Switch to using a projective transformation.
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parent
f75f0e80b7
commit
fdec236609
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@ -345,8 +345,8 @@ background_create(struct wlsc_output *output, const char *filename)
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glBindTexture(GL_TEXTURE_2D, background->texture);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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if (gdk_pixbuf_get_has_alpha(pixbuf))
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format = GL_RGBA;
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@ -417,6 +417,7 @@ repaint_output(struct wlsc_output *output)
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struct wlsc_compositor *ec = output->ec;
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struct wlsc_surface *es;
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struct wlsc_input_device *eid;
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double s = 3000;
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if (!eglMakeCurrent(ec->display, output->surface, output->surface, ec->context)) {
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fprintf(stderr, "failed to make context current\n");
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@ -426,10 +427,13 @@ repaint_output(struct wlsc_output *output)
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glViewport(0, 0, output->width, output->height);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0, output->width, output->height, 0, 0, 1000.0);
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glFrustum(-output->width / s, output->width / s, output->height / s, -output->height / s, 1, s);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glClearColor(0, 0, 0.2, 1);
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glTranslatef(-output->width / 2, -output->height/ 2, -s / 2);
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if (output->background)
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draw_surface(output->background);
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else
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