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08400f5be7 · Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct. · Updated 2024-11-15 21:15:28 +03:00

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8082a84903 · Examples: Win32+DX12: removed misleading parameters to RenderPlatformWindowsDefault(): the parameter is ignored by ImGui_ImplDX12_RenderWindow(). · Updated 2024-11-15 19:12:05 +03:00

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495c1b29a8 · Demo: added variety of usage scenarios, hooking Alt, Mouse Wheel, Home, CTRL+Tab demos. · Updated 2024-11-14 20:19:35 +03:00

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049f3d4e1b · Premake: Only build example_sdl2_vulkan with both sdl2 and vulkan (7852) · Updated 2024-11-07 22:39:53 +03:00

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1d4c752c29 · Shadows: remove use of GetWindowContentRegionMax(). · Updated 2024-11-07 22:38:47 +03:00

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d3400262d5 · ImStrv: made length() returns an int as it simplify the most common case (of passing %.*s to printf) · Updated 2024-11-07 21:59:26 +03:00

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bbf2cd28b1 · WIP Backends: SDLRenderer3: transform vertices manually. · Updated 2024-09-04 18:20:30 +03:00

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e7db481ce9 · Minor warning fixes. · Updated 2024-07-30 18:09:31 +03:00

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4bd4b41e73 · Fix for latest · Updated 2024-06-07 20:15:04 +03:00    mirrors

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