90e701df08
Without this change it's really easy to accidentally send the pointer flying and not be able to get it back.
1171 lines
30 KiB
C
1171 lines
30 KiB
C
/*
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* Copyright © 2008 Kristian Høgsberg
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*
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* Permission to use, copy, modify, distribute, and sell this software and its
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* documentation for any purpose is hereby granted without fee, provided that
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* the above copyright notice appear in all copies and that both that copyright
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* notice and this permission notice appear in supporting documentation, and
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* that the name of the copyright holders not be used in advertising or
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* publicity pertaining to distribution of the software without specific,
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* written prior permission. The copyright holders make no representations
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* about the suitability of this software for any purpose. It is provided "as
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* is" without express or implied warranty.
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*
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* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
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* EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
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* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
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* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
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* OF THIS SOFTWARE.
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*/
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include <stdarg.h>
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#include <i915_drm.h>
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#include <sys/ioctl.h>
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#include <sys/mman.h>
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#include <fcntl.h>
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#include <unistd.h>
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#include <signal.h>
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#include <cairo.h>
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#include <gdk-pixbuf/gdk-pixbuf.h>
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#include <glib.h>
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#include <sys/poll.h>
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#include <png.h>
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#include <math.h>
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#include <linux/input.h>
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#include <xf86drmMode.h>
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#include <time.h>
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#include <fnmatch.h>
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#include <dirent.h>
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#include <GL/gl.h>
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#include <eagle.h>
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#include "wayland.h"
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#include "cairo-util.h"
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#include "egl-compositor.h"
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#define ARRAY_LENGTH(a) (sizeof (a) / sizeof (a)[0])
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struct wl_visual {
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struct wl_object base;
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};
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struct egl_input_device {
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struct wl_object base;
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int32_t x, y;
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struct egl_compositor *ec;
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struct egl_surface *pointer_surface;
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struct wl_list link;
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int grab;
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struct egl_surface *grab_surface;
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struct egl_surface *focus_surface;
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};
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struct egl_compositor {
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struct wl_compositor base;
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struct wl_visual argb_visual, premultiplied_argb_visual, rgb_visual;
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EGLDisplay display;
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EGLSurface surface;
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EGLContext context;
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EGLConfig config;
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struct wl_display *wl_display;
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int gem_fd;
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int width, height;
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struct egl_surface *background;
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struct egl_surface *overlay;
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double overlay_y, overlay_target, overlay_previous;
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struct wl_list input_device_list;
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struct wl_list surface_list;
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/* Repaint state. */
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struct wl_event_source *timer_source;
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int repaint_needed;
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int repaint_on_timeout;
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struct timespec previous_swap;
