Scale background pixbuf when loading.
This lets us avoid hitting the texture limit for some backgrounds.
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18fd33c9bb
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2d4219e542
@ -265,7 +265,6 @@ background_create(struct egl_compositor *ec,
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struct egl_surface *background;
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GdkPixbuf *pixbuf;
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GError *error = NULL;
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int pixbuf_width, pixbuf_height;
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void *data;
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GLenum format;
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@ -275,14 +274,14 @@ background_create(struct egl_compositor *ec,
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g_type_init();
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pixbuf = gdk_pixbuf_new_from_file(filename, &error);
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pixbuf = gdk_pixbuf_new_from_file_at_scale (filename,
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width, height,
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FALSE, &error);
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if (error != NULL) {
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free(background);
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return NULL;
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}
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pixbuf_width = gdk_pixbuf_get_width(pixbuf);
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pixbuf_height = gdk_pixbuf_get_height(pixbuf);
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data = gdk_pixbuf_get_pixels(pixbuf);
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glGenTextures(1, &background->texture);
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@ -298,7 +297,7 @@ background_create(struct egl_compositor *ec,
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format = GL_RGB;
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}
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, pixbuf_width, pixbuf_height, 0,
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0,
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format, GL_UNSIGNED_BYTE, data);
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background->compositor = ec;
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