weston/compositor/compositor.c

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2008-12-02 23:15:01 +03:00
/*
* Copyright © 2008 Kristian Høgsberg
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#define _GNU_SOURCE
#include "config.h"
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <stdint.h>
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#include <stdarg.h>
#include <sys/ioctl.h>
#include <fcntl.h>
#include <unistd.h>
#include <gdk-pixbuf/gdk-pixbuf.h>
#include <math.h>
#include <linux/input.h>
#include "wayland-server.h"
#include "compositor.h"
struct wlsc_switcher {
struct wlsc_compositor *compositor;
struct wlsc_surface *current;
struct wl_listener listener;
};
/* The plan here is to generate a random anonymous socket name and
* advertise that through a service on the session dbus.
*/
static const char *option_socket_name = NULL;
static const char *option_background = "background.jpg";
static const char *option_geometry = "1024x640";
static int option_connector = 0;
static const GOptionEntry option_entries[] = {
{ "background", 'b', 0, G_OPTION_ARG_STRING,
&option_background, "Background image" },
{ "connector", 'c', 0, G_OPTION_ARG_INT,
&option_connector, "KMS connector" },
{ "geometry", 'g', 0, G_OPTION_ARG_STRING,
&option_geometry, "Geometry" },
{ "socket", 's', 0, G_OPTION_ARG_STRING,
&option_socket_name, "Socket Name" },
{ NULL }
};
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static void
wlsc_matrix_init(struct wlsc_matrix *matrix)
{
static const struct wlsc_matrix identity = {
{ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 }
};
memcpy(matrix, &identity, sizeof identity);
}
static void
wlsc_matrix_multiply(struct wlsc_matrix *m, const struct wlsc_matrix *n)
{
struct wlsc_matrix tmp;
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const GLfloat *row, *column;
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div_t d;
int i, j;
for (i = 0; i < 16; i++) {
tmp.d[i] = 0;
d = div(i, 4);
row = m->d + d.quot * 4;
column = n->d + d.rem;
for (j = 0; j < 4; j++)
tmp.d[i] += row[j] * column[j * 4];
}
memcpy(m, &tmp, sizeof tmp);
}
static void
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wlsc_matrix_translate(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
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{
struct wlsc_matrix translate = {
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{ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, x, y, z, 1 }
};
wlsc_matrix_multiply(matrix, &translate);
}
static void
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wlsc_matrix_scale(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
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{
struct wlsc_matrix scale = {
{ x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1 }
};
wlsc_matrix_multiply(matrix, &scale);
}
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static void
wlsc_matrix_transform(struct wlsc_matrix *matrix, struct wlsc_vector *v)
{
int i, j;
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struct wlsc_vector t;
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for (i = 0; i < 4; i++) {
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t.f[i] = 0;
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for (j = 0; j < 4; j++)
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t.f[i] += v->f[j] * matrix->d[i + j * 4];
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}
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*v = t;
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}
static struct wlsc_surface *
wlsc_surface_create(struct wlsc_compositor *compositor,
int32_t x, int32_t y, int32_t width, int32_t height)
{
struct wlsc_surface *surface;
surface = malloc(sizeof *surface);
if (surface == NULL)
return NULL;
wl_list_init(&surface->surface.destroy_listener_list);
wl_list_init(&surface->link);
surface->map_type = WLSC_SURFACE_MAP_UNMAPPED;
glGenTextures(1, &surface->texture);
glBindTexture(GL_TEXTURE_2D, surface->texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
surface->compositor = compositor;
surface->visual = NULL;
surface->x = x;
surface->y = y;
surface->width = width;
surface->height = height;
wlsc_matrix_init(&surface->matrix);
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wlsc_matrix_scale(&surface->matrix, width, height, 1);
wlsc_matrix_translate(&surface->matrix, x, y, 0);
wlsc_matrix_init(&surface->matrix_inv);
wlsc_matrix_translate(&surface->matrix_inv, -x, -y, 0);
wlsc_matrix_scale(&surface->matrix_inv, 1.0 / width, 1.0 / height, 1);
return surface;
}
void
wlsc_surface_damage_rectangle(struct wlsc_surface *surface,
int32_t x, int32_t y,
int32_t width, int32_t height)
{
struct wlsc_compositor *compositor = surface->compositor;
pixman_region32_union_rect(&compositor->damage_region,
&compositor->damage_region,
surface->x + x, surface->y + y,