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uint32_t current_frame;
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};
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struct egl_surface {
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struct wl_surface base;
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struct egl_compositor *compositor;
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struct wl_visual *visual;
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GLuint texture;
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struct wl_map map;
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EGLSurface surface;
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int width, height;
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struct wl_list link;
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};
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struct screenshooter {
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struct wl_object base;
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struct egl_compositor *ec;
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};
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struct screenshooter_interface {
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void (*shoot)(struct wl_client *client, struct screenshooter *shooter);
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};
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static void
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screenshooter_shoot(struct wl_client *client, struct screenshooter *shooter)
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{
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struct egl_compositor *ec = shooter->ec;
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GLuint stride;
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static const char filename[] = "wayland-screenshot.png";
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GdkPixbuf *pixbuf;
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GError *error = NULL;
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void *data;
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data = eglReadBuffer(ec->display, ec->surface, GL_FRONT_LEFT, &stride);
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pixbuf = gdk_pixbuf_new_from_data(data, GDK_COLORSPACE_RGB, TRUE,
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8, ec->width, ec->height, stride,
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NULL, NULL);
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gdk_pixbuf_save(pixbuf, filename, "png", &error, NULL);
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}
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static const struct wl_method screenshooter_methods[] = {
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{ "shoot", "", NULL }
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};
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static const struct wl_interface screenshooter_interface = {
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"screenshooter", 1,
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ARRAY_LENGTH(screenshooter_methods),
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screenshooter_methods,
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};
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struct screenshooter_interface screenshooter_implementation = {
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screenshooter_shoot
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};
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static struct screenshooter *
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screenshooter_create(struct egl_compositor *ec)
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{
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struct screenshooter *shooter;
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shooter = malloc(sizeof *shooter);
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if (shooter == NULL)
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return NULL;
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shooter->base.interface = &screenshooter_interface;
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shooter->base.implementation = (void(**)(void)) &screenshooter_implementation;
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shooter->ec = ec;
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return shooter;
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};
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static struct egl_surface *
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egl_surface_create_from_cairo_surface(struct egl_compositor *ec,
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cairo_surface_t *surface,
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int x, int y, int width, int height)
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{
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struct egl_surface *es;
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int stride;
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void *data;
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stride = cairo_image_surface_get_stride(surface);
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data = cairo_image_surface_get_data(surface);
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es = malloc(sizeof *es);
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if (es == NULL)
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return NULL;
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glGenTextures(1, &es->texture);
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glBindTexture(GL_TEXTURE_2D, es->texture);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
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GL_BGRA, GL_UNSIGNED_BYTE, data);
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es->compositor = ec;
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es->map.x = x;
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es->map.y = y;
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es->map.width = width;
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es->map.height = height;
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es->surface = EGL_NO_SURFACE;
