Shortcuts: added ImGuiInputFlags_Tooltip. (#456)
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@ -72,7 +72,12 @@ Other changes:
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Child2 -> no call // When Child2 is focused, Parent gets the shortcut.
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The whole system is order independent, so if Child1 makes its calls before Parent, results will be identical.
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This is an important property as it facilitate working with foreign code or larger codebase.
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- Inputs: added SetNextItemShortcut() to set a shortcut to activate an item. (#456)
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- Inputs: added SetNextItemShortcut() to set a shortcut to locally or remotely press or activate
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an item (depending on specified routing policy). Items like buttons are not fully activated, in
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the sense that they get pressed but an active e.g. InputText() won't be deactivated. (#456)
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- Added ImGuiInputFlags_Tooltip to automatically show a tooltip when hovering item.
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- Using e.g. ImGuiInputFlags_RouteGlobal the item shortcut may be executed even if its
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window is not in focus stack.
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- Inputs: (OSX) Fixes variety of code which inconsistently required using Ctrl instead of Cmd.
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- e.g. Drags/Sliders now use Cmd+Click to input a value. (#4084)
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- Some shortcuts still uses Ctrl on Mac: e.g. Ctrl+Tab to switch windows. (#4828)
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14
imgui.cpp
14
imgui.cpp
@ -4186,6 +4186,11 @@ bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id, ImGuiItemFlags item_flag
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if (g.HoveredIdPreviousFrame != id)
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return false;
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}
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// Display shortcut (only works with mouse)
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if (id == g.LastItemData.ID && (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_HasShortcut))
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if (IsItemHovered(ImGuiHoveredFlags_ForTooltip | ImGuiHoveredFlags_DelayNormal))
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SetTooltip("%s", GetKeyChordName(g.LastItemData.Shortcut));
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}
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// When disabled we'll return false but still set HoveredId
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@ -10020,7 +10025,14 @@ void ImGui::ItemHandleShortcut(ImGuiID id)
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{
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ImGuiContext& g = *GImGui;
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ImGuiInputFlags flags = g.NextItemData.ShortcutFlags;
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if (!Shortcut(g.NextItemData.Shortcut, flags, id) || g.NavActivateId != 0)
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IM_ASSERT((flags & ~ImGuiInputFlags_SupportedBySetNextItemShortcut) == 0); // Passing flags not supported by SetNextItemShortcut()!
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if (flags & ImGuiInputFlags_Tooltip)
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{
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g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HasShortcut;
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g.LastItemData.Shortcut = g.NextItemData.Shortcut;
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}
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if (!Shortcut(g.NextItemData.Shortcut, flags & ImGuiInputFlags_SupportedByShortcut, id) || g.NavActivateId != 0)
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return;
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// FIXME: Generalize Activation queue?
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5
imgui.h
5
imgui.h
@ -1481,7 +1481,7 @@ enum ImGuiInputFlags_
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ImGuiInputFlags_None = 0,
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ImGuiInputFlags_Repeat = 1 << 0, // Enable repeat. Return true on successive repeats. Default for legacy IsKeyPressed(). NOT Default for legacy IsMouseClicked(). MUST BE == 1.
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// Flags for Shortcut()
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// Flags for Shortcut(), SetNextItemShortcut()
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// - Default policy is RouteFocused. Can select only 1 policy among all available.
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// - Priorities: GlobalHighest > Focused (if owner is active item) > GlobalOverFocused > Focused (if in focused window) > Global.
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ImGuiInputFlags_RouteFocused = 1 << 12, // Focus stack route (default): Accept inputs if window is in focus stack. Deep-most focused window takes inputs. ActiveId takes inputs over deep-most focused window.
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@ -1490,6 +1490,9 @@ enum ImGuiInputFlags_
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ImGuiInputFlags_RouteGlobalHighest = 1 << 15, // Global route (highest priority): unlikely you need to use that: will interfere with every active items, e.g. CTRL+A registered by InputText will be overridden by this)
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ImGuiInputFlags_RouteAlways = 1 << 16, // Do not register route, poll keys directly.
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ImGuiInputFlags_RouteUnlessBgFocused = 1 << 17, // Option combine with others: global routes will not be applied if underlying background/void is focused (== no Dear ImGui windows are focused). Useful for overlay applications.
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// Flags for SetNextItemShortcut()
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ImGuiInputFlags_Tooltip = 1 << 18, // Automatically display a tooltip when hovering item.