width, height);
wlsc_compositor_schedule_repaint(compositor);
}
void
wlsc_surface_damage(struct wlsc_surface *surface)
{
wlsc_surface_damage_rectangle(surface, 0, 0,
surface->width, surface->height);
}
uint32_t
get_time(void)
{
struct timeval tv;
gettimeofday(&tv, NULL);
return tv.tv_sec * 1000 + tv.tv_usec / 1000;
}
static void
destroy_surface(struct wl_resource *resource, struct wl_client *client)
{
struct wlsc_surface *surface =
container_of(resource, struct wlsc_surface, surface.resource);
struct wl_listener *l, *next;
uint32_t time;
wlsc_surface_damage(surface);
wl_list_remove(&surface->link);
glDeleteTextures(1, &surface->texture);
time = get_time();
wl_list_for_each_safe(l, next,
&surface->surface.destroy_listener_list, link)
l->func(l, &surface->surface, time);
free(surface);
}
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uint32_t *
wlsc_load_image(const char *filename, int width, int height)
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{
GdkPixbuf *pixbuf;
GError *error = NULL;
int stride, i, n_channels;
unsigned char *pixels, *end, *argb_pixels, *s, *d;
pixbuf = gdk_pixbuf_new_from_file_at_scale(filename,
width, height,
FALSE, &error);
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if (error != NULL) {
fprintf(stderr, "failed to load image: %s\n", error->message);
g_error_free(error);
return NULL;
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}
stride = gdk_pixbuf_get_rowstride(pixbuf);
pixels = gdk_pixbuf_get_pixels(pixbuf);
n_channels = gdk_pixbuf_get_n_channels(pixbuf);
argb_pixels = malloc (height * width * 4);
if (argb_pixels == NULL) {
g_object_unref(pixbuf);
return NULL;
}
if (n_channels == 4) {
for (i = 0; i < height; i++) {
s = pixels + i * stride;
end = s + width * 4;
d = argb_pixels + i * width * 4;
while (s < end) {
unsigned int t;
#define MULT(_d,c,a,t) \
do { t = c * a + 0x7f; _d = ((t >> 8) + t) >> 8; } while (0)
MULT(d[0], s[2], s[3], t);
MULT(d[1], s[1], s[3], t);
MULT(d[2], s[0], s[3], t);
d[3] = s[3];
s += 4;
d += 4;
}
}
} else if (n_channels == 3) {
for (i = 0; i < height; i++) {
s = pixels + i * stride;
end = s + width * 3;
d = argb_pixels + i * width * 4;
while (s < end) {
d[0] = s[2];
d[1] = s[1];
d[2] = s[0];
d[3] = 0xff;
s += 3;
d += 4;
}
}
}
g_object_unref(pixbuf);
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return (uint32_t *) argb_pixels;
}
static void
wlsc_buffer_attach(struct wl_buffer *buffer, struct wl_surface *surface)
{
struct wlsc_surface *es = (struct wlsc_surface *) surface;
struct wlsc_compositor *ec = es->compositor;
EGLImageKHR *image;
if (buffer->attach) {
buffer->attach(buffer, surface);
} else {
image = eglCreateImageKHR(ec->display, ec->context,
EGL_WAYLAND_BUFFER_WL,
buffer, NULL);
glBindTexture(GL_TEXTURE_2D, es->texture);
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image);
es->visual = buffer->visual;
eglDestroyImageKHR(ec->display, image);
}
}
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static struct wl_buffer *
create_buffer_from_png(struct wlsc_compositor *ec,
const char *filename, int width, int height)
{
uint32_t *pixels;
struct wl_buffer *buffer;
pixels = wlsc_load_image(filename, width, height);
if(pixels == NULL)
return NULL;
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buffer = ec->create_buffer(ec, width, height,
&ec->compositor.premultiplied_argb_visual,
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pixels);
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free(pixels);
return buffer;
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}
static const struct {
const char *filename;
int hotspot_x, hotspot_y;
} pointer_images[] = {
{ DATADIR "/wayland/bottom_left_corner.png", 6, 30 },
{ DATADIR "/wayland/bottom_right_corner.png", 28, 28 },
{ DATADIR "/wayland/bottom_side.png", 16, 20 },
{ DATADIR "/wayland/grabbing.png", 20, 17 },
{ DATADIR "/wayland/left_ptr.png", 10, 5 },
{ DATADIR "/wayland/left_side.png", 10, 20 },
{ DATADIR "/wayland/right_side.png", 30, 19 },
{ DATADIR "/wayland/top_left_corner.png", 8, 8 },
{ DATADIR "/wayland/top_right_corner.png", 26, 8 },
{ DATADIR "/wayland/top_side.png", 18, 8 },
{ DATADIR "/wayland/xterm.png", 15, 15 }
};
static void
create_pointer_images(struct wlsc_compositor *ec)
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{
int i, count;
const int width = 32, height = 32;
count = ARRAY_LENGTH(pointer_images);
ec->pointer_buffers = malloc(count * sizeof *ec->pointer_buffers);
for (i = 0; i < count; i++) {
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ec->pointer_buffers[i] =
create_buffer_from_png(ec,
pointer_images[i].filename,
width, height);
}
}
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static struct wlsc_surface *
background_create(struct wlsc_output *output, const char *filename)
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{
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struct wlsc_surface *background;
