Make multi-pointer work.
This also add command line parsing as a way to specify the input device files to use.
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d6531261de
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c492b482d0
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@ -40,6 +40,8 @@
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#include <linux/input.h>
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#include <xf86drmMode.h>
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#include <time.h>
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#include <fnmatch.h>
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#include <dirent.h>
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#include <GL/gl.h>
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#include <eagle.h>
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@ -55,6 +57,7 @@ struct egl_input_device {
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int32_t x, y;
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struct egl_compositor *ec;
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struct egl_surface *pointer_surface;
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struct wl_list link;
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int grab;
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struct egl_surface *grab_surface;
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@ -73,8 +76,7 @@ struct egl_compositor {
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struct egl_surface *overlay;
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double overlay_y, overlay_target, overlay_previous;
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struct egl_input_device *input_device;
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struct wl_list input_device_list;
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struct wl_list surface_list;
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/* Repaint state. */
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@ -571,6 +573,7 @@ repaint(void *data)
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{
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struct egl_compositor *ec = data;
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struct egl_surface *es;
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struct egl_input_device *eid;
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struct timespec ts;
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uint32_t msecs;
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@ -592,7 +595,14 @@ repaint(void *data)
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draw_surface(ec->overlay);
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draw_surface(ec->input_device->pointer_surface);
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eid = container_of(ec->input_device_list.next,
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struct egl_input_device, link);
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while (&eid->link != &ec->input_device_list) {
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draw_surface(eid->pointer_surface);
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eid = container_of(eid->link.next,
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struct egl_input_device, link);
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}
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eglSwapBuffers(ec->display, ec->surface);
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ec->repaint_needed = 0;
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@ -747,6 +757,9 @@ pick_surface(struct egl_input_device *device)
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struct egl_compositor *ec = device->ec;
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struct egl_surface *es;
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if (device->grab > 0)
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return device->grab_surface;
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es = container_of(ec->surface_list.prev,
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struct egl_surface, link);
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while (&es->link != &ec->surface_list) {
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@ -770,10 +783,7 @@ notify_motion(struct egl_input_device *device, int x, int y)
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const int hotspot_x = 16, hotspot_y = 16;
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int32_t sx, sy;
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if (device->grab > 0)
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es = device->grab_surface;
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else
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es = pick_surface(device);
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es = pick_surface(device);
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if (es) {
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sx = (x - es->map.x) * es->width / es->map.width;
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@ -795,6 +805,7 @@ notify_button(struct egl_input_device *device,
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int32_t button, int32_t state)
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{
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struct egl_surface *es;
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int32_t sx, sy;
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es = pick_surface(device);
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if (es) {
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@ -808,9 +819,13 @@ notify_button(struct egl_input_device *device,
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device->grab--;
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}
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sx = (device->x - es->map.x) * es->width / es->map.width;
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sy = (device->y - es->map.y) * es->height / es->map.height;
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/* FIXME: Swallow click on raise? */
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wl_surface_post_event(es->wl_surface, &device->base,
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WL_INPUT_BUTTON, button, state);
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WL_INPUT_BUTTON, button, state,
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device->x, device->y, sx, sy);
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schedule_repaint(device->ec);
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}
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@ -851,11 +866,6 @@ static const struct wl_compositor_interface interface = {
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notify_commit,
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};
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static const char pointer_device_file[] =
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"/dev/input/by-id/usb-Apple__Inc._Apple_Internal_Keyboard_._Trackpad-event-mouse";
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static const char keyboard_device_file[] =
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"/dev/input/by-id/usb-Apple__Inc._Apple_Internal_Keyboard_._Trackpad-event-kbd";
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struct evdev_input_device *
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evdev_input_device_create(struct egl_input_device *device,
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struct wl_display *display, const char *path);
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@ -864,34 +874,42 @@ void
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egl_device_get_position(struct egl_input_device *device, int32_t *x, int32_t *y);
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static void
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create_input_devices(struct egl_compositor *ec)
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create_input_device(struct egl_compositor *ec, const char *glob)
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{
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struct egl_input_device *device;
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const char *path;
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struct dirent *de;
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char path[PATH_MAX];
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const char *by_path_dir = "/dev/input/by-path";
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DIR *dir;
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device = malloc(sizeof *device);
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if (device == NULL)
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return;
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memset(device, 0, sizeof *device);
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device->base.interface = wl_input_device_get_interface();
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wl_display_add_object(ec->wl_display, &device->base);
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ec->input_device = device;
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device->x = 100;
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device->y = 100;
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device->pointer_surface = pointer_create(device->x, device->y, 64, 64);
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device->ec = ec;
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path = getenv("WAYLAND_POINTER");
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if (path == NULL)
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path = pointer_device_file;
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dir = opendir(by_path_dir);
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if (dir == NULL) {
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fprintf(stderr, "couldn't read dir %s\n", by_path_dir);
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return;
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}
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evdev_input_device_create(device, ec->wl_display, path);
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while (de = readdir(dir), de != NULL) {
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if (fnmatch(glob, de->d_name, 0))
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continue;
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path = getenv("WAYLAND_KEYBOARD");
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if (path == NULL)
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path = keyboard_device_file;
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snprintf(path, sizeof path, "%s/%s", by_path_dir, de->d_name);
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evdev_input_device_create(device, ec->wl_display, path);
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}
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closedir(dir);
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evdev_input_device_create(device, ec->wl_display, path);
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wl_list_insert(ec->input_device_list.prev, &device->link);
