weston/egl-compositor.c
Ray Strode 90e701df08 Force pointer to stay on screen.
Without this change it's really easy to
accidentally send the pointer flying and not
be able to get it back.
2008-12-18 23:06:26 -05:00

1171 lines
30 KiB
C

/*
* Copyright © 2008 Kristian Høgsberg
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that copyright
* notice and this permission notice appear in supporting documentation, and
* that the name of the copyright holders not be used in advertising or
* publicity pertaining to distribution of the software without specific,
* written prior permission. The copyright holders make no representations
* about the suitability of this software for any purpose. It is provided "as
* is" without express or implied warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
* EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
* OF THIS SOFTWARE.
*/
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <stdint.h>
#include <stdarg.h>
#include <i915_drm.h>
#include <sys/ioctl.h>
#include <sys/mman.h>
#include <fcntl.h>
#include <unistd.h>
#include <signal.h>
#include <cairo.h>
#include <gdk-pixbuf/gdk-pixbuf.h>
#include <glib.h>
#include <sys/poll.h>
#include <png.h>
#include <math.h>
#include <linux/input.h>
#include <xf86drmMode.h>
#include <time.h>
#include <fnmatch.h>
#include <dirent.h>
#include <GL/gl.h>
#include <eagle.h>
#include "wayland.h"
#include "cairo-util.h"
#include "egl-compositor.h"
#define ARRAY_LENGTH(a) (sizeof (a) / sizeof (a)[0])
struct wl_visual {
struct wl_object base;
};
struct egl_input_device {
struct wl_object base;
int32_t x, y;
struct egl_compositor *ec;
struct egl_surface *pointer_surface;
struct wl_list link;
int grab;
struct egl_surface *grab_surface;
struct egl_surface *focus_surface;
};
struct egl_compositor {
struct wl_compositor base;
struct wl_visual argb_visual, premultiplied_argb_visual, rgb_visual;
EGLDisplay display;
EGLSurface surface;
EGLContext context;
EGLConfig config;
struct wl_display *wl_display;
int gem_fd;
int width, height;
struct egl_surface *background;
struct egl_surface *overlay;
double overlay_y, overlay_target, overlay_previous;
struct wl_list input_device_list;
struct wl_list surface_list;
/* Repaint state. */
struct wl_event_source *timer_source;
int repaint_needed;
int repaint_on_timeout;
struct timespec previous_swap;
uint32_t current_frame;
};
struct egl_surface {
struct wl_surface base;
struct egl_compositor *compositor;
struct wl_visual *visual;
GLuint texture;
struct wl_map map;
EGLSurface surface;
int width, height;
struct wl_list link;
};
struct screenshooter {
struct wl_object base;
struct egl_compositor *ec;
};
struct screenshooter_interface {
void (*shoot)(struct wl_client *client, struct screenshooter *shooter);
};
static void
screenshooter_shoot(struct wl_client *client, struct screenshooter *shooter)
{
struct egl_compositor *ec = shooter->ec;
GLuint stride;
static const char filename[] = "wayland-screenshot.png";
GdkPixbuf *pixbuf;
GError *error = NULL;
void *data;
data = eglReadBuffer(ec->display, ec->surface, GL_FRONT_LEFT, &stride);
pixbuf = gdk_pixbuf_new_from_data(data, GDK_COLORSPACE_RGB, TRUE,
8, ec->width, ec->height, stride,
NULL, NULL);
gdk_pixbuf_save(pixbuf, filename, "png", &error, NULL);
}
static const struct wl_method screenshooter_methods[] = {
{ "shoot", "", NULL }
};
static const struct wl_interface screenshooter_interface = {
"screenshooter", 1,
ARRAY_LENGTH(screenshooter_methods),
screenshooter_methods,
};