struct wl_buffer *buffer;
background = wlsc_surface_create(output->compositor,
output->x, output->y,
output->width, output->height);
if (background == NULL)
return NULL;
buffer = create_buffer_from_png(output->compositor,
filename,
output->width, output->height);
if (buffer == NULL) {
free(background);
return NULL;
}
wlsc_buffer_attach(buffer, &background->surface);
return background;
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}
static void
wlsc_surface_draw(struct wlsc_surface *es,
struct wlsc_output *output, pixman_region32_t *clip)
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{
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struct wlsc_compositor *ec = es->compositor;
GLfloat *v, inv_width, inv_height;
unsigned int *p;
pixman_region32_t repaint;
pixman_box32_t *rectangles;
int i, n;
pixman_region32_init_rect(&repaint,
es->x, es->y, es->width, es->height);
pixman_region32_intersect(&repaint, &repaint, clip);
if (!pixman_region32_not_empty(&repaint))
return;
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if (es->visual == &ec->compositor.argb_visual) {
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
} else if (es->visual == &ec->compositor.premultiplied_argb_visual) {
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
} else {
glDisable(GL_BLEND);
}
rectangles = pixman_region32_rectangles(&repaint, &n);
v = wl_array_add(&ec->vertices, n * 16 * sizeof *v);
p = wl_array_add(&ec->indices, n * 6 * sizeof *p);
inv_width = 1.0 / es->width;
inv_height = 1.0 / es->height;
for (i = 0; i < n; i++, v += 16, p += 6) {
v[ 0] = rectangles[i].x1;
v[ 1] = rectangles[i].y1;
v[ 2] = (GLfloat) (rectangles[i].x1 - es->x) * inv_width;
v[ 3] = (GLfloat) (rectangles[i].y1 - es->y) * inv_height;
v[ 4] = rectangles[i].x1;
v[ 5] = rectangles[i].y2;
v[ 6] = v[ 2];
v[ 7] = (GLfloat) (rectangles[i].y2 - es->y) * inv_height;
v[ 8] = rectangles[i].x2;
v[ 9] = rectangles[i].y1;
v[10] = (GLfloat) (rectangles[i].x2 - es->x) * inv_width;
v[11] = v[ 3];
v[12] = rectangles[i].x2;
v[13] = rectangles[i].y2;
v[14] = v[10];
v[15] = v[ 7];
p[0] = i * 4 + 0;
p[1] = i * 4 + 1;
p[2] = i * 4 + 2;
p[3] = i * 4 + 2;
p[4] = i * 4 + 1;
p[5] = i * 4 + 3;
}
glBindTexture(GL_TEXTURE_2D, es->texture);
v = ec->vertices.data;
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
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glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glDrawElements(GL_TRIANGLES, n * 6, GL_UNSIGNED_INT, ec->indices.data);
ec->vertices.size = 0;
ec->indices.size = 0;
pixman_region32_fini(&repaint);
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}
static void
wlsc_surface_raise(struct wlsc_surface *surface)
{
struct wlsc_compositor *compositor = surface->compositor;
wl_list_remove(&surface->link);
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wl_list_insert(&compositor->surface_list, &surface->link);
}
void
wlsc_surface_update_matrix(struct wlsc_surface *es)
{
wlsc_matrix_init(&es->matrix);
wlsc_matrix_scale(&es->matrix, es->width, es->height, 1);
wlsc_matrix_translate(&es->matrix, es->x, es->y, 0);
wlsc_matrix_init(&es->matrix_inv);
wlsc_matrix_translate(&es->matrix_inv, -es->x, -es->y, 0);
wlsc_matrix_scale(&es->matrix_inv,
1.0 / es->width, 1.0 / es->height, 1);
}
void
wlsc_compositor_finish_frame(struct wlsc_compositor *compositor, int msecs)
{
wl_display_post_frame(compositor->wl_display, msecs);
wl_event_source_timer_update(compositor->timer_source, 5);
compositor->repaint_on_timeout = 1;
}
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static void
wlsc_output_repaint(struct wlsc_output *output)
{
struct wlsc_compositor *ec = output->compositor;
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struct wlsc_surface *es;
struct wlsc_input_device *eid;
pixman_region32_t new_damage, total_damage;
glViewport(0, 0, output->width, output->height);
glUniformMatrix4fv(ec->proj_uniform, 1, GL_FALSE, output->matrix.d);
glUniform1i(ec->tex_uniform, 0);
pixman_region32_init(&new_damage);
pixman_region32_init(&total_damage);
pixman_region32_intersect_rect(&new_damage,
&ec->damage_region,
output->x, output->y,
output->width, output->height);
pixman_region32_subtract(&ec->damage_region,
&ec->damage_region, &new_damage);
pixman_region32_union(&total_damage, &new_damage,
&output->previous_damage_region);
pixman_region32_copy(&output->previous_damage_region, &new_damage);
es = container_of(ec->surface_list.next, struct wlsc_surface, link);
if (es->map_type == WLSC_SURFACE_MAP_FULLSCREEN &&
es->fullscreen_output == output) {
if (es->width < output->width || es->height < output->height)
glClear(GL_COLOR_BUFFER_BIT);
wlsc_surface_draw(es, output, &total_damage);
} else {
if (output->background)
wlsc_surface_draw(output->background,
output, &total_damage);
else
glClear(GL_COLOR_BUFFER_BIT);
wl_list_for_each_reverse(es, &ec->surface_list, link) {
