Fonts: Fixed font ascent and descent calculation when a font hits exact integer values. (#7399, #7404)
This commit is contained in:
parent
daecfffefb
commit
b475309fa1
@ -43,8 +43,11 @@ Breaking changes:
|
||||
|
||||
Other changes:
|
||||
|
||||
- Fonts: Fixed font ascent and descent calculation when a font hits exact integer values.
|
||||
It is possible that some prior manual use of ImFontConfig::GlyphOffset may become
|
||||
duplicate with this fix. (#7399, #7404) [@GamingMinds-DanielC]
|
||||
- Text, DrawList: Improved handling of long single-line wrapped text. Faster and
|
||||
mitigitate issues with reading vertex indexing limits with 16-bit indices.
|
||||
mitigitate issues with reading vertex indexing limits with 16-bit indices. (#7496, #5720)
|
||||
- Backends: SDL3: Fixed text inputs. Re-enable calling SDL_StartTextInput()/SDL_StopTextInput()
|
||||
as SDL3 no longer enables it by default. (#7452, #6306, #6071, #1953) [@Green-Sky]
|
||||
|
||||
|
@ -2984,8 +2984,8 @@ static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
|
||||
int unscaled_ascent, unscaled_descent, unscaled_line_gap;
|
||||
stbtt_GetFontVMetrics(&src_tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap);
|
||||
|
||||
const float ascent = ImTrunc(unscaled_ascent * font_scale + ((unscaled_ascent > 0.0f) ? +1 : -1));
|
||||
const float descent = ImTrunc(unscaled_descent * font_scale + ((unscaled_descent > 0.0f) ? +1 : -1));
|
||||
const float ascent = ImCeil(unscaled_ascent * font_scale);
|
||||
const float descent = ImFloor(unscaled_descent * font_scale);
|
||||
ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent);
|
||||
const float font_off_x = cfg.GlyphOffset.x;
|
||||
const float font_off_y = cfg.GlyphOffset.y + IM_ROUND(dst_font->Ascent);
|
||||
|
Loading…
Reference in New Issue
Block a user