struct screenshooter_interface screenshooter_implementation = {
screenshooter_shoot
};
static struct screenshooter *
screenshooter_create(struct egl_compositor *ec)
{
struct screenshooter *shooter;
shooter = malloc(sizeof *shooter);
if (shooter == NULL)
return NULL;
shooter->base.interface = &screenshooter_interface;
shooter->base.implementation = (void(**)(void)) &screenshooter_implementation;
shooter->ec = ec;
return shooter;
};
static struct egl_surface *
egl_surface_create_from_cairo_surface(struct egl_compositor *ec,
cairo_surface_t *surface,
int x, int y, int width, int height)
{
struct egl_surface *es;
int stride;
void *data;
stride = cairo_image_surface_get_stride(surface);
data = cairo_image_surface_get_data(surface);
es = malloc(sizeof *es);
if (es == NULL)
return NULL;
glGenTextures(1, &es->texture);
glBindTexture(GL_TEXTURE_2D, es->texture);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
GL_BGRA, GL_UNSIGNED_BYTE, data);
es->compositor = ec;
es->map.x = x;
es->map.y = y;
es->map.width = width;
es->map.height = height;
es->surface = EGL_NO_SURFACE;
es->visual = &ec->premultiplied_argb_visual;
return es;
}
static void
egl_surface_destroy(struct egl_surface *es, struct egl_compositor *ec)
{
glDeleteTextures(1, &es->texture);
if (es->surface != EGL_NO_SURFACE)
eglDestroySurface(ec->display, es->surface);
free(es);
}
static void
pointer_path(cairo_t *cr, int x, int y)
{
const int end = 3, tx = 4, ty = 12, dx = 5, dy = 10;
const int width = 16, height = 16;
cairo_move_to(cr, x, y);
cairo_line_to(cr, x + tx, y + ty);
cairo_line_to(cr, x + dx, y + dy);
cairo_line_to(cr, x + width - end, y + height);
cairo_line_to(cr, x + width, y + height - end);
cairo_line_to(cr, x + dy, y + dx);
cairo_line_to(cr, x + ty, y + tx);
cairo_close_path(cr);
}
static struct egl_surface *
pointer_create(struct egl_compositor *ec, int x, int y, int width, int height)
{
struct egl_surface *es;
const int hotspot_x = 16, hotspot_y = 16;
cairo_surface_t *surface;
cairo_t *cr;
surface = cairo_image_surface_create(CAIRO_FORMAT_ARGB32,
width, height);
cr = cairo_create(surface);
pointer_path(cr, hotspot_x + 5, hotspot_y + 4);
cairo_set_line_width (cr, 2);
cairo_set_source_rgb(cr, 0, 0, 0);
cairo_stroke_preserve(cr);
cairo_fill(cr);
blur_surface(surface, width);
pointer_path(cr, hotspot_x, hotspot_y);
cairo_stroke_preserve(cr);
cairo_set_source_rgb(cr, 1, 1, 1);
cairo_fill(cr);
cairo_destroy(cr);
es = egl_surface_create_from_cairo_surface(ec,
surface,
x - hotspot_x,
y - hotspot_y,
width, height);
cairo_surface_destroy(surface);
return es;
}
static struct egl_surface *
background_create(struct egl_compositor *ec,
const char *filename, int width, int height)
{
struct egl_surface *background;
GdkPixbuf *pixbuf;
GError *error = NULL;
void *data;
GLenum format;
background = malloc(sizeof *background);
if (background == NULL)
return NULL;
g_type_init();
pixbuf = gdk_pixbuf_new_from_file_at_scale (filename,
width, height,
FALSE, &error);
if (error != NULL) {
free(background);
return NULL;
}
data = gdk_pixbuf_get_pixels(pixbuf);
glGenTextures(1, &background->texture);
glBindTexture(GL_TEXTURE_2D, background->texture);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
if (gdk_pixbuf_get_has_alpha (pixbuf)) {
format = GL_RGBA;
} else {
format = GL_RGB;
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0,
format, GL_UNSIGNED_BYTE, data);
background->compositor = ec;
background->map.x = 0;
background->map.y = 0;
background->map.width = width;
background->map.height = height;
background->surface = EGL_NO_SURFACE;
