raysan5
5f4449f0a1
Removed physac functions from raylib header
2016-06-09 20:02:15 +02:00
raysan5
558ec3891b
Converted physac module to header only
2016-06-09 20:01:59 +02:00
raysan5
dcbfb83031
Updated comments...
2016-06-09 20:01:39 +02:00
victorfisac
3524fc414b
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-06-09 13:12:18 +02:00
Ray
99ee26b001
Review const char *
2016-06-08 22:52:54 +02:00
Joshua Reisenauer
4f47f90336
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-06-08 12:02:39 -07:00
victorfisac
8323f81ab5
Add physac module to android compile instructions...
...
... and switch from debug build to release
2016-06-08 17:27:55 +02:00
raysan5
70a96fff80
Simplified Oculus integration
2016-06-08 13:16:01 +02:00
Joshua Reisenauer
7bf2854e94
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-06-07 16:07:57 -07:00
Joshua Reisenauer
f0d8c009ae
cleaned things up
2016-06-07 16:03:21 -07:00
Ray
09fa002818
Corrected issue
2016-06-08 00:04:56 +02:00
Ray
ee795150fa
Updated some code
2016-06-07 23:44:53 +02:00
raysan5
ca13c2ed0c
Converted raygui module to header only
2016-06-07 20:33:49 +02:00
raysan5
058af472ea
Converted GLAD to header only
2016-06-07 18:57:20 +02:00
raysan5
3d5a408177
Remove DEBUG flag for raylib lib compilation
...
...on Android
2016-06-07 18:53:47 +02:00
Ray
9281e477eb
Embed standard shader into raylib
2016-06-07 00:32:45 +02:00
Ray
1bcf500eca
Review fallback mechanism
2016-06-06 23:19:40 +02:00
Ray
522af9f477
Fallback to default shader
2016-06-06 23:16:14 +02:00
Ray
4dada32693
Include GLFW3 DLL
2016-06-06 20:40:17 +02:00
Ray
34aea08ba2
Update to OpenAL Soft 1.17.2
2016-06-06 20:39:59 +02:00
Ray
6b2823775e
Remove OpenAL Soft
2016-06-06 20:34:11 +02:00
Ray
d999b3ed53
Merge branch 'develop' of https://github.com/raysan5/raylib into develop
2016-06-06 20:30:02 +02:00
Ray
5f5d191d88
Updated to GLFW 3.2
2016-06-06 20:26:02 +02:00
LelixSuper
302d84cedc
Fix mistake in Makefile
2016-06-06 19:26:30 +02:00
Ray
ad8a5a95b2
Move and update CMakeList
2016-06-06 14:38:54 +02:00
Ray
29d505c98e
Reorganize external libraries - BREAKING CHANGE -
...
Moved all external libraries used by raylib to external folder inside
raylib src. Makefile has already been update and also the different
includes in raylib modules.
2016-06-06 14:34:43 +02:00
Ray
688045307a
Reorganize folder for Android library
...
Android build system has been simplified and now is included in src
folder, like other build systems.
2016-06-06 13:52:06 +02:00
Ray
72eb2632cc
Corrected compilation bug on OpenGL 1.1
2016-06-05 23:51:41 +02:00
raysan5
60232810d8
Added some comments
2016-06-03 19:00:58 +02:00
raysan5
d1133ca8d3
Some gestures comments tweaks...
2016-06-03 18:51:19 +02:00
raysan5
13bef7aa02
Work on Oculus functionality
...
Trying to find the best way to integrate Oculus support into raylib,
making it easy for the user...
2016-06-03 18:26:59 +02:00
Ray
7ca6397223
Added support for Oculus Rift CV1
2016-06-03 00:53:51 +02:00
raysan5
0bc71d84f8
Added functions to customize internal matrix
...
Internal modelview and projection matrices can be replaced before
drawing.
2016-06-02 20:23:09 +02:00
raysan5
2168d8aa1a
Removed DrawPhysicObjectInfo() function
...