if (ec->switcher &&
ec->switcher->current == es)
continue;
wlsc_surface_draw(es, output, &total_damage);
}
}
if (ec->switcher)
wlsc_surface_draw(ec->switcher->current,
output, &total_damage);
if (ec->focus)
wl_list_for_each(eid, &ec->input_device_list, link)
wlsc_surface_draw(eid->sprite, output, &total_damage);
}
static void
repaint(void *data)
{
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struct wlsc_compositor *ec = data;
struct wlsc_output *output;
if (!ec->repaint_needed) {
ec->repaint_on_timeout = 0;
return;
}
wl_list_for_each(output, &ec->output_list, link)
wlsc_output_repaint(output);
ec->present(ec);
ec->repaint_needed = 0;
}
void
wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor)
{
compositor->repaint_needed = 1;
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if (compositor->repaint_on_timeout)
return;
wl_event_source_timer_update(compositor->timer_source, 1);
compositor->repaint_on_timeout = 1;
}
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static void
surface_destroy(struct wl_client *client,
struct wl_surface *surface)
{
wl_resource_destroy(&surface->resource, client);
}
static void
surface_attach(struct wl_client *client,
struct wl_surface *surface, struct wl_buffer *buffer,
int32_t x, int32_t y)
{
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struct wlsc_surface *es = (struct wlsc_surface *) surface;
/* FIXME: This damages the entire old surface, but we should
* really just damage the part that's no longer covered by the
* surface. Anything covered by the new surface will be
* damaged by the client. */
wlsc_surface_damage(es);
wlsc_buffer_attach(buffer, surface);
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es->buffer = buffer;
es->x += x;
es->y += y;
es->width = buffer->width;
es->height = buffer->height;
wlsc_surface_update_matrix(es);
}
static void
surface_map_toplevel(struct wl_client *client,
struct wl_surface *surface)
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{
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struct wlsc_surface *es = (struct wlsc_surface *) surface;
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switch (es->map_type) {
case WLSC_SURFACE_MAP_UNMAPPED:
es->x = 10 + random() % 400;
es->y = 10 + random() % 400;
wlsc_surface_update_matrix(es);
wl_list_insert(&es->compositor->surface_list, &es->link);
break;
case WLSC_SURFACE_MAP_TOPLEVEL:
return;
case WLSC_SURFACE_MAP_FULLSCREEN:
es->fullscreen_output = NULL;
es->x = es->saved_x;
es->y = es->saved_y;
wlsc_surface_update_matrix(es);
break;
default:
break;
}
wlsc_surface_damage(es);
es->map_type = WLSC_SURFACE_MAP_TOPLEVEL;
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}
static void
surface_map_transient(struct wl_client *client,
struct wl_surface *surface, struct wl_surface *parent,
int x, int y, uint32_t flags)
{
struct wlsc_surface *es = (struct wlsc_surface *) surface;
struct wlsc_surface *pes = (struct wlsc_surface *) parent;
switch (es->map_type) {
case WLSC_SURFACE_MAP_UNMAPPED:
wl_list_insert(&es->compositor->surface_list, &es->link);
break;
case WLSC_SURFACE_MAP_FULLSCREEN:
es->fullscreen_output = NULL;
break;
default:
break;
}
es->x = pes->x + x;
es->y = pes->y + y;
wlsc_surface_update_matrix(es);
wlsc_surface_damage(es);
es->map_type = WLSC_SURFACE_MAP_TRANSIENT;
}
static void
surface_map_fullscreen(struct wl_client *client, struct wl_surface *surface)
{
struct wlsc_surface *es = (struct wlsc_surface *) surface;
struct wlsc_output *output;
switch (es->map_type) {
case WLSC_SURFACE_MAP_UNMAPPED:
es->x = 10 + random() % 400;
es->y = 10 + random() % 400;
wl_list_insert(&es->compositor->surface_list, &es->link);
break;
case WLSC_SURFACE_MAP_FULLSCREEN:
return;
default:
break;
}
/* FIXME: Fullscreen on first output */
/* FIXME: Handle output going away */
output = container_of(es->compositor->output_list.next,
struct wlsc_output, link);
es->saved_x = es->x;
es->saved_y = es->y;
es->x = (output->width - es->width) / 2;
es->y = (output->height - es->height) / 2;
es->fullscreen_output = output;
wlsc_surface_update_matrix(es);
wlsc_surface_damage(es);
es->map_type = WLSC_SURFACE_MAP_FULLSCREEN;
}
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static void
surface_damage(struct wl_client *client,
struct wl_surface *surface,
int32_t x, int32_t y, int32_t width, int32_t height)
{
struct wlsc_surface *es = (struct wlsc_surface *) surface;
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es->buffer->damage(es->buffer, surface, x, y, width, height);
wlsc_surface_damage_rectangle(es, x, y, width, height);
}
const static struct wl_surface_interface surface_interface = {
surface_destroy,
surface_attach,
surface_map_toplevel,
surface_map_transient,
surface_map_fullscreen,
surface_damage
};
static void
wlsc_input_device_attach(struct wlsc_input_device *device,