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};
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#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO
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@ -7206,7 +7206,7 @@ struct ExampleAppConsole
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}
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// Options, Filter
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ImGui::SetNextItemShortcut(ImGuiMod_Ctrl | ImGuiKey_O); // FIXME
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ImGui::SetNextItemShortcut(ImGuiMod_Ctrl | ImGuiKey_O, ImGuiInputFlags_Tooltip);
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if (ImGui::Button("Options"))
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ImGui::OpenPopup("Options");
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ImGui::SameLine();
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@ -8437,16 +8437,16 @@ struct MyDocument
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ImGui::PushStyleColor(ImGuiCol_Text, doc->Color);
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ImGui::TextWrapped("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.");
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ImGui::PopStyleColor();
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ImGui::SetNextItemShortcut(ImGuiMod_Ctrl | ImGuiKey_M);
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if (ImGui::Button("Modify (Ctrl+M)"))
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ImGui::SetNextItemShortcut(ImGuiMod_Ctrl | ImGuiKey_M, ImGuiInputFlags_Tooltip);
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if (ImGui::Button("Modify"))
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doc->Dirty = true;
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ImGui::SameLine();
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ImGui::SetNextItemShortcut(ImGuiMod_Ctrl | ImGuiKey_S);
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if (ImGui::Button("Save (Ctrl+S)"))
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ImGui::SetNextItemShortcut(ImGuiMod_Ctrl | ImGuiKey_S, ImGuiInputFlags_Tooltip);
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if (ImGui::Button("Save"))
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doc->DoSave();
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ImGui::SameLine();
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ImGui::SetNextItemShortcut(ImGuiMod_Ctrl | ImGuiKey_W);
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if (ImGui::Button("Close (Ctrl+W)"))
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ImGui::SetNextItemShortcut(ImGuiMod_Ctrl | ImGuiKey_W, ImGuiInputFlags_Tooltip);
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if (ImGui::Button("Close"))
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doc->DoQueueClose();
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ImGui::ColorEdit3("color", &doc->Color.x); // Useful to test drag and drop and hold-dragged-to-open-tab behavior.
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ImGui::PopID();
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@ -841,7 +841,8 @@ enum ImGuiItemStatusFlags_
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ImGuiItemStatusFlags_Deactivated = 1 << 6, // Only valid if ImGuiItemStatusFlags_HasDeactivated is set.
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ImGuiItemStatusFlags_HoveredWindow = 1 << 7, // Override the HoveredWindow test to allow cross-window hover testing.
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ImGuiItemStatusFlags_Visible = 1 << 8, // [WIP] Set when item is overlapping the current clipping rectangle (Used internally. Please don't use yet: API/system will change as we refactor Itemadd()).
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ImGuiItemStatusFlags_HasClipRect = 1 << 9, // g.LastItemData.ClipRect is valid
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ImGuiItemStatusFlags_HasClipRect = 1 << 9, // g.LastItemData.ClipRect is valid.
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ImGuiItemStatusFlags_HasShortcut = 1 << 10, // g.LastItemData.Shortcut valid. Set by SetNextItemShortcut() -> ItemAdd().
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// Additional status + semantic for ImGuiTestEngine
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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@ -1202,9 +1203,10 @@ struct ImGuiLastItemData
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ImGuiItemStatusFlags StatusFlags; // See ImGuiItemStatusFlags_
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ImRect Rect; // Full rectangle
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ImRect NavRect; // Navigation scoring rectangle (not displayed)
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// Rarely used fields are not explicitly cleared, only valid when the corresponding ImGuiItemStatusFlags is set.
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ImRect DisplayRect; // Display rectangle (ONLY VALID IF ImGuiItemStatusFlags_HasDisplayRect is set)
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ImRect ClipRect; // Clip rectangle at the time of submitting item (ONLY VALID IF ImGuiItemStatusFlags_HasClipRect is set)
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// Rarely used fields are not explicitly cleared, only valid when the corresponding ImGuiItemStatusFlags ar set.
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ImRect DisplayRect; // Display rectangle. ONLY VALID IF (StatusFlags & ImGuiItemStatusFlags_HasDisplayRect) is set.
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ImRect ClipRect; // Clip rectangle at the time of submitting item. ONLY VALID IF (StatusFlags & ImGuiItemStatusFlags_HasClipRect) is set..
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ImGuiKeyChord Shortcut; // Shortcut at the time of submitting item. ONLY VALID IF (StatusFlags & ImGuiItemStatusFlags_HasShortcut) is set..
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ImGuiLastItemData() { memset(this, 0, sizeof(*this)); }
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};
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@ -1479,6 +1481,7 @@ enum ImGuiInputFlagsPrivate_
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ImGuiInputFlags_SupportedByIsKeyPressed = ImGuiInputFlags_RepeatMask_,
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ImGuiInputFlags_SupportedByIsMouseClicked = ImGuiInputFlags_Repeat,
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ImGuiInputFlags_SupportedByShortcut = ImGuiInputFlags_RepeatMask_ | ImGuiInputFlags_RouteTypeMask_ | ImGuiInputFlags_RouteUnlessBgFocused,
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ImGuiInputFlags_SupportedBySetNextItemShortcut = ImGuiInputFlags_RepeatMask_ | ImGuiInputFlags_RouteTypeMask_ | ImGuiInputFlags_RouteUnlessBgFocused | ImGuiInputFlags_Tooltip,
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ImGuiInputFlags_SupportedBySetKeyOwner = ImGuiInputFlags_LockThisFrame | ImGuiInputFlags_LockUntilRelease,
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ImGuiInputFlags_SupportedBySetItemKeyOwner = ImGuiInputFlags_SupportedBySetKeyOwner | ImGuiInputFlags_CondMask_,
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};
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