background->visual = &ec->rgb_visual;
return background;
}
static void
rounded_rect(cairo_t *cr, int x0, int y0, int x1, int y1, int radius)
{
cairo_move_to(cr, x0, y0 + radius);
cairo_arc(cr, x0 + radius, y0 + radius, radius, M_PI, 3 * M_PI / 2);
cairo_line_to(cr, x1 - radius, y0);
cairo_arc(cr, x1 - radius, y0 + radius, radius, 3 * M_PI / 2, 2 * M_PI);
cairo_line_to(cr, x1, y1 - radius);
cairo_arc(cr, x1 - radius, y1 - radius, radius, 0, M_PI / 2);
cairo_line_to(cr, x0 + radius, y1);
cairo_arc(cr, x0 + radius, y1 - radius, radius, M_PI / 2, M_PI);
cairo_close_path(cr);
}
static void
draw_button(cairo_t *cr, int x, int y, int width, int height, const char *text)
{
cairo_pattern_t *gradient;
cairo_text_extents_t extents;
double bright = 0.15, dim = 0.02;
int radius = 10;
cairo_set_operator(cr, CAIRO_OPERATOR_OVER);
cairo_set_line_width (cr, 2);
rounded_rect(cr, x, y, x + width, y + height, radius);
cairo_set_source_rgb(cr, dim, dim, dim);
cairo_stroke(cr);
rounded_rect(cr, x + 2, y + 2, x + width, y + height, radius);
cairo_set_source_rgb(cr, 0.1, 0.1, 0.1);
cairo_stroke(cr);
rounded_rect(cr, x + 1, y + 1, x + width - 1, y + height - 1, radius - 1);
cairo_set_source_rgb(cr, bright, bright, bright);
cairo_stroke(cr);
rounded_rect(cr, x + 3, y + 3, x + width - 1, y + height - 1, radius - 1);
cairo_set_source_rgb(cr, dim, dim, dim);
cairo_stroke(cr);
rounded_rect(cr, x + 1, y + 1, x + width - 1, y + height - 1, radius - 1);
gradient = cairo_pattern_create_linear (0, y, 0, y + height);
cairo_pattern_add_color_stop_rgb(gradient, 0, 0.15, 0.15, 0.15);
cairo_pattern_add_color_stop_rgb(gradient, 0.5, 0.08, 0.08, 0.08);
cairo_pattern_add_color_stop_rgb(gradient, 0.5, 0.07, 0.07, 0.07);
cairo_pattern_add_color_stop_rgb(gradient, 1, 0.1, 0.1, 0.1);
cairo_set_source(cr, gradient);
cairo_fill(cr);
cairo_set_font_size(cr, 16);
cairo_text_extents(cr, text, &extents);
cairo_move_to(cr, x + (width - extents.width) / 2, y + (height - extents.height) / 2 - extents.y_bearing);
cairo_set_line_cap (cr, CAIRO_LINE_CAP_ROUND);
cairo_set_line_join (cr, CAIRO_LINE_JOIN_ROUND);
cairo_set_line_width (cr, 4);
cairo_text_path(cr, text);
cairo_set_source_rgb(cr, 0.0, 0.0, 0.0);
cairo_stroke_preserve(cr);
cairo_set_source_rgb(cr, 1, 1, 1);
cairo_fill(cr);
}
static struct egl_surface *
overlay_create(struct egl_compositor *ec, int x, int y, int width, int height)
{
struct egl_surface *es;
cairo_surface_t *surface;
cairo_t *cr;
int total_width, button_x, button_y;
const int button_width = 150;
const int button_height = 40;
const int spacing = 50;
surface = cairo_image_surface_create(CAIRO_FORMAT_ARGB32,
width, height);
cr = cairo_create(surface);
cairo_set_source_rgba(cr, 0.1, 0.1, 0.1, 0.8);
cairo_set_operator(cr, CAIRO_OPERATOR_SOURCE);
cairo_paint(cr);
total_width = button_width * 2 + spacing;
button_x = (width - total_width) / 2;
button_y = height - button_height - 20;
draw_button(cr, button_x, button_y, button_width, button_height, "Previous");
button_x += button_width + spacing;
draw_button(cr, button_x, button_y, button_width, button_height, "Next");
cairo_destroy(cr);
es = egl_surface_create_from_cairo_surface(ec, surface,
x, y, width, height);
cairo_surface_destroy(surface);
return es;
}
static void
draw_surface(struct egl_surface *es)
{
struct egl_compositor *ec = es->compositor;
GLint vertices[12];
GLint tex_coords[12] = { 0, 0, 0, 1, 1, 0, 1, 1 };
GLuint indices[4] = { 0, 1, 2, 3 };
vertices[0] = es->map.x;
vertices[1] = es->map.y;
vertices[2] = 0;