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struct wl_buffer *buffer, int x, int y)
{
wlsc_surface_damage(device->sprite);
wlsc_buffer_attach(buffer, &device->sprite->surface);
device->hotspot_x = x;
device->hotspot_y = y;
device->sprite->x = device->input_device.x - device->hotspot_x;
device->sprite->y = device->input_device.y - device->hotspot_y;
device->sprite->width = buffer->width;
device->sprite->height = buffer->height;
wlsc_surface_update_matrix(device->sprite);
wlsc_surface_damage(device->sprite);
}
void
wlsc_input_device_set_pointer_image(struct wlsc_input_device *device,
enum wlsc_pointer_type type)
{
struct wlsc_compositor *compositor =
(struct wlsc_compositor *) device->input_device.compositor;
wlsc_input_device_attach(device,
compositor->pointer_buffers[type],
pointer_images[type].hotspot_x,
pointer_images[type].hotspot_y);
}
static void
compositor_create_surface(struct wl_client *client,
struct wl_compositor *compositor, uint32_t id)
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{
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struct wlsc_compositor *ec = (struct wlsc_compositor *) compositor;
struct wlsc_surface *surface;
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surface = wlsc_surface_create(ec, 0, 0, 0, 0);
if (surface == NULL) {
wl_client_post_no_memory(client);
return;
}
surface->surface.resource.destroy = destroy_surface;
surface->surface.resource.object.id = id;
surface->surface.resource.object.interface = &wl_surface_interface;
surface->surface.resource.object.implementation =
(void (**)(void)) &surface_interface;
surface->surface.client = client;
wl_client_add_resource(client, &surface->surface.resource);
}
const static struct wl_compositor_interface compositor_interface = {
compositor_create_surface,
};
static void
wlsc_surface_transform(struct wlsc_surface *surface,
int32_t x, int32_t y, int32_t *sx, int32_t *sy)
{
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struct wlsc_vector v = { { x, y, 0, 1 } };
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wlsc_matrix_transform(&surface->matrix_inv, &v);
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*sx = v.f[0] * surface->width;
*sy = v.f[1] * surface->height;
}
struct wlsc_surface *
pick_surface(struct wl_input_device *device, int32_t *sx, int32_t *sy)
{
struct wlsc_compositor *ec =
(struct wlsc_compositor *) device->compositor;
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struct wlsc_surface *es;
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wl_list_for_each(es, &ec->surface_list, link) {
wlsc_surface_transform(es, device->x, device->y, sx, sy);
if (0 <= *sx && *sx < es->width &&
0 <= *sy && *sy < es->height)
return es;
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}
return NULL;
}
static void
motion_grab_motion(struct wl_grab *grab,
uint32_t time, int32_t x, int32_t y)
{
struct wlsc_input_device *device =
(struct wlsc_input_device *) grab->input_device;
struct wlsc_surface *es =
(struct wlsc_surface *) device->input_device.pointer_focus;
int32_t sx, sy;
wlsc_surface_transform(es, x, y, &sx, &sy);
wl_client_post_event(es->surface.client,
&device->input_device.object,
WL_INPUT_DEVICE_MOTION,
time, x, y, sx, sy);
}
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static void
motion_grab_button(struct wl_grab *grab,
uint32_t time, int32_t button, int32_t state)
{
wl_client_post_event(grab->input_device->pointer_focus->client,
&grab->input_device->object,
WL_INPUT_DEVICE_BUTTON,
time, button, state);
}
static void
motion_grab_end(struct wl_grab *grab, uint32_t time)
{
}
static const struct wl_grab_interface motion_grab_interface = {
motion_grab_motion,
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motion_grab_button,
motion_grab_end
};
void
notify_motion(struct wl_input_device *device, uint32_t time, int x, int y)
{
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struct wlsc_surface *es;
struct wlsc_compositor *ec =
(struct wlsc_compositor *) device->compositor;
struct wlsc_output *output;
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const struct wl_grab_interface *interface;
struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
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int32_t sx, sy;
/* FIXME: We need some multi head love here. */
output = container_of(ec->output_list.next, struct wlsc_output, link);
if (x < output->x)
x = 0;
if (y < output->y)
y = 0;
if (x >= output->x + output->width)
x = output->x + output->width - 1;
if (y >= output->y + output->height)
y = output->y + output->height - 1;
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device->x = x;
device->y = y;
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if (device->grab) {
interface = device->grab->interface;
interface->motion(device->grab, time, x, y);
} else {
es = pick_surface(device, &sx, &sy);
wl_input_device_set_pointer_focus(device,
&es->surface,
