Implement passive grabs on button clicks.
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5ee1a60f1a
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29573bc569
@ -54,7 +54,10 @@ struct egl_input_device {
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struct wl_object base;
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int32_t x, y;
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struct egl_compositor *ec;
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struct egl_surface *surface;
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struct egl_surface *pointer_surface;
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int grab;
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struct egl_surface *grab_surface;
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};
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struct egl_compositor {
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@ -589,7 +592,7 @@ repaint(void *data)
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draw_surface(ec->overlay);
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draw_surface(ec->input_device->surface);
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draw_surface(ec->input_device->pointer_surface);
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eglSwapBuffers(ec->display, ec->surface);
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ec->repaint_needed = 0;
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@ -767,7 +770,11 @@ notify_motion(struct egl_input_device *device, int x, int y)
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const int hotspot_x = 16, hotspot_y = 16;
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int32_t sx, sy;
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es = pick_surface(device);
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if (device->grab > 0)
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es = device->grab_surface;
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else
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es = pick_surface(device);
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if (es) {
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sx = (x - es->map.x) * es->width / es->map.width;
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sy = (y - es->map.y) * es->height / es->map.height;
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@ -777,8 +784,8 @@ notify_motion(struct egl_input_device *device, int x, int y)
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device->x = x;
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device->y = y;
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device->surface->map.x = x - hotspot_x;
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device->surface->map.y = y - hotspot_y;
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device->pointer_surface->map.x = x - hotspot_x;
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device->pointer_surface->map.y = y - hotspot_y;
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schedule_repaint(device->ec);
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}
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@ -794,6 +801,13 @@ notify_button(struct egl_input_device *device,
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wl_list_remove(&es->link);
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wl_list_insert(device->ec->surface_list.prev, &es->link);
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if (state) {
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device->grab++;
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device->grab_surface = es;
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} else {
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device->grab--;
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}
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/* FIXME: Swallow click on raise? */
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wl_surface_post_event(es->wl_surface, &device->base,
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WL_INPUT_BUTTON, button, state);
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@ -864,7 +878,7 @@ create_input_devices(struct egl_compositor *ec)
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ec->input_device = device;
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device->x = 100;
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device->y = 100;
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device->surface = pointer_create(device->x, device->y, 64, 64);
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device->pointer_surface = pointer_create(device->x, device->y, 64, 64);
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device->ec = ec;
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path = getenv("WAYLAND_POINTER");
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