To avoid additional dependencies
2016-06-02 19:16:11 +02:00
raysan5
cafc66a3c1
Rename for consistency with other functions
2016-06-02 19:09:56 +02:00
raysan5
4c9d0f16a5
Comment to avoid warning
2016-06-02 19:09:31 +02:00
raysan5
80b3c4cd2b
Review comments to be value-generic
2016-06-02 18:49:40 +02:00
raysan5
5bcddca5e1
Remove useless stuff
2016-06-02 18:29:49 +02:00
raysan5
c286bea8e1
Remove GLEW dependency
2016-06-02 18:20:59 +02:00
raysan5
4fb3103dfa
Corrected some formatting issues
2016-06-02 18:19:47 +02:00
raysan5
cf6d2e3985
Review coding style to match raylib style
...
Moved AudioError enum inside audio.c
2016-06-02 17:12:31 +02:00
Joshua Reisenauer
cf2975d062
convenient way to combine errors
2016-06-02 02:31:25 -07:00
Joshua Reisenauer
af1eb5453a
I added audio errors
...
The only thing I did not change was the _g for globals. Is there any
other way we can mark globals?
2016-06-02 02:02:23 -07:00
Joshua Reisenauer
05f8e83ba9
cleanup
2016-06-02 00:03:00 -07:00
Joshua Reisenauer
21a01ec870
simplified mod
2016-06-01 20:36:54 -07:00
Joshua Reisenauer
ae6adb173b
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-06-01 20:17:39 -07:00
Joshua Reisenauer
90e1ed2b5e
mod player added
2016-06-01 20:09:00 -07:00
Ray
17878550b1
Review heades usage
...
This is a first step toward a bigger project. Some modules could be
ported to header-only to be used as standalone.
2016-06-02 01:26:44 +02:00
Ray
7afa0b09ab
Support raygui as standalone library
2016-06-02 01:24:27 +02:00
raysan5
0a27525a4b
Dependencies review
...
Checking some files to be converted to header-only
2016-06-01 14:01:35 +02:00
raysan5
3e88156817
Ignore invalid warning
2016-06-01 12:38:06 +02:00
raysan5
897179a06c
Corrected some issues on OpenGL 1.1
2016-06-01 12:37:51 +02:00
raysan5
d17a0cee1a
Review text formatting (spacing, tabs...)
2016-05-31 19:12:37 +02:00
raysan5
302ec438dd
Removed colTint, tint color is colDiffuse
...
Tint color could be applied to colDiffuse... but what's the best way?
Replace it? Multiply by? A point to think about...
2016-05-31 18:15:53 +02:00
raysan5
cac2a66deb
Improved library consistency
...
Functions renamed to improve library consistency
2016-05-31 17:11:02 +02:00
Joshua Reisenauer
78b4494e2b
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-05-30 15:57:35 -07:00
Ray
caa7bc366b
Reviewed DrawLight() function and some tweaks
2016-05-31 00:51:55 +02:00
Joshua Reisenauer
6ad8323860
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-05-30 15:39:21 -07:00
Joshua Reisenauer
9f2fc81df2
update to openal
2016-05-30 15:34:29 -07:00
Ray
8a4e28f81d
Support Android internal data storage
...
Useful to save small data files (configuration and so)
For bigger files, external data storage should be used (SDCard)
2016-05-31 00:01:19 +02:00
victorfisac
b0a0c5d431
Added tint color attribute to material data type
...
It tints all fragments, ignores lighting. Useful for some features like
feedback (damage color, ...).
2016-05-30 19:55:13 +02:00
victorfisac
f2d61d4043
Remove normal depth
...
Scaling normal depth (y axis) makes disappear the specular of
fragments... So I think it can be removed, it is not a very
useful/important attribute.