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es->visual = &ec->premultiplied_argb_visual;
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return es;
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}
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static void
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egl_surface_destroy(struct egl_surface *es, struct egl_compositor *ec)
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{
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glDeleteTextures(1, &es->texture);
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if (es->surface != EGL_NO_SURFACE)
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eglDestroySurface(ec->display, es->surface);
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free(es);
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}
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static void
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pointer_path(cairo_t *cr, int x, int y)
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{
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const int end = 3, tx = 4, ty = 12, dx = 5, dy = 10;
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const int width = 16, height = 16;
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cairo_move_to(cr, x, y);
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cairo_line_to(cr, x + tx, y + ty);
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cairo_line_to(cr, x + dx, y + dy);
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cairo_line_to(cr, x + width - end, y + height);
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cairo_line_to(cr, x + width, y + height - end);
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cairo_line_to(cr, x + dy, y + dx);
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cairo_line_to(cr, x + ty, y + tx);
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cairo_close_path(cr);
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}
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static struct egl_surface *
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pointer_create(struct egl_compositor *ec, int x, int y, int width, int height)
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{
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struct egl_surface *es;
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const int hotspot_x = 16, hotspot_y = 16;
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cairo_surface_t *surface;
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cairo_t *cr;
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surface = cairo_image_surface_create(CAIRO_FORMAT_ARGB32,
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width, height);
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cr = cairo_create(surface);
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pointer_path(cr, hotspot_x + 5, hotspot_y + 4);
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cairo_set_line_width (cr, 2);
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cairo_set_source_rgb(cr, 0, 0, 0);
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cairo_stroke_preserve(cr);
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cairo_fill(cr);
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blur_surface(surface, width);
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pointer_path(cr, hotspot_x, hotspot_y);
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cairo_stroke_preserve(cr);
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cairo_set_source_rgb(cr, 1, 1, 1);
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cairo_fill(cr);
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cairo_destroy(cr);
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es = egl_surface_create_from_cairo_surface(ec,
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surface,
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x - hotspot_x,
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y - hotspot_y,
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width, height);
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cairo_surface_destroy(surface);
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return es;
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}
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static struct egl_surface *
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background_create(struct egl_compositor *ec,
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const char *filename, int width, int height)
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{
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struct egl_surface *background;
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GdkPixbuf *pixbuf;
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GError *error = NULL;
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void *data;
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GLenum format;
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background = malloc(sizeof *background);
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if (background == NULL)
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return NULL;
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g_type_init();
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pixbuf = gdk_pixbuf_new_from_file_at_scale (filename,
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width, height,
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FALSE, &error);
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if (error != NULL) {
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free(background);
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return NULL;
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}
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data = gdk_pixbuf_get_pixels(pixbuf);
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glGenTextures(1, &background->texture);
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glBindTexture(GL_TEXTURE_2D, background->texture);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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if (gdk_pixbuf_get_has_alpha (pixbuf)) {
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format = GL_RGBA;
