Commit Graph

316 Commits

Author SHA1 Message Date
raysan5
823abf666e Reviewed code TODOs 2016-02-12 12:22:56 +01:00
raysan5
685273675b Improved LoadHeightmap() 2016-02-11 15:51:04 +01:00
raysan5
9cbfcbb820 Add a note about an issue 2016-02-11 14:56:00 +01:00
raysan5
fca83c9ff8 Solve bug on matrix multiply order for scale and rotation 2016-02-11 14:27:18 +01:00
Ray
c69ce1d750 Updated comments 2016-02-10 13:54:32 +01:00
Ray
84a6724b33 Fixed a bug 2016-02-10 11:24:02 +01:00
Ray
a847df921f Reviewed gestures module 2016-02-10 10:31:06 +01:00
Ray
687fe2c3c7 Updated 2016-02-08 09:06:26 +01:00
Ray
e98ea900cf Reviewing gestures module (IN PROGRESS) 2016-02-08 09:06:23 +01:00
Ray
2ef9552454 WARNING message shortened 2016-02-08 09:06:20 +01:00
Ray
6a392f0eb2 GLAD not used on HTML5 2016-02-08 09:06:16 +01:00
raysan5
c00062655f GLAD only available on PLATFORM_DESKTOP 2016-02-07 11:35:36 +01:00
Ray
646f1c3f71 Some formating tweaks 2016-02-03 17:45:28 +01:00
Ray
df5c64d0be Functions parameters reorganize: Axis and Angle
sin(), cos() functions cached and replaced by float c99 versions sinf(),
cos()
2016-02-02 18:41:01 +01:00
Ray
65ecde1e75 Cleaned code a little bit 2016-02-02 17:59:13 +01:00
Ray
728e1715cc Redesigned gestures system...
...and improved mouse gestures support
Some testing still required...
2016-02-02 16:43:42 +01:00
Constantine Tarasenkov
13925f7bd4 Add functions to disable and enable cursor 2016-01-29 09:09:18 +03:00
Constantine Tarasenkov
e6ad166ae3 2016-01-29 08:02:53 +03:00
Constantine Tarasenkov
5d6475c93b Fix raylib compiling on Linux 2016-01-29 03:22:51 +03:00
raysan5
ac475f46b9 Added touch points id to gestures
Required by ProcessGestureEvent()
2016-01-28 10:03:37 +01:00
raysan5
99f99bea47 Simplified shader matrix uniforms 2016-01-25 13:54:09 +01:00
raysan5
d0ff78e7f4 Move Light struct to example 2016-01-25 13:39:23 +01:00
raysan5
3113a20390 Added bounding box calculation 2016-01-25 11:12:31 +01:00
raysan5
41959eeae1 Added support for mouse gestures (need testing)
Mouse input is interpreted as touches to allow mouse gestures
detection... and get an unified inputs system for all platforms!
2016-01-24 19:17:08 +01:00
raysan5
08da91047e Some code tweaks 2016-01-23 13:22:13 +01:00
raysan5
6e9d3eb0f9 Review comments 2016-01-23 12:37:42 +01:00
victorfisac
233f7611da Fixed hold gesture detection
- Fixed gestures hold detection.
- Improved hold state detection for little touch position increments
(sensitivity).
2016-01-22 17:07:54 +01:00
raysan5
4e57bd1f18 Replaced GLEW by GLAD
Removed GLEW external dependency, now it works with GLAD
Kept GLEW path, just in case... detected weird behaviour when testing
with gDEBugger
2016-01-22 01:22:45 +01:00
raysan5
455be7f6f6 Try to implement GLAD support 2016-01-21 13:52:09 +01:00
raysan5
23d66e9b6f Move extensions loading to core module 2016-01-21 12:24:35 +01:00
raysan5
882e2abee1 Corrected bug 2016-01-21 12:24:12 +01:00
raysan5
68ba34c17b Updated struct types 2016-01-21 01:03:43 +01:00
victorfisac
fcd30c5649 Added ray-sphere collision detection 2016-01-20 19:28:47 +01:00
raysan5
cf6c6fefd7 Review some function names for consistency with raymath 2016-01-20 19:23:58 +01:00
raysan5
c5663ca015 Some formatting tweaks 2016-01-20 19:09:48 +01:00
raysan5
51c0b61a43 Updated to latest version of stb libs 2016-01-20 18:48:52 +01:00
raysan5
634f8f0d0f Adapted easings as single header and inline functions 2016-01-20 18:20:36 +01:00
raysan5
efa1c96d19 Adapted raymath as single header library
Added support for single header implementation and also inline functions
support
2016-01-20 18:20:05 +01:00
Joshua Reisenauer
ae87a35f6e standalone raymath
look over for errors
2016-01-19 15:00:48 -08:00
raysan5
29c618a35e Added some functions (incomplete) 2016-01-19 20:27:41 +01:00
raysan5
fd05d3e353 Rename VertexData struct to Mesh
Reviewed vertex type variables
2016-01-18 13:36:18 +01:00
raysan5
f24fd14814 Note on RPI inputs 2016-01-18 12:05:10 +01:00
raysan5
f98c4dc82b Corrected bug on fonts loading 2016-01-18 12:04:54 +01:00
Ray San
91e00431d4 Corrected some bugs 2016-01-14 09:19:56 +01:00
raysan5
3b4d8442e0 Corrected some float values 2016-01-13 19:30:35 +01:00
raysan5
fb6ef2c2f4 Vertex shaders optimization 2016-01-13 17:13:28 +01:00
victorfisac
4cc394c376 Added world to screen conversion
- Added function WorldToScreen(...).