vertices[3] = es->map.x;
vertices[4] = es->map.y + es->map.height;
vertices[5] = 0;
vertices[6] = es->map.x + es->map.width;
vertices[7] = es->map.y;
vertices[8] = 0;
vertices[9] = es->map.x + es->map.width;
vertices[10] = es->map.y + es->map.height;
vertices[11] = 0;
if (es->visual == &ec->argb_visual) {
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
} else if (es->visual == &ec->premultiplied_argb_visual) {
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
} else {
glDisable(GL_BLEND);
}
glBindTexture(GL_TEXTURE_2D, es->texture);
glEnable(GL_TEXTURE_2D);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(3, GL_INT, 0, vertices);
glTexCoordPointer(2, GL_INT, 0, tex_coords);
glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_INT, indices);
}
static void
schedule_repaint(struct egl_compositor *ec);
static void
animate_overlay(struct egl_compositor *ec)
{
double force, y;
int32_t top, bottom;
#if 1
double bounce = 0.0;
double friction = 1.0;
double spring = 0.2;
#else
double bounce = 0.2;
double friction = 0.04;
double spring = 0.09;
#endif
y = ec->overlay_y;
force = (ec->overlay_target - ec->overlay_y) * spring +
(ec->overlay_previous - y) * friction;
ec->overlay_y = y + (y - ec->overlay_previous) + force;
ec->overlay_previous = y;
top = ec->height - ec->overlay->map.height;
bottom = ec->height;
if (ec->overlay_y >= bottom) {
ec->overlay_y = bottom;
ec->overlay_previous = bottom;
}
if (ec->overlay_y <= top) {
ec->overlay_y = top + bounce * (top - ec->overlay_y);
ec->overlay_previous =
top + bounce * (top - ec->overlay_previous);
}
ec->overlay->map.y = ec->overlay_y + 0.5;
if (fabs(y - ec->overlay_target) > 0.2 ||
fabs(ec->overlay_y - ec->overlay_target) > 0.2)
schedule_repaint(ec);
}
static void
repaint(void *data)
{
struct egl_compositor *ec = data;
struct egl_surface *es;
struct egl_input_device *eid;
struct timespec ts;
uint32_t msecs;
if (!ec->repaint_needed) {
ec->repaint_on_timeout = 0;
return;
}
if (ec->background)
draw_surface(ec->background);
else
glClear(GL_COLOR_BUFFER_BIT);
es = container_of(ec->surface_list.next,
struct egl_surface, link);
while (&es->link != &ec->surface_list) {
draw_surface(es);
es = container_of(es->link.next,
struct egl_surface, link);
}
draw_surface(ec->overlay);
eid = container_of(ec->input_device_list.next,
struct egl_input_device, link);
while (&eid->link != &ec->input_device_list) {
draw_surface(eid->pointer_surface);
eid = container_of(eid->link.next,
struct egl_input_device, link);
}
eglSwapBuffers(ec->display, ec->surface);
ec->repaint_needed = 0;
clock_gettime(CLOCK_MONOTONIC, &ts);
msecs = ts.tv_sec * 1000 + ts.tv_nsec / (1000 * 1000);
wl_display_post_frame(ec->wl_display, &ec->base,
ec->current_frame, msecs);
ec->current_frame++;
wl_event_source_timer_update(ec->timer_source, 10);
ec->repaint_on_timeout = 1;
animate_overlay(ec);
}
static void
schedule_repaint(struct egl_compositor *ec)
{
struct wl_event_loop *loop;
ec->repaint_needed = 1;
if (!ec->repaint_on_timeout) {
loop = wl_display_get_event_loop(ec->wl_display);
wl_event_loop_add_idle(loop, repaint, ec);
}
}
static void
surface_destroy(struct wl_client *client,
struct wl_surface *surface)
{
struct egl_surface *es = (struct egl_surface *) surface;
struct egl_compositor *ec = es->compositor;
wl_list_remove(&es->link);
egl_surface_destroy(es, ec);
schedule_repaint(ec);
}
static void
surface_attach(struct wl_client *client,
struct wl_surface *surface, uint32_t name,
uint32_t width, uint32_t height, uint32_t stride,
struct wl_object *visual)
{
