weston/egl-compositor.c

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C
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#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <stdint.h>
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#include <stdarg.h>
#include <i915_drm.h>
#include <sys/ioctl.h>
#include <sys/mman.h>
#include <fcntl.h>
#include <unistd.h>
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#include <signal.h>
#include <png.h>
#include "wayland.h"
#include <GL/gl.h>
#include <eagle.h>
#define ARRAY_LENGTH(a) (sizeof (a) / sizeof (a)[0])
struct egl_compositor {
struct wl_compositor base;
EGLDisplay display;
EGLSurface surface;
EGLContext context;
EGLConfig config;
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struct wl_display *wl_display;
int gem_fd;
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int width, height;
};
struct surface_data {
GLuint texture;
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struct wl_map map;
EGLSurface surface;
};
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static int do_screenshot;
static void
handle_sigusr1(int s)
{
do_screenshot = 1;
}
static void
die(const char *msg, ...)
{
va_list ap;
va_start (ap, msg);
vfprintf(stderr, msg, ap);
va_end (ap);
exit(EXIT_FAILURE);
}
static void
stdio_write_func (png_structp png, png_bytep data, png_size_t size)
{
FILE *fp;
size_t ret;
fp = png_get_io_ptr (png);
while (size) {
ret = fwrite (data, 1, size, fp);
size -= ret;
data += ret;
if (size && ferror (fp))
die("write: %m\n");
}
}
static void
png_simple_output_flush_fn (png_structp png_ptr)
{
}
static void
png_simple_error_callback (png_structp png,
png_const_charp error_msg)
{
die("png error: %s\n", error_msg);
}
static void
png_simple_warning_callback (png_structp png,
png_const_charp error_msg)
{
fprintf(stderr, "png warning: %s\n", error_msg);
}
static void
convert_pixels(png_structp png, png_row_infop row_info, png_bytep data)
{
unsigned int i;
for (i = 0; i < row_info->rowbytes; i += 4) {
uint8_t *b = &data[i];
uint32_t pixel;
memcpy (&pixel, b, sizeof (uint32_t));
b[0] = (pixel & 0xff0000) >> 16;
b[1] = (pixel & 0x00ff00) >> 8;
b[2] = (pixel & 0x0000ff) >> 0;
b[3] = 0;
}
}
static void
screenshot(struct egl_compositor *ec)
{
png_struct *png;
png_info *info;
png_byte **volatile rows = NULL;
png_color_16 white;
int depth, i;
FILE *fp;
uint8_t *data;
GLuint stride;
static const char filename[] = "wayland-screenshot.png";
data = eglReadBuffer(ec->display, ec->surface, GL_FRONT_LEFT, &stride);
if (data == NULL)
die("eglReadBuffer failed\n");
rows = malloc(ec->height * sizeof rows[0]);
if (rows == NULL)
die("malloc failed\n");
for (i = 0; i < ec->height; i++)
rows[i] = (png_byte *) data + i * stride;
png = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL,
png_simple_error_callback,
png_simple_warning_callback);
if (png == NULL)
die("png_create_write_struct failed\n");
info = png_create_info_struct(png);
if (info == NULL)
die("png_create_info_struct failed\n");
fp = fopen(filename, "w");
if (fp == NULL)
die("fopen failed: %m\n");
png_set_write_fn(png, fp, stdio_write_func, png_simple_output_flush_fn);
depth = 8;
png_set_IHDR(png, info,
ec->width,
ec->height, depth,
PNG_COLOR_TYPE_RGB,
PNG_INTERLACE_NONE,
PNG_COMPRESSION_TYPE_DEFAULT,
PNG_FILTER_TYPE_DEFAULT);
white.gray = (1 << depth) - 1;
white.red = white.blue = white.green = white.gray;
png_set_bKGD(png, info, &white);
png_write_info (png, info);
png_set_write_user_transform_fn(png, convert_pixels);
png_set_filler(png, 0, PNG_FILLER_AFTER);
png_write_image(png, rows);
png_write_end(png, info);
png_destroy_write_struct(&png, &info);
fclose(fp);
free(rows);
free(data);
}
static void
repaint(void *data)
