raysan5
823abf666e
Reviewed code TODOs
2016-02-12 12:22:56 +01:00
raysan5
685273675b
Improved LoadHeightmap()
2016-02-11 15:51:04 +01:00
raysan5
9cbfcbb820
Add a note about an issue
2016-02-11 14:56:00 +01:00
raysan5
fca83c9ff8
Solve bug on matrix multiply order for scale and rotation
2016-02-11 14:27:18 +01:00
Ray
c69ce1d750
Updated comments
2016-02-10 13:54:32 +01:00
Ray
84a6724b33
Fixed a bug
2016-02-10 11:24:02 +01:00
Ray
a847df921f
Reviewed gestures module
2016-02-10 10:31:06 +01:00
Ray
687fe2c3c7
Updated
2016-02-08 09:06:26 +01:00
Ray
e98ea900cf
Reviewing gestures module (IN PROGRESS)
2016-02-08 09:06:23 +01:00
Ray
2ef9552454
WARNING message shortened
2016-02-08 09:06:20 +01:00
Ray
6a392f0eb2
GLAD not used on HTML5
2016-02-08 09:06:16 +01:00
raysan5
c00062655f
GLAD only available on PLATFORM_DESKTOP
2016-02-07 11:35:36 +01:00
Ray
646f1c3f71
Some formating tweaks
2016-02-03 17:45:28 +01:00
Ray
df5c64d0be
Functions parameters reorganize: Axis and Angle
...
sin(), cos() functions cached and replaced by float c99 versions sinf(),
cos()
2016-02-02 18:41:01 +01:00
Ray
65ecde1e75
Cleaned code a little bit
2016-02-02 17:59:13 +01:00
Ray
728e1715cc
Redesigned gestures system...
...
...and improved mouse gestures support
Some testing still required...
2016-02-02 16:43:42 +01:00
Constantine Tarasenkov
13925f7bd4
Add functions to disable and enable cursor
2016-01-29 09:09:18 +03:00
Constantine Tarasenkov
e6ad166ae3
2016-01-29 08:02:53 +03:00
Constantine Tarasenkov
5d6475c93b
Fix raylib compiling on Linux
2016-01-29 03:22:51 +03:00
raysan5
ac475f46b9
Added touch points id to gestures
...
Required by ProcessGestureEvent()
2016-01-28 10:03:37 +01:00
raysan5
99f99bea47
Simplified shader matrix uniforms
2016-01-25 13:54:09 +01:00
raysan5
d0ff78e7f4
Move Light struct to example
2016-01-25 13:39:23 +01:00
raysan5
3113a20390
Added bounding box calculation
2016-01-25 11:12:31 +01:00
raysan5
41959eeae1
Added support for mouse gestures (need testing)
...
Mouse input is interpreted as touches to allow mouse gestures
detection... and get an unified inputs system for all platforms!
2016-01-24 19:17:08 +01:00
raysan5
08da91047e
Some code tweaks
2016-01-23 13:22:13 +01:00
raysan5
6e9d3eb0f9
Review comments
2016-01-23 12:37:42 +01:00
victorfisac
233f7611da
Fixed hold gesture detection
...
- Fixed gestures hold detection.
- Improved hold state detection for little touch position increments
(sensitivity).
2016-01-22 17:07:54 +01:00
raysan5
4e57bd1f18
Replaced GLEW by GLAD
...
Removed GLEW external dependency, now it works with GLAD
Kept GLEW path, just in case... detected weird behaviour when testing
with gDEBugger
2016-01-22 01:22:45 +01:00
raysan5
455be7f6f6
Try to implement GLAD support
2016-01-21 13:52:09 +01:00
raysan5
23d66e9b6f
Move extensions loading to core module
2016-01-21 12:24:35 +01:00
raysan5
882e2abee1
Corrected bug
2016-01-21 12:24:12 +01:00
raysan5
68ba34c17b
Updated struct types
2016-01-21 01:03:43 +01:00
victorfisac
fcd30c5649
Added ray-sphere collision detection
2016-01-20 19:28:47 +01:00
raysan5
cf6c6fefd7
Review some function names for consistency with raymath
2016-01-20 19:23:58 +01:00
raysan5
c5663ca015
Some formatting tweaks
2016-01-20 19:09:48 +01:00
raysan5
51c0b61a43
Updated to latest version of stb libs
2016-01-20 18:48:52 +01:00
raysan5
634f8f0d0f
Adapted easings as single header and inline functions
2016-01-20 18:20:36 +01:00
raysan5
efa1c96d19
Adapted raymath as single header library
...
Added support for single header implementation and also inline functions
support
2016-01-20 18:20:05 +01:00
Joshua Reisenauer
ae87a35f6e
standalone raymath
...
look over for errors
2016-01-19 15:00:48 -08:00
raysan5
29c618a35e
Added some functions (incomplete)
2016-01-19 20:27:41 +01:00
raysan5
fd05d3e353
Rename VertexData struct to Mesh
...