struct egl_surface *es = (struct egl_surface *) surface;
struct egl_compositor *ec = es->compositor;
if (es->surface != EGL_NO_SURFACE)
eglDestroySurface(ec->display, es->surface);
es->width = width;
es->height = height;
es->surface = eglCreateSurfaceForName(ec->display, ec->config,
name, width, height, stride, NULL);
if (visual == &ec->argb_visual.base)
es->visual = &ec->argb_visual;
else if (visual == &ec->premultiplied_argb_visual.base)
es->visual = &ec->premultiplied_argb_visual;
else if (visual == &ec->rgb_visual.base)
es->visual = &ec->rgb_visual;
else
/* FIXME: Smack client with an exception event */;
glBindTexture(GL_TEXTURE_2D, es->texture);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
eglBindTexImage(ec->display, es->surface, GL_TEXTURE_2D);
}
static void
surface_map(struct wl_client *client,
struct wl_surface *surface,
int32_t x, int32_t y, int32_t width, int32_t height)
{
struct egl_surface *es = (struct egl_surface *) surface;
es->map.x = x;
es->map.y = y;
es->map.width = width;
es->map.height = height;
}
static void
surface_copy(struct wl_client *client,
struct wl_surface *surface,
int32_t dst_x, int32_t dst_y,
uint32_t name, uint32_t stride,
int32_t x, int32_t y, int32_t width, int32_t height)
{
struct egl_surface *es = (struct egl_surface *) surface;
struct egl_compositor *ec = es->compositor;
EGLSurface src;
/* FIXME: glCopyPixels should work, but then we'll have to
* call eglMakeCurrent to set up the src and dest surfaces
* first. This seems cheaper, but maybe there's a better way
* to accomplish this. */
src = eglCreateSurfaceForName(ec->display, ec->config,
name, x + width, y + height, stride, NULL);
eglCopyNativeBuffers(ec->display, es->surface, GL_FRONT_LEFT, dst_x, dst_y,
src, GL_FRONT_LEFT, x, y, width, height);
eglDestroySurface(ec->display, src);
}
static void
surface_damage(struct wl_client *client,
struct wl_surface *surface,
int32_t x, int32_t y, int32_t width, int32_t height)
{
/* FIXME: This need to take a damage region, of course. */
}
const static struct wl_surface_interface surface_interface = {
surface_destroy,
surface_attach,
surface_map,
surface_copy,
surface_damage
};
static void
compositor_create_surface(struct wl_client *client,
struct wl_compositor *compositor, uint32_t id)
{
struct egl_compositor *ec = (struct egl_compositor *) compositor;
struct egl_surface *es;
es = malloc(sizeof *es);
if (es == NULL)
/* FIXME: Send OOM event. */
return;
es->compositor = ec;
es->surface = EGL_NO_SURFACE;
wl_list_insert(ec->surface_list.prev, &es->link);
glGenTextures(1, &es->texture);
wl_client_add_surface(client, &es->base,
&surface_interface, id);
}
static void
compositor_commit(struct wl_client *client,
struct wl_compositor *compositor, uint32_t key)
{
struct egl_compositor *ec = (struct egl_compositor *) compositor;
schedule_repaint(ec);
wl_client_send_acknowledge(client, compositor, key, ec->current_frame);
}
const static struct wl_compositor_interface compositor_interface = {
compositor_create_surface,
compositor_commit
};
static struct egl_surface *
pick_surface(struct egl_input_device *device)
{
struct egl_compositor *ec = device->ec;
struct egl_surface *es;
if (device->grab > 0)
return device->grab_surface;
es = container_of(ec->surface_list.prev,
struct egl_surface, link);
while (&es->link != &ec->surface_list) {
if (es->map.x <= device->x &&
device->x < es->map.x + es->map.width &&
es->map.y <= device->y &&
device->y < es->map.y + es->map.height)
return es;
es = container_of(es->link.prev,
struct egl_surface, link);