{
struct egl_compositor *ec = data;
struct wl_surface_iterator *iterator;
struct wl_surface *surface;
struct surface_data *sd;
GLint vertices[12];
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GLint tex_coords[12] = { 0, 0, 0, 1, 1, 0, 1, 1 };
GLuint indices[4] = { 0, 1, 2, 3 };
iterator = wl_surface_iterator_create(ec->wl_display, 0);
while (wl_surface_iterator_next(iterator, &surface)) {
sd = wl_surface_get_data(surface);
if (sd == NULL)
continue;
vertices[0] = sd->map.x;
vertices[1] = sd->map.y;
vertices[2] = 0;
vertices[3] = sd->map.x;
vertices[4] = sd->map.y + sd->map.height;
vertices[5] = 0;
vertices[6] = sd->map.x + sd->map.width;
vertices[7] = sd->map.y;
vertices[8] = 0;
vertices[9] = sd->map.x + sd->map.width;
vertices[10] = sd->map.y + sd->map.height;
vertices[11] = 0;
glBindTexture(GL_TEXTURE_2D, sd->texture);
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
/* Assume pre-multiplied alpha for now, this probably
* needs to be a wayland visual type of thing. */
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(3, GL_INT, 0, vertices);
glTexCoordPointer(2, GL_INT, 0, tex_coords);
glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_INT, indices);
}
wl_surface_iterator_destroy(iterator);
eglSwapBuffers(ec->display, ec->surface);
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if (do_screenshot) {
glFinish();
/* FIXME: There's a bug somewhere so that glFinish()
* doesn't actually wait for all rendering to finish.
* I *think* it's fixed in upstream drm, but for my
* kernel I need this sleep now... */
sleep(1);
screenshot(ec);
do_screenshot = 0;
}
}
static void
schedule_repaint(struct egl_compositor *ec)
{
struct wl_event_loop *loop;
loop = wl_display_get_event_loop(ec->wl_display);
wl_event_loop_add_idle(loop, repaint, ec);
}
static void
notify_surface_create(struct wl_compositor *compositor,
struct wl_surface *surface)
{
struct surface_data *sd;
sd = malloc(sizeof *sd);
if (sd == NULL)
return;
sd->surface = EGL_NO_SURFACE;
wl_surface_set_data(surface, sd);
glGenTextures(1, &sd->texture);
}
static void
notify_surface_destroy(struct wl_compositor *compositor,
struct wl_surface *surface)
{
struct egl_compositor *ec = (struct egl_compositor *) compositor;
struct surface_data *sd;
sd = wl_surface_get_data(surface);
if (sd == NULL)
return;
if (sd->surface != EGL_NO_SURFACE)
eglDestroySurface(ec->display, sd->surface);
glDeleteTextures(1, &sd->texture);
free(sd);
schedule_repaint(ec);
}
static void
notify_surface_attach(struct wl_compositor *compositor,
struct wl_surface *surface, uint32_t name,
uint32_t width, uint32_t height, uint32_t stride)
{
struct egl_compositor *ec = (struct egl_compositor *) compositor;
struct surface_data *sd;
sd = wl_surface_get_data(surface);
if (sd == NULL)
return;
if (sd->surface != EGL_NO_SURFACE)
eglDestroySurface(ec->display, sd->surface);
/* FIXME: We need to use a single buffer config without depth
* or stencil buffers here to keep egl from creating auxillary
* buffers for the pixmap here. */
sd->surface = eglCreateSurfaceForName(ec->display, ec->config,
name, width, height, stride, NULL);
glBindTexture(GL_TEXTURE_2D, sd->texture);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
eglBindTexImage(ec->display, sd->surface, GL_TEXTURE_2D);
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schedule_repaint(ec);
}
static void
notify_surface_map(struct wl_compositor *compositor,
struct wl_surface *surface, struct wl_map *map)
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{
struct egl_compositor *ec = (struct egl_compositor *) compositor;
struct surface_data *sd;
sd = wl_surface_get_data(surface);
if (sd == NULL)
return;
sd->map = *map;