Reviewed vertex type variables
2016-01-18 13:36:18 +01:00
raysan5
f24fd14814
Note on RPI inputs
2016-01-18 12:05:10 +01:00
raysan5
f98c4dc82b
Corrected bug on fonts loading
2016-01-18 12:04:54 +01:00
Ray San
91e00431d4
Corrected some bugs
2016-01-14 09:19:56 +01:00
raysan5
3b4d8442e0
Corrected some float values
2016-01-13 19:30:35 +01:00
raysan5
fb6ef2c2f4
Vertex shaders optimization
2016-01-13 17:13:28 +01:00
victorfisac
4cc394c376
Added world to screen conversion
...
- Added function WorldToScreen(...).
- Added world to screen example.
- Review GetMouseRay() comment.
- Removed deprecated lighting functions from raylib header.
2016-01-11 15:59:26 +01:00
raysan5
5e7686695f
Review Light/Material system
...
Simplified for the user (more intuitive and clear)
Removed lighting module dependency
2016-01-11 13:29:55 +01:00
raysan5
e5a56fa985
Change drawing order to avoid artifacts with...
...
... transparent elements
2016-01-11 11:59:15 +01:00
victorfisac
a5e79b7663
Fixed small glitch on zoom-in with mouse wheel
...
It seems that now works. Tested all free camera features with some
directions and positions and no unexpected behaviours detected. I don't
know if those lines are really indispensable.
2016-01-08 02:53:26 +01:00
victorfisac
1793f2c3b8
Added collision check between ray and box
...
- Added CheckCollisionRayBox() function.
- Updated and improved core 3d picking example (currently working as
expected).
2016-01-07 16:18:24 +01:00
victorfisac
4a637191f2
Implemented ray trace from mouse position
...
- Fixed GetMouseRay() function.
- rlglUnproject() unused.
2016-01-07 15:34:49 +01:00
raysan5
7f2e67e924
Simplified MatrixMultiply() function
2016-01-06 17:22:24 +01:00
victorfisac
fe0cf8f9a9
Added some comments and fixed spaces
2016-01-05 13:58:20 +01:00
victorfisac
32508f6db1
Fixed Android lock screen bug
...
- Fixed Android locking screen bug. OnDestroy() was called when locking
screen.
- Power button input must be handled by OS.
- AndroidManifest.xml is affected by configChanges="screenSize".
- Updated library header for android template.
2016-01-05 12:21:40 +01:00
victorfisac
1c23edd1e5
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-01-04 21:03:30 +01:00
victorfisac
ea50092356
Add Android physic buttons input detection
...
- Added functions for detect when pressed, during down and when
released.
- Added defines for back, menu, volume up and down button numbers.
2016-01-04 21:00:20 +01:00
raysan5
891c4a458a
Matrix variables renaming
2016-01-04 20:02:57 +01:00
raysan5
70d405b41b
Added functionality: Storage values
...
Two new functions added to save/load values as binary data:
- StorageSaveValue()
- StorageLoadValue()
2016-01-04 15:12:34 +01:00
raysan5
95da97fa74
Fixed bug: rlglGenerateMipmaps()
2016-01-04 15:09:44 +01:00
victorfisac
a299bc289b
Improved and added functions to physac engine module
...
- Improved physics calculations.
- Added AddForceAtPosition function (added to all enabled rigidbodies).
- Updated raylib header.
2016-01-03 17:53:29 +01:00
victorfisac
e0d8cceb65
Fixed lighting engine module newlines at end of file
2016-01-03 17:52:18 +01:00
raysan5
d32feaa668
Reviewed Android inputs and gestures system
...
Corrected Android processing for some inputs (BACK button, VOLUME
buttons)
Redesigned Gestures system (some work still required)
SetEnabledGestures() - Only support desired gestures (requires some
review)
2016-01-03 13:01:21 +01:00
raysan5
fa057f512f
Improved fonts support
...
Added LoadBMFont() to load AngelCode fonts (.fnt)
Implemented LoadTTF() to load .ttf fonts (crappy packaging)
2016-01-02 10:45:51 +01:00
raysan5
55f0abbe99
Updated to latest version
2016-01-02 10:44:03 +01:00
raysan5
9f5c5dfff4
Added module: easings (header only)
2016-01-02 10:43:17 +01:00
raysan5
802f29fb0e
Eat Android Back key to avoid crash
2016-01-02 10:42:43 +01:00
raysan5
b804f38150
Small code tweaks
2016-01-02 10:41:37 +01:00
Ray
8c8e5bb7c8
Update and rename physics.c to physac.c
2015-12-30 13:43:53 +01:00
Ray
59cf0f6a42
Update and rename physics.h to physac.h
2015-12-30 13:42:59 +01:00
raysan5
5659249dfa
Some tweaks and details review
2015-12-30 13:35:03 +01:00
raysan5
b894a78385
Reviewed function GetCurrentTime() on WIN32
2015-12-30 13:34:45 +01:00
raysan5
3b45336929
Reviewed function: CheckCollisionCircleRec()
2015-12-30 13:34:00 +01:00
raysan5
da28cff0f6
Added function: SubText()
...