}
return NULL;
}
void
notify_motion(struct egl_input_device *device, int x, int y)
{
struct egl_surface *es;
struct egl_compositor *ec = device->ec;
const int hotspot_x = 16, hotspot_y = 16;
int32_t sx, sy;
if (x < 0)
x = 0;
if (y < 0)
y = 0;
if (x >= ec->width)
x = ec->width - 1;
if (y >= ec->height)
y = ec->height - 1;
es = pick_surface(device);
if (es) {
sx = (x - es->map.x) * es->width / es->map.width;
sy = (y - es->map.y) * es->height / es->map.height;
wl_surface_post_event(&es->base, &device->base,
WL_INPUT_MOTION, x, y, sx, sy);
}
device->x = x;
device->y = y;
device->pointer_surface->map.x = x - hotspot_x;
device->pointer_surface->map.y = y - hotspot_y;
schedule_repaint(device->ec);
}
void
notify_button(struct egl_input_device *device,
int32_t button, int32_t state)
{
struct egl_surface *es;
int32_t sx, sy;
es = pick_surface(device);
if (es) {
wl_list_remove(&es->link);
wl_list_insert(device->ec->surface_list.prev, &es->link);
if (state) {
/* FIXME: We need callbacks when the surfaces
* we reference here go away. */
device->grab++;
device->grab_surface = es;
device->focus_surface = es;
} else {
device->grab--;
}
sx = (device->x - es->map.x) * es->width / es->map.width;
sy = (device->y - es->map.y) * es->height / es->map.height;
/* FIXME: Swallow click on raise? */
wl_surface_post_event(&es->base, &device->base,
WL_INPUT_BUTTON, button, state,
device->x, device->y, sx, sy);
schedule_repaint(device->ec);
}
}
void
notify_key(struct egl_input_device *device,
uint32_t key, uint32_t state)
{
struct egl_compositor *ec = device->ec;
if (key == KEY_ESC && state == 1) {
if (ec->overlay_target == ec->height)
ec->overlay_target -= 200;
else
ec->overlay_target += 200;
schedule_repaint(ec);
} else if (!wl_list_empty(&ec->surface_list)) {
if (device->focus_surface != NULL)
wl_surface_post_event(&device->focus_surface->base,
&device->base,
WL_INPUT_KEY, key, state);
}
}
struct evdev_input_device *
evdev_input_device_create(struct egl_input_device *device,
struct wl_display *display, const char *path);
static void
create_input_device(struct egl_compositor *ec, const char *glob)
{
struct egl_input_device *device;
struct dirent *de;
char path[PATH_MAX];
const char *by_path_dir = "/dev/input/by-path";
DIR *dir;
device = malloc(sizeof *device);
if (device == NULL)
return;
memset(device, 0, sizeof *device);
device->base.interface = wl_input_device_get_interface();
wl_display_add_object(ec->wl_display, &device->base);
device->x = 100;
device->y = 100;
device->pointer_surface = pointer_create(ec,
device->x, device->y, 64, 64);
device->ec = ec;
dir = opendir(by_path_dir);
if (dir == NULL) {
fprintf(stderr, "couldn't read dir %s\n", by_path_dir);
return;
}
while (de = readdir(dir), de != NULL) {
if (fnmatch(glob, de->d_name, 0))
continue;
snprintf(path, sizeof path, "%s/%s", by_path_dir, de->d_name);
evdev_input_device_create(device, ec->wl_display, path);
}
closedir(dir);
wl_list_insert(ec->input_device_list.prev, &device->link);
}
void
egl_device_get_position(struct egl_input_device *device, int32_t *x, int32_t *y)
{
*x = device->x;
*y = device->y;
}
static uint32_t
create_frontbuffer(int fd, int *width, int *height, int *stride)
{
drmModeConnector *connector;
drmModeRes *resources;
drmModeEncoder *encoder;
struct drm_mode_modeinfo *mode;
struct drm_i915_gem_create create;
struct drm_gem_flink flink;
unsigned int fb_id;
int i, ret;
resources = drmModeGetResources(fd);
if (!resources) {
fprintf(stderr, "drmModeGetResources failed\n");
return 0;
}