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schedule_repaint(ec);
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}
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static void
notify_surface_copy(struct wl_compositor *compositor,
struct wl_surface *surface,
int32_t dst_x, int32_t dst_y,
uint32_t name, uint32_t stride,
int32_t x, int32_t y, int32_t width, int32_t height)
{
struct egl_compositor *ec = (struct egl_compositor *) compositor;
EGLSurface src;
struct surface_data *sd;
sd = wl_surface_get_data(surface);
/* FIXME: glCopyPixels should work, but then we'll have to
* call eglMakeCurrent to set up the src and dest surfaces
* first. This seems cheaper, but maybe there's a better way
* to accomplish this. */
src = eglCreateSurfaceForName(ec->display, ec->config,
name, x + width, y + height, stride, NULL);
eglCopyNativeBuffers(ec->display, sd->surface, GL_FRONT_LEFT, dst_x, dst_y,
src, GL_FRONT_LEFT, x, y, width, height);
schedule_repaint(ec);
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}
static void
notify_surface_damage(struct wl_compositor *compositor,
struct wl_surface *surface,
int32_t x, int32_t y, int32_t width, int32_t height)
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{
struct egl_compositor *ec = (struct egl_compositor *) compositor;
/* FIXME: This need to take a damage region, of course. */
schedule_repaint(ec);
}
static const struct wl_compositor_interface interface = {
notify_surface_create,
notify_surface_destroy,
notify_surface_attach,
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notify_surface_map,
notify_surface_copy,
notify_surface_damage
};
static const char gem_device[] = "/dev/dri/card0";
WL_EXPORT struct wl_compositor *
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wl_compositor_create(struct wl_display *display)
{
EGLConfig configs[64];
EGLint major, minor, count;
struct egl_compositor *ec;
ec = malloc(sizeof *ec);
if (ec == NULL)
return NULL;
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ec->width = 1280;
ec->height = 800;
ec->base.interface = &interface;
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ec->wl_display = display;
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ec->display = eglCreateDisplayNative(gem_device, "i965");
if (ec->display == NULL) {
fprintf(stderr, "failed to create display\n");
return NULL;
}
if (!eglInitialize(ec->display, &major, &minor)) {
fprintf(stderr, "failed to initialize display\n");
return NULL;
}
if (!eglGetConfigs(ec->display, configs, ARRAY_LENGTH(configs), &count)) {
fprintf(stderr, "failed to get configs\n");
return NULL;
}
ec->config = configs[24];
ec->surface = eglCreateSurfaceNative(ec->display, ec->config,
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0, 0, ec->width, ec->height);
if (ec->surface == NULL) {
fprintf(stderr, "failed to create surface\n");
return NULL;
}
ec->context = eglCreateContext(ec->display, ec->config, NULL, NULL);
if (ec->context == NULL) {
fprintf(stderr, "failed to create context\n");
return NULL;
}
if (!eglMakeCurrent(ec->display, ec->surface, ec->surface, ec->context)) {
fprintf(stderr, "failed to make context current\n");
return NULL;
}
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glViewport(0, 0, ec->width, ec->height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
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glOrtho(0, ec->width, ec->height, 0, 0, 1000.0);
glMatrixMode(GL_MODELVIEW);
glClearColor(0.0, 0.05, 0.2, 0.0);
ec->gem_fd = open(gem_device, O_RDWR);
if (ec->gem_fd < 0) {
fprintf(stderr, "failed to open drm device\n");
return NULL;
}
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signal(SIGUSR1, handle_sigusr1);
schedule_repaint(ec);
return &ec->base;
}