Move buffer creation and buffer details into drm.c and shm.c
This commit is contained in:
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e4762a6ac1
commit
8525a50362
@ -354,7 +354,13 @@ drm_compositor_create(struct wl_display *display, int connector)
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fprintf(stderr, "failed to initialize egl\n");
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return NULL;
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}
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ec->base.destroy = drm_destroy;
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ec->base.authenticate = drm_authenticate;
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ec->base.present = drm_compositor_present;
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ec->base.create_buffer = wlsc_drm_buffer_create;
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ec->base.focus = 1;
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/* Can't init base class until we have a current egl context */
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if (wlsc_compositor_init(&ec->base, display) < 0)
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return NULL;
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@ -371,10 +377,6 @@ drm_compositor_create(struct wl_display *display, int connector)
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wl_event_loop_add_fd(loop, ec->base.drm.fd,
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WL_EVENT_READABLE, on_drm_input, ec);
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ec->tty = tty_create(&ec->base);
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ec->base.destroy = drm_destroy;
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ec->base.authenticate = drm_authenticate;
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ec->base.present = drm_compositor_present;
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ec->base.focus = 1;
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return &ec->base;
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}
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@ -278,9 +278,7 @@ wayland_compositor_create_output(struct wayland_compositor *c,
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static struct wl_buffer *
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create_invisible_pointer(struct wayland_compositor *c)
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{
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struct wlsc_drm_buffer *wlsc_buffer;
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struct wl_buffer *buffer;
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int name, stride;
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struct wl_visual *visual;
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GLuint texture;
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const int width = 1, height = 1;
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@ -294,18 +292,8 @@ create_invisible_pointer(struct wayland_compositor *c)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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visual = wl_display_get_premultiplied_argb_visual(c->parent.display);
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wlsc_buffer = wlsc_drm_buffer_create(&c->base, width, height, visual);
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buffer = c->base.create_buffer(&c->base, width, height, visual, data);
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glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, wlsc_buffer->image);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height,
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GL_RGBA, GL_UNSIGNED_BYTE, data);
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eglExportDRMImageMESA(c->base.display, wlsc_buffer->image,
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&name, NULL, &stride);
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buffer = wl_drm_create_buffer(c->parent.drm, name,
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width, height,
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stride, visual);
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return buffer;
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}
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@ -676,6 +676,11 @@ x11_compositor_create(struct wl_display *display, int width, int height)
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if (x11_compositor_init_egl(c) < 0)
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return NULL;
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c->base.destroy = x11_destroy;
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c->base.authenticate = x11_authenticate;
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c->base.present = x11_compositor_present;
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c->base.create_buffer = wlsc_drm_buffer_create;
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/* Can't init base class until we have a current egl context */
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if (wlsc_compositor_init(&c->base, display) < 0)
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return NULL;
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@ -693,9 +698,5 @@ x11_compositor_create(struct wl_display *display, int width, int height)
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WL_EVENT_READABLE,
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x11_compositor_handle_event, c);
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c->base.destroy = x11_destroy;
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c->base.authenticate = x11_authenticate;
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c->base.present = x11_compositor_present;
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return &c->base;
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}
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@ -188,33 +188,76 @@ destroy_surface(struct wl_resource *resource, struct wl_client *client)
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wlsc_compositor_schedule_repaint(compositor);
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}
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static int
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texture_from_png(const char *filename, int width, int height)
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static struct wl_buffer *
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create_buffer_from_png(struct wlsc_compositor *ec,
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const char *filename, int width, int height)
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{
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GdkPixbuf *pixbuf;
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GError *error = NULL;
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void *data;
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GLenum format;
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int stride, i, n_channels;
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unsigned char *pixels, *end, *argb_pixels, *s, *d;
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struct wl_buffer *buffer;
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pixbuf = gdk_pixbuf_new_from_file_at_scale(filename,
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width, height,
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FALSE, &error);
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if (error != NULL)
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return -1;
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return NULL;
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data = gdk_pixbuf_get_pixels(pixbuf);
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stride = gdk_pixbuf_get_rowstride(pixbuf);
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pixels = gdk_pixbuf_get_pixels(pixbuf);
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n_channels = gdk_pixbuf_get_n_channels(pixbuf);
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if (gdk_pixbuf_get_has_alpha(pixbuf))
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format = GL_RGBA;