for (i = 0; i < resources->count_connectors; i++) {
connector = drmModeGetConnector(fd, resources->connectors[i]);
if (connector == NULL)
continue;
if (connector->connection == DRM_MODE_CONNECTED &&
connector->count_modes > 0)
break;
drmModeFreeConnector(connector);
}
if (i == resources->count_connectors) {
fprintf(stderr, "No currently active connector found.\n");
return -1;
}
mode = &connector->modes[0];
for (i = 0; i < resources->count_encoders; i++) {
encoder = drmModeGetEncoder(fd, resources->encoders[i]);
if (encoder == NULL)
continue;
if (encoder->encoder_id == connector->encoder_id)
break;
drmModeFreeEncoder(encoder);
}
/* Mode size at 32 bpp */
create.size = mode->hdisplay * mode->vdisplay * 4;
if (ioctl(fd, DRM_IOCTL_I915_GEM_CREATE, &create) != 0) {
fprintf(stderr, "gem create failed: %m\n");
return 0;
}
ret = drmModeAddFB(fd, mode->hdisplay, mode->vdisplay,
32, 32, mode->hdisplay * 4, create.handle, &fb_id);
if (ret) {
fprintf(stderr, "failed to add fb: %m\n");
return 0;
}
ret = drmModeSetCrtc(fd, encoder->crtc_id, fb_id, 0, 0,
&connector->connector_id, 1, mode);
if (ret) {
fprintf(stderr, "failed to set mode: %m\n");
return 0;
}
flink.handle = create.handle;
if (ioctl(fd, DRM_IOCTL_GEM_FLINK, &flink) != 0) {
fprintf(stderr, "gem flink failed: %m\n");
return 0;
}
*width = mode->hdisplay;
*height = mode->vdisplay;
*stride = mode->hdisplay * 4;
return flink.name;
}
static int
pick_config(struct egl_compositor *ec)
{
EGLConfig configs[100];
EGLint value, count;
int i;
if (!eglGetConfigs(ec->display, configs, ARRAY_LENGTH(configs), &count)) {
fprintf(stderr, "failed to get configs\n");
return -1;
}
ec->config = EGL_NO_CONFIG;
for (i = 0; i < count; i++) {
eglGetConfigAttrib(ec->display,
configs[i],
EGL_DEPTH_SIZE,
&value);
if (value > 0) {
fprintf(stderr, "config %d has depth size %d\n", i, value);
continue;
}
eglGetConfigAttrib(ec->display,
configs[i],
EGL_STENCIL_SIZE,
&value);
if (value > 0) {
fprintf(stderr, "config %d has stencil size %d\n", i, value);
continue;
}
eglGetConfigAttrib(ec->display,
configs[i],
EGL_CONFIG_CAVEAT,
&value);
if (value != EGL_NONE) {
fprintf(stderr, "config %d has caveat %d\n", i, value);
continue;
}
ec->config = configs[i];
break;
}
if (ec->config == EGL_NO_CONFIG) {
fprintf(stderr, "found no config without depth or stencil buffers\n");
return -1;
}
return 0;
}
static const struct wl_interface visual_interface = {
"visual", 1,
};
static void
add_visuals(struct egl_compositor *ec)
{
ec->argb_visual.base.interface = &visual_interface;
ec->argb_visual.base.implementation = NULL;
wl_display_add_object(ec->wl_display, &ec->argb_visual.base);
wl_display_add_global(ec->wl_display, &ec->argb_visual.base);
ec->premultiplied_argb_visual.base.interface = &visual_interface;
ec->premultiplied_argb_visual.base.implementation = NULL;
wl_display_add_object(ec->wl_display,
&ec->premultiplied_argb_visual.base);
wl_display_add_global(ec->wl_display,
&ec->premultiplied_argb_visual.base);
ec->rgb_visual.base.interface = &visual_interface;
ec->rgb_visual.base.implementation = NULL;
wl_display_add_object(ec->wl_display, &ec->rgb_visual.base);
wl_display_add_global(ec->wl_display, &ec->rgb_visual.base);
}
static const char gem_device[] = "/dev/dri/card0";
static const char *macbook_air_default_input_device[] = {
"pci-0000:00:1d.2-usb-0:2:1*event*",
NULL
};
static const char *option_background = "background.jpg";
static const char **option_input_devices = macbook_air_default_input_device;
static const GOptionEntry option_entries[] = {