time, x, y, sx, sy);
if (es)
wl_client_post_event(es->surface.client,
&device->object,
WL_INPUT_DEVICE_MOTION,
time, x, y, sx, sy);
}
wlsc_surface_damage(wd->sprite);
wd->sprite->x = device->x - wd->hotspot_x;
wd->sprite->y = device->y - wd->hotspot_y;
wlsc_surface_update_matrix(wd->sprite);
wlsc_surface_damage(wd->sprite);
}
static void
wlsc_surface_activate(struct wlsc_surface *surface,
struct wlsc_input_device *device, uint32_t time)
{
wlsc_surface_raise(surface);
if (device->selection)
wlsc_selection_set_focus(device->selection,
&surface->surface, time);
wl_input_device_set_keyboard_focus(&device->input_device,
&surface->surface,
time);
}
void
notify_button(struct wl_input_device *device,
uint32_t time, int32_t button, int32_t state)
{
struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
struct wlsc_surface *surface;
struct wlsc_compositor *compositor =
(struct wlsc_compositor *) device->compositor;
surface = (struct wlsc_surface *) device->pointer_focus;
uint32_t edges = 0;
int32_t x, y;
if (state && surface && device->grab == NULL) {
wlsc_surface_activate(surface, wd, time);
wl_input_device_start_grab(device,
&device->motion_grab,
button, time);
}
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if (state && surface && button == BTN_LEFT &&
(wd->modifier_state & MODIFIER_SUPER))
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shell_move(NULL,
(struct wl_shell *) &compositor->shell,
&surface->surface, device, time);
else if (state && surface && button == BTN_MIDDLE &&
(wd->modifier_state & MODIFIER_SUPER)) {
x = device->grab_x - surface->x;
y = device->grab_y - surface->y;
if (x < surface->width / 3)
edges |= WL_SHELL_RESIZE_LEFT;
else if (x < 2 * surface->width / 3)
edges |= 0;
else
edges |= WL_SHELL_RESIZE_RIGHT;
if (y < surface->height / 3)
edges |= WL_SHELL_RESIZE_TOP;
else if (y < 2 * surface->height / 3)
edges |= 0;
else
edges |= WL_SHELL_RESIZE_BOTTOM;
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shell_resize(NULL,
(struct wl_shell *) &compositor->shell,
&surface->surface, device, time, edges);
}
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if (device->grab)
device->grab->interface->button(device->grab, time,
button, state);
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if (!state && device->grab && device->grab_button == button)
wl_input_device_end_grab(device, time);
}
static void
wlsc_switcher_next(struct wlsc_switcher *switcher)
{
struct wl_list *l;
wlsc_surface_damage(switcher->current);
l = switcher->current->link.next;
if (l == &switcher->compositor->surface_list)
l = switcher->compositor->surface_list.next;
switcher->current = container_of(l, struct wlsc_surface, link);
wl_list_remove(&switcher->listener.link);
wl_list_insert(switcher->current->surface.destroy_listener_list.prev,
&switcher->listener.link);
wlsc_surface_damage(switcher->current);
}
static void
switcher_handle_surface_destroy(struct wl_listener *listener,
struct wl_surface *surface, uint32_t time)
{
struct wlsc_switcher *switcher =
container_of(listener, struct wlsc_switcher, listener);
wlsc_switcher_next(switcher);
}
static struct wlsc_switcher *
wlsc_switcher_create(struct wlsc_compositor *compositor)
{
struct wlsc_switcher *switcher;
switcher = malloc(sizeof *switcher);
switcher->compositor = compositor;
switcher->current = container_of(compositor->surface_list.next,
struct wlsc_surface, link);
switcher->listener.func = switcher_handle_surface_destroy;
wl_list_init(&switcher->listener.link);
return switcher;
}
static void
wlsc_switcher_destroy(struct wlsc_switcher *switcher)
{
wl_list_remove(&switcher->listener.link);
free(switcher);
}
void
notify_key(struct wl_input_device *device,
uint32_t time, uint32_t key, uint32_t state)
{
struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
struct wlsc_compositor *compositor =
(struct wlsc_compositor *) device->compositor;
uint32_t *k, *end;
uint32_t modifier;
switch (key | wd->modifier_state) {
case KEY_BACKSPACE | MODIFIER_CTRL | MODIFIER_ALT:
wl_display_terminate(compositor->wl_display);
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return;
case KEY_TAB | MODIFIER_SUPER:
if (!state)
return;
if (wl_list_empty(&compositor->surface_list))
return;
if (compositor->switcher == NULL)
compositor->switcher = wlsc_switcher_create(compositor);
wlsc_switcher_next(compositor->switcher);
return;
case KEY_LEFTMETA | MODIFIER_SUPER:
case KEY_RIGHTMETA | MODIFIER_SUPER:
if (compositor->switcher && !state) {
wlsc_surface_activate(compositor->switcher->current,
wd, time);
wlsc_switcher_destroy(compositor->switcher);
compositor->switcher = NULL;
}
break;
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}
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switch (key) {
case KEY_LEFTCTRL:
case KEY_RIGHTCTRL:
modifier = MODIFIER_CTRL;
break;
case KEY_LEFTALT:
case KEY_RIGHTALT:
modifier = MODIFIER_ALT;
break;