- Added world to screen example.
- Review GetMouseRay() comment.
- Removed deprecated lighting functions from raylib header.
2016-01-11 15:59:26 +01:00
raysan5
5e7686695f Review Light/Material system
Simplified for the user (more intuitive and clear)
Removed lighting module dependency
2016-01-11 13:29:55 +01:00
raysan5
e5a56fa985 Change drawing order to avoid artifacts with...
... transparent elements
2016-01-11 11:59:15 +01:00
victorfisac
a5e79b7663 Fixed small glitch on zoom-in with mouse wheel
It seems that now works. Tested all free camera features with some
directions and positions and no unexpected behaviours detected. I don't
know if those lines are really indispensable.
2016-01-08 02:53:26 +01:00
victorfisac
1793f2c3b8 Added collision check between ray and box
- Added CheckCollisionRayBox() function.
- Updated and improved core 3d picking example (currently working as
expected).
2016-01-07 16:18:24 +01:00
victorfisac
4a637191f2 Implemented ray trace from mouse position
- Fixed GetMouseRay() function.
- rlglUnproject() unused.
2016-01-07 15:34:49 +01:00
raysan5
7f2e67e924 Simplified MatrixMultiply() function 2016-01-06 17:22:24 +01:00
victorfisac
fe0cf8f9a9 Added some comments and fixed spaces 2016-01-05 13:58:20 +01:00
victorfisac
32508f6db1 Fixed Android lock screen bug
- Fixed Android locking screen bug. OnDestroy() was called when locking
screen.
- Power button input must be handled by OS.
- AndroidManifest.xml is affected by configChanges="screenSize".
- Updated library header for android template.
2016-01-05 12:21:40 +01:00
victorfisac
1c23edd1e5 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-01-04 21:03:30 +01:00
victorfisac
ea50092356 Add Android physic buttons input detection
- Added functions for detect when pressed, during down and when
released.
- Added defines for back, menu, volume up and down button numbers.
2016-01-04 21:00:20 +01:00
raysan5
891c4a458a Matrix variables renaming 2016-01-04 20:02:57 +01:00
raysan5
70d405b41b Added functionality: Storage values
Two new functions added to save/load values as binary data:
- StorageSaveValue()
- StorageLoadValue()
2016-01-04 15:12:34 +01:00
raysan5
95da97fa74 Fixed bug: rlglGenerateMipmaps() 2016-01-04 15:09:44 +01:00
victorfisac
a299bc289b Improved and added functions to physac engine module
- Improved physics calculations.
- Added AddForceAtPosition function (added to all enabled rigidbodies).
- Updated raylib header.
2016-01-03 17:53:29 +01:00
victorfisac
e0d8cceb65 Fixed lighting engine module newlines at end of file 2016-01-03 17:52:18 +01:00
raysan5
d32feaa668 Reviewed Android inputs and gestures system
Corrected Android processing for some inputs (BACK button, VOLUME
buttons)
Redesigned Gestures system (some work still required)
SetEnabledGestures() - Only support desired gestures (requires some
review)
2016-01-03 13:01:21 +01:00
raysan5
fa057f512f Improved fonts support
Added LoadBMFont() to load AngelCode fonts (.fnt)
Implemented LoadTTF() to load .ttf fonts (crappy packaging)
2016-01-02 10:45:51 +01:00
raysan5
55f0abbe99 Updated to latest version 2016-01-02 10:44:03 +01:00
raysan5
9f5c5dfff4 Added module: easings (header only) 2016-01-02 10:43:17 +01:00
raysan5
802f29fb0e Eat Android Back key to avoid crash 2016-01-02 10:42:43 +01:00
raysan5
b804f38150 Small code tweaks 2016-01-02 10:41:37 +01:00
Ray
8c8e5bb7c8 Update and rename physics.c to physac.c 2015-12-30 13:43:53 +01:00
Ray
59cf0f6a42 Update and rename physics.h to physac.h 2015-12-30 13:42:59 +01:00
raysan5
5659249dfa Some tweaks and details review 2015-12-30 13:35:03 +01:00
raysan5
b894a78385 Reviewed function GetCurrentTime() on WIN32 2015-12-30 13:34:45 +01:00
raysan5
3b45336929 Reviewed function: CheckCollisionCircleRec() 2015-12-30 13:34:00 +01:00
raysan5
da28cff0f6 Added function: SubText()
Useful to get a piece of text, could be used for text typing animations
2015-12-30 13:33:26 +01:00
raysan5
5dbb93dbb4 Added function: ImageDither()
Corrected some code details
2015-12-30 13:32:41 +01:00
victorfisac
e683fe88b9 Added physics engine-module and example
- Added new physics engine-module with four new data types: Physics,
Transform, Rigidbody and Collider. This library contains functions to
apply physics calculations to a position vector calculating collisions
automatically.

