Force pointer to stay on screen.
Without this change it's really easy to accidentally send the pointer flying and not be able to get it back.
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2d4219e542
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@ -724,9 +724,19 @@ void
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notify_motion(struct egl_input_device *device, int x, int y)
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{
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struct egl_surface *es;
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struct egl_compositor *ec = device->ec;
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const int hotspot_x = 16, hotspot_y = 16;
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int32_t sx, sy;
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if (x < 0)
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x = 0;
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if (y < 0)
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y = 0;
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if (x >= ec->width)
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x = ec->width - 1;
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if (y >= ec->height)
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y = ec->height - 1;
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es = pick_surface(device);
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if (es) {
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