Drags, Sliders, Inputs: removed all attempts to filter non-numerical characters during text editing. (#6810, #7096)
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@ -70,6 +70,8 @@ Other changes:
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- InputTextMultiline: Tabbing through a multi-line text editor which allows Tab character inputs
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(using the ImGuiInputTextFlags_AllowTabInput flag) doesn't automatically activate it, in order
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to allow passing through multiple widgets easily. (#3092, #5759, #787)
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- Drags, Sliders, Inputs: removed all attempts to filter non-numerical characters during text
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editing. Invalid inputs not applied to value, visibly reverted after validation. (#6810, #7096)
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- DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: improve multi-components
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width computation to better distribute the error. (#7120, #7121) [@Nahor]
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- ColorEdit4: Layout tweaks for very small sizes. (#7120, #7121)
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@ -3395,14 +3395,6 @@ bool ImGui::TempInputText(const ImRect& bb, ImGuiID id, const char* label, char*
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return value_changed;
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}
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static inline ImGuiInputTextFlags InputScalar_DefaultCharsFilter(ImGuiDataType data_type, const char* format)
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{
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if (data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double)
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return ImGuiInputTextFlags_CharsScientific;
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const char format_last_char = format[0] ? format[strlen(format) - 1] : 0;
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return (format_last_char == 'x' || format_last_char == 'X') ? ImGuiInputTextFlags_CharsHexadecimal : ImGuiInputTextFlags_CharsDecimal;
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}
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// Note that Drag/Slider functions are only forwarding the min/max values clamping values if the ImGuiSliderFlags_AlwaysClamp flag is set!
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// This is intended: this way we allow CTRL+Click manual input to set a value out of bounds, for maximum flexibility.
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// However this may not be ideal for all uses, as some user code may break on out of bound values.
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@ -3420,7 +3412,6 @@ bool ImGui::TempInputScalar(const ImRect& bb, ImGuiID id, const char* label, ImG
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ImStrTrimBlanks(data_buf);
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ImGuiInputTextFlags flags = ImGuiInputTextFlags_AutoSelectAll | (ImGuiInputTextFlags)ImGuiInputTextFlags_NoMarkEdited;
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flags |= InputScalar_DefaultCharsFilter(data_type, format);
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bool value_changed = false;
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if (TempInputText(bb, id, label, data_buf, IM_ARRAYSIZE(data_buf), flags))
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@ -3464,9 +3455,6 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* p_data
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char buf[64];
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DataTypeFormatString(buf, IM_ARRAYSIZE(buf), data_type, p_data, format);
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// Testing ActiveId as a minor optimization as filtering is not needed until active
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if (g.ActiveId == 0 && (flags & (ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsScientific)) == 0)
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flags |= InputScalar_DefaultCharsFilter(data_type, format);
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flags |= ImGuiInputTextFlags_AutoSelectAll | (ImGuiInputTextFlags)ImGuiInputTextFlags_NoMarkEdited; // We call MarkItemEdited() ourselves by comparing the actual data rather than the string.
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bool value_changed = false;
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@ -3561,7 +3549,6 @@ bool ImGui::InputScalarN(const char* label, ImGuiDataType data_type, void* p_dat
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bool ImGui::InputFloat(const char* label, float* v, float step, float step_fast, const char* format, ImGuiInputTextFlags flags)
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{
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flags |= ImGuiInputTextFlags_CharsScientific;
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return InputScalar(label, ImGuiDataType_Float, (void*)v, (void*)(step > 0.0f ? &step : NULL), (void*)(step_fast > 0.0f ? &step_fast : NULL), format, flags);
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}
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@ -3604,7 +3591,6 @@ bool ImGui::InputInt4(const char* label, int v[4], ImGuiInputTextFlags flags)
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bool ImGui::InputDouble(const char* label, double* v, double step, double step_fast, const char* format, ImGuiInputTextFlags flags)
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{
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flags |= ImGuiInputTextFlags_CharsScientific;
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return InputScalar(label, ImGuiDataType_Double, (void*)v, (void*)(step > 0.0 ? &step : NULL), (void*)(step_fast > 0.0 ? &step_fast : NULL), format, flags);
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}
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@ -5238,7 +5224,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
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else
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ImFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X", ImClamp(i[0], 0, 255), ImClamp(i[1], 0, 255), ImClamp(i[2], 0, 255));
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SetNextItemWidth(w_inputs);
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if (InputText("##Text", buf, IM_ARRAYSIZE(buf), ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase))
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if (InputText("##Text", buf, IM_ARRAYSIZE(buf), ImGuiInputTextFlags_CharsUppercase))
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{
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value_changed = true;
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char* p = buf;
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