2016-05-30 19:43:35 +02:00
victorfisac
64f6c74c9a
Add normal and specular maps to draw model process
2016-05-30 19:18:55 +02:00
victorfisac
2e26ce235d
Add Draw3DCircle function and update raylib and rlgl header
...
Draw3DCircle is useful to draw point lights radius.
2016-05-30 19:18:11 +02:00
raysan5
ea5b00528b
Improved render to texture
...
Support render texture size different than screen size
2016-05-29 11:49:13 +02:00
Joshua Reisenauer
5a041a6af5
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-05-25 11:26:31 -07:00
raysan5
3d6696f6c9
Renamed shader variables (more generic names)
2016-05-25 16:21:13 +02:00
raysan5
d53b6f4381
Renamed shader variables (more generic names)
...
Now shader maps use a generic naming convention for any kind of texture
maps (not only diffuse, normal or specular). Useful for custom shaders.
2016-05-25 16:19:57 +02:00
Joshua Reisenauer
f74791ed7b
better build system
2016-05-23 02:12:22 -07:00
victorfisac
dcd6942ed1
Fix small bug and spacing
2016-05-21 18:22:15 +02:00
victorfisac
c320a21f2b
Add standard lighting (2/3)
...
- 3 light types added (point, directional, spot).
- DrawLights() function added using line shapes.
- Standard lighting example added.
- Removed useless struct variables from material and light.
- Fixed light attributes dynamic locations errors.
- Standard vertex and fragment shaders temporally added until rewrite it
as char pointers in rlgl.
TODO:
- Add normal and specular maps calculations in standard shader.
- Add control structs to handle which attributes needs to be calculated
(textures, specular...).
- Adapt standard shader to version 110.
- Rewrite standard shader as char pointers in rlgl.
2016-05-21 18:16:39 +02:00
victorfisac
30941c0dd1
Add Draw3DLine function and fixed MLT glossiness import value
...
In standard shader, material glossiness is a value from 0 to 1000 like
in MLT files. So, it doesn't need to be normalized.
2016-05-21 18:10:06 +02:00
victorfisac
cf71e1242e
Fix some audio module compile warnings
2016-05-21 18:08:09 +02:00
victorfisac
30c8058fca
Add standard lighting (1/3)
...
- Ambient and lambert lighting added.
- Ambient and diffuse colors linked to standard shader.
- Single light linked to standard shader.
- LoadStandardMaterial() and depending functions added.
2016-05-20 17:18:07 +02:00
raysan5
6dac1efefe
Comented buggy code to avoid problems...
...
...on model drawing
2016-05-20 15:01:36 +02:00
victorfisac
3fa6fdacf2
Improved MTL loading shininess value
2016-05-20 14:24:53 +02:00
victorfisac
90c62c4cc0
Fix small warning
...
Material glossiness is a float type value...
2016-05-20 14:07:50 +02:00
raysan5
dcf5f45f68
Add lighting system -IN PROGRESS-
...
Improved materials
2016-05-20 12:28:07 +02:00
raysan5
af890cf210
Updated to avoid pointers
2016-05-20 10:53:58 +02:00
raysan5
c9e30f7754
Review struct typedef to avoid pointers for users
2016-05-20 10:53:31 +02:00
raysan5
03cc031d00
Remove TODO comments (already done)
2016-05-20 09:40:48 +02:00
raysan5
7d1d9ff143
Support DYNAMIC_DRAW mesh loading
2016-05-20 09:36:02 +02:00
Joshua Reisenauer
179f2f9e4f
windows automated compile
...
Only works when raylib is installed on windows system.
