Always repaint out of vsync callback.

This commit is contained in:
Kristian Høgsberg 2009-08-14 11:15:18 -04:00
parent 45b7a3a645
commit b0a167cdc9
1 changed files with 14 additions and 5 deletions

View File

@ -649,7 +649,7 @@ repaint_output(struct wlsc_output *output)
while (&es->link != &ec->surface_list) {
wlsc_surface_draw(es);
es = container_of(es->link.next,
struct wlsc_surface, link);
struct wlsc_surface, link);
}
eid = container_of(ec->input_device_list.next,
@ -691,12 +691,21 @@ repaint(void *data)
static void
wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor)
{
struct wl_event_loop *loop;
struct wlsc_output *output;
int fd;
compositor->repaint_needed = 1;
if (!compositor->repaint_on_timeout) {
loop = wl_display_get_event_loop(compositor->wl_display);
wl_event_loop_add_idle(loop, repaint, compositor);
if (compositor->repaint_on_timeout)
return;
fd = eglGetDisplayFD(compositor->display);
output = container_of(compositor->output_list.next,
struct wlsc_output, link);
while (&output->link != &compositor->output_list) {
drmModePageFlip(fd, output->crtc_id,
output->fb_id[output->current ^ 1], output);
output = container_of(output->link.next,
struct wlsc_output, link);
}
}