IO: do not claim io.WantCaptureMouse=true on the mouse release frame of a button which was pressed over void. (#1392)
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@ -66,6 +66,9 @@ Other changes:
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shape change as honored by backends. Keeping this enabling will hopefully increase pressure
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on third-party backends to set ImGuiBackendFlags_HasMouseCursors and honor changes of
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ImGui::GetMouseCursor() value. (#1495)
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- IO: do not claim io.WantCaptureMouse=true on the mouse release frame of a button
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which was pressed over void/underlying app, which is consistent/needed to allow the
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mouse up event of a drag over void/underlying app to catch release. (#1392) [@Moka42]
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- IO: Added io.ClearInputMouse() to clear mouse state. (#4921)
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- Windows: BeginChild(): fixed a glitch when during a resize of a child window which is
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tightly close to the boundaries of its parent (e.g. with zero WindowPadding), the child
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@ -4598,7 +4598,7 @@ void ImGui::UpdateHoveredWindowAndCaptureFlags()
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io.MouseDownOwnedUnlessPopupClose[i] = (g.HoveredWindow != NULL) || has_open_modal;
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}
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mouse_any_down |= io.MouseDown[i];
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if (io.MouseDown[i])
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if (io.MouseDown[i] || io.MouseReleased[i]) // Increase release frame for our evaluation of earliest button (#1392)
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if (mouse_earliest_down == -1 || io.MouseClickedTime[i] < io.MouseClickedTime[mouse_earliest_down])
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mouse_earliest_down = i;
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}
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