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case KEY_LEFTMETA:
case KEY_RIGHTMETA:
modifier = MODIFIER_SUPER;
break;
default:
modifier = 0;
break;
}
if (state)
wd->modifier_state |= modifier;
else
wd->modifier_state &= ~modifier;
end = device->keys.data + device->keys.size;
for (k = device->keys.data; k < end; k++) {
if (*k == key)
*k = *--end;
}
device->keys.size = (void *) end - device->keys.data;
if (state) {
k = wl_array_add(&device->keys, sizeof *k);
*k = key;
}
if (device->keyboard_focus != NULL)
wl_client_post_event(device->keyboard_focus->client,
&device->object,
WL_INPUT_DEVICE_KEY, time, key, state);
}
void
notify_pointer_focus(struct wl_input_device *device,
uint32_t time, struct wlsc_output *output,
int32_t x, int32_t y)
{
struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
struct wlsc_compositor *compositor =
(struct wlsc_compositor *) device->compositor;
struct wlsc_surface *es;
int32_t sx, sy;
if (output) {
device->x = x;
device->y = y;
es = pick_surface(device, &sx, &sy);
wl_input_device_set_pointer_focus(device,
&es->surface,
time, x, y, sx, sy);
compositor->focus = 1;
wd->sprite->x = device->x - wd->hotspot_x;
wd->sprite->y = device->y - wd->hotspot_y;
wlsc_surface_update_matrix(wd->sprite);
} else {
wl_input_device_set_pointer_focus(device, NULL,
time, 0, 0, 0, 0);
compositor->focus = 0;
}
wlsc_surface_damage(wd->sprite);
}
void
notify_keyboard_focus(struct wl_input_device *device,
uint32_t time, struct wlsc_output *output,
struct wl_array *keys)
{
struct wlsc_input_device *wd =
(struct wlsc_input_device *) device;
struct wlsc_compositor *compositor =
(struct wlsc_compositor *) device->compositor;
struct wlsc_surface *es;
if (!wl_list_empty(&compositor->surface_list))
es = container_of(compositor->surface_list.next,
struct wlsc_surface, link);
else
es = NULL;
if (output) {
wl_array_copy(&wd->input_device.keys, keys);
wl_input_device_set_keyboard_focus(&wd->input_device,
&es->surface, time);
} else {
wl_input_device_set_keyboard_focus(&wd->input_device,
NULL, time);
}
}
static void
input_device_attach(struct wl_client *client,
struct wl_input_device *device_base,
uint32_t time,
struct wl_buffer *buffer, int32_t x, int32_t y)
{
struct wlsc_input_device *device =
(struct wlsc_input_device *) device_base;
if (time < device->input_device.pointer_focus_time)
return;
if (device->input_device.pointer_focus == NULL)
return;
if (device->input_device.pointer_focus->client != client)
return;
if (buffer == NULL) {
wlsc_input_device_set_pointer_image(device,
WLSC_POINTER_LEFT_PTR);
return;
}
wlsc_input_device_attach(device, buffer, x, y);
}
const static struct wl_input_device_interface input_device_interface = {
input_device_attach,
};
void
wlsc_input_device_init(struct wlsc_input_device *device,
struct wlsc_compositor *ec)
{
wl_input_device_init(&device->input_device, &ec->compositor);
device->input_device.object.interface = &wl_input_device_interface;
device->input_device.object.implementation =
(void (**)(void)) &input_device_interface;
wl_display_add_object(ec->wl_display, &device->input_device.object);
wl_display_add_global(ec->wl_display, &device->input_device.object, NULL);
device->sprite = wlsc_surface_create(ec,
device->input_device.x,
device->input_device.y, 32, 32);
device->hotspot_x = 16;
device->hotspot_y = 16;
device->input_device.motion_grab.interface = &motion_grab_interface;
wl_list_insert(ec->input_device_list.prev, &device->link);
wlsc_input_device_set_pointer_image(device, WLSC_POINTER_LEFT_PTR);
}
static void
wlsc_output_post_geometry(struct wl_client *client, struct wl_object *global)
{
struct wlsc_output *output =
container_of(global, struct wlsc_output, object);
wl_client_post_event(client, global,
WL_OUTPUT_GEOMETRY,
output->x, output->y,
output->width, output->height);
}
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static const char vertex_shader[] =
"uniform mat4 proj;\n"
"attribute vec2 position;\n"
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"attribute vec2 texcoord;\n"
"varying vec2 v_texcoord;\n"
"void main()\n"
"{\n"
" gl_Position = proj * vec4(position, 0.0, 1.0);\n"
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" v_texcoord = texcoord;\n"
"}\n";
static const char fragment_shader[] =
"precision mediump float;\n"
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"varying vec2 v_texcoord;\n"
"uniform sampler2D tex;\n"
"void main()\n"
"{\n"
" gl_FragColor = texture2D(tex, v_texcoord)\n;"
"}\n";
static int
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init_shaders(struct wlsc_compositor *ec)
{
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GLuint v, f, program;
const char *p;
char msg[512];
GLint status;
p = vertex_shader;
v = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(v, 1, &p, NULL);
glCompileShader(v);
glGetShaderiv(v, GL_COMPILE_STATUS, &status);
if (!status) {