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else
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format = GL_RGB;
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argb_pixels = malloc (height * width * 4);
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if (argb_pixels == NULL) {
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gdk_pixbuf_unref(pixbuf);
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return NULL;
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}
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height,
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format, GL_UNSIGNED_BYTE, data);
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if (n_channels == 4) {
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for (i = 0; i < height; i++) {
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s = pixels + i * stride;
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end = s + width * 4;
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d = argb_pixels + i * width * 4;
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while (s < end) {
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unsigned int t;
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#define MULT(_d,c,a,t) \
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do { t = c * a + 0x7f; _d = ((t >> 8) + t) >> 8; } while (0)
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MULT(d[0], s[2], s[3], t);
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MULT(d[1], s[1], s[3], t);
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MULT(d[2], s[0], s[3], t);
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d[3] = s[3];
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s += 4;
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d += 4;
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}
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}
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} else if (n_channels == 3) {
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for (i = 0; i < height; i++) {
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s = pixels + i * stride;
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end = s + width * 3;
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d = argb_pixels + i * width * 4;
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while (s < end) {
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d[0] = s[2];
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d[1] = s[1];
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d[2] = s[0];
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d[3] = 0xff;
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s += 3;
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d += 4;
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}
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}
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}
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gdk_pixbuf_unref(pixbuf);
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return 0;
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buffer = ec->create_buffer(ec, width, height,
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&ec->compositor.premultiplied_argb_visual,
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argb_pixels);
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free(argb_pixels);
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return buffer;
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}
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static const struct {
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@ -238,25 +281,15 @@ static void
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create_pointer_images(struct wlsc_compositor *ec)
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{
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int i, count;
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GLuint texture;
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const int width = 32, height = 32;
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glGenTextures(1, &texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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count = ARRAY_LENGTH(pointer_images);
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ec->pointer_buffers = malloc(count * sizeof *ec->pointer_buffers);
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for (i = 0; i < count; i++) {
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ec->pointer_buffers[i] =
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wlsc_drm_buffer_create(ec, width, height,
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&ec->compositor.argb_visual);
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glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
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ec->pointer_buffers[i]->image);
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texture_from_png(pointer_images[i].filename, width, height);
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create_buffer_from_png(ec,
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pointer_images[i].filename,
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width, height);
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}
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}
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@ -264,37 +297,20 @@ static struct wlsc_surface *
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background_create(struct wlsc_output *output, const char *filename)
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{
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struct wlsc_surface *background;
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GdkPixbuf *pixbuf;
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GError *error = NULL;
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void *data;
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GLenum format;
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struct wlsc_compositor *ec = output->compositor;
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struct wl_buffer *buffer;
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background = wlsc_surface_create(output->compositor,
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&output->compositor->compositor.rgb_visual,
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&ec->compositor.premultiplied_argb_visual,
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output->x, output->y,
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output->width, output->height);
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if (background == NULL)
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return NULL;
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pixbuf = gdk_pixbuf_new_from_file_at_scale(filename,
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output->width,
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output->height,
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FALSE, &error);
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if (error != NULL) {
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free(background);
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return NULL;
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}
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data = gdk_pixbuf_get_pixels(pixbuf);
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if (gdk_pixbuf_get_has_alpha(pixbuf))
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format = GL_RGBA;
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else
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format = GL_RGB;
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
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output->width, output->height, 0,
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format, GL_UNSIGNED_BYTE, data);
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buffer = create_buffer_from_png(output->compositor,
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filename,
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output->width, output->height);
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buffer->attach(buffer, &background->surface);