2016-05-19 20:56:38 -07:00
Joshua Reisenauer
41c5f3a017
Buffer for raw audio
2016-05-19 20:44:09 -07:00
Joshua Reisenauer
847944e240
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into newaudio
2016-05-19 15:31:56 -07:00
Joshua Reisenauer
b10425492a
name correction
2016-05-19 15:22:12 -07:00
raysan5
8bbbe8cd76
Corrected namings
2016-05-19 13:50:29 +02:00
raysan5
037edbaa13
Reorganize data for consistency
2016-05-18 13:22:14 +02:00
Joshua Reisenauer
76ff4d220e
renamed everything so it is obvious what it does
2016-05-15 19:37:15 -07:00
Joshua Reisenauer
86fbf4fd8f
logic bug fix
2016-05-15 02:09:57 -07:00
Joshua Reisenauer
d38d7a1bed
clean up on buffering and preconditions
2016-05-14 16:30:32 -07:00
Joshua Reisenauer
8c5d403dda
new function to check if music stream is ready
...
_g naming convention for globals, new error exit numbers.
2016-05-14 15:26:17 -07:00
Joshua Reisenauer
ea4b5552c2
corrected typos
2016-05-14 00:25:40 -07:00
Chris Hemingway
b46a800597
Make GRAPHICS_API_OPENGL_33 work on OSX, closes #113
2016-05-14 01:10:05 +01:00
Joshua Reisenauer
5107a2dc40
bug fixes
2016-05-12 21:14:02 -07:00
Joshua Reisenauer
ded07690fd
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into newaudio
2016-05-12 16:06:22 -07:00
Joshua Reisenauer
83dbc07650
buffering of music now uses update audio context
2016-05-12 16:02:23 -07:00
raysan5
e060944b34
Added QuaternionInvert()
2016-05-12 13:02:04 +02:00
raysan5
075f51e0a3
Simplified internal (default) dynamic buffers
2016-05-12 12:20:23 +02:00
Joshua Reisenauer
f0ada8c40d
apply index to remaining functions
2016-05-11 22:37:53 -07:00
Joshua Reisenauer
9737c58054
PlayMusicStream now uses index
2016-05-11 20:15:37 -07:00
Joshua Reisenauer
529d20ee6a
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into newaudio
2016-05-11 18:15:46 -07:00
Joshua Reisenauer
ad3d270c42
added set pitch for music streams
2016-05-11 18:14:59 -07:00
Ray
454b422fd6
Merge pull request #112 from kd7tck/develop
...
Base Audio Context System
2016-05-11 20:14:12 +02:00
raysan5
4d78d27bd9
Updated structs Mesh and Shader
2016-05-11 19:25:51 +02:00
Joshua Reisenauer
6db44500b7
adding multiple music streams
2016-05-11 00:37:10 -07:00
raysan5
6acfda599e
Support indexed mesh data on OpenGL 1.1 path
...
Keep asking myself why I maintain this rendering path... -___-
2016-05-10 19:25:06 +02:00
raysan5
5c112ff542
Corrected tipo
2016-05-10 19:24:25 +02:00
raysan5
aee5d9a390
Code tweak
2016-05-10 19:24:05 +02:00
raysan5
1ddf594d15
Added support for indexed mesh data
2016-05-10 18:24:28 +02:00
Joshua Reisenauer
9799856ad4
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-05-10 02:00:42 -07:00
Joshua Reisenauer
b7f8e97b03
final fix for audiocontext system
...
now it works
2016-05-10 01:54:20 -07:00
Ray
ac44db26a2
Added reference
2016-05-09 13:16:44 +02:00
Ray
c85cd29049
Added defines for default shader names
2016-05-09 12:41:53 +02:00
Ray
3d0208223a
First implementation of MTL loading
...
Not tested yet
2016-05-09 12:40:59 +02:00
Ray
dc4d5dabcd
Added MTL loading info
2016-05-09 01:18:46 +02:00
Ray
f7d4951165
Improved vertex attribs support for models
2016-05-08 23:50:35 +02:00
raysan5
0bcb873cbb
Improved mesh support
...