Useful to get a piece of text, could be used for text typing animations
2015-12-30 13:33:26 +01:00
raysan5
5dbb93dbb4
Added function: ImageDither()
...
Corrected some code details
2015-12-30 13:32:41 +01:00
victorfisac
e683fe88b9
Added physics engine-module and example
...
- Added new physics engine-module with four new data types: Physics,
Transform, Rigidbody and Collider. This library contains functions to
apply physics calculations to a position vector calculating collisions
automatically.
- Fixed some writing mistakes of lighting module.
2015-12-21 21:12:35 +01:00
victorfisac
1bcb5ddd50
Added lighting engine module
...
- New lighting engine module which contains new data types Light and
Material. These data types and functions facilitates making a basic 3D
iluminated program with a light and a model.
- Added lighting engine module example (currently included in raylib.h;
it might be compiled by separate and include lighting.h in game source C
file).
- Corrected some opengl defines control structures and added some TODO
to fix raylib-opengl 1.1 source build (note: now source can be compiled
without errors, but rlglReadPixels() won't work properly).
Note: most of functions of phong version 330 shader are not in v100
shaders, so I couldn't write a version 100 phong shader. These functions
are included from version 150.
2015-12-21 17:25:22 +01:00
victorfisac
4db2da9185
Added new matrix location points and extra functions
...
- New model and view transformation matrix added, useful for shaders.
Modelview matrix not deleted to keep opengl 1.1 pipeline compatibility.
- New extra function added DrawModelWiresEx() to set a rotation and
scale transformations to a wire model drawing.
- Other writing and little audio.c bug fixed.
2015-12-21 16:42:13 +01:00
raysan5
1b39b2e261
Added BeginDrawingEx()
...
BeginDrawing() function with extended parameters
2015-12-14 23:30:27 +01:00
raysan5
f144b6bae4
MeasureTextEx() - Added support for multi-line size measure
2015-12-09 20:57:50 +01:00
raysan5
2bd7245508
DrawTextureRec() function review to allow flipped rectangle
2015-12-09 20:22:42 +01:00
raysan5
b62f7c3057
Corrected bug
2015-12-09 20:21:58 +01:00
raysan5
f4e455398c
Small bug corrected
2015-12-03 13:45:06 +01:00
raysan5
85908befea
Corrected bug on spritefont loading
2015-12-03 13:44:45 +01:00
Ray
a6f5a0339a
Corrected bug
2015-11-09 13:13:26 +01:00
Ray
c17c1ccaea
Corrected html5 glfw3 bug
...
Mouse button values are inverted!
2015-11-05 13:42:18 +01:00
Ray
88e1fd9530
Added texture retrieval support on OpenGL ES 2.0
...
Updated functions:
Image GetTextureData(Texture2D texture);
void *rlglReadTexturePixels(Texture2D texture);
2015-11-05 12:32:47 +01:00
Ray
2fa7e00f16
Variables initialization
2015-11-05 12:28:45 +01:00
Ray
5208d57f1e
Corrected alpha issue on screenshots taken
2015-11-05 09:46:18 +01:00
Ray
76024b5036
Added some texture functionality (view details)
...
LoadTextureEx() - Simplified parameters
UpdateTexture() - Added, allows updating GPU texture data
2015-11-04 18:33:46 +01:00
Ray
002dacef40
Merge pull request #62 from kd7tck/develop
...
Added Alpha Numeric Mapping For Develop Branch
2015-11-03 16:44:21 +01:00
Ray
580c0a7296
Moved gestures touch functionality back to core
...
Required gestures module when compiling for Android and Web
2015-10-30 11:30:32 +01:00
Ray
67423ff64b
Removed unneeded comment
2015-10-27 19:24:14 +01:00
Ray San
fb4105cf8a
Corrected bug on web
2015-10-26 11:50:28 +01:00
Ray San
d1f099374c
Added support for s3tc compression on web
2015-10-26 11:50:13 +01:00
Joshua Reisenauer
932396922d
Added Alpha Numeric Mapping For Develop Branch
...
GLFW mappings.
2015-10-26 00:21:52 -07:00
Ray
afdf357fbe
Added some image manipulation functions
...
Added (or completed functions):
Image ImageText(const char *text, int fontSize, Color color);
Image ImageTextEx(SpriteFont font, const char *text, int fontSize, int
spacing, Color tint);
void ImageFlipVertical(Image *image);
void ImageFlipHorizontal(Image *image);
void ImageColorTint(Image *image, Color color);
void ImageColorInvert(Image *image);
void ImageColorGrayscale(Image *image);
void ImageColorContrast(Image *image, float contrast);
void ImageColorBrightness(Image *image, int brightness);
2015-10-25 01:50:15 +02:00
Ray
8c117cfb57
Reviewed NPOT messages and usage
2015-10-24 11:19:04 +02:00
Ray San
f13b30d606
Feature: Line-break support for text
2015-10-21 18:24:44 +02:00
Ray San
165b3dd215
Add file required for image scaling
2015-10-21 18:24:12 +02:00