to 1024*1024 to satisfy zealous best practices validation layer and waste a little memory.
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@ -39,6 +39,13 @@ HOW TO UPDATE?
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VERSION 1.90.3 WIP (In Progress)
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-----------------------------------------------------------------------
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Breaking changes:
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- Backends: Vulkan: Using dynamic rendering now require filling the PipelineRenderingCreateInfo
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structure in ImGui_ImplVulkan_InitInfo, allowing to configure color/depth/stencil formats.
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Removed ColorAttachmentFormat field previously provided for dynamic rendering.
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(#7166, #6855, #5446, #5037) [@shawnhatori]
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Other changes:
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- Menus, Popups: fixed menus and popups with child window flag erroneously not displaying
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