Depending on mesh data, it can be loaded and default vertex attribute
location points are set, including colors, tangents and texcoords2
2016-05-08 15:24:02 +02:00
raysan5
eeb151586f
Corrected issues with OpenGL 1.1 backend
2016-05-07 18:28:40 +02:00
raysan5
7ab008878a
Library redesign to accomodate materials system
2016-05-07 18:07:15 +02:00
raysan5
ec72a8868e
Comment tweak
2016-05-07 18:04:22 +02:00
Joshua Reisenauer
e660700924
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-05-03 14:17:37 -07:00
raysan5
fd67e31f63
Renamed function for consistency
2016-05-03 19:27:06 +02:00
raysan5
8301980ba8
Clean up and consistency review
...
- Renamed some functions for consistency (default buffers)
- Removed mystrdup() function (implemented inline)
- Renamed TextFileRead() to ReadTextFile()
2016-05-03 19:20:25 +02:00
raysan5
5f73850fa6
Renamed functions for consistency
2016-05-03 18:04:21 +02:00
raysan5
e94acf86f8
Reorganized internal funcs
2016-05-03 17:54:50 +02:00
Joshua Reisenauer
d6feeb14ff
pause on no data
2016-05-03 02:52:45 -07:00
Joshua Reisenauer
9d09ada33b
new boolean floatingPoint option
...
Now floating point is either on or off. This simplifies the use of 16bit
vs float.
2016-05-02 21:59:55 -07:00
Joshua Reisenauer
c3208c5cd6
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-05-02 14:43:37 -07:00
Joshua Reisenauer
4636e3367c
number remaining buffer transfer for updateAudioContext
...
updateAudioContext is almost done
2016-05-02 14:37:00 -07:00
Ray
f2152aa391
Reorganize functions
2016-05-02 14:11:57 +02:00
Ray
2646ed0393
Removed debug functions
2016-05-02 14:11:42 +02:00
Joshua Reisenauer
9ef0240e99
resamples added
...
Ease of use considered in api and channels are more convenient as
unsigned char type.
2016-05-02 01:24:24 -07:00
Joshua Reisenauer
790bc72806
bool return for failed update
2016-05-01 23:07:02 -07:00
Joshua Reisenauer
289a53221d
merge fix
2016-05-01 20:00:51 -07:00
Joshua Reisenauer
a2a3d3aeb6
new silence generator
2016-05-01 18:53:40 -07:00
Ray
17732fa9c4
Corrected warning with array
2016-05-02 00:38:01 +02:00
Ray
fa98289ddb
Added 2D camera mode functions
...
Removed BeginDrawingEx()
Added Begin2dMode() and End2dMode()
2016-05-02 00:37:33 +02:00
Ray
0e6d1cb272
Working on materials system...
2016-05-02 00:16:32 +02:00
Ray
6ca1fd59a9
Merge pull request #111 from kd7tck/develop
...
First stage of audio API update
2016-05-01 01:49:40 +02:00
Ray
1fb874cdc5
Check for WebGL/Webkit extensions
...
Improve DXT-ETC1 support on HTML5
2016-05-01 01:09:48 +02:00
Joshua Reisenauer
34e5fcf47e
removed enums
2016-04-30 16:05:43 -07:00
Joshua Reisenauer
a1038f61b6
BPS type added to ensure consistency
2016-04-30 15:41:46 -07:00
Joshua Reisenauer
5f1e8b8278
hide struct from user
...
Hiding the struct from user should protect from accidentally modifying
the mix channel. This could cause serious errors down the road.
2016-04-29 23:43:21 -07:00
Joshua Reisenauer
91f1f324c0
First stage of audio API update
...
Look over changes and give feedback please.
2016-04-29 23:00:12 -07:00
Joshua Reisenauer
f707c1ca46
this should work
2016-04-27 00:02:11 -07:00
Joshua Reisenauer
299ae7a4bd
new trace logs and optimizations
2016-04-26 16:50:07 -07:00
Joshua Reisenauer
3104d3d6cd
small fix for streaming
...