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return background;
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}
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@ -500,7 +516,7 @@ wlsc_input_device_set_pointer_image(struct wlsc_input_device *device,
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(struct wlsc_compositor *) device->input_device.compositor;
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wlsc_input_device_attach(device,
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&compositor->pointer_buffers[type]->buffer,
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compositor->pointer_buffers[type],
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pointer_images[type].hotspot_x,
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pointer_images[type].hotspot_y);
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}
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@ -77,21 +77,10 @@ struct wlsc_drm {
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char *filename;
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};
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struct wlsc_drm_buffer {
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struct wl_buffer buffer;
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EGLImageKHR image;
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};
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struct wlsc_shm {
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struct wl_object object;
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};
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struct wlsc_shm_buffer {
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struct wl_buffer buffer;
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int32_t stride;
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void *data;
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};
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struct wlsc_compositor {
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struct wl_compositor compositor;
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@ -101,7 +90,7 @@ struct wlsc_compositor {
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EGLContext context;
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GLuint fbo, vbo;
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GLuint proj_uniform, tex_uniform;
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struct wlsc_drm_buffer **pointer_buffers;
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struct wl_buffer **pointer_buffers;
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struct wl_display *wl_display;
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/* We implement the shell interface. */
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@ -125,6 +114,10 @@ struct wlsc_compositor {
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void (*destroy)(struct wlsc_compositor *ec);
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int (*authenticate)(struct wlsc_compositor *c, uint32_t id);
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void (*present)(struct wlsc_compositor *c);
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struct wl_buffer *(*create_buffer)(struct wlsc_compositor *c,
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int32_t width, int32_t height,
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struct wl_visual *visual,
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const void *data);
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};
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#define MODIFIER_CTRL (1 << 8)
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@ -163,9 +156,10 @@ wlsc_compositor_finish_frame(struct wlsc_compositor *compositor, int msecs);
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void
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wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor);
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struct wlsc_drm_buffer *
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struct wl_buffer *
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wlsc_drm_buffer_create(struct wlsc_compositor *ec,
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int width, int height, struct wl_visual *visual);
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int width, int height,
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struct wl_visual *visual, const void *data);
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int
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wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display);
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@ -22,6 +22,11 @@
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#include "compositor.h"
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struct wlsc_drm_buffer {
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struct wl_buffer buffer;
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EGLImageKHR image;
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};
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static void
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drm_authenticate(struct wl_client *client,
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struct wl_drm *drm_base, uint32_t id)
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@ -197,12 +202,13 @@ wlsc_drm_init(struct wlsc_compositor *ec, int fd, const char *filename)
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return 0;
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}
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struct wlsc_drm_buffer *
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wlsc_drm_buffer_create(struct wlsc_compositor *ec,
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int width, int height, struct wl_visual *visual)
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struct wl_buffer *
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wlsc_drm_buffer_create(struct wlsc_compositor *ec, int width, int height,
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struct wl_visual *visual, const void *data)
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{
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struct wlsc_drm_buffer *buffer;
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EGLImageKHR image;
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GLuint texture;
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EGLint image_attribs[] = {
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EGL_WIDTH, 0,
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@ -222,5 +228,19 @@ wlsc_drm_buffer_create(struct wlsc_compositor *ec,
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buffer = wlsc_drm_buffer_create_for_image(ec, image,
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width, height, visual);
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return buffer;
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glGenTextures(1, &texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, buffer->image);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height,
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GL_BGRA_EXT, GL_UNSIGNED_BYTE, data);
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glDeleteTextures(1, &texture);
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return &buffer->buffer;
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}
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@ -24,6 +24,12 @@
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#include "compositor.h"
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struct wlsc_shm_buffer {
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struct wl_buffer buffer;
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int32_t stride;
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void *data;
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};
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static void
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destroy_buffer(struct wl_resource *resource, struct wl_client *client)
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{
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