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} else {
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format = GL_RGB;
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}
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0,
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format, GL_UNSIGNED_BYTE, data);
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background->compositor = ec;
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background->map.x = 0;
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background->map.y = 0;
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background->map.width = width;
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background->map.height = height;
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background->surface = EGL_NO_SURFACE;
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background->visual = &ec->rgb_visual;
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return background;
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}
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static void
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rounded_rect(cairo_t *cr, int x0, int y0, int x1, int y1, int radius)
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{
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cairo_move_to(cr, x0, y0 + radius);
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cairo_arc(cr, x0 + radius, y0 + radius, radius, M_PI, 3 * M_PI / 2);
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cairo_line_to(cr, x1 - radius, y0);
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cairo_arc(cr, x1 - radius, y0 + radius, radius, 3 * M_PI / 2, 2 * M_PI);
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cairo_line_to(cr, x1, y1 - radius);
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cairo_arc(cr, x1 - radius, y1 - radius, radius, 0, M_PI / 2);
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cairo_line_to(cr, x0 + radius, y1);
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cairo_arc(cr, x0 + radius, y1 - radius, radius, M_PI / 2, M_PI);
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cairo_close_path(cr);
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}
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static void
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draw_button(cairo_t *cr, int x, int y, int width, int height, const char *text)
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{
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cairo_pattern_t *gradient;
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cairo_text_extents_t extents;
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double bright = 0.15, dim = 0.02;
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int radius = 10;
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cairo_set_operator(cr, CAIRO_OPERATOR_OVER);
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cairo_set_line_width (cr, 2);
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rounded_rect(cr, x, y, x + width, y + height, radius);
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cairo_set_source_rgb(cr, dim, dim, dim);
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cairo_stroke(cr);
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rounded_rect(cr, x + 2, y + 2, x + width, y + height, radius);
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cairo_set_source_rgb(cr, 0.1, 0.1, 0.1);
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cairo_stroke(cr);
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rounded_rect(cr, x + 1, y + 1, x + width - 1, y + height - 1, radius - 1);
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cairo_set_source_rgb(cr, bright, bright, bright);
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cairo_stroke(cr);
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rounded_rect(cr, x + 3, y + 3, x + width - 1, y + height - 1, radius - 1);
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cairo_set_source_rgb(cr, dim, dim, dim);
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cairo_stroke(cr);
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rounded_rect(cr, x + 1, y + 1, x + width - 1, y + height - 1, radius - 1);
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gradient = cairo_pattern_create_linear (0, y, 0, y + height);
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cairo_pattern_add_color_stop_rgb(gradient, 0, 0.15, 0.15, 0.15);
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cairo_pattern_add_color_stop_rgb(gradient, 0.5, 0.08, 0.08, 0.08);
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cairo_pattern_add_color_stop_rgb(gradient, 0.5, 0.07, 0.07, 0.07);
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cairo_pattern_add_color_stop_rgb(gradient, 1, 0.1, 0.1, 0.1);
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cairo_set_source(cr, gradient);
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cairo_fill(cr);
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cairo_set_font_size(cr, 16);
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cairo_text_extents(cr, text, &extents);
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cairo_move_to(cr, x + (width - extents.width) / 2, y + (height - extents.height) / 2 - extents.y_bearing);
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cairo_set_line_cap (cr, CAIRO_LINE_CAP_ROUND);
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cairo_set_line_join (cr, CAIRO_LINE_JOIN_ROUND);
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cairo_set_line_width (cr, 4);
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cairo_text_path(cr, text);
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cairo_set_source_rgb(cr, 0.0, 0.0, 0.0);
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cairo_stroke_preserve(cr);
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cairo_set_source_rgb(cr, 1, 1, 1);
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cairo_fill(cr);
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}
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static struct egl_surface *
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overlay_create(struct egl_compositor *ec, int x, int y, int width, int height)
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{
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struct egl_surface *es;