There is still an issue where audio will cut off after a brief moment
2016-04-25 22:18:49 -07:00
Joshua Reisenauer
04d9deac92
setting up openal
2016-04-25 20:05:03 -07:00
Joshua Reisenauer
f12754b01f
quick fix
...
Boolean errors
2016-04-25 18:40:19 -07:00
Joshua Reisenauer
62087d21cc
updated jar_xm
2016-04-24 23:44:49 -07:00
Joshua Reisenauer
89a84a621b
implement
2016-04-24 22:04:31 -07:00
Joshua Reisenauer
1c370f5a17
cleaned up calculations
2016-04-24 22:00:40 -07:00
Joshua Reisenauer
cb05c51911
tabs to spaces fix
2016-04-24 18:18:18 -07:00
Joshua Reisenauer
ec2cbaa5eb
Added proto version of jar_xm
...
This is an early draft, needs lots of work. Still need to figure out way
to calculate total length of song. This is hard because xm tracks stream
out zeros when done, only position in track can be found. Position does
not give any direct value of how much more time is left. I think that by
setting the loop count to 1 and seeking until the end I can total up the
number of samples and come up with a length.
2016-04-24 15:25:48 -07:00
raysan5
9639b14e1b
Reduce PCM buffer size for Android to avoid stalls
2016-04-17 14:48:20 +02:00
raysan5
17eefed08f
Improved gestures system
2016-04-17 11:36:40 +02:00
raysan5
2e5d898443
Corrected bug with old FBO struct
2016-04-17 11:25:04 +02:00
raysan5
6b5e18e6bf
Make mouse inputs available on Android for...
...
... easy code porting, transalating them to touches and gestures
internally.
Removed function SetCustomCursor(), it can be managed by the user.
2016-04-17 11:19:32 +02:00
raysan5
284eaf1576
Use Depth Texture on OpenGL 3.3
2016-04-10 19:38:57 +02:00
raysan5
c1e49d2b13
Removed function
...
I decided it is redundant and could be confusing (when mixed with 3D
drawing). It's not KISS.
2016-04-08 12:00:29 +02:00
raysan5
aa22d97983
Simplified texture flip and added comments
2016-04-07 13:31:53 +02:00
raysan5
3b67a4cfba
Update stb libs to latest version
2016-04-06 17:45:25 +02:00
LelixSuper
9361615786
Fix Makefile files
...
I've added .PHONY targets and fixed "clean" recipe.
2016-04-06 13:21:29 +02:00
raysan5
0133917bf9
Correct detail
2016-04-04 01:15:43 +02:00
Ray
b6cec214bd
Unified internal shader to only one
...
Only defaultShader required, set default value for vertex color
attribute if not enabled and fragColor uniform
2016-04-03 20:14:07 +02:00
raysan5
a66c8531d6
Some code simplifications
2016-04-03 18:31:42 +02:00
LelixSuper
a04a7b6ea5
Fix cleaning recipies for GNU/Linux
2016-04-03 16:07:44 +02:00
LelixSuper
f2f4079411
Remove recipes of GLEW from Makefile (not used any more)
2016-04-03 16:05:23 +02:00
raysan5
06a8d7eb06
Remove old postprocessing system
2016-04-01 10:39:33 +02:00
raysan5
66b096d978
Added support for render to texture (use RenderTexture2D)
...
Now it's possible to render to texture, old postprocessing system will
be removed on next raylib version.
2016-03-30 20:09:16 +02:00
raysan5
1136d4222f
Setting up for raylib 1.5.0
2016-03-28 01:18:40 +02:00
raysan5
136408d8b8
Corrected bug on bounding box
...
if mesh is not loaded properly it breaks the game!
2016-03-27 19:42:57 +02:00
raysan5
a3f16c8459
Improved 2d camera system -IN PROGRESS-
2016-03-27 18:34:05 +02:00
raysan5
956a6e6f77
Corrected bug and comments on model unloading
2016-03-27 18:34:05 +02:00
raysan5
8b7ca8b670
Review comments
2016-03-27 18:34:05 +02:00
victorfisac
ea7afc8ec8
Fix spacing and some comments
2016-03-23 22:47:39 +01:00
victorfisac
60223a358b
Physac redesign (3/3)
...