{ "background", 'b', 0, G_OPTION_ARG_STRING,
&option_background, "Background image" },
{ "input-device", 'i', 0, G_OPTION_ARG_STRING_ARRAY,
&option_input_devices, "Input device glob" },
{ NULL }
};
static struct egl_compositor *
egl_compositor_create(struct wl_display *display)
{
EGLint major, minor;
struct egl_compositor *ec;
struct screenshooter *shooter;
uint32_t fb_name;
int i, stride;
struct wl_event_loop *loop;
const static EGLint attribs[] =
{ EGL_RENDER_BUFFER, EGL_BACK_BUFFER, EGL_NONE };
ec = malloc(sizeof *ec);
if (ec == NULL)
return NULL;
ec->wl_display = display;
ec->display = eglCreateDisplayNative(gem_device, "i965");
if (ec->display == NULL) {
fprintf(stderr, "failed to create display\n");
return NULL;
}
if (!eglInitialize(ec->display, &major, &minor)) {
fprintf(stderr, "failed to initialize display\n");
return NULL;
}
if (pick_config(ec))
return NULL;
fb_name = create_frontbuffer(eglGetDisplayFD(ec->display),
&ec->width, &ec->height, &stride);
ec->surface = eglCreateSurfaceForName(ec->display, ec->config,
fb_name, ec->width, ec->height, stride, attribs);
if (ec->surface == NULL) {
fprintf(stderr, "failed to create surface\n");
return NULL;
}
ec->context = eglCreateContext(ec->display, ec->config, NULL, NULL);
if (ec->context == NULL) {
fprintf(stderr, "failed to create context\n");
return NULL;
}
if (!eglMakeCurrent(ec->display, ec->surface, ec->surface, ec->context)) {
fprintf(stderr, "failed to make context current\n");
return NULL;
}
glViewport(0, 0, ec->width, ec->height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, ec->width, ec->height, 0, 0, 1000.0);
glMatrixMode(GL_MODELVIEW);
glClearColor(0, 0, 0.2, 1);
wl_display_set_compositor(display, &ec->base, &compositor_interface);
add_visuals(ec);
wl_list_init(&ec->input_device_list);
for (i = 0; option_input_devices[i]; i++)
create_input_device(ec, option_input_devices[i]);
wl_list_init(&ec->surface_list);
ec->background = background_create(ec, option_background,
ec->width, ec->height);
ec->overlay = overlay_create(ec, 0, ec->height, ec->width, 200);
ec->overlay_y = ec->height;
ec->overlay_target = ec->height;
ec->overlay_previous = ec->height;
ec->gem_fd = open(gem_device, O_RDWR);
if (ec->gem_fd < 0) {
fprintf(stderr, "failed to open drm device\n");
return NULL;
}
shooter = screenshooter_create(ec);
wl_display_add_object(display, &shooter->base);
wl_display_add_global(display, &shooter->base);
loop = wl_display_get_event_loop(ec->wl_display);
ec->timer_source = wl_event_loop_add_timer(loop, repaint, ec);
ec->repaint_needed = 0;
ec->repaint_on_timeout = 0;
schedule_repaint(ec);
return ec;
}
/* The plan here is to generate a random anonymous socket name and
* advertise that through a service on the session dbus.
*/
static const char socket_name[] = "\0wayland";
int main(int argc, char *argv[])
{
struct wl_display *display;
struct egl_compositor *ec;
GError *error = NULL;
GOptionContext *context;
context = g_option_context_new(NULL);
g_option_context_add_main_entries(context, option_entries, "Wayland");
if (!g_option_context_parse(context, &argc, &argv, &error)) {
fprintf(stderr, "option parsing failed: %s\n", error->message);
exit(EXIT_FAILURE);
}
display = wl_display_create();
ec = egl_compositor_create(display);
if (ec == NULL) {
fprintf(stderr, "failed to create compositor\n");
exit(EXIT_FAILURE);
}
if (wl_display_add_socket(display, socket_name, sizeof socket_name)) {
fprintf(stderr, "failed to add socket: %m\n");
exit(EXIT_FAILURE);
}
wl_display_run(display);
return 0;
}