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cairo_surface_t *surface;
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cairo_t *cr;
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int total_width, button_x, button_y;
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const int button_width = 150;
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const int button_height = 40;
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const int spacing = 50;
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surface = cairo_image_surface_create(CAIRO_FORMAT_ARGB32,
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width, height);
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cr = cairo_create(surface);
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cairo_set_source_rgba(cr, 0.1, 0.1, 0.1, 0.8);
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cairo_set_operator(cr, CAIRO_OPERATOR_SOURCE);
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cairo_paint(cr);
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total_width = button_width * 2 + spacing;
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button_x = (width - total_width) / 2;
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button_y = height - button_height - 20;
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draw_button(cr, button_x, button_y, button_width, button_height, "Previous");
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button_x += button_width + spacing;
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draw_button(cr, button_x, button_y, button_width, button_height, "Next");
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cairo_destroy(cr);
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es = egl_surface_create_from_cairo_surface(ec, surface,
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x, y, width, height);
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cairo_surface_destroy(surface);
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return es;
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}
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static void
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draw_surface(struct egl_surface *es)
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{
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struct egl_compositor *ec = es->compositor;
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GLint vertices[12];
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GLint tex_coords[12] = { 0, 0, 0, 1, 1, 0, 1, 1 };
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GLuint indices[4] = { 0, 1, 2, 3 };
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vertices[0] = es->map.x;
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vertices[1] = es->map.y;
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vertices[2] = 0;
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vertices[3] = es->map.x;
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vertices[4] = es->map.y + es->map.height;
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vertices[5] = 0;
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vertices[6] = es->map.x + es->map.width;
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vertices[7] = es->map.y;
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vertices[8] = 0;
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vertices[9] = es->map.x + es->map.width;
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vertices[10] = es->map.y + es->map.height;
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vertices[11] = 0;
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if (es->visual == &ec->argb_visual) {
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_BLEND);
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} else if (es->visual == &ec->premultiplied_argb_visual) {
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_BLEND);
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} else {
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glDisable(GL_BLEND);
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}
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glBindTexture(GL_TEXTURE_2D, es->texture);
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glEnable(GL_TEXTURE_2D);
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glVertexPointer(3, GL_INT, 0, vertices);
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glTexCoordPointer(2, GL_INT, 0, tex_coords);
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glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_INT, indices);
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}
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static void
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schedule_repaint(struct egl_compositor *ec);
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|
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static void
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animate_overlay(struct egl_compositor *ec)
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{
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double force, y;
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int32_t top, bottom;
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#if 1
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double bounce = 0.0;
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double friction = 1.0;
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double spring = 0.2;
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#else
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double bounce = 0.2;
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double friction = 0.04;
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double spring = 0.09;
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#endif
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y = ec->overlay_y;
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force = (ec->overlay_target - ec->overlay_y) * spring +
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(ec->overlay_previous - y) * friction;
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ec->overlay_y = y + (y - ec->overlay_previous) + force;
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ec->overlay_previous = y;
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top = ec->height - ec->overlay->map.height;