- Fixed some writing mistakes of lighting module.
2015-12-21 21:12:35 +01:00
victorfisac
1bcb5ddd50 Added lighting engine module
- New lighting engine module which contains new data types Light and
Material. These data types and functions facilitates making a basic 3D
iluminated program with a light and a model.

- Added lighting engine module example (currently included in raylib.h;
it might be compiled by separate and include lighting.h in game source C
file).

- Corrected some opengl defines control structures and added some TODO
to fix raylib-opengl 1.1 source build (note: now source can be compiled
without errors, but rlglReadPixels() won't work properly).

Note: most of functions of phong version 330 shader are not in v100
shaders, so I couldn't write a version 100 phong shader. These functions
are included from version 150.
2015-12-21 17:25:22 +01:00
victorfisac
4db2da9185 Added new matrix location points and extra functions
- New model and view transformation matrix added, useful for shaders.
Modelview matrix not deleted to keep opengl 1.1 pipeline compatibility.

- New extra function added DrawModelWiresEx() to set a rotation and
scale transformations to a wire model drawing.

- Other writing and little audio.c bug fixed.
2015-12-21 16:42:13 +01:00
raysan5
1b39b2e261 Added BeginDrawingEx()
BeginDrawing() function with extended parameters
2015-12-14 23:30:27 +01:00
raysan5
f144b6bae4 MeasureTextEx() - Added support for multi-line size measure 2015-12-09 20:57:50 +01:00
raysan5
2bd7245508 DrawTextureRec() function review to allow flipped rectangle 2015-12-09 20:22:42 +01:00
raysan5
b62f7c3057 Corrected bug 2015-12-09 20:21:58 +01:00
raysan5
f4e455398c Small bug corrected 2015-12-03 13:45:06 +01:00
raysan5
85908befea Corrected bug on spritefont loading 2015-12-03 13:44:45 +01:00
Ray
a6f5a0339a Corrected bug 2015-11-09 13:13:26 +01:00
Ray
c17c1ccaea Corrected html5 glfw3 bug
Mouse button values are inverted!
2015-11-05 13:42:18 +01:00
Ray
88e1fd9530 Added texture retrieval support on OpenGL ES 2.0
Updated functions:
Image GetTextureData(Texture2D texture);
void *rlglReadTexturePixels(Texture2D texture);
2015-11-05 12:32:47 +01:00
Ray
2fa7e00f16 Variables initialization 2015-11-05 12:28:45 +01:00
Ray
5208d57f1e Corrected alpha issue on screenshots taken 2015-11-05 09:46:18 +01:00
Ray
76024b5036 Added some texture functionality (view details)
LoadTextureEx() - Simplified parameters
UpdateTexture() - Added, allows updating GPU texture data
2015-11-04 18:33:46 +01:00
Ray
002dacef40 Merge pull request #62 from kd7tck/develop
Added Alpha Numeric Mapping For Develop Branch
2015-11-03 16:44:21 +01:00
Ray
580c0a7296 Moved gestures touch functionality back to core
Required gestures module when compiling for Android and Web
2015-10-30 11:30:32 +01:00
Ray
67423ff64b Removed unneeded comment 2015-10-27 19:24:14 +01:00
Ray San
fb4105cf8a Corrected bug on web 2015-10-26 11:50:28 +01:00
Ray San
d1f099374c Added support for s3tc compression on web 2015-10-26 11:50:13 +01:00
Joshua Reisenauer
932396922d Added Alpha Numeric Mapping For Develop Branch
GLFW mappings.
2015-10-26 00:21:52 -07:00
Ray
afdf357fbe Added some image manipulation functions
Added (or completed functions):

Image ImageText(const char *text, int fontSize, Color color);
Image ImageTextEx(SpriteFont font, const char *text, int fontSize, int
spacing, Color tint);
void ImageFlipVertical(Image *image);
void ImageFlipHorizontal(Image *image);
void ImageColorTint(Image *image, Color color);
void ImageColorInvert(Image *image);
void ImageColorGrayscale(Image *image);
void ImageColorContrast(Image *image, float contrast);
void ImageColorBrightness(Image *image, int brightness);
2015-10-25 01:50:15 +02:00
Ray
8c117cfb57 Reviewed NPOT messages and usage 2015-10-24 11:19:04 +02:00
Ray San
f13b30d606 Feature: Line-break support for text 2015-10-21 18:24:44 +02:00
Ray San
165b3dd215 Add file required for image scaling 2015-10-21 18:24:12 +02:00