glGetShaderInfoLog(v, sizeof msg, NULL, msg);
fprintf(stderr, "vertex shader info: %s\n", msg);
return -1;
}
p = fragment_shader;
f = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(f, 1, &p, NULL);
glCompileShader(f);
glGetShaderiv(f, GL_COMPILE_STATUS, &status);
if (!status) {
glGetShaderInfoLog(f, sizeof msg, NULL, msg);
fprintf(stderr, "fragment shader info: %s\n", msg);
return -1;
}
program = glCreateProgram();
glAttachShader(program, v);
glAttachShader(program, f);
glBindAttribLocation(program, 0, "position");
glBindAttribLocation(program, 1, "texcoord");
glLinkProgram(program);
glGetProgramiv(program, GL_LINK_STATUS, &status);
if (!status) {
glGetProgramInfoLog(program, sizeof msg, NULL, msg);
fprintf(stderr, "link info: %s\n", msg);
return -1;
}
glUseProgram(program);
ec->proj_uniform = glGetUniformLocation(program, "proj");
ec->tex_uniform = glGetUniformLocation(program, "tex");
return 0;
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}
void
wlsc_output_init(struct wlsc_output *output, struct wlsc_compositor *c,
int x, int y, int width, int height, uint32_t flags)
{
int flip;
output->compositor = c;
output->x = x;
output->y = y;
output->width = width;
output->height = height;
pixman_region32_init(&output->previous_damage_region);
output->background =
background_create(output, option_background);
wlsc_matrix_init(&output->matrix);
wlsc_matrix_translate(&output->matrix,
-output->x - output->width / 2.0,
-output->y - output->height / 2.0, 0);
flip = (flags & WL_OUTPUT_FLIPPED) ? -1 : 1;
wlsc_matrix_scale(&output->matrix,
2.0 / output->width,
flip * 2.0 / output->height, 1);
output->object.interface = &wl_output_interface;
wl_display_add_object(c->wl_display, &output->object);
wl_display_add_global(c->wl_display, &output->object,
wlsc_output_post_geometry);
pixman_region32_union_rect(&c->damage_region,
&c->damage_region,
x, y, width, height);
}
int
wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display)
{
struct wl_event_loop *loop;
const char *extensions;
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ec->wl_display = display;
wl_compositor_init(&ec->compositor, &compositor_interface, display);
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wlsc_shm_init(ec);
eglBindWaylandDisplayWL(ec->display, ec->wl_display);
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wlsc_shell_init(ec);
wl_list_init(&ec->surface_list);
wl_list_init(&ec->input_device_list);
wl_list_init(&ec->output_list);
create_pointer_images(ec);
screenshooter_create(ec);
extensions = (const char *) glGetString(GL_EXTENSIONS);
if (!strstr(extensions, "GL_EXT_texture_format_BGRA8888")) {
fprintf(stderr,
"GL_EXT_texture_format_BGRA8888 not available\n");
return -1;
}
glActiveTexture(GL_TEXTURE0);
if (init_shaders(ec) < 0)
return -1;
loop = wl_display_get_event_loop(ec->wl_display);
ec->timer_source = wl_event_loop_add_timer(loop, repaint, ec);
pixman_region32_init(&ec->damage_region);
wlsc_compositor_schedule_repaint(ec);
return 0;
}
static void on_term_signal(int signal_number, void *data)
{
struct wlsc_compositor *ec = data;
wl_display_terminate(ec->wl_display);
}
int main(int argc, char *argv[])
{
struct wl_display *display;
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struct wlsc_compositor *ec;
struct wl_event_loop *loop;
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GError *error = NULL;
GOptionContext *context;
int width, height;
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g_type_init(); /* GdkPixbuf needs this, it seems. */
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context = g_option_context_new(NULL);
g_option_context_add_main_entries(context, option_entries, "Wayland");
if (!g_option_context_parse(context, &argc, &argv, &error)) {
fprintf(stderr, "option parsing failed: %s\n", error->message);
exit(EXIT_FAILURE);
}
if (sscanf(option_geometry, "%dx%d", &width, &height) != 2) {
fprintf(stderr, "invalid geometry option: %s \n",
option_geometry);
exit(EXIT_FAILURE);
}
display = wl_display_create();
ec = NULL;
#if BUILD_WAYLAND_COMPOSITOR
if (getenv("WAYLAND_DISPLAY"))
ec = wayland_compositor_create(display, width, height);
#endif
#if BUILD_X11_COMPOSITOR
if (ec == NULL && getenv("DISPLAY"))
ec = x11_compositor_create(display, width, height);
#endif
#if BUILD_DRM_COMPOSITOR
if (ec == NULL)
ec = drm_compositor_create(display, option_connector);
#endif
if (ec == NULL) {
fprintf(stderr, "failed to create compositor\n");
exit(EXIT_FAILURE);
}
if (wl_display_add_socket(display, option_socket_name)) {
fprintf(stderr, "failed to add socket: %m\n");
exit(EXIT_FAILURE);
}
loop = wl_display_get_event_loop(ec->wl_display);
wl_event_loop_add_signal(loop, SIGTERM, on_term_signal, ec);
wl_event_loop_add_signal(loop, SIGINT, on_term_signal, ec);
wl_display_run(display);
eglUnbindWaylandDisplayWL(ec->display, display);
wl_display_destroy(display);
ec->destroy(ec);
return 0;
}