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bottom = ec->height;
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if (ec->overlay_y >= bottom) {
|
|
ec->overlay_y = bottom;
|
|
ec->overlay_previous = bottom;
|
|
}
|
|
|
|
if (ec->overlay_y <= top) {
|
|
ec->overlay_y = top + bounce * (top - ec->overlay_y);
|
|
ec->overlay_previous =
|
|
top + bounce * (top - ec->overlay_previous);
|
|
}
|
|
|
|
ec->overlay->map.y = ec->overlay_y + 0.5;
|
|
|
|
if (fabs(y - ec->overlay_target) > 0.2 ||
|
|
fabs(ec->overlay_y - ec->overlay_target) > 0.2)
|
|
schedule_repaint(ec);
|
|
}
|
|
|
|
static void
|
|
repaint(void *data)
|
|
{
|
|
struct egl_compositor *ec = data;
|
|
struct egl_surface *es;
|
|
struct egl_input_device *eid;
|
|
struct timespec ts;
|
|
uint32_t msecs;
|
|
|
|
if (!ec->repaint_needed) {
|
|
ec->repaint_on_timeout = 0;
|
|
return;
|
|
}
|
|
|
|
if (ec->background)
|
|
draw_surface(ec->background);
|
|
else
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
es = container_of(ec->surface_list.next,
|
|
struct egl_surface, link);
|
|
while (&es->link != &ec->surface_list) {
|
|
draw_surface(es);
|
|
|
|
es = container_of(es->link.next,
|
|
struct egl_surface, link);
|
|
}
|
|
|
|
draw_surface(ec->overlay);
|
|
|
|
eid = container_of(ec->input_device_list.next,
|
|
struct egl_input_device, link);
|
|
while (&eid->link != &ec->input_device_list) {
|
|
draw_surface(eid->pointer_surface);
|
|
|
|
eid = container_of(eid->link.next,
|
|
struct egl_input_device, link);
|
|
}
|
|
|
|
eglSwapBuffers(ec->display, ec->surface);
|
|
ec->repaint_needed = 0;
|
|
|
|
clock_gettime(CLOCK_MONOTONIC, &ts);
|
|
msecs = ts.tv_sec * 1000 + ts.tv_nsec / (1000 * 1000);
|
|
wl_display_post_frame(ec->wl_display, &ec->base,
|
|
ec->current_frame, msecs);
|
|
ec->current_frame++;
|
|
|
|
wl_event_source_timer_update(ec->timer_source, 10);
|
|
ec->repaint_on_timeout = 1;
|
|
|
|
animate_overlay(ec);
|
|
}
|
|
|
|
static void
|
|
schedule_repaint(struct egl_compositor *ec)
|
|
{
|
|
struct wl_event_loop *loop;
|
|
|
|
ec->repaint_needed = 1;
|
|
if (!ec->repaint_on_timeout) {
|
|
loop = wl_display_get_event_loop(ec->wl_display);
|
|
wl_event_loop_add_idle(loop, repaint, ec);
|
|
}
|
|
}
|
|
|
|
static void
|
|
surface_destroy(struct wl_client *client,
|
|
struct wl_surface *surface)
|
|
{
|
|
struct egl_surface *es = (struct egl_surface *) surface;
|
|
struct egl_compositor *ec = es->compositor;
|
|
|
|
wl_list_remove(&es->link);
|
|
egl_surface_destroy(es, ec);
|
|
|
|
schedule_repaint(ec);
|
|
}
|
|
|
|
static void
|
|
surface_attach(struct wl_client *client,
|
|
struct wl_surface *surface, uint32_t name,
|
|
uint32_t width, uint32_t height, uint32_t stride,
|
|
struct wl_object *visual)
|
|
{
|
|
struct egl_surface *es = (struct egl_surface *) surface;
|
|
struct egl_compositor *ec = es->compositor;
|
|
|
|
if (es->surface != EGL_NO_SURFACE)
|
|
eglDestroySurface(ec->display, es->surface);
|
|
|
|
es->width = width;
|
|
es->height = height;
|
|
es->surface = eglCreateSurfaceForName(ec->display, ec->config,
|
|
name, width, height, stride, NULL);
|
|
if (visual == &ec->argb_visual.base)
|
|
es->visual = &ec->argb_visual;
|
|
else if (visual == &ec->premultiplied_argb_visual.base)
|
|
es->visual = &ec->premultiplied_argb_visual;
|
|
else if (visual == &ec->rgb_visual.base)
|
|
es->visual = &ec->rgb_visual;
|
|
else
|
|
/* FIXME: Smack client with an exception event */;
|
|
|
|
glBindTexture(GL_TEXTURE_2D, es->texture);
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
eglBindTexImage(ec->display, es->surface, GL_TEXTURE_2D);
|
|
}
|
|
|
|
static void
|
|
surface_map(struct wl_client *client,
|
|
struct wl_surface *surface,
|
|
int32_t x, int32_t y, int32_t width, int32_t height)
|
|
{
|
|
struct egl_surface *es = (struct egl_surface *) surface;
|
|
|
|
es->map.x = x;
|
|
es->map.y = y;
|
|
es->map.width = width;
|
|
es->map.height = height;
|
|
}
|
|
|
|
static void
|
|
surface_copy(struct wl_client *client,
|
|
struct wl_surface *surface,
|
|
int32_t dst_x, int32_t dst_y,
|
|
uint32_t name, uint32_t stride,
|
|
int32_t x, int32_t y, int32_t width, int32_t height)
|
|
{
|
|
struct egl_surface *es = (struct egl_surface *) surface;
|
|
struct egl_compositor *ec = es->compositor;
|
|
EGLSurface src;
|
|
|
|
/* FIXME: glCopyPixels should work, but then we'll have to
|
|
* call eglMakeCurrent to set up the src and dest surfaces
|
|
* first. This seems cheaper, but maybe there's a better way
|
|
* to accomplish this. */
|
|
|
|
src = eglCreateSurfaceForName(ec->display, ec->config,
|
|
name, x + width, y + height, stride, NULL);
|
|
|
|
eglCopyNativeBuffers(ec->display, es->surface, GL_FRONT_LEFT, dst_x, dst_y,
|
|
src, GL_FRONT_LEFT, x, y, width, height);
|
|
eglDestroySurface(ec->display, src);
|
|
}
|
|
|
|
static void
|
|
surface_damage(struct wl_client *client,
|
|
struct wl_surface *surface,
|
|
int32_t x, int32_t y, int32_t width, int32_t height)
|
|
{
|
|
/* FIXME: This need to take a damage region, of course. */
|
|
}
|
|
|
|
const static struct wl_surface_interface surface_interface = {
|
|
surface_destroy,
|
|
surface_attach,
|
|
surface_map,
|
|
surface_copy,
|
|
surface_damage
|
|
};
|
|
|
|
static void
|
|
compositor_create_surface(struct wl_client *client,
|
|
struct wl_compositor *compositor, uint32_t id)
|
|
{
|
|
struct egl_compositor *ec = (struct egl_compositor *) compositor;
|
|
struct egl_surface *es;
|
|
|
|
es = malloc(sizeof *es);
|
|
if (es == NULL)
|
|
/* FIXME: Send OOM event. */
|
|
return;
|
|
|
|
es->compositor = ec;
|
|
es->surface = EGL_NO_SURFACE;
|
|
wl_list_insert(ec->surface_list.prev, &es->link);
|
|
glGenTextures(1, &es->texture);
|
|
wl_client_add_surface(client, &es->base,
|
|
&surface_interface, id);
|
|
}
|
|
|
|
static void
|
|
compositor_commit(struct wl_client *client,
|
|
struct wl_compositor *compositor, uint32_t key)
|
|
{
|
|
struct egl_compositor *ec = (struct egl_compositor *) compositor;
|
|
|
|
schedule_repaint(ec);
|
|
wl_client_send_acknowledge(client, compositor, key, ec->current_frame);
|
|
}
|
|
|
|
const static struct wl_compositor_interface compositor_interface = {
|
|
compositor_create_surface,
|
|
compositor_commit
|
|
};
|
|
|
|
static struct egl_surface *
|
|
pick_surface(struct egl_input_device *device)
|
|
{
|
|
struct egl_compositor *ec = device->ec;
|
|
struct egl_surface *es;
|
|
|
|
if (device->grab > 0)