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}
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void
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@ -1047,10 +1065,18 @@ pick_config(struct egl_compositor *ec)
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static const char gem_device[] = "/dev/dri/card0";
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static const char *background_image = "background.jpg";
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static const char *macbook_air_default_input_device[] = {
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"pci-0000:00:1d.0-usb-0:2:1*event*"
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};
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static GOptionEntry option_entries[] = {
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{ "background", 'b', 0, G_OPTION_ARG_STRING, &background_image, "Background image" },
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static const char *option_background = "background.jpg";
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static const char **option_input_devices = macbook_air_default_input_device;
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static const GOptionEntry option_entries[] = {
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{ "background", 'b', 0, G_OPTION_ARG_STRING,
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&option_background, "Background image" },
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{ "input-device", 'i', 0, G_OPTION_ARG_STRING_ARRAY,
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&option_input_devices, "Input device glob" },
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{ NULL }
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};
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@ -1061,7 +1087,7 @@ egl_compositor_create(struct wl_display *display)
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struct egl_compositor *ec;
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struct screenshooter *shooter;
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uint32_t fb_name;
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int stride;
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int i, stride;
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struct wl_event_loop *loop;
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const static EGLint attribs[] =
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{ EGL_RENDER_BUFFER, EGL_BACK_BUFFER, EGL_NONE };
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@ -1113,10 +1139,12 @@ egl_compositor_create(struct wl_display *display)
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glOrtho(0, ec->width, ec->height, 0, 0, 1000.0);
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glMatrixMode(GL_MODELVIEW);
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create_input_devices(ec);
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wl_list_init(&ec->input_device_list);
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for (i = 0; option_input_devices[i]; i++)
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create_input_device(ec, option_input_devices[i]);
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wl_list_init(&ec->surface_list);
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ec->background = background_create(background_image,
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ec->background = background_create(option_background,
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ec->width, ec->height);
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ec->overlay = overlay_create(0, ec->height, ec->width, 200);
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ec->overlay_y = ec->height;
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@ -646,7 +646,7 @@ static const struct wl_method input_device_methods[] = {
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static const struct wl_event input_device_events[] = {
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{ "motion", "iiii" },
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{ "button", "uu" },
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{ "button", "uuiiii" },
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{ "key", "uu" },
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};
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37
window.c
37
window.c
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@ -46,8 +46,9 @@ struct window {
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int x, y, width, height;
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int minimum_width, minimum_height;
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int margin;
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int drag_x, drag_y, last_x, last_y;
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int drag_x, drag_y;
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int state;
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uint32_t grab_device;
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uint32_t name;
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int fd;
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@ -232,10 +233,10 @@ event_handler(struct wl_display *display,
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} else if (opcode == 0) {
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int x = p[0], y = p[1];
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window->last_x = x;
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window->last_y = y;
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switch (window->state) {
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case WINDOW_MOVING:
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if (window->grab_device != object)
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break;
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window->x = window->drag_x + x;
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window->y = window->drag_y + y;
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wl_surface_map(window->surface,
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@ -246,6 +247,8 @@ event_handler(struct wl_display *display,
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wl_display_commit(window->display, 1);
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break;
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case WINDOW_RESIZING_LOWER_RIGHT:
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if (window->grab_device != object)
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break;
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window->width = window->drag_x + x;
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window->height = window->drag_y + y;
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@ -258,16 +261,15 @@ event_handler(struct wl_display *display,
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}
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} else if (opcode == 1) {
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int button = p[0], state = p[1];
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int32_t x = p[2], y = p[3];
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if (window->x + window->width - grip_size <= window->last_x &&
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window->last_x < window->x + window->width &&
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window->y + window->height - grip_size <= window->last_y &&
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window->last_y < window->y + window->height) {
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if (window->x + window->width - grip_size <= x &&
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x < window->x + window->width &&
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window->y + window->height - grip_size <= y &&
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y < window->y + window->height) {
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location = LOCATION_LOWER_RIGHT;
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} else if (window->x <= window->last_x &&
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window->last_x < window->x + window->width &&
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window->y <= window->last_y &&
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window->last_y < window->y + window->height) {
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} else if (window->x <= x && x < window->x + window->width &&
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window->y <= y && y < window->y + window->height) {
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location = LOCATION_INTERIOR;
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} else {
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location = LOCATION_OUTSIDE;
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@ -276,20 +278,23 @@ event_handler(struct wl_display *display,
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if (button == BTN_LEFT && state == 1) {
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switch (location) {
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case LOCATION_INTERIOR:
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window->drag_x = window->x - window->last_x;
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window->drag_y = window->y - window->last_y;
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window->drag_x = window->x - x;
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window->drag_y = window->y - y;
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window->state = WINDOW_MOVING;
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window->grab_device = object;
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break;
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case LOCATION_LOWER_RIGHT:
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window->drag_x = window->width - window->last_x;
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window->drag_y = window->height - window->last_y;
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window->drag_x = window->width - x;
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window->drag_y = window->height - y;
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window->state = WINDOW_RESIZING_LOWER_RIGHT;
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window->grab_device = object;
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break;
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default:
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window->state = WINDOW_STABLE;
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break;
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}
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} else if (button == BTN_LEFT && state == 0) {
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} else if (button == BTN_LEFT &&
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state == 0 && object == window->grab_device) {
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window->state = WINDOW_STABLE;
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}
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} else if (opcode == 2) {
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