Finally, physics update is handled in main thread using steps to get
accuracy in collisions detection instead of moving it to a new thread.
Examples are finished as simple and clear as I could. Finally, physac
module is MORE simpler than in the first version, calculation everything
by the same way for both types of physic objects.
I tryed to add rotated physics a couple of times but I didn't get
anything good to get a base to improve it. Maybe for the next version...
No bugs or strange behaviours found during testing.
2016-03-23 15:50:41 +01:00
raysan5
269b120104
Review Android button inputs
2016-03-21 20:15:11 +01:00
raysan5
584e74c676
Corrected bug on touch position
2016-03-20 16:48:23 +01:00
raysan5
fa78023aa4
Understand mouse as touch in web
2016-03-20 16:28:59 +01:00
raysan5
ebc2b9a286
Improved windows resizing system...
...
...despite not being enabled on GLFW3
2016-03-20 14:20:42 +01:00
raysan5
5e45c3c824
Redesign to work as standalone
...
Redesigned to work as standalone and support fordward-compatible context
(shaders review)
2016-03-20 13:39:27 +01:00
Ray
e2ba22ec59
Improved 2D-3D drawing
...
Depth test disabled for 2D and only used on 3D; consequently LINES vs
TRIANGLES vs QUADS buffers drawing order maters... but blending also
works ok.
2016-03-17 13:51:48 +01:00
Ray
49df957058
Add support for multiple gamepads on RPI
2016-03-17 12:54:36 +01:00
Ray
95c1bf9544
Removed previous change that introduced a bug
2016-03-16 19:10:19 +01:00
Ray
db4585b3e2
Improved gamepad support
...
Now it works ok also in RaspberryPi
2016-03-16 17:52:09 +01:00
Ray
d6bc7b8877
Reset pointCount for gestures
2016-03-16 17:51:21 +01:00
Ray
ee52b13ae6
Corrected bug on GetCollisionRec()
2016-03-16 17:50:51 +01:00
victorfisac
0caf925d5d
Updated headers
2016-03-16 12:48:30 +01:00
victorfisac
7128ef686d
physac module redesign (2/3)
...
physac module base almost finished. All collisions are now resolved
properly and some force functions was added.
COLLIDER_CAPSULE removed for now because in 2D everything is composed by
rectangle and circle colliders...
The last step is move physics update loop into another thread and update
it in a fixed time step based on fps.
2016-03-16 12:45:01 +01:00
LelixSuper
2e3e62a413
Raname all makefile files to "Makefile"
...
I've renamed all makefile files to "Makefile" because they appear in the first files.
2016-03-12 20:01:46 +01:00
Ray
dcabb49244
GESTURE SWIPE
...
change name variable
2016-03-09 10:15:28 +01:00
Ray
18a13679fd
Review GuiToggleButton()
2016-03-07 09:38:55 +01:00
raysan5
6ee5718b2e
Improved function GetKeyPressed()
...
To support multiple keys (including function keys)
2016-03-06 19:30:16 +01:00
raysan5
d0e7195a16
Added new functions to draw text on image
2016-03-06 19:28:58 +01:00
raysan5
7053724fd6
Default style tweak
2016-03-06 12:24:44 +01:00
raysan5
c9d22c7a14
Redesign to use Material type -IN PROGRESS-
...
Requires Shader access functions review
2016-03-06 02:05:16 +01:00
Ray
893facdf6d
Merge pull request #101 from victorfisac/develop
...
Redesigned physac module (IN PROGRESS)
2016-03-05 20:16:52 +01:00
victorfisac
78e4772f21
Fixed physac header little mistake
2016-03-05 19:36:40 +01:00