|
|
return device->grab_surface;
|
|
|
|
es = container_of(ec->surface_list.prev,
|
|
struct egl_surface, link);
|
|
while (&es->link != &ec->surface_list) {
|
|
if (es->map.x <= device->x &&
|
|
device->x < es->map.x + es->map.width &&
|
|
es->map.y <= device->y &&
|
|
device->y < es->map.y + es->map.height)
|
|
return es;
|
|
|
|
es = container_of(es->link.prev,
|
|
struct egl_surface, link);
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void
|
|
notify_motion(struct egl_input_device *device, int x, int y)
|
|
{
|
|
struct egl_surface *es;
|
|
struct egl_compositor *ec = device->ec;
|
|
const int hotspot_x = 16, hotspot_y = 16;
|
|
int32_t sx, sy;
|
|
|
|
if (x < 0)
|
|
x = 0;
|
|
if (y < 0)
|
|
y = 0;
|
|
if (x >= ec->width)
|
|
x = ec->width - 1;
|
|
if (y >= ec->height)
|
|
y = ec->height - 1;
|
|
|
|
es = pick_surface(device);
|
|
|
|
if (es) {
|
|
sx = (x - es->map.x) * es->width / es->map.width;
|
|
sy = (y - es->map.y) * es->height / es->map.height;
|
|
wl_surface_post_event(&es->base, &device->base,
|
|
WL_INPUT_MOTION, x, y, sx, sy);
|
|
}
|
|
|
|
device->x = x;
|
|
device->y = y;
|
|
device->pointer_surface->map.x = x - hotspot_x;
|
|
device->pointer_surface->map.y = y - hotspot_y;
|
|
|
|
schedule_repaint(device->ec);
|
|
}
|
|
|
|
void
|
|
notify_button(struct egl_input_device *device,
|
|
int32_t button, int32_t state)
|
|
{
|
|
struct egl_surface *es;
|
|
int32_t sx, sy;
|
|
|
|
es = pick_surface(device);
|
|
if (es) {
|
|
wl_list_remove(&es->link);
|
|
wl_list_insert(device->ec->surface_list.prev, &es->link);
|
|
|
|
if (state) {
|
|
/* FIXME: We need callbacks when the surfaces
|
|
* we reference here go away. */
|
|
device->grab++;
|
|
device->grab_surface = es;
|
|
device->focus_surface = es;
|
|
} else {
|
|
device->grab--;
|
|
}
|
|
|
|
sx = (device->x - es->map.x) * es->width / es->map.width;
|
|
sy = (device->y - es->map.y) * es->height / es->map.height;
|
|
|
|
/* FIXME: Swallow click on raise? */
|
|
wl_surface_post_event(&es->base, &device->base,
|
|
WL_INPUT_BUTTON, button, state,
|
|
device->x, device->y, sx, sy);
|
|
|
|
schedule_repaint(device->ec);
|
|
}
|
|
}
|
|
|
|
void
|
|
notify_key(struct egl_input_device *device,
|
|
uint32_t key, uint32_t state)
|
|
{
|
|
struct egl_compositor *ec = device->ec;
|
|
|
|
if (key == KEY_ESC && state == 1) {
|
|
if (ec->overlay_target == ec->height)
|
|
ec->overlay_target -= 200;
|
|
else
|
|
ec->overlay_target += 200;
|
|
schedule_repaint(ec);
|
|
} else if (!wl_list_empty(&ec->surface_list)) {
|
|
if (device->focus_surface != NULL)
|
|
wl_surface_post_event(&device->focus_surface->base,
|
|
&device->base,
|
|
WL_INPUT_KEY, key, state);
|
|
}
|
|
}
|
|
|
|
struct evdev_input_device *
|
|
evdev_input_device_create(struct egl_input_device *device,
|
|
struct wl_display *display, const char *path);
|
|
|
|
static void
|
|
create_input_device(struct egl_compositor *ec, const char *glob)
|
|
{
|
|
struct egl_input_device *device;
|
|
struct dirent *de;
|
|
char path[PATH_MAX];
|
|
const char *by_path_dir = "/dev/input/by-path";
|
|
DIR *dir;
|
|
|
|
device = malloc(sizeof *device);
|
|
if (device == NULL)
|
|
return;
|
|
|
|
memset(device, 0, sizeof *device);
|
|
device->base.interface = wl_input_device_get_interface();
|
|
wl_display_add_object(ec->wl_display, &device->base);
|
|
device->x = 100;
|
|
device->y = 100;
|
|
device->pointer_surface = pointer_create(ec,
|
|
device->x, device->y, 64, 64);
|
|
device->ec = ec;
|
|
|
|
dir = opendir(by_path_dir);
|
|
if (dir == NULL) {
|
|
fprintf(stderr, "couldn't read dir %s\n", by_path_dir);
|
|
return;
|
|
}
|
|
|
|
while (de = readdir(dir), de != NULL) {
|
|
if (fnmatch(glob, de->d_name, 0))
|
|
continue;
|
|
|
|
snprintf(path, sizeof path, "%s/%s", by_path_dir, de->d_name);
|
|
evdev_input_device_create(device, ec->wl_display, path);
|
|
}
|
|
closedir(dir);
|
|
|
|
wl_list_insert(ec->input_device_list.prev, &device->link);
|
|
}
|
|
|
|
void
|
|
egl_device_get_position(struct egl_input_device *device, int32_t *x, int32_t *y)
|
|
{
|
|
*x = device->x;
|
|
*y = device->y;
|
|
}
|
|
|
|
static uint32_t
|
|
create_frontbuffer(int fd, int *width, int *height, int *stride)
|
|
{
|
|
drmModeConnector *connector;
|
|
drmModeRes *resources;
|
|
drmModeEncoder *encoder;
|
|
struct drm_mode_modeinfo *mode;
|
|
struct drm_i915_gem_create create;
|
|
struct drm_gem_flink flink;
|
|
unsigned int fb_id;
|
|
int i, ret;
|
|
|
|
resources = drmModeGetResources(fd);
|
|
if (!resources) {
|
|
fprintf(stderr, "drmModeGetResources failed\n");
|
|
return 0;
|
|
}
|
|
|
|
for (i = 0; i < resources->count_connectors; i++) {
|
|
connector = drmModeGetConnector(fd, resources->connectors[i]);
|
|
if (connector == NULL)
|
|
continue;
|
|
|
|
if (connector->connection == DRM_MODE_CONNECTED &&
|
|
connector->count_modes > 0)
|
|
break;
|
|
|
|
drmModeFreeConnector(connector);
|
|
}
|
|
|
|
if (i == resources->count_connectors) {
|
|
fprintf(stderr, "No currently active connector found.\n");
|
|
return -1;
|
|
}
|
|
|
|
mode = &connector->modes[0];
|
|
|
|
for (i = 0; i < resources->count_encoders; i++) {
|
|
encoder = drmModeGetEncoder(fd, resources->encoders[i]);
|
|
|
|
if (encoder == NULL)
|
|
continue;
|
|
|
|
if (encoder->encoder_id == connector->encoder_id)
|
|
break;
|
|
|
|
drmModeFreeEncoder(encoder);
|
|
}
|
|
|
|
/* Mode size at 32 bpp */
|
|
create.size = mode->hdisplay * mode->vdisplay * 4;
|
|
if (ioctl(fd, DRM_IOCTL_I915_GEM_CREATE, &create) != 0) {
|
|
fprintf(stderr, "gem create failed: %m\n");
|
|
return 0;
|
|
}
|
|
|
|
ret = drmModeAddFB(fd, mode->hdisplay, mode->vdisplay,
|
|
32, 32, mode->hdisplay * 4, create.handle, &fb_id);
|
|
if (ret) {
|
|
fprintf(stderr, "failed to add fb: %m\n");
|
|
return 0;
|
|
}
|
|
|
|
ret = drmModeSetCrtc(fd, encoder->crtc_id, fb_id, 0, 0,
|
|
&connector->connector_id, 1, mode);
|
|
if (ret) {
|
|
fprintf(stderr, "failed to set mode: %m\n");
|
|
return 0;
|
|
}
|
|
|
|
flink.handle = create.handle;
|
|
if (ioctl(fd, DRM_IOCTL_GEM_FLINK, &flink) != 0) {
|
|
fprintf(stderr, "gem flink failed: %m\n");
|
|
return 0;
|
|
}
|
|
|
|
*width = mode->hdisplay;
|
|
*height = mode->vdisplay;
|
|
*stride = mode->hdisplay * 4;
|
|
|
|
return flink.name;
|
|
}
|
|
|
|
static int
|
|
pick_config(struct egl_compositor *ec)
|
|
{
|
|
EGLConfig configs[100];
|
|
EGLint value, count;
|
|
int i;
|
|
|
|
if (!eglGetConfigs(ec->display, configs, ARRAY_LENGTH(configs), &count)) {
|
|
fprintf(stderr, "failed to get configs\n");
|
|
return -1;
|
|
}
|
|
|
|
ec->config = EGL_NO_CONFIG;
|
|
for (i = 0; i < count; i++) {
|
|
eglGetConfigAttrib(ec->display,
|
|
configs[i],
|
|
EGL_DEPTH_SIZE,
|
|
&value);
|
|
if (value > 0) {
|
|
fprintf(stderr, "config %d has depth size %d\n", i, value);
|
|
continue;
|
|
}
|
|
|
|
eglGetConfigAttrib(ec->display,
|
|
configs[i],
|
|
EGL_STENCIL_SIZE,
|
|
&value);
|
|
if (value > 0) {
|
|
fprintf(stderr, "config %d has stencil size %d\n", i, value);
|
|
continue;
|
|
}
|
|
|
|
eglGetConfigAttrib(ec->display,
|
|
configs[i],
|
|
EGL_CONFIG_CAVEAT,
|
|
&value);
|
|
if (value != EGL_NONE) {
|
|
fprintf(stderr, "config %d has caveat %d\n", i, value);
|
|
continue;
|
|
}
|
|
|
|
ec->config = configs[i];
|
|
break;
|
|
}
|
|
|
|
if (ec->config == EGL_NO_CONFIG) {
|
|
fprintf(stderr, "found no config without depth or stencil buffers\n");
|
|
return -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static const struct wl_interface visual_interface = {
|
|
"visual", 1,
|
|
};
|
|
|
|
static void
|
|
add_visuals(struct egl_compositor *ec)
|
|
{
|
|
ec->argb_visual.base.interface = &visual_interface;
|
|
ec->argb_visual.base.implementation = NULL;
|
|
wl_display_add_object(ec->wl_display, &ec->argb_visual.base);
|
|
wl_display_add_global(ec->wl_display, &ec->argb_visual.base);
|
|
|
|
ec->premultiplied_argb_visual.base.interface = &visual_interface;
|
|
ec->premultiplied_argb_visual.base.implementation = NULL;
|
|
wl_display_add_object(ec->wl_display,
|
|
&ec->premultiplied_argb_visual.base);
|
|
wl_display_add_global(ec->wl_display,
|
|
&ec->premultiplied_argb_visual.base);
|
|
|
|
ec->rgb_visual.base.interface = &visual_interface;
|
|
ec->rgb_visual.base.implementation = NULL;
|
|
wl_display_add_object(ec->wl_display, &ec->rgb_visual.base);
|
|
wl_display_add_global(ec->wl_display, &ec->rgb_visual.base);
|
|
}
|
|
|
|
static const char gem_device[] = "/dev/dri/card0";
|
|
|
|
static const char *macbook_air_default_input_device[] = {
|
|
"pci-0000:00:1d.2-usb-0:2:1*event*",
|
|
NULL
|
|
};
|
|
|
|
static const char *option_background = "background.jpg";
|
|
static const char **option_input_devices = macbook_air_default_input_device;
|
|
|
|
static const GOptionEntry option_entries[] = {
|
|
{ "background", 'b', 0, G_OPTION_ARG_STRING,
|
|
&option_background, "Background image" },
|
|
{ "input-device", 'i', 0, G_OPTION_ARG_STRING_ARRAY,
|
|
&option_input_devices, "Input device glob" },
|
|
{ NULL }
|
|
};
|
|
|
|
static struct egl_compositor *
|
|
egl_compositor_create(struct wl_display *display)
|
|
{
|
|
EGLint major, minor;
|
|
struct egl_compositor *ec;
|
|
struct screenshooter *shooter;
|
|
uint32_t fb_name;
|
|
int i, stride;
|
|
struct wl_event_loop *loop;
|
|
const static EGLint attribs[] =
|
|
{ EGL_RENDER_BUFFER, EGL_BACK_BUFFER, EGL_NONE };
|
|
|
|
ec = malloc(sizeof *ec);
|
|
if (ec == NULL)
|
|
return NULL;
|
|
|
|
ec->wl_display = display;
|
|
|
|
ec->display = eglCreateDisplayNative(gem_device, "i965");
|
|
if (ec->display == NULL) {
|
|
fprintf(stderr, "failed to create display\n");
|
|
return NULL;
|
|
}
|
|
|
|
if (!eglInitialize(ec->display, &major, &minor)) {
|
|
fprintf(stderr, "failed to initialize display\n");
|
|
return NULL;
|
|
}
|
|
|
|
if (pick_config(ec))
|
|
return NULL;
|
|
|
|
fb_name = create_frontbuffer(eglGetDisplayFD(ec->display),
|
|
&ec->width, &ec->height, &stride);
|
|
ec->surface = eglCreateSurfaceForName(ec->display, ec->config,
|
|
fb_name, ec->width, ec->height, stride, attribs);
|
|
if (ec->surface == NULL) {
|
|
fprintf(stderr, "failed to create surface\n");
|
|
return NULL;
|
|
}
|
|
|
|
ec->context = eglCreateContext(ec->display, ec->config, NULL, NULL);
|
|
if (ec->context == NULL) {
|
|
fprintf(stderr, "failed to create context\n");
|
|
return NULL;
|
|
}
|
|
|
|
if (!eglMakeCurrent(ec->display, ec->surface, ec->surface, ec->context)) {
|
|
fprintf(stderr, "failed to make context current\n");
|
|
return NULL;
|
|
}
|
|
|
|
glViewport(0, 0, ec->width, ec->height);
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
glOrtho(0, ec->width, ec->height, 0, 0, 1000.0);
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glClearColor(0, 0, 0.2, 1);
|
|
|
|
wl_display_set_compositor(display, &ec->base, &compositor_interface);
|
|
add_visuals(ec);
|
|
|
|
wl_list_init(&ec->input_device_list);
|
|
for (i = 0; option_input_devices[i]; i++)
|
|
create_input_device(ec, option_input_devices[i]);
|
|
|
|
wl_list_init(&ec->surface_list);
|
|
ec->background = background_create(ec, option_background,
|
|
ec->width, ec->height);
|
|
ec->overlay = overlay_create(ec, 0, ec->height, ec->width, 200);
|
|
ec->overlay_y = ec->height;
|
|
ec->overlay_target = ec->height;
|
|
ec->overlay_previous = ec->height;
|
|
|
|
ec->gem_fd = open(gem_device, O_RDWR);
|
|
if (ec->gem_fd < 0) {
|
|
fprintf(stderr, "failed to open drm device\n");
|
|
return NULL;
|
|
}
|
|
|
|
shooter = screenshooter_create(ec);
|
|
wl_display_add_object(display, &shooter->base);
|
|
wl_display_add_global(display, &shooter->base);
|
|
|
|
loop = wl_display_get_event_loop(ec->wl_display);
|
|
ec->timer_source = wl_event_loop_add_timer(loop, repaint, ec);
|
|
ec->repaint_needed = 0;
|
|
ec->repaint_on_timeout = 0;
|
|
|
|
schedule_repaint(ec);
|
|
|
|
return ec;
|
|
}
|
|
|
|
/* The plan here is to generate a random anonymous socket name and
|
|
* advertise that through a service on the session dbus.
|
|
*/
|
|
static const char socket_name[] = "\0wayland";
|
|
|
|
int main(int argc, char *argv[])
|
|
{
|
|
struct wl_display *display;
|
|
struct egl_compositor *ec;
|
|
GError *error = NULL;
|
|
GOptionContext *context;
|
|
|
|
context = g_option_context_new(NULL);
|
|
g_option_context_add_main_entries(context, option_entries, "Wayland");
|
|
if (!g_option_context_parse(context, &argc, &argv, &error)) {
|
|
fprintf(stderr, "option parsing failed: %s\n", error->message);
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
|
|
display = wl_display_create();
|
|
|
|
ec = egl_compositor_create(display);
|
|
if (ec == NULL) {
|
|
fprintf(stderr, "failed to create compositor\n");
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
|
|
if (wl_display_add_socket(display, socket_name, sizeof socket_name)) {
|
|
fprintf(stderr, "failed to add socket: %m\n");
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
|
|
wl_display_run(display);
|
|
|
|
return 0;
|
|
}
|